
The specular map edits made almost no difference at all, as evidenced by the picture. The one using the original specular map is slightly more detailed, more sharp, and slighty less dark, but still darker than the original. The modified specular map blurs the texture somewhat, and makes it a tad bit darker, but not by much.
The first one is just to show the difference.
It has to be either the MAO file, or the problem lies in the tint map.
This is my MAO file. All of it, if you need that.
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- Exported by Material Editor --><!-- dc:source=file:///c:/BioWareDrive/DragonAge/SourceControl/ArtContent/Art/Characters/MATERIAL_PROJECTS/ROB_TMP.matproj --><MaterialObject Name="PN_ROB_TMPa">
<Material Name="Character.mat"></Material>
<DefaultSemantic Name="ArmourSkinTint"></DefaultSemantic>
<Texture Name="mml_tDiffuse" ResName="pn_rob_tmpa_0d.dds"></Texture>
<Texture Name="mml_tNormalMap" ResName="pn_rob_tmpa_0n.dds"></Texture>
<Texture Name="mml_tSpecularMask" ResName="pn_rob_tmpb_0s.dds"></Texture>
<Texture Name="mml_tTintMask" ResName="pn_rob_tmpb_0t.dds"></Texture>
<Vector4f Name="mml_vFalloffParams" value="0.80 10.00 1.50 1.50"></Vector4f>
<Float Name="mml_fSpecularReflectionMult" value="1.00"></Float>
</MaterialObject>
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Eshme wrote...
oh it doesnt use tint? Weird thing then
when the new armor is actually brighter. Or am i mislead and this is
just specularity?
The new armor uses tints, yes, but not the original. The original had one color only, all the time. Check the Knight-Commander's Plate in-game, the one you can buy outside Orzammar. I think it is there. It is Silverite. Compare it to the one you can get at the Tower, from one of the templars. Both have the same color, even though the one taken from the templar at the Tower is Steel, not Silverite.
The original doesn't have a tint map, and the MAO file's DefaultSemantic tag says "NoTint".
Modifié par FictionalBreger, 08 février 2010 - 01:22 .