Ok firstly, great game, excellent, endless hours of fun and entertainment. I'd talk about all the good things in ME2 but it would take far too long and i have things to do.
Instead here are two glaring and, I feel, easily solvable problems I have with Mass Effect 2. I bring these up purely in the name of constructive criticism. These problems did not ruin my ME2 experience, they just sort of bugged me slightly.
Firstly: Planet Scanning
I haven't gone through all of the forum but I think this is a common complaint.
Commander Shepard, savior of the Universe, first human Spectre, natural leader and all round superhero, decides to take some time off killing the scum of the Universe to manually scan every misbegotten sphere of rock she comes across.
Ok that was exaggerated.
I thought it was interesting to begin with, almost fun infact. It was better than going up sheer cliffs in the Mako, but after about my 3rd planet it got tedious. Now I think its a nice system and added a new facet to the game, but its a realy mood-killer and ruins the pacing. I'd just fought my way through a tower full of mercenaries and now I have to scan some planets!?
What I would have liked is an autoscan option. The computer automatically scans the planet but is less accurate about it. Or get one of the bloody crew to do it, all they seem to do all game is sit, talk and eventually possibly die. The auto-scan would only find say half of the deposits, I would have been happy.
[SPOILER WARNING]
[SPOILER WARNING]
Secondly: The Final Decision
My problem is that there was a choice. There shouldn't have been a choice, the choice should have rested entirely on whether you played the game as a paragon or as a renegade. I played through as a paragon and ended up picking the renegade option, which is like Luke killing Vader at the end of Episode 6. Nice going Jedi. (The inverse would be like Two-Face just letting Gordon's family go at the end of the Dark Knight).
It would have made the story much stronger in my opinion if the moral choices you made during the game actually led up to somewhere. Instead of us simply being able to ignore all the character growth we had forged through the game.
Ok there wasn't really a spoiler there. Sorry.
Anywhere those are my two petty grievences, thoughts, opinons, replies are welcomed. Insults will not go unanswered.
My 2 Problems with a Great Game
Débuté par
Shmick77
, févr. 07 2010 10:19
#1
Posté 07 février 2010 - 10:19
#2
Posté 07 février 2010 - 01:09
Planet scanning isn't that tedious, I doubt I did more than 3hours in total and I got all the materials I needed with some to space; just scan Rich and Good Planets and then just scan every inch or so, not the whole planet.
Just because you're a renegade or paragon shouldn't lend itself to the decisions at the end.
[SPOILER]
Just because you're a Paragon, you may still see the usefulness of keeping the station intact as the Illusive man wants; just so you can use it to fight the reapers, which does make good sense.
Alternatively, just because you're Renegade, you may see the station as an abomination, which it is, and destroy it.
Just because you're a renegade or paragon shouldn't lend itself to the decisions at the end.
[SPOILER]
Just because you're a Paragon, you may still see the usefulness of keeping the station intact as the Illusive man wants; just so you can use it to fight the reapers, which does make good sense.
Alternatively, just because you're Renegade, you may see the station as an abomination, which it is, and destroy it.
#3
Posté 07 février 2010 - 01:39
Big_Stupid_Jelly wrote...
Planet scanning isn't that tedious, I doubt I did more than 3hours in total and I got all the materials I needed with some to space; just scan Rich and Good Planets and then just scan every inch or so, not the whole planet.
3 hours of scanning......yeah not good to say 3 hours of any game was the "not good part".
The tedium level of scanning goes down as the game goes along because people likely get a bit jumpy early on and overscan but the whole mechanism is no good.
#4
Posté 07 février 2010 - 01:44
Just thought you guys should know, there are absolutely no spoilers allowed in this forum at all. Even with warnings.
#5
Posté 07 février 2010 - 01:45
I'd rather have scanning than the MAKO any day of the week, and I actually liked some MAKO time.
I'm also willing to bet it took me quite a few minutes, if not hours in total, in the first game changing armours, adding upgrades and emptying out my inventories of upgrades and ammo.
I'm also willing to bet it took me quite a few minutes, if not hours in total, in the first game changing armours, adding upgrades and emptying out my inventories of upgrades and ammo.
#6
Posté 07 février 2010 - 01:46
PoliteAssasin wrote...
Just thought you guys should know, there are absolutely no spoilers allowed in this forum at all. Even with warnings.
Thanks for the heads up, won't do it again.
#7
Posté 07 février 2010 - 01:56
I thought the game for scanning was a bit retarded. I mean... you are flying a frikkin spaceship with a frikkin AI and the system isn't the least bit automated? Really?
Whose bright idea was it to have to manually scan planets. Did the Illusive man run out of cash to hook up a control card? did he decide to save a few creds and install a joystick to the computer so the twits standing around the ship had something to do?
