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Is it worth it to play a Rogue


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#1
Cyber_hawke

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Am playing through the game as a warrior, but it kills me to see all the locked doors, chests, etc that  I cant open.  If someone is playing through as a rogue, is there anything valuable that I am missing....or do I just keep playing as the warrior.....???

#2
Nial Black-Knee

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There is not much except mundane items in those first locked chests. You get Lelianna in Lothering and she can open most chests. And with the dagger/dex bug? Id hold off on a rogue till the patch comes out.

#3
Xyan

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What's the dagger/dex bug?

#4
Jacks-Up

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Xyan wrote...

What's the dagger/dex bug?


Dex adds nothing to Dagger Damage just STR it's susposed to be 50/50

#5
cooldevo

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I'm playing as a rogue and really enjoy it. Sure dagger damage may not be as high as it should be, but I'm not a rogue to do DPS. That's what the warrior is there for in melee. I like setting my tanks loose and then cloaking and/or coming up behind the mobs and backstabbing them. The backstab modifier means it can hit pretty hard, much harder than standing toe-to-toe. When I aggro one I just run off and do it to another mob. The loot for me hasn't been too bad, sure it's not Tier 5 loot, but it does bring in a decent cash flow.

#6
Xyan

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Ouch.. So my pumping points into dex is not doing the job... grr...



Thanks for the answer.

#7
ITSSEXYTIME

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My Rogue is working out fine, as I've upgraded strength alongside dex and cunning. (And I actually over leveled cunning quite a bit) If you're curious on my stats check out my char page here:

http://social.biowar...&game=dragonage

Modifié par ITSSEXYTIME, 06 novembre 2009 - 05:55 .


#8
Jacks-Up

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Xyan wrote...

Ouch.. So my pumping points into dex is not doing the job... grr...

Thanks for the answer.


Yeah for now at least but you still need the same amout of Dex.

#9
cooldevo

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Xyan wrote...

Ouch.. So my pumping points into dex is not doing the job... grr...

Thanks for the answer.


It won't increase your damage with a dagger, but it will help your defense and avoiding physical damage.

If you get the skill later in the game you can equip main weapons into each hand, which yes means no dagger, but you can do higher damage.

#10
Jacks-Up

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cooldevo wrote...

Xyan wrote...

Ouch.. So my pumping points into dex is not doing the job... grr...

Thanks for the answer.


It won't increase your damage with a dagger, but it will help your defense and avoiding physical damage.

If you get the skill later in the game you can equip main weapons into each hand, which yes means no dagger, but you can do higher damage.


Well that and a lot of rogue talents require Dex

#11
MBirkhofer

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There probably is enough attribute points to spread between str, dex and cunning. The biggest issue, is you aren't properly warned about it.

I started my rogue with 11str,18dex,17cunning iirc. I was doing 2 dex/1cunning per level. and was putting a point into willpower here and there to give more stamina. I thought lethality would compensate for the lack of str.

Hitting level 8, reading the forums, and coming across weapons and armor I wasn't strong enough to hold. I saw that wasn't the case, and I'll have to do all 3 in str for a number of levels to catch up.

If you did 11, 18, 17, and did 1str, 1dex, 1cunning per level, you would have 31str, 38dex, 37cunning at level 20. Gear stat buffs count towards requirements for other gear as well.

#12
action jim

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I'm throughly Enjoying my rogue, bug and all. My off hand dagger has +6 lightning to add damage to counter. Plus traps and backstabs

#13
Nial Black-Knee

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Jacks-Up wrote...

cooldevo wrote...

Xyan wrote...

Ouch.. So my pumping points into dex is not doing the job... grr...

Thanks for the answer.


It won't increase your damage with a dagger, but it will help your defense and avoiding physical damage.

If you get the skill later in the game you can equip main weapons into each hand, which yes means no dagger, but you can do higher damage.


Well that and a lot of rogue talents require Dex


Thats my biggest gripe. As a rogue, you allready need to pump points into DEX, Cunn, and at least decent points into willpower. Also nice to have a couple points in CON if you can spare em. Now a 12 or 14 STR is not good enough for a rogue. So you have to pump extra points into strength as well. Combined with the stingy skill spred for rogues this makes it a quite a bit unbalenced. IMHO

#14
On_Slaught

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Warrior is a better archer and does more dmg with DW. Only reason you go rogue is if you want lockpick (and not leliana), like stealth or just want to be called a rogue.

#15
Jacks-Up

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On_Slaught wrote...

Warrior is a better archer and does more dmg with DW. Only reason you go rogue is if you want lockpick (and not leliana), like stealth or just want to be called a rogue.


I found stealth sort of useless.  Even if you flank them you die soon anyway the min they focous on you it actually works better if your tank just takes the lead.

