Aller au contenu

Samara thread


  • Veuillez vous connecter pour répondre
13634 réponses à ce sujet

#5601
NICKjnp

NICKjnp
  • Members
  • 5 048 messages

kelmar6821 wrote...

Biotics channel ezo through their nervous system which is a web throughout the body. I assume that physical body position and movement does actually play a role in the use of biotics. And not only that but Shepard is also cybernetically enhanced as a result of the Lazarus Project. I remember atleast 2 instances where he removes heavy steel I-beams from himself or others.


I recall from the ME1 codex that Biotics use the movements similar to muscle memory.  They learn a movement to cause a Biotic affect by activating certain element zero nodes in their body.  It would make sense that altering Samara's hands would cause her to lose control.

As for the adept and vanguard statement above... I would think that adepts, vanguards and sentinels would be the only characters capable of interupting Samara and Morinth because those classes have biotic fields themselves.

#5602
kelmar6821

kelmar6821
  • Members
  • 708 messages
Screens XD

Image IPB


meditating from Samara's point of view
Image IPB


 Image IPBImage IPB
Image IPBImage IPBImage IPB

#5603
Guest_yorkj86_*

Guest_yorkj86_*
  • Guests
@kelmar6821,

Thanks for those.

I should take some screenshots of my own using the flycam command. It's hard to take reference screenshots for artists when the in-game camera is so restrictive.

Modifié par yorkj86, 04 mai 2010 - 05:51 .


#5604
kelmar6821

kelmar6821
  • Members
  • 708 messages
well if you would like for me to i'ld be happy to provide some.

#5605
7Makaveli

7Makaveli
  • Members
  • 1 410 messages
I luv the first one. Speaks volumes about the practicality of the squad members location on the Normandy. As the oldest and wisest member of the squad, its appropriate that Samara is placed in a area that symbolizes the abundance of the universe. Samara calls it the "great empty void", but I'm sure even she appreciates the overwhelming amount of life that is out there.

#5606
DirtyVagrant

DirtyVagrant
  • Members
  • 1 101 messages
Heh, I like how there is mods for the two extremes; one for complete coverage and one that would probably have a future update of Samara in pasties and a thong.

#5607
kelmar6821

kelmar6821
  • Members
  • 708 messages
Not likely. all they can really do is recolor the parts of her armor that are skin tight. To do more would make it look like there are obvious protrusions under her skin. They would need to be able to change the mesh itself, which is currently can't be done without the developers tools.

#5608
LiquidGrape

LiquidGrape
  • Members
  • 2 942 messages
Bored out of my wits, threw together this GIF just for the hell of it.



Image IPB



Also, how do you enable the flycam in ME2? Been looking for a solution for ages.

#5609
Guest_yorkj86_*

Guest_yorkj86_*
  • Guests

LiquidGrape wrote...

Bored out of my wits, threw together this GIF just for the hell of it.

Image IPB

Also, how do you enable the flycam in ME2? Been looking for a solution for ages.


This is funny.  But Zaeed is wrong!    Samara isn't female!    Chris Priestly said so!   WHARRGARBL!

#5610
kelmar6821

kelmar6821
  • Members
  • 708 messages
I used RoadCrewWorker's Mod Manager for my mods. He includes camera controls with his pack of mods. I'm not entirely sure, but I think he took freecam out of his. Its a simple text edit to put it back in though.

http://social.biowar...m/project/1998/

if his camera binds don't have the freecam then you can just add this line to the RCWsMods.me2mod under screen shot binds

+Bindings=( Name="NumpadEight", Command="ToggleFlyCam" )

RCWsMods.me2mod is not a game file, its in with his mods for his modmanager.

Modifié par kelmar6821, 04 mai 2010 - 07:55 .


#5611
Guest_JohnnyDollar_*

Guest_JohnnyDollar_*
  • Guests

yorkj86 wrote...
This is funny.  But Zaeed is wrong!    Samara isn't female!    Chris Priestly said so!   WHARRGARBL!

Well we all know better than that of course.  As a fellow forumite pointed out for us:

"Selectivly transmorphic suedo male hermaphriditism with testosterone
immunity" 

http://social.biowar...03/index/778628

/humor

Modifié par JohnnyDollar, 04 mai 2010 - 08:12 .


#5612
Guest_yorkj86_*

Guest_yorkj86_*
  • Guests

kelmar6821 wrote...

