Samara thread
#5301
Posté 30 avril 2010 - 05:43
#5302
Posté 30 avril 2010 - 07:50
DOYOURLABS wrote...
Meh, not really. I don't think that melee weapons would be that practical in the ME universe, because of the range of weapons. I guess vanguards could maybe use them, but that's probably it.The_KFD_Case wrote...
JohnnyDollar wrote...
Hey KFD! It's too darn slow in this thread. We need to discuss stuff in here. Come up with a topic. I am out of ideas.
Hello Johnny! I'll do my part - or try to at least. I'm on and off this forum far more irregularly as of late than I used to be, but I'll continue to make a point of visiting this delightful Samara thread.
Hm. Potential Samara related topics....This is a bit more ME universe related, however it is inspired by Samara and the Justicar order. Would you, any of you, like to see melee combat in ME3 as opposed to just ranged weapons and biotic powers attacks? Given Samara's "monk-like" status what melee weapon(s) and/or martial arts fighting style do you consider most fitting for her?
The potential usefulness of melee weapons might surprise you. A knife for example never runs out of ammo, it can be silent, easily hidden, and can kill or immobilize an opponent depending on which part of the body it is aimed at (and connects with). Furthermore, certain projectile weapons simply aren't practical in tight/close quarters, while some opponents/items/types of armor, etc. may even be more susceptible to melee damage (ex. some bullet proof vests in our own world may stop bullets of various calibres yet in some instances will fail to stop the pointed edge of a knife up close). In my opinion as a former soldier there's a role to be played for both projectile and melee weapons though clearly given our technological advances projectile weapons appear to have taken the upper hand.
P.S. I personally found the "Bash" function in ME2 highly effective against the on-rushing hordes of husks in between reloads. That melee function was golden IMO.
Modifié par The_KFD_Case, 30 avril 2010 - 10:38 .
#5303
Posté 30 avril 2010 - 07:53
Siansonea II wrote...
I see her as implacable, determined, disciplined, relentless, dedicated, uncompromising, ascetic, serene, and indomitable. What are some other adjectives?
Sophisticated.
#5304
Guest_yorkj86_*
Posté 30 avril 2010 - 01:50
Guest_yorkj86_*
All of this would tip the balance of science-fiction and fantasy in the ME setting in to fantasy territory, though :happy: Animated, dancing weapons is the purview of D&D.
Modifié par yorkj86, 30 avril 2010 - 05:56 .
#5305
Posté 30 avril 2010 - 03:07


#5306
Posté 30 avril 2010 - 06:35
Modifié par 7Makaveli, 30 avril 2010 - 06:35 .
#5307
Posté 30 avril 2010 - 07:25
#5308
Posté 30 avril 2010 - 07:31
In ME2 battles i just couldn't see melee weapons being implemented. The knife thing would be cool for stealth missions and all the other melee weapons for husk missions. Trouble is ME2 doesn't have any stealth missions, and the closest is Kasumi's loyalty mission. In ME3 if they have missions that would make melee practical I would totally go for it.The_KFD_Case wrote...
DOYOURLABS wrote...
Meh, not really. I don't think that melee weapons would be that practical in the ME universe, because of the range of weapons. I guess vanguards could maybe use them, but that's probably it.The_KFD_Case wrote...
JohnnyDollar wrote...
Hey KFD! It's too darn slow in this thread. We need to discuss stuff in here. Come up with a topic. I am out of ideas.
Hello Johnny! I'll do my part - or try to at least. I'm on and off this forum far more irregularly as of late than I used to be, but I'll continue to make a point of visiting this delightful Samara thread.
Hm. Potential Samara related topics....This is a bit more ME universe related, however it is inspired by Samara and the Justicar order. Would you, any of you, like to see melee combat in ME3 as opposed to just ranged weapons and biotic powers attacks? Given Samara's "monk-like" status what melee weapon(s) and/or martial arts fighting style do you consider most fitting for her?
