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Samara thread


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#3751
NICKjnp

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7Makaveli wrote...

Posted Image

this one is awesome with samara prominently featured :)


It is clearly a Talimancer picture though... take a close look.

#3752
7Makaveli

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they don't like Jacob too much either lol

#3753
Guest_JohnnyDollar_*

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NICKjnp wrote...
It is clearly a Talimancer picture though... take a close look.

Yeah, get rid of it Mak.:sick:
*chuckles*

Modifié par JohnnyDollar, 18 avril 2010 - 02:13 .


#3754
DirtyVagrant

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JohnnyDollar wrote...

NICKjnp wrote...
It is clearly a Talimancer picture though... take a close look.

Yeah, get rid of it Mak.:sick:
*chuckles*


Regardless it is a fantastic piece of art.

Even though it is absent Jacob or Legion.

#3755
7Makaveli

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pro'llem solved?

Posted Image

EDIT: wasn't tryin to get rid of Tali, just bring Samara out more :)

Modifié par 7Makaveli, 18 avril 2010 - 02:22 .


#3756
Guest_JohnnyDollar_*

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^lol Yes, that does give us a little better view of her.

Modifié par JohnnyDollar, 18 avril 2010 - 02:34 .


#3757
Kudara

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7Makaveli wrote...

Posted Image

this one is awesome with samara prominently featured :)


wow that is really nice, whoever did that should be very pleased with it.  They're obviously quite talented.

Modifié par Kudara, 18 avril 2010 - 02:43 .


#3758
BlackMetal

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7Makaveli wrote...

pro'llem solved?

Posted Image

EDIT: wasn't tryin to get rid of Tali, just bring Samara out more :)


Better picture.Posted Image

#3759
Icinix

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Awesome picture to the artist, but, poor, poor Jacob.

#3760
Whatcote Park

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Wow, its nice!

#3761
Whatcote Park

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oh and where is legion? ):

#3762
7Makaveli

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Whatcote Park wrote...

oh and where is legion? ):


someones gotta calibrate the weapons...?

#3763
7Makaveli

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darn it wouldnt show..

Modifié par 7Makaveli, 18 avril 2010 - 03:35 .


#3764
Guest_JohnnyDollar_*

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What is that for 7Makaveli? You advertising here?

#3765
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So how does everyone feel about the amount of dialog in the game? Prefer more or less ore just right? I would like to talk to the squadmates a little more myself. Garrus and is calibrations for example. I would also like to talk to a potential LI without being locked into romance. The way it is now, you have like 2 conversations and then you either romance them or you don't talk to them anymore. I would like to still talk a little deeper with them and become friends.

Discuss please...

Modifié par JohnnyDollar, 18 avril 2010 - 03:40 .


#3766
Guest_yorkj86_*

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JohnnyDollar wrote...

So how does everyone feel about the amount of dialog in the game? Prefer more or less ore just right? I would like to talk to the squadmates a little more myself. Garrus and is calibrations for example. I would also like to talk to a potential LI without being locked into romance. The way it is now, you have like 2 conversations and then you either romance them or you don't talk to them anymore. I would like to still talk a little deeper with them and become friends.

Discuss please...


There needs to be tons more dialogue.  Every NPC aboard the Normandy that can be interacted with should have several lines to say about every other NPC, for every possible situation (romance, after a fight [Jack vs. Miranda, for example], after a mission, etc.). 

In her presentation, Christina Norman said that she thought that they skimped too much on the roleplaying elements in  ME2.   I hope they bring back tons of it for ME3.  And if they can't do it because of hardware-limitations on the Xbox, well...**** the Xbox.

#3767
BlackMetal

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yorkj86 wrote...

JohnnyDollar wrote...

So how does everyone feel about the amount of dialog in the game? Prefer more or less ore just right? I would like to talk to the squadmates a little more myself. Garrus and is calibrations for example. I would also like to talk to a potential LI without being locked into romance. The way it is now, you have like 2 conversations and then you either romance them or you don't talk to them anymore. I would like to still talk a little deeper with them and become friends.

Discuss please...


There needs to be tons more dialogue.  Every NPC aboard the Normandy that can be interacted with should have several lines to say about every other NPC, for every possible situation (romance, after a fight [Jack vs. Miranda, for example], after a mission, etc.). 

In her presentation, Christina Norman said that she thought that they skimped too much on the roleplaying elements in  ME2.   I hope they bring back tons of it for ME3.  And if they can't do it because of hardware-limitations on the Xbox, well...**** the Xbox.



WAY MORE DIALOGUE.

More crew interactions ( I Miss the group debreifings!)

Better written Romance Dialogue(But the Priiizze)

And More Crew confrontations (I want Samara v.s Jack!)

Modifié par BlackMetal, 18 avril 2010 - 03:54 .


#3768
Siansonea

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7Makaveli wrote...

