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Anyone find Shepard's reasoning for blowing the Collector base a bit ...puerile?


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#26
Forwen

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The Capital Gaultier wrote...

You get Paragon points for the choice.


And...?

#27
Jonathan Shepard

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OP's got it right, if you ask me.

#28
deimosmasque

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One of the running themes in the game was that technology granted before it's time does nothing but damage the culture that is given it. Mordin references it several times in regards to the Krogan especially.

#29
SmokePants

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Your point is perfectly valid, but I don't think Sheperd has ever filibustered as you would have had him or her filibuster. There is something to be said for brevity, especially in that situation when they are trying to keep things moving. Sheperd didn't have time for no jibba-jabba.

#30
TheShady

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My problem is that the Collector base was conveniently right there, easily identified as such, painfully simple to blow up all at once and... was kinda small inside for such a big thing...



Well I guess that's your typical "hero saves the galaxy/world" story for you...





Also, in ME, you are not actually Shepard, you control her, simply because you cannot choose exactly what she's going to say, due to the conversation wheel. I felt more connected to my DA:O/KoTOR characters than with Shepard. Shepard is more like a new character to me, than the actual me.

I just have some trouble with the conversation wheel, though it fits ME, wouldn't fit other RPGs. I'm glad they didn't do it for DA:O.





But, yer... that line didn't particularly bother me. In fact, I thought it was spot on. My Shepard acts by certain ideals and rules (first rule: "always choose top or blue option on the conversation wheel, as that's the Paragon one) and it's often hard for me to find reasoning behind, for example, disagreeing with the genophage or blowing up the Collector-base (the converation wheel, again, conveniently tells you what's the good and what's the evil option). So my Shepard acts after principles, possibly dooming everyone in the long run, but at least her ideals were not broken. I just don't think there are clear rational reasons for most Paragon options. Those are matters of ideals and general love for life (live and let live) and the hope that there's goodness in the galaxy and that, if you act good, good things will come.

#31
Gill Kaiser

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stofsk wrote...

"I won't let fear compromise who I am" - doesn't sound like any self-obsessed emo teenager that I've ever met. So... I have to disagree. Idealistic yes, but whiny or emo? Nah.


He doesn's say that though, he says "I won't let fear compromise who WE are" meaning humanity.

#32
037686

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 I'm not sure I agree with the criticism here.

Shepard's reason for destroying the base is X. 

Your Shepard's X may be different to my Shepard's X.

TIM attempts to dissuade you from blowing the base up by introducing doubt and fear of what might happen if the tech isn't studied.

Shepard's response is that (s)he won't let fear compromise his/her integrity.

The comment isn't aimed at being justification for blowing the base, but is a rebuttal to TIM's attempts to control Shepard's actions via fear.

For my money, it was a nice way of allowing players the freedom to blow up the base without hinting at their reasons in the dialogue.

#33
037686

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Double post.

Modifié par 037686, 07 février 2010 - 02:22 .


#34
Dizzy473

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Just to add, after the mission (and you destroyed the base) when your talking to TIM in his office, one choice that ends the convo has Shep say something like...



"I'll beat the Reapers and I won't sacrifice the soul of my race to do it."



Thats not exactly right but close enough. The "fear" line was hmmm okay, that line (if you chose it) adds much more to it in my opinion.

#35
BusterPoindexter

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It works out good for my somewhat self righteous idealistic paragon Shep. That works for me personally because renegade shepard will obviously keep it and and my main true to self shepard will probably keep it. I can understand how some would be upset though, although i somewhat agree with the person who said something like "Shepard shouldn't give a thesis for his motives", that seems out of place in this situation.

#36
Handren

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Regardless. there was a good reason to blow it up, even if Shep didn`t say it.

When even a DEAD, 37 million year old reaper causes indoctrination, there's no way I'd risk what was only moments ago an active base for indoctrinated reaper slaves.

#37
BusterPoindexter

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Without studying that reaper Shepard would never have found the collectors base.......

#38
ReplicantZero

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Would be nice if 3 sentences did actually make a thesis ;).  Still, if brevity really was the objective, this could easily have been done without suggesting that Shepard is more concerned about her/his moral purity than the fate of all organic life in the galaxy. Eg: "You're wrong and this base is history." or "I've heard enough, time to blow this base."

Maybe it's just my imagination, but I don't recall my paragon Shepard being as simplistic/naive in ME1.

#39
Trelow-LMG

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Doctors' Trial.

Same concept.

Modifié par Trelow-LMG, 07 février 2010 - 05:43 .


