How often do you control your squadmates?
#1
Posté 07 février 2010 - 03:23
#2
Posté 07 février 2010 - 03:30
A good combination in the early game, on hardcore, is a Miranda and Jacob Warp/Pull, where Miranda warps the enemy armour, and then Jacob pulls them into the air.
Its easy to be nonchalant towards their abilities in the lower difficulties.
#3
Posté 07 février 2010 - 04:04
Modifié par solitude00, 07 février 2010 - 04:16 .
#4
Posté 07 février 2010 - 04:41
#5
Posté 07 février 2010 - 04:47
Plus it helps my Shepard character to survive more.
So yeah, I control 'em quite a bit.
#6
Posté 07 février 2010 - 04:51
You don't really need to control them on most difficulties, as the AI is quite good, but I like having complete control so I make use of squad commands regularly.
#7
Posté 07 février 2010 - 04:56
#8
Posté 07 février 2010 - 05:07
#9
Posté 07 février 2010 - 05:30
It becomes annoying after a while, it's much easier to concentrate on what YOU are doing rather than giving them instructions and having their AI screw up.
There's a lot of situations where they're extremely useful, but there are a lot of cases where they die and you just think to yourself, "Now why the hell did they do that?"
Modifié par Ingahootz, 07 février 2010 - 05:30 .
#10
Posté 07 février 2010 - 06:01
#11
Posté 07 février 2010 - 06:31
Just make sure you have the medigel ready.
#12
Posté 07 février 2010 - 07:12
#13
Posté 08 février 2010 - 01:33
#14
Posté 08 février 2010 - 01:37
#15
Posté 08 février 2010 - 01:57
#16
Posté 08 février 2010 - 02:06
For instance, on the Collector's Ship, I found that I had an easier time surviving if I just let them sit where ever they wanted, and just used their Powers on Harbinger.
Over during Garrus' loyalty mission, on the other hand, I had to control their every movement, otherwise they'd be dead before I even killed the first enemy.
Modifié par Eslyn, 08 février 2010 - 02:24 .
#17
Posté 17 février 2010 - 03:49
Only if I can set up a nice combo move will I actually control my squadmates. A good Overload/slam combo followed by a singularity/warp is always nice.
#18
Posté 20 avril 2010 - 03:42
On my first Insanity run, thanks to a lot of the excellent gameplay videos posted on youtube (look for adanceofmasks) as soon as I get to a new combat area I look for the best spot to hide them away out of harm's reach and plant them there. It's the only way to not chug through your medigels as if it was cheap homebrew healing them 'cause they tend to go walkabout looking for daisies to pick in the middle of combat. By the way, just what is it with this "I'll just hop up on TOP of this cover and shoot from here" thing they have? Definitely unhealthy.solitude00 wrote...
Also, in Insanity you'll want to command your squaddies to use every little bit of cover they can ... and using the commands seems to be the only way to get them to stay put. If you let them do their thing, they tend to shuffle from cover to cover as they try to flank the enemy - something we do much better than them. How often do I control? Every time.
#19
Posté 20 avril 2010 - 03:57
I've noticed some squadmates are better at keeping themselves alive versus others. Garrus is the worse - I guess he just likes to take every bullet and rocket to the face now. Tali can be just as bad with her shotgun and complete lack of extra shielding. Kasumi seems to be the best - wonder if they tweaked the squadmate AI a bit when they did her DLC.
#20
Posté 20 avril 2010 - 04:04
All in all the AI seems to be improved quite a bit from ME1. They still die every once in a while on NG+ Insanity, especially on a mission such as Jacob's loyalty, where 3 assault rifle bullets (slight exaggeration) down them. In those situations I often just finish the battles myself.
#21
Guest_m14567_*
Posté 20 avril 2010 - 05:05
Guest_m14567_*
Additionally, ss a vanguard, if I am some distance from a squadmate and I use one of their powers, sometimes they end up getting teleported right next to me.
#22
Posté 20 avril 2010 - 05:13
#23
Posté 20 avril 2010 - 05:22
Urmar wrote...
I rarely give orders to my squaddies. I just kinda let them do their thing. I don't like slowing the game down, and it seems to work on Normal (first runthrough) and Veteran (current runthrough). Although I have started to swap out their weapons here and there on Veteran, so they can punch through armor or shields as required.
Depends on who I have with me. I don't give orders to Garrus or Zaeed, but I do use the biotic and tech orders sometimes. Especially Mordin's fire and ice. Have him freeze someone and then I'll shoot them.
#24
Posté 20 avril 2010 - 05:48
3/4 of the way through with out messing with squad tactics. Most of the time during veteran playthroughs
they kept getting in the way .
trying to get them into cover, they would just stand at the spot and shoot at wall or barricade instead of getting into cover then shoot. selecting wheel and command to get them into position, finally, usually ended bad for Shepard. paying attention to team rather then the baddies that are closing in
#25
Posté 20 avril 2010 - 05:52
I just had one of the best missions on this game by playing tactical and using my squad. From cover to cover, myself, Garrus and Zaeed were unstopable on Tali's recruitment mission. It definitely became my favourite mission of the game on this playthrough.




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