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My idea for biotic abilities in ME3. No wall of text =]


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#1
Squiggles 1171

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In Mass Effect 3, I think that classes that use biotic abilities should have two modes, which for the purpose of clarity I will call "commando" and "focus" modes.

Commando mode is how you would normally play in ME1 and 2, firing a weapon, and using the power where to unleash biotics. But then, when you press 'back' on the controller while in combat, you holster your weapon and go into focus mode. Focus mode is still in real-time, and lets you use cover just like you normally would. Except you move a little slower, and cannot use a weapon, leaving both hands free to use bioic abilities.

This gives you the ability to use more powerful abilities, and manipulate biotic fields. You do awesome things such as plucking a soldier from the ground, dragging him across the room towards you, and then meleeing his ass =]

Though it could be very over-powered, so maybe it should have a time limit, or a non-regenerating mana bar of sorts. Plus, you'd be vunerable while in this mode.

#2
TheGondola

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Hmm, good idea. In focus mode your biotics would also affect protection (shields, armor, etc). Though the only problem is the back button is very unergonomic to use in combat. A better button would be B, though at the cost of removing melee. But it's not as though the Adept is supposed to be using melee.

#3
Kronner

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Yes, this sounds ok, cooldown on the focus mode should be quite long I think.

But something has to be done about the biotics, not in terms of gameplay, but in terms of atmosphere and immersion. Fact that for example one small weak Vorcha with very little armour can easily resist Throw, Pull and other powers is kinda ridiculous.

#4
Jonathan Shepard

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This would work much better, because I felt that armor and shields shouldn't really prevent you from using biotic abilities. If it were simply to apply in commando mode, and you could switch to a focus mode where your abilities were able to rip through protection, that would be great, AS LONG as they switch back to the single-power cooldown of ME1. Full-power-selection cooldown was just annoying and idiotic. It doesn't even make sense. Why can't I use medigel if I just threw someone across the room? /I/ didn't get thrown across the room, so why are the REST of my abilities disabled? There wasn't even a good explanation for it.

#5
Frostknight187

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Yes I agree with you guys on all points because I too just dont understand how shields can negate the effects of biotic powers. It to me just doesn't seem logical for a shield to dissipate or even stop the effects of throw or push especially because in the powers description it says that it has (x) amount of newton pounds of force or pull on a target. So just doesn't seem right to me to that having shields or armor would stop those abilities.

#6
LtRadczek

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Hmm, this is actually a really cool idea. I would be in full support for this if Bioware ever decided to do something like this. I think that it should be the Adept's unique power, which would be using all of his powers in a stronger way. If this was balanced correctly, it could be alot of fun. Right now I think that Adepts look a bit boring since their unique power is an old ME1 power, and most biotics are only good against health. Fun for normal playthroughs, but anything above Normal I can't see it being to great.



Also, I think it would be cool if once you were in focus mode, then your biotics instantly hit someone, like in ME1, instead of curving around stuff. Basically, focus mode would make biotics play the way they did in ME1. Honestly, I really like having powers curve around things, but it can get annoying when that curve causes it hit somthing along the way, negating that power.

#7
pacer90

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Good idea, I suggested something similar in the Adept thread earlier but it went largely unnoticed.



Glad to see I'm not insane :P It would also really help separate the Adept from other semi biotic classes.

#8
Homebound

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Maybe each biotic skill should have a separate cooldown.

#9
Burning Ascent

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I like the idea. Maybe in focus mode the LB is replaced by other abilities instead of weapons and represents the left hand while RB still has powers and represents the right hand, each hand has its own cool down time. Perhaps each hand could be specialised, using the left hand for barriers like improving your own shields or trapping your enemy with things like pull. The right hand could be more violent abilities like throw and warp. Would focus mode work for tech too or just biotics?

#10
Wrathofbeer

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Maybe you could do combination powers solo so you can go and pull a guy into the air and chuck him off into the distance without the use of a team mate?

