Shepard, as the leader, needs to keep in mind the strenghts/weaknesses of his/her team of course. In your example, if the mission is clearly and immediately vital to the survival of the whole planet, Samara will likely just step on the gas pedal to get it done faster and hopefully come back to save whatever civilians survioved the husks.GuardianAngel470 wrote...
Yeah, that's my point. I will admit that the looting thing was a bad example. How about if Samara's mission lay in a building in the center of a city and, along the way, she saw hundreds of civilians being attacked by husks. She would be compelled to protect them right?
But what if her mission was both vital to the survival of the planet and time critical? Do you think that she would be able to ignore the civilians being attacked and complete her mission, ie allow for necessary sacrifices, or do you think that sending her on a mission like that would be a bad idea?
If, however, Shepard does a lousy job demonstrating the vital nature of the mission to Samara, then yes: Samara could pospone the mission if the urgency of it is left vague. In short: if Samara knew the Reapers were coming and had the clock ticking away above the door (i.e. Arrival DLC), she'd press the button without hesitation (and give whatever warning she could to the 300,000 batarians). Had there been no way to know how long it would take for the Reapers to arrive, she'd probably have delayed pressing the button and attempted an evacuation.





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