Mission/Assignment Related
Garrus: Eye for an Eye - During Garrus's loyalty mission Shepard and Garrus take a taxi to Sidonis's location. The background is "blurry" and the game can lockup during the next loading sequence. (e.g. )
Also some users have reported the mission glitching if the mechs have been programmed to run on each other (see AgniTheFire's post).
Grunt: Rite of Passage - During Grunt’s loyalty mission if the assignment Tuchanka: Killing Pyjacks (the store
discount/shooting space monkeys game) has been acquired but not completed before completing Grunt’s loyalty mission, Grunt will no longer be loyal when the Pyjack quest is closed. There is no option for his second costume and his Fortification ability will again be locked taking any skill points you may have already spent there.
"Solution" - Finish the assignment Tuchanka: Killing Pyjacks before going on Grunt’s mission.
Also some users have reported not being able to finish the second wave and access the switch to bring the third wave. Squad mates continue to run around as if enemies are present (see Elder_Jefferson's post).
Tuchanka: Killing Pyjacks - See above.
Jack: Subject Zero - Some users have reported the game cutting right to the shuttle cut scene after confronting Aresh in Jack's old cell not allowing the player to walk around the room (see McBegbie's post).
Thane: Sins of the Father - During Thane’s loyalty mission it's possible to fall off the catwalk while following the turian politician (e.g. )
Also if you talk to the stock boy and go back through the door you came from the door locks and you can't proceed (see Timerider42's post).
Also some user have reported not being able to report on Talid's location once Thane loses him preventing successful completion of the mission (see Gokuh306 and Fyk0's posts).
Also some users have reported that Shepard's lips move when Thane is speaking (see Fyk0's post).
Samara: Ardat-Yakshi - During Samara's loyalty quest if you say you want to look around Morinth's apartment after one of the two of them has been killed the front door will be open allowing you to walk out into nothingness. You can see the bar and its patrons off in the distance.
Illium: Conrad Verner - Regardless of the player's choices in the first game, Conrad will always reference the player putting a gun in his face. Additionally some people have said that even if he was killed in their first game he still appears.
"Solution" - It is possible that this is actually a ME1 error and nothing can be done from a ME2 standpoint. The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save. This is also a solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported, see below.
Illium: Indentured Service - It has been reported that if you convince the slavebroker to free the quarian the assignment will stay open in your journal.
"Solution" - You can still talk with the Synethetic Insights rep and have her higher the quarian to close this quest despite her no longer being an indentured servant.
Also there is a typo after you talk to the Synthetic Insights Rep, you get the pop up in the lower right corner with the next quest task. It says "Talk to Slake Broker" instead of "Talk to Slave Broker." (See Rhunwen's post).
N7: Abandoned Research Station - After reaching the research lab, repositioning the reflective armor so that the
beam fires into the wall may result in a crash.
"Solution" - You can prevent the crash from occurring by moving that mirror into its proper position before moving any of the other mirrors.
N7: Javelin Missiles Launched - The game's journal logs the opposite choice of the one actually made by the player. Regardless of which location is highlighted in the menu, on the xBox pressing (A) saves the Industrial Area, while pressing (
"Solution" - It is possible that choosing the opposite choice of the one you want will actually trigger the proper boolean or flag in the game's save but you will still get the choice you made in the mission report. If BioWare doesn’t fix this we’ll have to wait until ME3 to see which choice is actually being carried over or until there is a way to see/edit plot points in a save.
Omega: Packages for Ish - Using the Paragon option to convince Ish to leave Omega and not pass along the information on Aria will provide 50 XP, 3375 credits, but no morality points (should probably be 5 to be comparable to the Anto option). Worse still it will leave the mission open and uncompletable in the Journal.
"Solution" - The only way to bypass this is to complete the mission by talking to Anto or to not use the Paragon option with Ish.
Prologue: Awakening - Just after healing Wilson and blowing up the crates with overload a cut scene with Jacob will trigger with Paragon/Renagade choices. If you save quickly enough after the scene and reload the scene will play again giving you the oppertunity to slowly rack up a full Paragon and/or Renagade bar (see Qwinn1234's post).
"Solution" - Avoid quickly saving and reloading if you want to avoid the exploit I suppose.
Suicide Mission - Unable to issue commands or interact with squad mates and their facial icons will be missing. First noticed while moving through the swarm (see Dragunslayer83's post).
