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Samara thread


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#6551
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Modifié par JohnnyDollar, 15 mai 2010 - 08:39 .


#6552
DirtyVagrant

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Default new game is a minimalist game.

#6553
7Makaveli

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I think the default choices were made after the full material of the game was done. Hear me out, I think most would agree the imports don't really have a drastic impact of their canonization, which is reasonable because they can't be making whole new game paths for everyone. Once they realized and saw what they would have to do, they decided okay this, this and this, will be cut from the default because its not necessery for them to complete the game, adds unneeded confusion, and puts a little more vibrance into to imports. Can't really blame 'em for what they did, they cornered themselves into that situation. And now with this "any squadmate can die" premise they've dug another hole which will likely be roofed instead of filled in.

Modifié par 7Makaveli, 15 mai 2010 - 05:35 .


#6554
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7Makaveli wrote...
I think the default choices were made after the full material of the game was done. Hear me out, I think most would agree the imports don't really have a drastic impact of their canonization, which is reasonable because they can't be making whole new game paths for everyone. Once they realized and saw what they would have to do, they decided okay this, this and this, will be cut from the default because its not necessery for them to complete the game, adds unneeded confusion, and puts a little more vibrance into to imports. Can't really blame 'em for what they did, they cornered themselves into that situation. And now with this "any squadmate can die" premise they've dug another hole which like likely be roofed instead of filled in.

I don't blame em at all.  I'm fine with the game too.  It also rewards customers who have bought and played the previous game.  It's been linear up to this point.  We'll see what they do in ME3, but if they deviate far from the formula that they have used, I  will be a little surprised.

#6555
Pacifien

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JohnnyDollar wrote...
I don't buy into that.  I think it is to keep the game from getting too large in size, scope, and cost.  If they are in your save file, you get a cameo. 

I don't see how excluding Conrad Vernor from the ME2 default saves in size, scope, and cost from leaving him in. Not to mention those people got screwed on the weapons merchant discount by not getting that quest.

I was going to point out the increased cost by having them develop the whole Urdnot Wreav scenario, but then I forgot people actually let Wrex die in ME1. :whistle:

But if you look at all the choices in the ME2 default, it really displays the path of least resistance going through ME1. A Shepard that did nothing but the main quest. No giving Tali the data, no getting Wrex's family armor, no jumping through hoops to get Gianna Parasini her evidence, no stopping to chat with deluded fans, no visiting the Consort, no taking the extra time just to make sure the colonists survive Feros. It's a straight path from Spectre status to defeating Sovereign.

Which makes you wonder what the straight path is to defeating the Collectors. Are the developers really going to assume we didn't do any of the loyalty missions before going through the Omega-4 Mass Relay when the whole point of the gameplay was doing the loyalty missions? Plus, it's harder to get Morinth during Samara's confrontation, so the default still leans toward Samara in ME3.

#6556
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Speaking of default, I started up my first ME2 default playthrough with no import today. Never have done it before. I never have actually seen Wreave in the game.

#6557
EffectedByTheMasses

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I think the default is the most neutral responses. Cause abandoning the council in ME1 could be either a renegade or neutral dialogue choice, IIRC. plus morinth is like a bonus. You have to have a high enough paragon/renegade score. So pretty much the default assumes that shepard was neutral.

#6558
7Makaveli

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JohnnyDollar wrote...

7Makaveli wrote...
I think the default choices were made after the full material of the game was done. Hear me out, I think most would agree the imports don't really have a drastic impact of their canonization, which is reasonable because they can't be making whole new game paths for everyone. Once they realized and saw what they would have to do, they decided okay this, this and this, will be cut from the default because its not necessery for them to complete the game, adds unneeded confusion, and puts a little more vibrance into to imports. Can't really blame 'em for what they did, they cornered themselves into that situation. And now with this "any squadmate can die" premise they've dug another hole which like likely be roofed instead of filled in.