Posted Image

this one is awesome with samara prominently featured :)


I actually don't care for this at all. The 'technique' is nice, but the underlying drawing is rather amateurish. None of the characters are really good likenesses, and some of the poses are awkward. Jack is blocking her face with her arm, and the Shepard/Tali grind in the center just looks tacky. Samara doesn't even look that good, the only way you know it's supposed to be her is the outfit. Sorry to rain on the parade, but I am just not a fan of this.

#3769
7Makaveli

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the one thing that bugged me is that most of the characters didn't have much to say regarding the actual mission we were doing! most of the dialog is oriented towards how to gain their loyalty, then romance, and then a little about their past. I don't want like a big conversation from them about this, but maybe something involving their resentment of the collectors so that you know it actually means something to them too.

#3770
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Posted Image

Modifié par JohnnyDollar, 18 avril 2010 - 05:40 .


#3771
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yorkj86 wrote...

JohnnyDollar wrote...

So how does everyone feel about the amount of dialog in the game? Prefer more or less ore just right? I would like to talk to the squadmates a little more myself. Garrus and is calibrations for example. I would also like to talk to a potential LI without being locked into romance. The way it is now, you have like 2 conversations and then you either romance them or you don't talk to them anymore. I would like to still talk a little deeper with them and become friends.

Discuss please...


There needs to be tons more dialogue.  Every NPC aboard the Normandy that can be interacted with should have several lines to say about every other NPC, for every possible situation (romance, after a fight [Jack vs. Miranda, for example], after a mission, etc.). 

In her presentation, Christina Norman said that she thought that they skimped too much on the roleplaying elements in  ME2.   I hope they bring back tons of it for ME3.  And if they can't do it because of hardware-limitations on the Xbox, well...**** the Xbox.

It would give some more replay value also.  As long as  the player didn't exhaust all dialog the first playthrough.
The Xbox needs an upgrade.

#3772
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7Makaveli wrote...

the one thing that bugged me is that most of the characters didn't have much to say regarding the actual mission we were doing! most of the dialog is oriented towards how to gain their loyalty, then romance, and then a little about their past. I don't want like a big conversation from them about this, but maybe something involving their resentment of the collectors so that you know it actually means something to them too.

That too.  Wouldn't more squad banter be nice too.  Or how about walking through the Normandy and Shep comes up on Jacob and Garrus cracking jokes with the chef?

#3773
7Makaveli

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crew interaction would have been neat, but its tough to implement from my understanding. you can't have the crew randomly walking around to each others room or outside anywhere, cause you might need them to be in their room to initiate certain conversation. a quick line or two about the last main mission you did from each member wouldn't hurt, kinda like how Joker has something to say about each character you went out with last. but they would probably write something repetitive for them.

overall I'd say the dialogue was pretty good, otherwise we wouldn't want more of it. but it is a little truncated in some parts, and others just badly written/executed. I do wonder if they do plan to bring the group back (not just the core of tali, garrus + cerberus members) then how they would construct dialogue with them. Would it be more of, I wanna get to know you more..? They couldnt bring Garrus back without having him go through an epic two years of vigilantism, and people still complain he had so little to say. so something tells me they might have to do some character reconstruction if they want to keep this crew intact.

Modifié par 7Makaveli, 18 avril 2010 - 05:03 .


#3774
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7Makaveli wrote...

crew interaction would have been neat, but its tough to implement from my understanding. you can't have the crew randomly walking around to each others room or outside anywhere, cause you might need them to be in their room to initiate certain conversation. a quick line or two about the last main mission you did from each member wouldn't hurt, kinda like how Joker has something to say about each character you went out with last. but they would probably write something repetitive for them.


I prefer having to run the hallways to chase a blip on my minimap than being given the impression by the game that all of the people aboard the ship lead completely sedentary lives despite having duties.

EDIT: The "Calibrations" from Garrus and the "Can it wait until later, I would like to meditate" from Samara made me believe that Bioware really just intended for the NPCs to be mission-dispensers, and not actual, living, breathing characters.  Very poor design, now that I think about it.

Modifié par yorkj86, 18 avril 2010 - 05:30 .


#3775
BlackMetal

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yorkj86 wrote...

7Makaveli wrote...

crew interaction would have been neat, but its tough to implement from my understanding. you can't have the crew randomly walking around to each others room or outside anywhere, cause you might need them to be in their room to initiate certain conversation. a quick line or two about the last main mission you did from each member wouldn't hurt, kinda like how Joker has something to say about each character you went out with last. but they would probably write something repetitive for them.


I prefer having to run the hallways to chase a blip on my minimap than being given the impression by the game that all of the people aboard the ship lead completely sedentary lives despite having duties.

EDIT: The "Calibrations" from Garrus and the "Can it wait until later, I would like to meditate" from Samara made me believe that Bioware really just intended for the NPCs to be mission-dispensers, and not actual, living, breathing characters.  Very poor design, now that I think about it.


Yeah, it really ruins the mood when i go talk to all my squad members and the Garrus is in the middle of Calibrations 90% of the time, makes him feel unreal.