Mass Effect 1 Carryover Choices
Corporal Toombs - Even if Corporal Toombs is killed in ME1 during the UNC: Dead Scientists assignment the galactic news will reference him and he will send you a message to your personal computer.
"Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save. This is also a solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported. This will only be noticeable on your second play through. Create a back up save if you are going to mess around with this.
Gianna Parasini - Even if Gianna is killed in ME1 during the Noveria: Leave Port Hanshan mission she will be on Illium and talk to you.
"Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save. This is also a solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Conrad, and Corporal Toombs bugs which have been reported. This will only be noticeable on your second play through. Create a back up save if you are going to mess around with this.
Helena Blake - Even if Helena was killed in ME1 during the UNC: Hostile Takeover assignment she will be on Omega and talk to you.
"Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save. This is also a solution to the Sirta Foundation(?), Sha'ira(?), Conrad, Gianna Parasini, and Corporal Toombs bugs which have been reported. This will only be noticeable on your second play through. Create a back up save if you are going to mess around with this.
Sha'ira - Even if the Citadel: Asari Consort assignment was completed in ME1 the galatic news will suggest she is leaving the station due to rumors and intelligence leaks. She will however send you a message referencing the completion of her assignment. This is often mentioned as a bug, and may be, but the game does read the
quest as completed in ME1 and still gives this response. It's possible that the consort is just leaving and there was nothing you can do about it.
"Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice if the incorrect one is set in your ME2 save. This is also a solution to the Sirta Foundation(?), Conrad, Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported. This will only be noticeable on your second play through. Create a back up save if you are going to mess around with this.
Sirta Foundation - Even if the paragon UNC: Besieged Base assignment was completed without a single scientist death in ME1 the galatic news will suggest that Sirta suffered an attack two years ago and is likely to close. This is often mentioned as a bug, and may be, but the game apparently doesn't read for the outcome of the Besieged Base assignment or that flag hasn't been added to saveedit yet.
"Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save. The Besieged Base assignment isn't listed under the editor's options, whether that's because this version doesn't have full functionality or because the game doesn't actually read it is hard to say at this point. This is also a solution to the Conrad, Sha'ira(?), Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported. This will only be noticeable on your second play through. Create a back up save if you are going to mess around with this.
Conrad Verner - See full assignment entry above.
"Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save. This is also a solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported. This will only be noticeable on your second play through. Create a back up save if you are going to mess around with this.
Other
Some of Emily Wong's news reports on the Citadel are not lip-synced properly.
With subtitles turned on rarely some of the words will have a solid black backing.
During some cut scenes some of the subtitles will display for only a second (e.g. Joker during crash on Collector Base)
Sometimes an NPCs dialog will play twice, once and then again right after it is completed.
It's possible to be walking around the Normandy and hear parts of old conversations with NPCs start to play while not in dialog they start to play over one another (very schizophrenic). Ends once the lines are delivered.
Some doors will close on your character locking you in place (e.g. the restrooms on the Normandy)
"Solution" - just reactivate the door to open it again.
Sometimes there is a clipping issue if you get to close to an awkward edge of the walkmesh (the edge of where you can walk around). Your character will "levitate" or "pop up" onto an object like a box or even just to above open space and float stuck above the ground unable to move. This can make the N7: MSV Estevanico assignment in particular difficult for many people.
"Solution" - it is often possible to work your way down after a few seconds to minutes of trying. You can also edit the Coalesced.ini with notepad++ or Iron Spine's Coalesced Editor to add the ghost or fly and walk console functions to get you out of these jams. Note that regular notepad will not work and any changes made with it will prevent you from launching the game.
This is done by locating the Coalesced.ini file, here by default: "C:\\Program Files\\Mass Effect 2\\BioGame\\Config\\PC\\Cooked" and making a backup copy.
Next locate the BIOInput section of the Coalesced.ini then the [SFXGame.SFXGameModeDefault] heading.
Below here add "Bindings=( Name="???", Command="Ghost | OnRelease Walk")" without the outside quotes.
Note where "???" is a key you want to set like "NumPadOne" etc. Ghost could be replaced with fly if you would rather which has slightly different functionality. Now holding the key you specified will trigger noclip and releasing it will trigger clipping.
(forum search for notepad++ or google for detailed instructions and/or see Iron Spine's thread here http://social.biowar.../index/834703/1 and again if you are going to mess around with your .ini make a backup. If it's too late and you've already ruined it you should be able to find the original 1.00 version on the second install disk. If you need 1.01 I've seen it hosted around.)
