Too short? Thoughts?
#101
Posté 14 février 2010 - 05:43
#102
Guest_poisonoustea_*
Posté 14 février 2010 - 09:52
Guest_poisonoustea_*
thats all you do! sheaprd dies. shepard gets revived. shepard finds 11 random idiots. 2 hours of story gameplay. game over.
Actually you recruit 9, two are already in your team from the beginning.
It's... true. There's very little story advancement except for the last stages of the game. But I never noticed that until you mentioned it.
#103
Posté 14 février 2010 - 10:08
GarethLorn wrote...
I agree. I was very disappointed with the lack of sprawling areas. I had actually expected the places to be *more* expansive than the ME1 ones if anything. What really annoyed me was how you couldn't go to the Presidium, just to Andersen's office. And how Omega, supposedly a huge hub of crime and unsavory characters, had every available mission with a two minute walk from the Normandy. Iilum was pretty bad too. I had really been looking forward to going to a densely populated city in the ME universe. Instead I get stuck with a couple of kiosks and a bar. I presume all of this was done to shorten the time between combat, but it made me feel cheated. I liked it when combat was just supplementary, as opposed to actually being the prominent facet of the game.
-sigh- Hopefully ME3 will get the formula between RPG and shooter right. And give us the Mako back.
It's a matter of choice and consequence.
The more area you have,the smaller they have to be if you want them to look great and detailed.It's not surprisng to see that the first had more content overall,but it was sterile and very generic ( Noveria had so many empty rooms).
I think Mass effect 3 will keep the great detailed areas of the second chapter,so I don't think we will see massive zone unless a majority of the game must take place on earth or the citadel.The biggest difference betwwen the second and third game will be the vehicle gameplay.I am sure there will be uncharted worlds to explore with the hammerhead or a variant of it straight out of the box.This will help in making the initial playthrough of the final chapter longer.
Modifié par spernus, 14 février 2010 - 10:08 .
#104
Posté 14 février 2010 - 10:45
#105
Posté 14 février 2010 - 11:23
GarethLorn wrote...
(snip)
-sigh- Hopefully ME3 will get the formula between RPG and shooter right. And give us the Mako back.
This boggles the mind. I mean, really...my brain can't even fathom this statement. I know that the devs are apparently looking at fan feedback for ME3, but please, please devs: for the love god don't listen to the people who liked the Mako.
Although I guess that just goes to show that you can't please everyone. When ME1 came out, the biggest single complaint related to the Mako. Now that they've gotten rid of it, people want it back.
#106
Posté 14 février 2010 - 11:38
#107
Posté 15 février 2010 - 04:52
Hush now. We want the mako back.morrisbrown wrote...
GarethLorn wrote...
(snip)
-sigh- Hopefully ME3 will get the formula between RPG and shooter right. And give us the Mako back.
This boggles the mind. I mean, really...my brain can't even fathom this statement. I know that the devs are apparently looking at fan feedback for ME3, but please, please devs: for the love god don't listen to the people who liked the Mako.
Although I guess that just goes to show that you can't please everyone. When ME1 came out, the biggest single complaint related to the Mako. Now that they've gotten rid of it, people want it back.
The mako was never the issue. It was the mountanous palette swapped terain and the same 3 buildings repeated over and over.
I can't fathom how anyone wouldn't want some sort of vechicular exploration in a galaxy wide game.
#108
Posté 16 février 2010 - 02:30
#109
Posté 16 février 2010 - 02:32
here's hoping ME3 is twice as long.
#110
Posté 16 février 2010 - 02:35
#111
Posté 16 février 2010 - 09:02
Modifié par GTSimmo13, 16 février 2010 - 09:06 .
#112
Posté 17 février 2010 - 05:49
When I had finished the Suicidal Mission portion of the game I went; "Wait, is this all of it? I must have missed a lot of intrigues and side-quests". But, I hadn't.
Aside from being decidedly too short, it certainly was a great game and good sequel.
Ps: To be honest, I miss the Mako and the Mako-missions too.
#113
Posté 17 février 2010 - 05:58
With regards to the Mako, I wasn't really a big fan of it in ME1 so I could care less if they didn't bring it back in ME3. I found it hard to navigate (on the Xbox360) and a little frustrating.