I don't blame em at all.  I'm fine with the game too.  It also rewards customers who have bought and played the previous game.  It's been linear up to this point.  We'll see what they do in ME3, but if they deviate far from the formula that they have used, I  will be a little surprised.


It still does feel like to me a bunch of strangers continuing the trilogy from the first one that had nothing to do with it. I don't know if you would get this analogy but its like what Dragon Ball GT is to Dragon Ball Z. The main reason for this is that Shepard himself means very little to the story, his cipher for example, the thing that most differentiates him from every other being in the galaxy 'cept Shiala has no meaning, and that's pretty much what the first game was about. That archetype was like the whole basis for this saga, the whole archetype of acquiring knowledge you don't know how to use yet, the chosen one type of thing. Why couldn't Shepard have another vision to continue that element of the story? Eh, I guess it remains to be seen what role Shepard actually has to play in this and why he has been given the cipher.

#6559
7Makaveli

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Pacifien wrote...

JohnnyDollar wrote...
I don't buy into that.  I think it is to keep the game from getting too large in size, scope, and cost.  If they are in your save file, you get a cameo. 

I don't see how excluding Conrad Vernor from the ME2 default saves in size, scope, and cost from leaving him in. Not to mention those people got screwed on the weapons merchant discount by not getting that quest.

I was going to point out the increased cost by having them develop the whole Urdnot Wreav scenario, but then I forgot people actually let Wrex die in ME1. :whistle:

But if you look at all the choices in the ME2 default, it really displays the path of least resistance going through ME1. A Shepard that did nothing but the main quest. No giving Tali the data, no getting Wrex's family armor, no jumping through hoops to get Gianna Parasini her evidence, no stopping to chat with deluded fans, no visiting the Consort, no taking the extra time just to make sure the colonists survive Feros. It's a straight path from Spectre status to defeating Sovereign.

Which makes you wonder what the straight path is to defeating the Collectors. Are the developers really going to assume we didn't do any of the loyalty missions before going through the Omega-4 Mass Relay when the whole point of the gameplay was doing the loyalty missions? Plus, it's harder to get Morinth during Samara's confrontation, so the default still leans toward Samara in ME3.


The most concerning thing about the default is that it pretty much determines the extra content to an extent. So if it assumes certain or all squadmates died, they would have to dedicate resources to making replacements, whereby leaving fewer resources for the imports who do have most squadmates, which then would have to settle for cameos or emails lol. They could either assume that everyone surivives, and then just make them unloyal which would have them be less engaged with you and your mission, which would add vibrance to imports who did gain their loyalty. Gah, its all a big headache, seriously, this is one big mess.

#6560
Pacifien

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JohnnyDollar wrote...
I don't totally buy into that.  What difference would it make to a new player if the coucil was left alive or killed?

The Council dying in the first game isn't just the renegade choice, it's the neutral choice as well.

Tali & Garrus both returned.  Anderson and Udina are both there.  The player hugs Liara, and talks to Ash or Kaiden.

While the developers seem to have minimalized references to ME1, they weren't going to act like ME1 failed to exist altogether. All of those characters (along with the Ash or Kaidan decision) will survive ME1 no matter what you do. Whenever there was a choice in the matter, the developers either went for having no reference at all or the one that didn't deviate from focusing on the main storyline.

Kinda didn't agree with their default on Wrex, though. Think as a new player I would have been more confused listening to Urdnot Wreav reference a character I know nothing about who I killed for whatever reason from the first game.

I honestly don't think the developers are going to take the same approach when it comes to referencing ME2 with the default ME3 game. Think they'd have learned something from the complaints players had about the default ME2.

#6561
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Modifié par JohnnyDollar, 15 mai 2010 - 08:38 .


#6562
7Makaveli

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Another thing they would have to account in addition to doing someone's loyalty mission, is what moral choice you made in the end regarding the genophage cure, heretic's fate etc.

