Mystranna Kelteel wrote...
Myrmedus wrote...
This is where you're wrong.
Firstly, the shift to more shooter-esque mechanics was a perfect example of 'widening' their market.
Secondly, on the basis of optional content you'd be surprised at the proportion of players who own ME2 who actually purchase the DLCs, and the numbers would be even higher if they weren't so easy for many players to torrent them.
I'm talking optional content, not DLC. I'm talking things like specific character romances or player choices. BioWare doesn't try to cater to a single majority wiht their optional content.
Some examples for you:
1) Fish tank - I doubt the "majority" cares about having a fish tank. BioWare still put in a fish tank
2) Romances - The "majority" of people might not want to romance Jack, for example, but BioWare still put it in as an option
3) Armor - The "majority" of people might not want to wear a specific helmet in the game. BioWare still might put the helmet in the game
See, all these things are optional content that BioWare still puts in the game. It's no different from them adding a homosexual romance. It's optional content. If you don't want to see it or use it, you don't have to, but BioWare isn't going to remove the option because they think it might not fit with a "majority".
Ah right, well I still don't rate your chances (sorry). Much of the optional content in the game is what we call 'gimmicks' in the industry...they're small tack-on additions that require very little development time and can often be completed by a single member of staff. Often they're done by individual staff members when they're not needed in the development pipeline for a few hours and in fact sometimes they're even done on that staff member's free-time and not even a part of the project.
Coding a fish would probably take a couple of hours. Putting in
mini-ships would require virtually no development time at all since all
the models already exist from ME1 so all that would be required is coding variables to track when you possess the item and setting the coordinates in the environment map - again, a couple of hours. However, recording dialogue, animating characters, coding dialogue paths etc. takes alot more time and would also take more money for voice acting (which can be one of the most expensive contingents of a video-game project).
That's why I just don't think you'll see a decent amount of time invested into content for a minority. You might get little things like fish, like model ships, but you won't get fully developed scripts, dialogues etc. because from a business standpoint it's not good business.
Still, I don't have a moral or conceptual issue with it so I won't go on about it. I don't think it'll happen but meh.
Night night
Modifié par Myrmedus, 08 février 2010 - 02:36 .