Grumpy Old Wizard:That is a silly statement. If you are going to use warp explosion as an "effect" than I'll used the reduction in the size/scope/duration of biotic powers when they were imported into ME 2 as reduced effects, so the adept has much fewer effects than in ME1.
Your statement does not make sense. I counted effects in discrete fashion. There is no double speak going on there.
Your personal inabiity to comprehend what the biotics do boggles the mind. May I suggets Mario Bros for you?
Please explain how you use shockwave consistantly and effectivelly as an adept on insanity. Video footage, please.
I did not say I used Shockwave. I said that it was an effect that could be deployed, and to good effect, at the lower difficulty levels. If you have a problem with biotics at the higher difficulty levels, it seems logical to simply play where those issues are not a problem. It's still Mass Effect 2.
Therein lies the problem. Most people are talking about insanity level, not lower levels. Oh, and here you even admit you couldn't find a use for shockwave for the adept even on hardcore.
That does not make sense. Why are people talking about modifying a setting to play a certain way, when there already exists a setting that caters to what they want? And no, I did not fail to find a use for Shockwave. I simply didn't try because the power's parameters did not appeal to me. That is not the same thing.
Yes, you just repeated what I stated.
The style of play of the soldier classes is not affected by difficulty level for the most part. The adept on the other hand becomes a spammer and singularity and warp and has to start shooting a lot to advance at an acceptable rate. Weapons and ammo are far more powerful than biotics.
I repeat, no one is saying the adept can't beat insantiy. I have beaten insanity as an adept as have many others.
I did not say that you could not beat Insanity as an Adept. That is not in question. The question is, did you have fun doing it? Clearly, you did not. Since you can beat Insanity, it stands to reason that you can beat Veteran as well, and Veteran already sports the gameplay you say you want. Why play Insanity, then? For the ego? Please, enlighten me.
The problem here is not the Adept, it's the Soldier and the Infiltrator. The game does not get materially difficult for those classes, even on Hardcore, and starting Insanity recently, I did not experience added difficulty. In a very real way, the game sports more content for Adept players than it does for Soldier players - because Insanity for Soldiers and Infiltrators
plays like Veteran, pretty much.
And no, a player does not need to spam Warp or Singularity to win Hardcore, and probably Insanity as well. Yes, he has to start using his gun. Switching up between guns and powers is more interesting that just using the same power over and over (see: Adept on Insanity in Mass Effect 1) again.
It is possible to win Insanity without spamming Warp or Singularity. You might want to try it out.