#40
KujiMuji

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037686 wrote...

 I'm not sure I agree with the criticism here.

Shepard's reason for destroying the base is X. 

Your Shepard's X may be different to my Shepard's X.

TIM attempts to dissuade you from blowing the base up by introducing doubt and fear of what might happen if the tech isn't studied.

Shepard's response is that (s)he won't let fear compromise his/her integrity.

The comment isn't aimed at being justification for blowing the base, but is a rebuttal to TIM's attempts to control Shepard's actions via fear.

For my money, it was a nice way of allowing players the freedom to blow up the base without hinting at their reasons in the dialogue.

^
Bingo, agreeing with this

#41
Kolaris8472

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Doesn't the Paragon choice also say 'We'll fight the Reapers on our terms'? That line at least was exactly what my Shephard was thinking.

#42
nitefyre410

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When Shepherd said "I won't let fear control me" He was calling out the Illusive man for being SO scared of the Reapers that he puts aside, common sense when it comes to the stations... Some say its Idealistic to destroy the station... Did anyone think that MAYBE the Reapers want people to become more reliant on their the Tech. Keeping the stations seeming like letting and a Trojon horse... Its Reaper tech no matter how you look at it... nothing but bad can come from it.

#43
Ulicus

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037686 wrote...
The comment isn't aimed at being justification for blowing the base,
but is a rebuttal to TIM's attempts to control Shepard's actions via
fear.

Agreed.

#44
Naltair

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Ulicus wrote...

037686 wrote...
The comment isn't aimed at being justification for blowing the base,
but is a rebuttal to TIM's attempts to control Shepard's actions via
fear.

Agreed.

Makes sense to me, how I felt.

#45
Monstruo696

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037686 wrote...

 I'm not sure I agree with the criticism here.

Shepard's reason for destroying the base is X. 

Your Shepard's X may be different to my Shepard's X.

TIM attempts to dissuade you from blowing the base up by introducing doubt and fear of what might happen if the tech isn't studied.

Shepard's response is that (s)he won't let fear compromise his/her integrity.

The comment isn't aimed at being justification for blowing the base, but is a rebuttal to TIM's attempts to control Shepard's actions via fear.

For my money, it was a nice way of allowing players the freedom to blow up the base without hinting at their reasons in the dialogue.


This thread was "ITT People who don't have a clue about script writing" until this man posted.

#46
Giantevilhead

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This is the problem with a main character that speaks. If this was an older game like Baldur's Gate or KotoR where the main character didn't speak, you can pretty much rationalize his/her decisions based on your own logic. However, since Shepard speaks, you're not completely assuming his/her personality in the same way that you could with Revan, the Bhaalspawn, the Vault Dweller, the Nameless One, etc.

#47
kaff33nd

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I have to agree with our OP here. To me, the paragon line "I won't let fear compromise who I am" is a moot point, and makes Shep seem a little dimwitted. Seriously. I would be embarrassed to say that in the real world. A more intelligent response would be either a) (Paragon) For all we know this technology could be just the ticket the Reapers need to indoctrinate you. I won't risk our future for the mere possibility that it may give us an edge. or B) (Renegade) Would someone silence that idiot? I'm trying to arm a bomb here.

After the game's credits, should you choose to continue playing, Samara says something like "I believe you wise to destroy the Collector base, commander" (or something along those lines).



Personally I hate the 'wheel'. The number of dialogue choices (and the clarity of their meanings) were far deeper and varied in DA:O. Also, if writing is so hard, why was it so simple for the OP to write a line far greater than that in the game? S/he should get a job with BioWare IMO!



The dialogue wheel is confusing most of the time, and at times you don't even get 3 full choices. I've lost count of how many times I've wanted to give a paragon/renegade response but been denied it in the wheel. And I've also lost count of how many times I've given what I assumed to be a neutral response (center-right) and gained +2 paragon or +2 renegade points. I feel like I have little control in this game. It's so killing the immersion for me.

#48
The Capital Gaultier

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Forwen wrote...

The Capital Gaultier wrote...

You get Paragon points for the choice.


And...?

It's a Paragon choice, regardless of if you want to make it as a Renegade.

#49
SuSuSudio

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At least all the humans aren't whiny ****es like they were in ME1.



Council: "Shephard's examination mission on Eden Prime was a failure, do you have anything to say in response?"

Udina - "But it wasn't his faaaaaullt! Why is everyone so MEAN to us? It's not FAIR! WAAAAAAA"

#50
vivalacherry

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I'm not sure what kind of noble teenagers you deal with.