As for the decision at the end, you could apply amoral argument to both choices. It isn't always going against character if you can rationalize something. We do this in our daily lives. There are so many nuances to consider, like do the ends justify the means? Is it ok to use your enemy's weapons against him? Is sacrificing all fighting chance for your own selfish desires to be holier than thou really the right thing to do? Personal sacrifice by doing what is against your nature can be good or bad and it really just depends on your perspective and how you process things for yourself. The final decision just sets the stage for the next installment and we may be surprised how it plays out. It will be interesting to see how they work the major differences in the choice into the endgame considering the far-reaching implications.
If it isn't that big of a deal, how will they sweep it under the rug?
Whose bright idea was it to have to manually scan planets. Did the Illusive man run out of cash to hook up a control card? did he decide to save a few creds and install a joystick to the computer so the twits standing around the ship had something to do?
As for the decision at the end, you could apply amoral argument to both choices. It isn't always going against character if you can rationalize something. We do this in our daily lives. There are so many nuances to consider, like do the ends justify the means? Is it ok to use your enemy's weapons against him? Is sacrificing all fighting chance for your own selfish desires to be holier than thou really the right thing to do? Personal sacrifice by doing what is against your nature can be good or bad and it really just depends on your perspective and how you process things for yourself. The final decision just sets the stage for the next installment and we may be surprised how it plays out. It will be interesting to see how they work the major differences in the choice into the endgame considering the far-reaching implications.
If it isn't that big of a deal, how will they sweep it under the rug?
#8
Posté 07 février 2010 - 02:24
I was thinking a solar system scan, where you could scan all the planets at once, see their composition and go for the one whose minerals you wanted.
I don't see how this resource activity can actually be fun. Its a huge boost from Mako resource gathering, but still its boring. Thats a little what the trade off is, want nice cool armour and weapons? Work for it. It will always be boring, even automated, soon we just want free resources.
The only way I can see resource gathering to be fun if it was made into its own game some how. There are plenty of strategy resource games we can borrow from. X-Com games just had a budget, maybe we can own shares in Cerebus mining factories, plot transports and pick up the resources on Omega later. Point is, it has to be interesting and fun in its own right.
I don't see how this resource activity can actually be fun. Its a huge boost from Mako resource gathering, but still its boring. Thats a little what the trade off is, want nice cool armour and weapons? Work for it. It will always be boring, even automated, soon we just want free resources.
The only way I can see resource gathering to be fun if it was made into its own game some how. There are plenty of strategy resource games we can borrow from. X-Com games just had a budget, maybe we can own shares in Cerebus mining factories, plot transports and pick up the resources on Omega later. Point is, it has to be interesting and fun in its own right.
Modifié par Booban, 07 février 2010 - 02:24 .
#9
Posté 08 février 2010 - 07:26
Making resource-gathering fun...I always liked searching bodies in Assassins Creed 2. Might not suit the ME universe though. An automatic scan option would suit me fine, its there, its interesting, if I ever feel like doing it i can. Not like ME2 is an RTS, resource-gathering is not integral.
I don't argue that the moral dilemma can be rationalised, my feeling was that all the Paragon/Renegade actions and growth through the game should come to head at a specific point. So that there is a sense of purpose to all the snappy insults and heroic speeches.
I don't argue that the moral dilemma can be rationalised, my feeling was that all the Paragon/Renegade actions and growth through the game should come to head at a specific point. So that there is a sense of purpose to all the snappy insults and heroic speeches.
#10
Posté 08 février 2010 - 07:33
I don't really like the scanning either, mainly because there's 3 metals to mine and keeping track of which metal pays for which upgrade is pretty troublesome. I'd actually prefer there be only one single mineral resource that pays for such upgrades (eezo still reserved for biotic/tech related stuff) even though some may feel that it's a bit of "dumbing down".
Another part of what makes scanning a hassle for me is that there's no convenient indicator on remaining resource quantity. Ideally after you explore a planet for the first time, a "resource meter" should appear for each of the resources, and this meter should also be present at the solar system view, underneath the name tags for the planets. Right now you may have only partially mined a planet due to lack of probes and later on you may forget which explored planets still have unmined resources and have to manually check them.
Another part of what makes scanning a hassle for me is that there's no convenient indicator on remaining resource quantity. Ideally after you explore a planet for the first time, a "resource meter" should appear for each of the resources, and this meter should also be present at the solar system view, underneath the name tags for the planets. Right now you may have only partially mined a planet due to lack of probes and later on you may forget which explored planets still have unmined resources and have to manually check them.
#11
Posté 08 février 2010 - 07:47
lol that would be considerable dumbing down and unrealistic unless we start becoming Avatard's in search of 'unobtanium'.
There is the 'Rich-Moderate-Poor-Depleted' system of classification. Generally once you bring it down to Depleted you can move on, though its a bit misleading, i've found large veins on 'depleted' planets.
There is the 'Rich-Moderate-Poor-Depleted' system of classification. Generally once you bring it down to Depleted you can move on, though its a bit misleading, i've found large veins on 'depleted' planets.




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