#11
Kam Sage

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Sounds like a decent addition.

Enviromental manipulation could also be a decent idea. When your in that 'focus' mode, you can fling sides of buildings or stationary vehicles into enemies, or maybe using the biotics to take away cover points from your enemies to let your allies shoot them down and then placing it around the field for yourself.

Biotics do need a greater sense of power to them.

#12
Squiggles 1171

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Wow I didn't expect man people to like this =] I expected a "Go play Star Wars!" response xD

I kinda wish Biotic abilities were a weapon of sorts on its own. Not like physically or anything, but it would use a bar that goes down a set ammount after the use of a certain ability, then if the ability is sustainable such as "pull" or "grip", it goes down over time while in use. It would recharge slowly, but need a slightly longer cooldown period if overused (maybe 2-4 rapidly fired biotic abilities) in one go. This would cause players to either fire off abilities tactically over time, or use them all at once to barrage stronger targets.

Also, skill points could either go into "commando" abilities, and "focus" abilities. This would mean that you could either have a fast paced, lite Vanguard style when playing as an Adept, with a few strong weapons and abilities that you can fire off and forget, or a character that can manipulate a greater number of abilities in one Focus, for longer periods of time. Or somewhere in between, being mediocre in both modes.

Also, a cool idea I got off the guy who said agressive powers could be on the RB and passive on LB. Focus mode could be balanced by making your shields weaker when in the mode, but you can overcome this by using LB for barrier-like effects. This would cost you a fair bit of Biotic power, giving you less "mana" (or whateva you wanna call it) for agressive biotic abilities. This would balance the health vs power side of things.

#13
Aries_cz

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Unlike many people here, I dont have a problem with biotics being slightly nerfed from ME1. I finished game as Adept (on Veteran), and I managed to do it without problems. In ME1, biotics were really overpowered (playing with Bastion Stasis made final fight kinda boring).

While I think that armor/shield restriction are good thing, I also think that Bioware didnt put it into game correctly. We should be able to use all powers on any target, but armor/shileds would reduce the effects. For example - shields in ME universe protect against kinetic impacts, so a Throw would damage shields, and if it depleted the shields, target would be thrown back by the remaining amount of throw force.

I also agree that shared cooldown is not cool, the accuracy cost in ME1 was much better (you use too much powers, you wont hit anything)

#14
Sarevok Anchev

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Frostknight187 wrote...

Yes I agree with you guys on all points because I too just dont understand how shields can negate the effects of biotic powers. It to me just doesn't seem logical for a shield to dissipate or even stop the effects of throw or push especially because in the powers description it says that it has (x) amount of newton pounds of force or pull on a target. So just doesn't seem right to me to that having shields or armor would stop those abilities.


When Biotics interfere with Shields it is still Mass Effect Field VS Mass Effect Field.
Shields will losose some Energy, but will negate the Biotic-Effects. Ofc its different again Barriers.
And Armor makes you more resilient and heavier against anything, so its harder to throw you ^^

OP's idea is ok, but i wouldnt be implemented, because it would split the fast-paced gaming into this "Commando" and "Biotic" styles, so Full-Biotics would only use their "Spells" and Shooters their Weapons, while Vanguards and Sentinels would be a pain in the a55 to play, because you need to always change between the Modes; this would be toally like "The Elder Scrolls : Morrowind". It was really annoying...

I heard some other ideas, which i also myself would prefer. There a Biotic Power would not react and interfere with Armor and Shields, but affect the Targets Health directly, without lowering the Defenses!
And some Powers like Warp would work a little differently. Also the Value of your Shield/Armor would determine how much of the Newton-Force would pass through the defenses and affect kinetically the Opponent.
Thus: Newton Force - Defenses - Weight = Kinetic Energy-Effect

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Modifié par Sarevok Anchev, 08 février 2010 - 03:41 .