In subsequent posts after Bioware/EA released their decision, the sheer audacity of some posters is astounding. Refusing to accept their decision and outwardly criticizing their actions. Justified or not, you need to have some sort of modicum of respect towards Bioware/EA. Especially given the current amount of other unintentional bugs/glitches requiriing their immediate attention.
Stanley Woo, who is a Bioware Q.A. Story Team member was quoted talking about adult conent in the game. His remarks though can be extended to cover the game as a whole. He stated:
"it is not your job to dictate what content we include or don't include in our games. Game development is not a collaborative effort between developers and gamers; it is a dictatorship, where we alone determine what content goes into our game."
What he said covers Bioware's design choice to go with the more HD-TV friendly user interface. You may not agree with it, you may not even understand it. You as the player and customer who bought the product only have to decide if you accept it, or not. If you don't accept it, then your options are to sell the game, move on, and don't support Bioware/EA in the future. You do not have the option to complain until the end of time on thier forums because you don't like it.
Ars Technica, Kotaku, and other sites have picked up the issue only to drop it and move on. You all need to do the same. There is a reason why they made very little fuss about the matter, in the end it all comes down to choice. No one is making you play the game, and videogames are a luxury not a right.
You can complain all day that you should be able to play it on equipment made years ago, but Bioware/EA intentionally went with choices catering to modern technology. The only wrong they have commited is not explicity warning about this choice before hand. That being said though, they didn't have to. It can be argued that it should be implied by now that high profile titles such as Mass Effect 2 push technology forward.
You can't expect them to be releasing a game in the year 2010 optiomized for televisions that are not going to put their product in the best possible viewing experience. Like it or not, anyone playing games like Mass Effect 2 on SD-TVs are downgrading the intented experience the game makers had in mind.
For those still holding out that this will turn into a disability violation, you need to read up on your facts. In most countries with protection for these groups, the protection only extends so far. In America, the Americans with Disabilities Act states the following:
"(A) a physical or mental impairment that substantially limits one or more of the major life activities of such individual;
(
© being regarded as having such an
impairment" 42 cfr 12111(8)"
"Major life activities" does not apply to videogames. Hypothetically even if one could argue videogames were a major life activiy, eyesight in general is extremely hard to argue in ADA cases. The supreme court has ruled in several cases that most eyesight issues, as well as things that effect it are correctable. Being such, the ADA does not extend to those people.
Lastly, it has been argued that if Rare can do a text patch, then so should Bioware. Nuts & Bolts's issue was brought up before it's release. Intially Rare said no, it would not be fixed. Upon the games release, it was dead on arrival. You could argue that the text played a part in it's poor sales, or you could blame the game's departure from the previous entries int he series. Either way, in an effort to improve sales a month after it's release Rare issued a patch. The changes needed for the text in Nuts & Bolts were miniscule by comparison to that of what would be needed for Mass Effect. There were no user interface issues to resolve, just simply bumping up the text size for the giant text dialouge windows that appear during cut scenes. In the end, the money and effort spent by Rare didn't pay off.
In closing, I would like to say to the hard working men and women at Bioware/EA. Not all of us share the sentiments of the ungreatful. I applaud you on the masterpiece that is Mass Effect 2 and can't wait to see what you have for us in store for Mass Effect 3 and beyond. We know that there are growing pains associated with trying to move things forward. DLC and it's new delivery system will get better with time. Like anything else in life, there are learning curves to such changes.
Don't let the complaining and squeaky wheels get to you and distract you from the task at hand. I and many others like myself wish nothing more than quick resolutions to the real game bugs, and problems preventing you from putting full attention on your other future projects. Again, thank you.
Modifié par Madapaca, 07 février 2010 - 02:12 .




Ce sujet est fermé
Retour en haut






