Best class/Build to play on Insanity
#1
Posté 07 février 2010 - 05:26
#2
Posté 07 février 2010 - 05:34
Sentinel, Soldier and Infiltrator are easiest to play, all have I-win-button and beating the game with any of them on Insanity is actually easy.
Adept is harder, doable but I did not enjoy that very much. I have no experience with Engineers, so no idea about them.
Vanguard is the most fun for me, but also challenging on Insanity.
#3
Posté 07 février 2010 - 05:40
All in all, I say the best classes for Insanity based on damage would have to be Soldier and Infiltrator. If you want versatility, allowing you to have a wide array of squad members to choose from, Sentinel's probably the best bet. I'm still not all too experience with biotics in ME2 yet.
#4
Posté 07 février 2010 - 05:45
Vanguard or Infilitrator easy? The hybrid characters seem most difficult because your powers are diluted from specialization. But then again, any character is "easy" if it fits with your natural play and tactical style.
I play the Adept, as I say, because it most closely resembles an indirect ranged archer or mage; of which I enjoy those types of characters in traditional fantasy rpg's. The tactics I use naturally fit those templates.
- Sturmritter
#5
Posté 07 février 2010 - 05:48
p95h wrote...
Actually, I felt Adept was rather easy to play on Insanity, though I had to game the Mechs a abit by forcing their VI into confusion. Then again, it's a valid tactic to confuse machines
Vanguard or Infilitrator easy? The hybrid characters seem most difficult because your powers are diluted from specialization. But then again, any character is "easy" if it fits with your natural play and tactical style.
I play the Adept, as I say, because it most closely resembles an indirect ranged archer or mage; of which I enjoy those types of characters in traditional fantasy rpg's. The tactics I use naturally fit those templates.
- Sturmritter
From my experience, Infiltrator is really easy to play. Cloak damage bonus is enormous, add Tungsten or Warp Ammo, Widow SR and you one shot any regular foe. The damage output is immense.
Vanguard is definitely harder to play, but doable and challenging in a good way.
#6
Posté 07 février 2010 - 06:03
#7
Posté 07 février 2010 - 06:08
#8
Posté 07 février 2010 - 06:12
I would consider this to be fun, too. It's got versatility and that usually allows for some fun. Strip someone's shield and still be able to curve a throw to knock'em off a bridge or something...stuff you could usually do with Adept, but you're actually able to do with Sentinel on this difficulty. I think I still find Adept the most enjoyable, but I haven't tried it on Insanity.
EDIT: I went with Power Armor. Having it beef up my Warp/Overload is to useful to pass up. Hopefully, I can use them to keep my enemies at bay so my armor doesn't get destroyed.
Modifié par Lord Exar, 07 février 2010 - 06:15 .
#9
Posté 07 février 2010 - 06:15
ShadowPlay 14 wrote...
Also curios, to those who played a Sentinel, when you maxed out tech armor, which did you pick? I picked assault, not sure if it was the right choice though...
I picked Power for the 15% bonus to all powers, you can always try both of them out and change to whatever suits your play style the best
My build was this:
Throw - 3 (to unlock Warp)
Warp - 6
Overload - 10 (went for the bigger area Overload in the end)
Cryo Blast - 1
Guardian - 10, picked this over Raider for the cooldown reduction
Tech Armor - 10 - Power Armor
Reave - 10, bonus power, Area version
1 point unused
Picked Assault Rifles on the Collector Ship.
But I also swicth often between Warp 6, Reave 10 and Warp 10, Reave 6. Also Warp/Tungsten ammo is a pretty good bonus power too. Sentinel is really versatile and you basically cannot build a bad build.
Modifié par Kronner, 07 février 2010 - 06:17 .
#10
Posté 07 février 2010 - 06:20
Kronner wrote...
ShadowPlay 14 wrote...
Also curios, to those who played a Sentinel, when you maxed out tech armor, which did you pick? I picked assault, not sure if it was the right choice though...
I picked Power for the 15% bonus to all powers, you can always try both of them out and change to whatever suits your play style the best
My build was this:
Throw - 3 (to unlock Warp)
Warp - 6
Overload - 10 (went for the bigger area Overload in the end)
Cryo Blast - 1
Guardian - 10, picked this over Raider for the cooldown reduction
Tech Armor - 10 - Power Armor
Reave - 10, bonus power, Area version
1 point unused
Picked Assault Rifles on the Collector Ship.
But I also swicth often between Warp 6, Reave 10 and Warp 10, Reave 6. Also Warp/Tungsten ammo is a pretty good bonus power too. Sentinel is really versatile and you basically cannot build a bad build.
I agree with the cooldown reduction and the assault rifles on the collector ship, I'll have to try reave as a bonus power, it seems to be getting good comments
#11
Posté 07 février 2010 - 06:24
ShadowPlay 14 wrote...
I agree with the cooldown reduction and the assault rifles on the collector ship, I'll have to try reave as a bonus power, it seems to be getting good comments
I picked Reave over Ammo power because I wanted another power so I do not have to use only Warp all the time
But objectively ammo power is probably better gameplay-wise.
#12
Posté 07 février 2010 - 06:41
Modifié par ShadowPlay 14, 07 février 2010 - 08:37 .
#13
Posté 07 février 2010 - 07:02
#14
Posté 07 février 2010 - 07:27
Just for fun I ran some numbers...
Power Armor/Guardian
14.3 Warps per minute
230 damage Heavy Warp
3289 Damage
Power Armor/Raider
12.5 Warps per minute
260 damage Heavy Warp
3250 Damage
My gut tells me if you are not totally maximizing your Warps per minute, you'll find better performance out of PA/Raider. I mean, I try to cast a Warp as soon as the cooldown is up, but frequently there is a time period of a few seconds before getting a chance to cast it. My conclusion is that in the situation, I have "wasted" the bonus of the faster cooldown, and would have been better served with more damage.
Sorry about the crazy analysis
#15
Posté 07 février 2010 - 07:41
#16
Posté 07 février 2010 - 07:47
#17
Posté 07 février 2010 - 08:14
SmilingMirror wrote...
Guardian is definitely more useful just for the tech armor cooldown.
I agree, soon as your shields get low, simply slam out another set of tech armor
#18
Posté 07 février 2010 - 08:33
#19
Posté 07 février 2010 - 10:08
#20
Posté 07 février 2010 - 10:51




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