In ME1 - I used a soldier and i never used a Sniper or Shotgun and those points were basically wasted. Same goes for me and not leveling up the medi-gel talent thing. I loved assault rifles and i eventually created a new character with lift, which gave me the best of both worlds.
In ME2 - I used a vangaurd and i never used charge. I HATE CHARGE. It doesn't fit into the way i play Mass Effect. I love Shockwave and pull, but i never use charge. I added barrier so i could be a little more open about my fighting, but i still refuse to use charge because all it does is send you into your death if their is more than 3 enemies.... esspecially on Insane. I love that they gave us a choice to learn a new weapon.. (assault rifle in my case) ... which was really cool since again i do not us the shotgun. Pistols are really cool but the HV Pistol has NO AMMO.
In ME3 - I hope we can create our own characters. Their should be a pool of talents and weapons and you get to select say 3 weapon types and 5 talents with a bonus talent being able to be unlocked.
I would choose :
Weapons: Assault Rifle, SMG, Heavy Pistol
Talents: Pyro Ammo, Shockwave, Pull, Warp and Incinerate.
Bonus Talent: Barrier
What would you choose?
Now for the whole class Title issue, why couldnt they just offer bonuses to each class, for example maybe a solider has more health and ammo, while an engineer has more shields and higher tech damage. I think if we could choose our own abilites and weapons, and then choose a class Title for bonuses, the game would be a alot more fun for people, since they wouldn't be stuck with something they really didn't like.... for example i HATE CHARGE.
Anyone else agree?
Modifié par monkeyisbest, 07 février 2010 - 05:23 .




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