The ammo capacity attributes provided by some armor often have no effect in the game. It’s possible that most of the armor attributes will not reliably provide their bonuses.
"Solution" - if you notice that a bonus is not active a save and load will often activate or reactivate it (see Terminus Pi's post).
The first time you hack something, there are no instructions however they do appear later on Freedom's Progress.
The tutorial messages to not show the proper key if you have remapped your keys.
When you restart a new game with a previous ME2 character you will start with 7 Medi-Gel's assuming you upgraded it in your first play through. When you grab the Medi-Gel as part of the escape from the Lazarus base it will automatically reset to 3. It should be starting at 0 not 7.
When you restart a new game with a previous ME2 character when you reach the Normandy it will have
1500/1000 fuel assuming you upgraded it in your first play through. It should be starting at 1000 (also reported by XWAU_Forceflow here).
When you restart a new game with a previous ME2 character when you reach the Normandy it will have 60 probes assuming you upgraded it in your first play through. Once you launched the first one it will drop to 29 (also reported by XWAU_Forceflow here).
During your escape from the Lazarus base Wilson's body will move during your conversation with Miranda after she has shot him.
On Tuchanka if you let Mordin shoot Maleon his body will move as the cut scene ends (see Bravenu3's post).
After your battle with the first heavy mech at Freedom's Progress you can open the large cargo door Tali opened for you. If you do you can't see through to the area beyond it until you walk through it.
Anderson's and Udina's eyes have a white glow when you first meet them on the Citadel (see Sarevok Anchev's post)
On the derelict Reaper during the battle near the core the game can crash for some players (see Passionaticus' post).
"Solution" - Some users have had success running the game in windowed mode if they had been playing full screen and vice versa. Also some have had success by avoiding looking at or near the core.
Typo in the mission where you help get the quarian slave sold. Slake Broker rather than Slave Broker (see Arawaen's post).
Some users have a clipping issue on the left eye of female Shepard so it looks like her eyeball is popping through (see Arawaen's post).
Some users have reported being able to research Inferno Grenades under the Prototype Advanced Training up to three times having 10,000 element zero deducted each time (see sushinut's post).
Some users have reported that changing the hotkey for unity will cause the game to crash on some missions (see jimi060, RikRikRik, and Rocierti's posts).
Eyelashes will not render for the female Shepard until after you arrive on the Normandy (e.g. http://img708.images...01002281945.jpg) (see OnlyShallow89's post).
SMGs and Pistols holster in the same place (see OnlyShallow89's post).
Poor hair/scalp clipping on Female Shepard (e.g. during the final mission when the cut scene plays and FemShep is pulling rubble off her two squad mates) (see OnlyShallow89's post).
If you skip the scene when Shepard awakes for the first time on the Lazerous operating table, later, when Shepard is told to get up by Miranda, the blur/swirly camera effect remains until you get off the table (see OnlyShallow89's post).
A bunch of the skill-based achievements are either buggy or unclear (see OnlyShallow89's post).
There's a few voice over/subtitle mismatches (see OnlyShallow89's post).
Some users have reported that thermal clips can "fall" through the floor making them difficult to find and pick up (see Terminus Pi's post).
If you pick up ammo that is placed as part of the map then save and load the ammo will return (see Terminus
Pi's post).
Some users have reported that squad mates will run from enemies after a kill leaving the PC alone (see Terminus Pi and OnlyShallow89's posts).
If your "Documents" folder is in a non standard location you are unable to load saves, only resume a previous game. Additionally after each load all achievements will be set to unearned (see dkeeghan's post).
"Solution" - keep "Documents" in the standard location "C:\\Users\\...\\Documents"
The loading movies are unskipable and will play to completion even if the level has loaded (see AllThisToDownloadPatch's post).
"Solution" - From AllThisToDownloadPatch's post "One workaround is using the -nomoviestartup switch, but that will ALSO prevent any plot-related cutscenes from playing, so that sucks big-time. Another workaround involves renaming the .bik loading movies, but doing so can prevent loading of certain areas (like the Citadel)."
Since the 1.01 patch some users have reported that the animation for regenerating health (filling of the health bar) does not play. After awhile it will suddenly be full and start changing shields (see BladeRyo's post).
Modifié par PV1_Church, 07 mars 2010 - 08:19 .





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