JohnnyDollar wrote...
This has been covered here before, but I'll say it again.The_KFD_Case wrote...
surveyed/mined. each. and. every. damn. planet. moon. and. asteroid. in. the. entire. game!
After the first week or so of gameplay, I started using the save editor to give myself minerals. This is worst aspect of the game considering the implementation of it. Total waste of time for the player. Not planet scanning for minerals does not bother me in the least bit.
Speaking of things that I personally felt were missing which might have made ME2 an even more fantastic game than it already is IMO: I wasn't thrilled with the heatsink system at first, but it did work quite well and forced the player to use more than just a souped up pistol a la ME1. That said, while BioWare was right that there were more RPG elements beneath the hood than first appears to the naked eye, I do miss the heavier RPG feel to ME1. In particular the far, far greater selection of armours and customizable weapons, ammunition, omni-tools, etc. Oh! And I also found the skill trees somewhat lacking in comparison. And the ability to go through a genuine inventory whenever you want as opposed to only at a select few terminals.
Not to be left out was the nifty helmet on/helmet off/helmet-3/4s of face covered key binding option form ME1. What's the point of making all these fancy helmets and other head gear while also putting effort in to making Shepard appear emotive with facial expressions if the player can't see them because he/she for whatever reason didn't think to remove an obscuring helmet before going planetside? It's an odious waste of time having to then reload or shuttle back up to the ship, then run to the captain's cabin before then, and only then, changing the head gear.
Modifié par The_KFD_Case, 26 avril 2010 - 01:14 .





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