I used RoadCrewWorker's Mod Manager for my mods. He includes camera controls with his pack of mods. I'm not entirely sure, but I think he took freecam out of his. Its a simple text edit to put it back in though.

http://social.biowar...m/project/1998/

if his camera binds don't have the freecam then you can just add this line to the RCWsMods.me2mod under screen shot binds

+Bindings=( Name="NumpadEight", Command="ToggleFlyCam" )

RCWsMods.me2mod is not a game file, its in with his mods for his modmanager.


I thought that there was an easier way to do this by enabling the console in the Coalesced file and typing in the command for flycam.

#5613
Guest_JohnnyDollar_*

Guest_JohnnyDollar_*
  • Guests
Probably so. Your essentially doing the same thing it sounds like.

#5614
kelmar6821

kelmar6821
  • Members
  • 708 messages
yeah there is that route. However i've never enabled the console for ME2. I did it with ME1, but I don't know that its the same. You'ld have to look it up yourself.

But the keybind from RCW's mod have an advantage

+Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=True)
+Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=True)
+Bindings=( Name="A", Command="PC_StrafeLeft" ,Control=True)
+Bindings=( Name="D", Command="PC_StrafeRight" ,Control=True)
+Bindings=( Name="W", Command="PC_MoveForward" ,Control=True)
+Bindings=( Name="S", Command="PC_MoveBackward" ,Control=True)
+Bindings=( Name="NumpadNine", Command="ToggleFlyCam" )
+Bindings=( Name="NumPadZero", Command="Shot" )
+Bindings=( Name="NumPadTwo", Command="ShowHud" )
+Bindings=( Name="NumPadSeven", Command="PlayersOnly" )

Players only freezes all NPCs, the play, and all effects. You would have to be pretty quick to do it on the fly with a console and have good timing. showhud toggles the hud allowing shots in combat without the hud. And of course the fly cam lets you get any angle. But the truly best thing about all this is that they're bound to keys. With the tap of a button you are flying for freezing at an explosion or w/e. Personally I think its the better way to go for the purpose of taking screen shots. 
edit
you can even freeze during converstation, though the dialogue keeps going and you might get some disconnect between animation and voices.
and if you're not making your own mods then it makes using mods easier. put it somewhere, show it where me2 exe is and select the mods you want.

Modifié par kelmar6821, 04 mai 2010 - 08:50 .


#5615
Guest_JohnnyDollar_*

Guest_JohnnyDollar_*
  • Guests
You probably could put that into a txt file within one of the game folders, and load it from the console also I would imagine.

Modifié par JohnnyDollar, 04 mai 2010 - 08:51 .


#5616
kelmar6821

kelmar6821
  • Members
  • 708 messages
dunno about that. RCW's mods are formated for use with his manager.

#5617
DOYOURLABS

DOYOURLABS
  • Members
  • 1 731 messages
All this talk of mods make me sad that I play ME2 on an xbox :(

#5618
Guest_JohnnyDollar_*

Guest_JohnnyDollar_*
  • Guests
PC has it's advantages.

#5619
Guest_yorkj86_*

Guest_yorkj86_*
  • Guests

JohnnyDollar wrote...

PC has it's advantages.


Surely you're talking about having the text-to-speech program say naughty words aloud, right?

#5620
kelmar6821

kelmar6821
  • Members
  • 708 messages
naughty words? i use it to read e-books to me.

#5621
DOYOURLABS

DOYOURLABS
  • Members
  • 1 731 messages

yorkj86 wrote...

JohnnyDollar wrote...

PC has it's advantages.


Surely you're talking about having the text-to-speech program say naughty words aloud, right?

Yeah I've done that before :innocent:

#5622
Guest_yorkj86_*

Guest_yorkj86_*
  • Guests

kelmar6821 wrote...

naughty words? i use it to read e-books to me.


ur doin it wrong!

#5623
DOYOURLABS

DOYOURLABS
  • Members
  • 1 731 messages

LiquidGrape wrote...


Image IPB

 :D I love this

#5624
kelmar6821

kelmar6821
  • Members
  • 708 messages
Found another Samara outfit retexture. This one is pretty nice.

I've put in a request for a 'non-cleavage' version. I really like this one, but not with the cleavage.



http://social.biowar...t_media_id=3705

#5625
BlackMetal

BlackMetal
  • Members
  • 666 messages

DOYOURLABS wrote...

LiquidGrape wrote...


Image IPB

 :D I love this


I lol'd