IGN we've heard a lot of positive feedback from the inclusion of gay
relationships in Dragon Age; compare that with the somewhat conspicuous
absence of them from the first Mass Effect, especially with the chance
for a lesbian relationship.
Ray Muzyka: Here's how the games are different: Dragon Age is
a first person narrative, where you're taking on an origin and a role,
and you are that character at a fundamental level. It's fundamentally
about defining your character, including those kinds of concepts. In
Mass Effect it's more a third person narrative, where you have a
pre-defined character who is who he is, or she is. But it's not a
wide-open choice matrix. It's more choice on a tactical level with a
pre-defined character. So they're different types of narratives, and
that's intentional.
We're not saying that one approach is better than the other. In our
previous games, as we did in Jade Empire, as we did in KOTOR, as we did
in Baldur's Gate,and many games before and in the future, we enable those kinds of
choices, whereas in Mass Effect it's more about Shepard as a defined
character with certain approaches and worldviews, and that's just who
he or she is. So we constrain the choice set somewhat, but enable more
tactical choices and enable a deeper, richer personality, because it's
more focused around defining one character, it's not as wide open. But
that's by choice.
It's first person versus third person narrative, and the types of
choices you get to make within that are related to that, whether you've
got a pre-defined character or a wide-open character. Some of our games
have been wide open, and some have been more constrained, and we'll
probably continue both kinds of character development in the future.
Modifié par Brahlis, 07 février 2010 - 05:14 .





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