The potential usefulness of melee weapons might surprise you. A knife for example never runs out of ammo, it can be silent, easily hidden, and can kill or immobilize an opponent depending on which part of the body it is aimed at (and connects with). Furthermore, certain projectile weapons simply aren't practical in tight/close quarters, while some opponents/items/types of armor, etc. may even be more susceptible to melee damage (ex. some bullet proof vests in our own world may stop bullets of various calibres yet in some instances will fail to stop the pointed edge of a knife up close). In my opinion as a former soldier there's a role to be played for both projectile and melee weapons though clearly given our technological advances projectile weapons appear to have taken the upper hand.
P.S. I personally found the "Bash" function in ME2 highly effective against the on-rushing hordes of husks in between reloads. That melee function was golden IMO.
#5309
Posté 30 avril 2010 - 09:16
Presidium Groundskeeper wrote...
Koen Casier wrote...
Maybe we can place some fishes in the Presidium lakes, as a surprise and gift to Grunt and krogan everywhere.
Those are reservoirs. The Presidium's own supply. The only place I know of on the station to get a live fish is Deleia Sanassi's gift shop.
He is an impostor. His signatures are too large and must be scaled down, which is a violation of my Justicar BBCode.
If he is unable to adjust it within a day, I will be forced to slay many innocents. Only after may I return to my meditations.
#5310
Guest_yorkj86_*
Posté 30 avril 2010 - 09:22
Guest_yorkj86_*
Justicar BBCode.[/quote][/quote]
#5311
Guest_yorkj86_*
Posté 30 avril 2010 - 10:07
Guest_yorkj86_*
#5312
Posté 30 avril 2010 - 10:15
go
#5313
Guest_yorkj86_*
Posté 30 avril 2010 - 10:17
Guest_yorkj86_*
kelmar6821 wrote...
Topic = Samara dlc
go
Whatever it would be, it should reveal to us more about the Justicar Order. We need more lore, more information. I still want to know how the Justicars have functioned throughout Asari history, specifically before the Asari ever left their planet.
Probably the most direct way to do this would be to have Shepard aid Samara in confronting a Justicar who has become overzealous and dangerous, an idea thought up earlier in this thread.
#5314
Posté 30 avril 2010 - 10:19
kelmar6821 wrote...
Topic = Samara dlc
go
I'd rather the would save everything they have planned for Samara for ME 3.
#5315
Posté 30 avril 2010 - 10:26
#5316
Posté 30 avril 2010 - 10:31
yorkj86 wrote...
kelmar6821 wrote...
Topic = Samara dlc
go
Whatever it would be, it should reveal to us more about the Justicar Order. We need more lore, more information. I still want to know how the Justicars have functioned throughout Asari history, specifically before the Asari ever left their planet.
Probably the most direct way to do this would be to have Shepard aid Samara in confronting a Justicar who has become overzealous and dangerous, an idea thought up earlier in this thread.
Over zealous? or turncoat?
#5317
Posté 30 avril 2010 - 10:35
kelmar6821 wrote...
Yeah. It does seem likely that of all the characters. Samara and Jacob are the most likely to be neglected.
Actually, I think Thane, Zaeed and Kasumi are the most likely to be glossed over in ME3. Depending on how much in-game time elapses between the games, Thane might have died from his disease already. And Zaeed and Kasumi are walking afterthoughts. Samara's story is very compelling and I believe she will be present in some form in ME3. Her line "If you need me, I will come for you Shepard," tells me that she will show up at some point in the next game.
Of course I think the next game will be more about building a coalition rather than building a team. A team of people on the Normandy isn't going to finish off the Reaper threat, it's going to take an army of armies. Shepard will have to flit from mass relay to mass relay getting the different political groups to contribute to the cause: geth, rachni, batarians, Terminus Systems colonies, Council races, etc.
