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How to improve: Adept


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#1
Wintermist

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Here's an idea for an addition to the Adept arsenal:

Barrier Nova:
Any Adept using a Barrier can now make it go Nova, the Barrier then expands at such a high speed it knocks enemies back slightly damaging them. Once upgraded it does more damage. The drawback is it drains your barrier.

EDIT: Yes, it would also give the Adept Barrier, an ability I felt all biotics should have, except Sentinel.

Modifié par Wintermist, 07 février 2010 - 11:56 .


#2
Lord Exar

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It's a good idea, but it sounds like it'd be as useful as Charge is for the Vanguard. Use it once and you're a sitting duck without any shields.



It's a good suggestion, though.

#3
Wintermist

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Lord Exar wrote...

It's a good idea, but it sounds like it'd be as useful as Charge is for the Vanguard. Use it once and you're a sitting duck without any shields.

It's a good suggestion, though.


Yeah, but it's more of a defensive ability if enemies come too close, make your barrier go nova and use that time to either run away or blast him down with your gun.

#4
Hizoka003

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i rather just have biots work on guys with armor and shields just with reduced effect...

#5
Wintermist

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That would help also, but I really miss all the abilities from Mass Effect 1, there was just so much more to do, more abilities to have fun with.

#6
lost lupus

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yeap i say allow biotics to work on all enemys but alter the damage that they do on each enemy



this way adepts are still usefull for crowd control

#7
Hizoka003

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i don't see how armor and a barrier keep someone from falling on their ass when they get hit with throw... if they don't have armor and a shield they are a stain on the wall...

#8
dildeinstein

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I love being a biotic but is seems there is some major hate for Adepts currently.



1) My squad mates don't launch "projectile" mind attacks as long as they have LOS its fine.

2) Agree with the Shield and Armor impairments listed above.

3) Finally but most importantly - powers need individual reset timers.



Good stuff though.

#9
p95h

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I like the idea of an expanding mass effect field (Much like the one generated to get through the seeker swarms), something to keep the husks at a distance if you get trapped.


#10
Roxlimn

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According to the Mass Effect Wiki, Mass Effect Adepts had:



Throw

Lift - unlocked when throw rank 6 is achieved

Warp

Singularity - unlocked when warp rank 7 is achieved.

Barrier

Stasis - unlocked when barrier rank 4 is achieved



Of those, only two are not included in the class itself, and you can get Barrier as Advanced Training. Moreover, Adepts in ME2 actually have flashier effects because Warp in ME2 interacts with other biotics to create Warp Explosion, and Warp in ME1 was kind of a boring damage buff.



Instead of Stasis, we now have Shockwave.



I don't see a reduced stable of effects here.

#11
Alamar2078

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I can easily buy the idea of shields or barriers interferring with a lot of the biotic throw, lift, etc. sorts of powers. I don't really think armor should negate the lift / throw effects. I wouldn't mind if armor still negated lots of damage but the crowd control of those skills are often more important than the damage anyway.

#12
Grumpy Old Wizard

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I don't see a reduced stable of effects here.


Warp explosion can't be counted as a power and you can't count bonus powers as a power. Oh, and I sse no use of an adept for shockwave.

Yes, there is definately a reduction in the adept's arsonal as well as in his ability to use his arsonal.

The ME 1 adept had a variety of powers to chose from to cast tactically as he willed. The ME 2 adept mainly casts singularity and warp.

Oh, and most of his powers that made it to ME 2 had the areas of effect reduced or were reduced in effectiveness in other ways.

Modifié par Grumpy Old Wizard, 17 février 2010 - 06:18 .


#13
Roxlimn

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Grumpy Old Wizard:



I did not count it as a power. I said it was an effect. There is no reduced stable of effects.



Shockwave can be used, and it has an effect. Your personal inability to use it does not make it not exist. It is still an effect Adepts can deploy in ME2. If you have problems deploying biotic powers in ME2, I highly suggest playing on any of the THREE lower difficulties where those factors are not a problem.



I played an ME2 Adept on Hardcore. I made very profitable use of nearly all the effects I mentioned, with the exception of Shockwave. Since I can do it, and others have clearly proven equally capable, it CAN be done, in ME2.



Most of the Adept's powers have had their scope reduced or efficacy reduced, especially at the higher difficulties. This is good because Adept play on Insanity in ME1 was FAR too easy, and mainly involved spamming Sing or Lift and Warp while gunning down helpless foes.



Yes, I played and completed it.

#14
DirewolfX

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Lord Exar wrote...

It's a good idea, but it sounds like it'd be as useful as Charge is for the Vanguard. Use it once and you're a sitting duck without any shields.

It's a good suggestion, though.