AHH! its a swirling disk o' death.

Modifié par 7Makaveli, 15 mai 2010 - 05:55 .


#6563
EffectedByTheMasses

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OR, they're saving up all the decisions in ME1 and ME2 for the final. Then all the consequences will rain down from the sky and block out the sun and whatnot.

...or not. we'll see

#6564
7Makaveli

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Mass Effect 3 intro:



Miranda: Commander Shepard, I am Miranda Lawson. And you have been unconscious for a year after an unknown vessel attacked us, as a result you have become amnesic. I will now proceed to tell you every major decision you made last year. If these seem familiar to you, please do interrupt me and try to remember for yourself.

#6565
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Modifié par JohnnyDollar, 15 mai 2010 - 08:40 .


#6566
EffectedByTheMasses

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Not exactly what I meant, but ok. xP

#6567
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7Makaveli wrote...

Another thing they would have to account in addition to doing someone's loyalty mission, is what moral choice you made in the end regarding the genophage cure, heretic's fate etc.

AHH! its a swirling disk o' death.

EffectedByTheMasses wrote...

OR, they're saving up all the
decisions in ME1 and ME2 for the final. Then all the consequences will
rain down from the sky and block out the sun and whatnot.
...or not.
we'll see

If they are going to make real ramifications from the decisions that we have made, than they got a lot of hard work, and it will be one heck of a good game.  I hope this is the case.  We'll just have to see what happens. 

#6568
7Makaveli

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My guess is that they will have three umbrella endings.



United galaxy takes stand (less casualties)

Divided galaxy remorsefully takes stand (more casualties)

Galaxy takes stand (chaos averted)



Its how your decision fits into each ending is where the real impact is felt.

#6569
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7Makaveli wrote...
Mass Effect 3 intro:

Miranda: Commander Shepard, I am Miranda Lawson. And you have been unconscious for a year after an unknown vessel attacked us, as a result you have become amnesic. I will now proceed to tell you every major decision you made last year. If these seem familiar to you, please do interrupt me and try to remember for yourself.

Opening sequence for ME3:

Joker:  Commander you better get up here.
Shep:  What is it?
Joker:  It's a rift in space.  We are travelling through the space time continuum.

5 min later.

Shep:  Tali your alive, but I thought you died at the Collector Base.
Tali:  What Collector Base Shepard?

Duh Duh Duh Duuuuuuh
:P

#6570
EffectedByTheMasses

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I hope so too. Personally I wouldn't mind waiting an extra few months for ME3 or having the game come in like 5 CDs if it means that it's that much more epic.

Bioware don't let me down.

#6571
7Makaveli

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Thats NICKs nightmare scenario JD lol



Time travel is something i havent ruled out in my list of possible ways to ruin me3

#6572
EffectedByTheMasses

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lol so much for Samara thread. Although I did contribute to the off-topicness. but it's cool.

And while we're at it, am I the only one who doesn't think the Reaper threat as we know it is the real threat?

#6573
7Makaveli

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No matter how off topic we go samara is always the inspiration for it. Whether we're talkin bikini clad warriors or parallel universes.



Samara is chuck norris' mama :D

#6574
Pacifien

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EffectedByTheMasses wrote...
And while we're at it, am I the only one who doesn't think the Reaper threat as we know it is the real threat?

There's been discussion about them trying to prevent the dark energy problem that seem to be popping up in a few different places. Most notable being Haestrom.

On the flip side, some have theorized they're creating the dark energy problem.

Actually, I think the flip side is the main theory and I'm one of the only people who think the former. But hey, that would be a threat greater than the Reapers.

#6575
Pacifien

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7Makaveli wrote...
No matter how off topic we go samara is always the inspiration for it. Whether we're talkin bikini clad warriors or parallel universes.

In a parallel universe where Shepard sports his evil goatee, Samara will meld with you quite willingly. But her outfit will be that of the most conservative nun. All the time.