#114
Posté 17 février 2010 - 06:06
#115
Posté 18 février 2010 - 06:57
Fayerielle wrote...
I really enjoyed the game but I also felt it was a bit short. I did all loyalty missions and scanned a few anomalies, as well as completed all assignments. It took me two weeks to complete the game (coz I do have a life), but in total my playthrough lasted only 25 hours give or take. I'm hoping ME3 would be much longer.
About the same time for me, actually. And it is surprisingly 'too' short for this kind of game. I mean Dragon Age Origins and ME1 took at least twice that with all the snippets of sidequests etc.
#116
Guest_Luc0s_*
Posté 18 février 2010 - 07:03
Guest_Luc0s_*
Maybe ME1 seems to be longer because of the long, boring, useless Mako driving around missions?
I dunno, but I finished ME1 (with the "complete the majority of the game"-achievement) within 16 hours, while it took me 36hours to beat ME2.
I mean HELLOOOOOOOO people, ME2 needed TWO disks because it's so big it couldn't fit on one disk. Think about THAT!
Modifié par Luc0s, 18 février 2010 - 07:06 .
#117
Posté 19 février 2010 - 02:32
As for the game requiring two disks, it simply means that the game is technicaly bigger (better graphics, bigger texture files etc.) not longer.
#118
Posté 19 février 2010 - 02:34
#119
Posté 19 février 2010 - 02:41
#120
Posté 19 février 2010 - 02:46
#121
Posté 19 février 2010 - 03:07
My first run through ME1 took me just over 63 hours to complete, while my first run through of ME2 only took just under 49 hours. Granted I didn’t do all the N7 missions because I got bored trying to find them. But after beating the game and continuing I tried looking for something to do. After scanning 5 systems and not finding anything to do I called it quits.
For me on my first run I will always listen to all the dialog fully as well as any cut scenes, do all the quests and eve just look around a bit. Then my second time through is usually played using the other choice of paragon or renegade (first game paragon then the second will be renegade) and i migh fast forward the dialog or skip minor quests.
This game just fell flat with the quantity of any side quests. Simply put there aren’t nearly enough for a fully enjoyable first run through and there certainly no point to continue playing after you beat the game. Unless you like scanning planets. I would rather be bored because there was to many quests to do like in Oblivion than be bored because there wasn’t enough to do. With games costing $60 I expect quantity as well as quality and Mass Effect 2 failed in both.
#122
Posté 19 février 2010 - 07:26
Modifié par larsdidriksen, 19 février 2010 - 07:31 .
#123
Posté 19 février 2010 - 07:35
#124
Posté 09 avril 2010 - 08:53
similar posts on the forum. i spent WAY more time then that in Mass1 i logged
more then a 100 before i stopped counting (yeah I could reinstall, reload
savegames, and check the precise count, but Im just to lazy), reason the game
was fun for so long was simply exploring planets, they were bigger and needed
to be traversed to take in the scenery. Even the side missions, you had to
located the strong hold etc. here you get a dungeon, when all is dead you get
picked up, bioware calls it streamlining i call it boring. why do i
expect more then 50 hours? because I did every thing and took my sweet time
doing it, every line of dialog, every upgrade, artefact, planet exlpo...i mean scanned,
EVERY drop of gameplay you could possibly get out of the game. and the predecessor
still took me more then twice as long to finish. After listening to all those
youtube clips about how this game really upped every thing from mass1, I felt
let down. i still stumble onto dungeons in Oblivion even after years of
hiking around that place (if i counted the hours i spent there i think it would
scare me into stop playing games alltogether)
The real kicker is why the h... cant you revisit a planet? that is just
annoying! oh and 2nd on planet scanning making me want to kill my self, that's
was fun for about 2,5 planets.
Modifié par larsdidriksen, 09 avril 2010 - 09:07 .
#125
Posté 09 avril 2010 - 09:12
I don't get it...Queenie4000 wrote...
How the hell did I complete this one so fast?"
It took me 21 hours to complete ME1 first time, while in ME2 it took me at least 32 hours to complete.





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