At first I thought you meant it would be overpowered... then I realized that you somehow think Charge is bad.  Go check out some of the videos linked in the big Vanguard thread on this forum.  Charge is the bread and butter of a Vanguard and used well, a Vanguard can totally destroy his opponents.


Sounds like what Jack/Samara do during the Suicide Mission to me.  Honestly, in gameplay, I feel it would be too similar to the Sentinel's tech armor.  Adepts are fine as they are.  Singularity is pretty powerful for a class skill and the other biotic abilities are all pretty useful.

#15
Grumpy Old Wizard

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Roxlimn wrote...

I did not count it as a power. I said it was an effect. There is no reduced stable of effects.


That is a silly statement. If you are going to use warp explosion as an "effect" than I'll used the reduction in the size/scope/duration of biotic powers when they were imported into ME 2 as reduced effects, so the adept has much fewer effects than in ME1.

Shockwave can be used, and it has an effect. Your personal inability to use it does not make it not exist. It is still an effect Adepts can deploy in ME2. If you have problems deploying biotic powers in ME2, I highly suggest playing on any of the THREE lower difficulties where those factors are not a problem.


Your personal inabiity to comprehend what the biotics do boggles the mind. May I suggets Mario Bros for you?

Please explain how you use shockwave consistantly and effectivelly as an adept on insanity. Video footage, please.

I played an ME2 Adept on Hardcore. I made very profitable use of nearly all the effects I mentioned, with the exception of Shockwave. Since I can do it, and others have clearly proven equally capable, it CAN be done, in ME2.


Therein lies the problem. Most people are talking about insanity level, not lower levels. Oh, and here you even admit you couldn't find a use for shockwave for the adept even on hardcore.




Most of the Adept's powers have had their scope reduced or efficacy reduced, especially at the higher difficulties. 


Yes, you just repeated what I stated.

The style of play of the soldier classes is not affected by difficulty level for the most part. The adept on the other hand becomes a spammer and singularity and warp and has to start shooting a lot to advance at an acceptable rate.  Weapons and ammo are far more powerful than biotics. 

I repeat, no one is saying the adept can't beat insantiy. I have beaten insanity as an adept as have many others. 

Modifié par Grumpy Old Wizard, 17 février 2010 - 05:48 .


#16
Roxlimn

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Grumpy Old Wizard:



That is a silly statement. If you are going to use warp explosion as an "effect" than I'll used the reduction in the size/scope/duration of biotic powers when they were imported into ME 2 as reduced effects, so the adept has much fewer effects than in ME1.




Your statement does not make sense. I counted effects in discrete fashion. There is no double speak going on there.



Your personal inabiity to comprehend what the biotics do boggles the mind. May I suggets Mario Bros for you?



Please explain how you use shockwave consistantly and effectivelly as an adept on insanity. Video footage, please.




I did not say I used Shockwave. I said that it was an effect that could be deployed, and to good effect, at the lower difficulty levels. If you have a problem with biotics at the higher difficulty levels, it seems logical to simply play where those issues are not a problem. It's still Mass Effect 2.



Therein lies the problem. Most people are talking about insanity level, not lower levels. Oh, and here you even admit you couldn't find a use for shockwave for the adept even on hardcore.




That does not make sense. Why are people talking about modifying a setting to play a certain way, when there already exists a setting that caters to what they want? And no, I did not fail to find a use for Shockwave. I simply didn't try because the power's parameters did not appeal to me. That is not the same thing.



Yes, you just repeated what I stated.



The style of play of the soldier classes is not affected by difficulty level for the most part. The adept on the other hand becomes a spammer and singularity and warp and has to start shooting a lot to advance at an acceptable rate. Weapons and ammo are far more powerful than biotics.



I repeat, no one is saying the adept can't beat insantiy. I have beaten insanity as an adept as have many others.




I did not say that you could not beat Insanity as an Adept. That is not in question. The question is, did you have fun doing it? Clearly, you did not. Since you can beat Insanity, it stands to reason that you can beat Veteran as well, and Veteran already sports the gameplay you say you want. Why play Insanity, then? For the ego? Please, enlighten me.



The problem here is not the Adept, it's the Soldier and the Infiltrator. The game does not get materially difficult for those classes, even on Hardcore, and starting Insanity recently, I did not experience added difficulty. In a very real way, the game sports more content for Adept players than it does for Soldier players - because Insanity for Soldiers and Infiltrators plays like Veteran, pretty much.



And no, a player does not need to spam Warp or Singularity to win Hardcore, and probably Insanity as well. Yes, he has to start using his gun. Switching up between guns and powers is more interesting that just using the same power over and over (see: Adept on Insanity in Mass Effect 1) again.



It is possible to win Insanity without spamming Warp or Singularity. You might want to try it out.