#5318
Posté 30 avril 2010 - 10:41
#5319
Guest_yorkj86_*
Posté 30 avril 2010 - 10:47
Guest_yorkj86_*
adriano_c wrote...
Hopefully they don't recycle Dragon Age's already lame primary objective...
There will be a massive festival on the Citadel, attended by the leaders of all of the Council species, called Teemsdnal. Shepard will show up and his task will be to convince everyone to unite to fight the Reapers.
#5320
Posté 30 avril 2010 - 11:00
#5321
Posté 30 avril 2010 - 11:07
yorkj86 wrote...
adriano_c wrote...
Hopefully they don't recycle Dragon Age's already lame primary objective...
There will be a massive festival on the Citadel, attended by the leaders of all of the Council species, called Teemsdnal. Shepard will show up and his task will be to convince everyone to unite to fight the Reapers.
Don't forget, like... a duel with the Turian councilor and... arranging a marriage between Tali and Legion....
#5322
Posté 01 mai 2010 - 12:59
i also secretly wonder if a Samara/Shepard baby would result in another Morinth.
#5323
Posté 01 mai 2010 - 01:02
kelmar6821 wrote...
yorkj86 wrote...
kelmar6821 wrote...
Topic = Samara dlc
go
Whatever it would be, it should reveal to us more about the Justicar Order. We need more lore, more information. I still want to know how the Justicars have functioned throughout Asari history, specifically before the Asari ever left their planet.
Probably the most direct way to do this would be to have Shepard aid Samara in confronting a Justicar who has become overzealous and dangerous, an idea thought up earlier in this thread.
Over zealous? or turncoat?
I could believe it is they came up with the "corrupt Justicar" idea.
*draws comparison*
In warcraft the leader of the demonic horde - the Burning Legion - is the Titan Sargeras. Now in the beginning he was a champion of the light for his creators, someone who roamed the Universe, fighting its darkness and corruption where he found it.
However, over the many millenia he did this, he slipped into a deep depression from how much darkness he constantly kept finding and facing down. He eventually came to believe, that in order to fully wipe corruption from the universe, he would have to completely and utterly destroy it.
So...I can see it happening.
Luckily, I'm sure that Justicar won't have the same literally god-like power of Sargeras...
#5324
Guest_yorkj86_*
Posté 01 mai 2010 - 01:19
Guest_yorkj86_*
Modifié par yorkj86, 01 mai 2010 - 01:22 .
#5325
Posté 01 mai 2010 - 01:53
It seems the main new thing ME writers added is the Third Oath which allows for overrule of The Code. Can anyone extrapolate from this where Samara's story could go, or do you think the writers will have to do more fabrication of lore (I would prefer the latter)? I like the use of the knight errant model, because it seems getting to know one is very rewarding, as we have come to find.
- They, by definition, have Chronic
Hero Syndrome. They may or may not request
compensation, but will always try to do the right thing.- They have no fixed home, and are usually found
WalkingWandering in Space. When they're finished smiting the local evil, they'll up and
The Earth
leave.- They have a code of honor. If they are heroes, they can be a Knight
In Sour Armor, but will always have some degree of idealism inside.
On the rare occasion they're a villain, they're usually a Noble
Demon or He
Who Fights Monsters.- They seek out wrongs to right, generally on a small scale — a
town beset by bandits, adragonThrasher Maw preying on the locals, etc. Only
occasionally will they be pitted against an Evil
Overlord withearthspace-conquering ambitions. They often have one
specific quest they are on, but you can count on them running into
unrelated trouble along the way.- They are a loner. They leave most allies behind when they
leavetowna planet. They may have a small following of one or two squires,
but are never part of an army, and usually not even a Five Man
Band. Any love interests will be left
behind or bumped off by the bad guys.- Sometimes, they are The Stoic,
almost to the point of being less a character and more a physical
incarnation of justice. They are very prone to having a Mysterious
Past. This type generally overlaps with The
Drifter.





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