Anyone find Shepard's reasoning for blowing the Collector base a bit ...puerile?
#1
Posté 07 février 2010 - 12:32
One that really sticks in my mind is Shepard's decision to blow up the Collector base. This is is a momentous choice, potentially affecting all life in the galaxy.
The reason my Shepard wanted to give to TIM would be along these lines: "You think this is an opportunity, but you don't really understand what you're dealing with here. Every attempt to use Reaper technology has backfired, and I've seen minds far greater than your own become tools of the Reapers. Sorry, but the risks of leaving this base intact are too great."
Instead Shepard gives her reason for blowing it up as "I won't let fear compromise who I am" like some self-obsessed teenager - as if the only important thing here is how it affects her.
I don't know if the dialogue-writers changed, but I seem to remember dialogues being smarter and less 'emo' in ME1 (eg the way she pointed out to Saren in their first encounter that he was already indoctrinated and didn't even know it).
#2
Posté 07 février 2010 - 12:43
One of the most annoying changes is that Shep tends to condemn/praise actions even though you don't want him/her to. Once my Shep did that in friggin' Investigate questions! In Mordin's loyalty mission Shep will condemn Mordin no matter what if you do so much as ask questions about his work. Keep the Investigate options neutral, dammit! Especially if 10 minutes later you give me the option to flat out support the genophage!
#3
Posté 07 février 2010 - 12:47
Modifié par MaaZeus, 07 février 2010 - 12:48 .
#4
Posté 07 février 2010 - 12:50
#5
Posté 07 février 2010 - 12:52
#6
Posté 07 février 2010 - 12:52
#7
Posté 07 février 2010 - 12:53
It's like someone thought of a cool line, then after a couple of revisions the dialogue changed, but they still wanted to have that line. Hey, it'd be great, if it was part of a more heroic speech. Also, the "I" should have been replaced with "We".
On the other hand, he does say in the same dialogue that he is going to become the charismatic leader that this galaxy needs - so the accentuation of "I" is partially justified.
#8
Posté 07 février 2010 - 12:53
#9
Posté 07 février 2010 - 12:53
Don't get me wrong, I adored the game and I'm playing for a 3rd time now. But yes, that line in particular struck me as.. just off, I guess.
#10
Posté 07 février 2010 - 01:01
stofsk wrote...
"I won't let fear compromise who I am" - doesn't sound like any self-obsessed emo teenager that I've ever met. So... I have to disagree. Idealistic yes, but whiny or emo? Nah.
Hmmm... True, perhaps emo was wrong word. Emo is more whiney, and Shepard wasnt like that. But it was still a wierd selfcentered line, especially for my Shepard that aimed to be very diplomatic. Its true that after finding out what an arse TIM is, I shouldnt have the need to explain myself but still a bit more epic answer would have been more fitting. Hell, Shepard is already used to giving epic speeched all the time. All he needs is "we hold the line" catch-phrase.
Modifié par MaaZeus, 07 février 2010 - 01:02 .
#11
Posté 07 février 2010 - 01:13
#12
Posté 07 février 2010 - 01:15
Ballinasloe wrote...
"Writing dialogue is hard." - Kevin Smith
Yes, and I wont hold Bioware a grudge for few wierdities. Writing in ME2 is 95% brilliant, and the reason why I love this game so much.
#13
Posté 07 février 2010 - 01:26
#14
Posté 07 février 2010 - 01:27
You are playing the role of Shepard. It doesn't matter what you want to say - you play your part.Benethyarr wrote...
Completely agree with the OP. That was exactly the reason I chose to destroy the station, and it seemed like a pretty obvious one to me - especially given the fate of the science team sent to investigate the 'dead' Reaper, which was a fairly recent event. Instead the game acts as if the only reasons for destroying the base are emotional ones (sentimentality and disgust, basically).
#15
Posté 07 février 2010 - 01:32
Ballinasloe wrote...
"Writing dialogue is hard." - Kevin Smith
I really hope all those inconsistencies were a slip-up on BW's part and not a way to slowly introduce a canon Shep. Maybe I'm paranoid, but ME2 Shep already felt as if written with Soldier class in mind.
#16
Posté 07 février 2010 - 01:35
I mean, let's say I don't want TIM to lay his filthy mitts on the Collector base. Does it matter if Shep says "I like apple pie and ponies" if in the end the result is what I want it to be? IMO, it doesn't matter very much.
Actually what ticked me off the most was Shepard saying random things in the middle of missions (like when he receives updates from EDI or finds upgrades). Felt way, waaaay too much like Gears Of War.
#17
Posté 07 février 2010 - 01:36
MaaZeus wrote...
Ballinasloe wrote...
"Writing dialogue is hard." - Kevin Smith
Yes, and I wont hold Bioware a grudge for few wierdities. Writing in ME2 is 95% brilliant, and the reason why I love this game so much.
Also, this.
#18
Posté 07 février 2010 - 01:39
It's not about me, Shepard, it's about what's best for the galaxy.
Though really, I might have chosen option 3 - EMP pulse it, lead a council fleet back. I have the IFF, after all. That would also let me finally prove to the council that something is going on, rather than destroying my bloody evidence, again.
#19
Posté 07 février 2010 - 01:48
#20
Posté 07 février 2010 - 01:48
Perhaps in this case there should have been a "destroy the station" choice followed by a "here's my reason, jackass" choice for the player to make where Shep explains his reasons. At some point, the devs have to say enough is enough. I personally am impressed by the amount of voice work that is already in the game ... but yeah, the ending kinda deserves the full treatment.
I agree that the dialogue in question (a) doesn't match the wheel text and (
#21
Posté 07 février 2010 - 01:55
#22
Posté 07 février 2010 - 01:58
#23
Posté 07 février 2010 - 02:01
Modifié par Forwen, 07 février 2010 - 02:01 .
#24
Posté 07 février 2010 - 02:03
You get Paragon points for the choice.Forwen wrote...
^ There are also arguably practical reasons to destroy the base. If you get a cynical Renegade to do it, listening to him/her proclaim that keeping it would compromise their moral integrity is an immersion breaker.
#25
Posté 07 février 2010 - 02:04





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