#16
Nial Black-Knee

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I used to love rogues in other systems. I usually play a FTR/Rogue mix that gives me basic rogue skills with the stats of a (not great) but very good FTR. Thats not easy with this system. You just don't get enough skill slots. Now with this bug, it makes it even tougher. I think I'll put my rogue on hold for a bit and concentrate on my warrior for now. We'll see what I think after they address this bug.

#17
Nial Black-Knee

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MBirkhofer wrote...

There probably is enough attribute points to spread between str, dex and cunning. The biggest issue, is you aren't properly warned about it.
I started my rogue with 11str,18dex,17cunning iirc. I was doing 2 dex/1cunning per level. and was putting a point into willpower here and there to give more stamina. I thought lethality would compensate for the lack of str.
Hitting level 8, reading the forums, and coming across weapons and armor I wasn't strong enough to hold. I saw that wasn't the case, and I'll have to do all 3 in str for a number of levels to catch up.
If you did 11, 18, 17, and did 1str, 1dex, 1cunning per level, you would have 31str, 38dex, 37cunning at level 20. Gear stat buffs count towards requirements for other gear as well.


What about willpower? You better be ending up with at least 20+ in that if you want to do very many of those nifty dual wielding moves. And I would advise putting at least a few points into CON, or one hit will put your rogue down. So now rework those numbers and you'll find your comming up a bit short of the gaudy numbers you think you'll have.

#18
Cyber_hawke

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Thanks, guess I will just stick with the Warrior....

#19
Wissenschaft

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Jacks-Up wrote...

Xyan wrote...

What's the dagger/dex bug?


Dex adds nothing to Dagger Damage just STR it's susposed to be 50/50



I don't believe its a bug. Dagger just don't do a lot of damage. Besides, rogues rely on lethality to boost their damage + backstab.


Honestly there is no reason to avoid playing  a rogue, you will still deal plenty of damage.

Modifié par Wissenschaft, 06 novembre 2009 - 07:41 .


#20
Wissenschaft

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This also makes a difference between warriors and rogues when duel wielding. Rogues focus on using backstabs + poison/traps while warrior can boost their strength for direct damage.


Plenty of people are playing rogues with no problems. Don't expect them to "fix" daggers, I think they are staying the way they are now.

Modifié par Wissenschaft, 06 novembre 2009 - 07:45 .


#21
CJohnJones

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Set a lot of traps and throw bombs, use one one-handed weapon and skip the combat talent trees. It requires thoughtful gameplay and effort to make the traps and bombs ahead of time and you do need a tank, but then you get a nice tank early on.



Well, that's my theory. I'll let you know.

#22
Jacks-Up

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Wissenschaft wrote...

Jacks-Up wrote...

Xyan wrote...

What's the dagger/dex bug?


Dex adds nothing to Dagger Damage just STR it's susposed to be 50/50



I don't believe its a bug. Dagger just don't do a lot of damage. Besides, rogues rely on lethality to boost their damage + backstab.


Honestly there is no reason to avoid playing  a rogue, you will still deal plenty of damage.


Bioware already admitted it was a bug.

#23
Wissenschaft

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And I've seen it said its not a bug.....


No matter, dagger go obsolete eventually anyway and the duel wield tree does eventually allow you to use long swords. Now, you proablly won't have enough strength for the best long swords but it should still be better than using daggers at the end of the game.


Even if the dex bug is fix dagger still won't be effective at the end of the game so your going to want to switch to long swords eventually.

Modifié par Wissenschaft, 06 novembre 2009 - 07:58 .


#24
Jacks-Up

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Wissenschaft wrote...

And I've seen it said its not a bug.....


No matter, dagger go obsolete eventually anyway and the duel wield tree does eventually allow you to use long swords. Now, you proablly won't have enough strength for the best long swords but it should still be better than using daggers at the end of the game.


Even if the dex bug is fix dagger still won't be effective at the end of the game so your going to want to switch to long swords eventually.


??? Who said it wasn't a bug?  Even the description of Dex says it's susposed to effect daggers & no you should not be gimped for using daggers instead of swords as a rogue at end game.

#25
Zeluna

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If you turn your rogue into a full fledged archer like I did it becomes difficult, especially int he Mages Tower to open up the goodie chests and you need to have the Bard Lanniea (I think thats her name) along cause her lockpicking is 2nd tier where is a rogue starts with just tier 1 and you won't be able to open stuff but she can (most of the time). Put her at tier 3 lockpicking and she can open up just about anything.



Just remember that a few of the archer abilities are actually enabled abilities that are always on or off like Defensive Fighting or Suppressive Fire for archer. You can turn em on and turn em off but then you wont have enough stamina left over while they are on to get the powerful abilities like Arrow of Slaying activated which deal ridiculous damage over like my high of 245 which just about 1 shots any target. I usually pick Suppressive Fire as enabled to get the nice armor penetration bonus and then salvo Arrow of Slaying and alternating with Aim.