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List of ME2 Bugs - (and known "solutions" if possible)


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#1
PV1_Church

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Please add any issues and solutions you have come across.  I'll add them to the list so everything is in one place.  Also note that by virtue of the topic there will be spoilers.

Mission/Assignment Related
  Garrus: Eye for an Eye - During Garrus's loyalty mission Shepard and Garrus take a taxi to Sidonis's location.  The background is "blurry" and the game can lockup during the next loading sequence.  (e.g. )
  Also some users have reported the mission glitching if the mechs have been programmed to run on each other (see AgniTheFire's post).

  Grunt: Rite of Passage - During Grunt’s loyalty mission if the assignment Tuchanka: Killing Pyjacks (the store
discount/shooting space monkeys game) has been acquired but not completed before completing Grunt’s loyalty mission, Grunt will no longer be loyal when the Pyjack quest is closed.  There is no option for his second costume and his Fortification ability will again be locked taking any skill points you may have already spent there.
    "Solution"  - Finish the assignment Tuchanka: Killing Pyjacks before going on Grunt’s mission.
  Also some users have reported not being able to finish the second wave and access the switch to bring the third wave.  Squad mates continue to run around as if enemies are present (see Elder_Jefferson's post).

  Tuchanka: Killing Pyjacks - See above.

  Jack: Subject Zero - Some users have reported the game cutting right to the shuttle cut scene after confronting Aresh in Jack's old cell not allowing the player to walk around the room (see McBegbie's post).

  Thane: Sins of the Father - During Thane’s loyalty mission it's possible to fall off the catwalk while following the turian politician (e.g. )
  Also if you talk to the stock boy and go back through the door you came from the door locks and you can't proceed (see Timerider42's post).
  Also some user have reported not being able to report on Talid's location once Thane loses him preventing successful completion of the mission (see Gokuh306 and Fyk0's posts).
  Also some users have reported that Shepard's lips move when Thane is speaking (see Fyk0's post).

  Samara: Ardat-Yakshi - During Samara's loyalty quest if you say you want to look around Morinth's apartment after one of the two of them has been killed the front door will be open allowing you to walk out into nothingness.  You can see the bar and its patrons off in the distance.

  Illium: Conrad Verner - Regardless of the player's choices in the first game, Conrad will always reference the player putting a gun in his face.  Additionally some people have said that even if he was killed in their first game he still appears.
    "Solution" - It is possible that this is actually a ME1 error and nothing can be done from a ME2 standpoint.  The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save.  This is also a solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported, see below.

  Illium: Indentured Service - It has been reported that if you convince the slavebroker to free the quarian the assignment will stay open in your journal.
    "Solution" - You can still talk with the Synethetic Insights rep and have her higher the quarian to close this quest despite her no longer being an indentured servant.
  Also there is a typo after you talk to the Synthetic Insights Rep, you get the pop up in the lower right corner with the next quest task.  It says "Talk to Slake Broker" instead of "Talk to Slave Broker." (See Rhunwen's post).

  N7: Abandoned Research Station - After reaching the research lab, repositioning the reflective armor so that the
beam fires into the wall may result in a crash.
    "Solution" - You can prevent the crash from occurring by moving that mirror into its proper position before moving any of the other mirrors.

  N7: Javelin Missiles Launched - The game's journal logs the opposite choice of the one actually made by the player.  Regardless of which location is highlighted in the menu, on the xBox pressing (A) saves the Industrial Area, while pressing (B) saves the Residential District, and on the PC selecting "Save the Industrial Area" saves the Residential District and vice versa. However, while the journal lists the opposite area as being saved, the mission report lists the option chosen by the player.
    "Solution" - It is possible that choosing the opposite choice of the one you want will actually trigger the proper boolean or flag in the game's save but you will still get the choice you made in the mission report.  If BioWare doesn’t fix this we’ll have to wait until ME3 to see which choice is actually being carried over or until there is a way to see/edit plot points in a save.

  Omega: Packages for Ish - Using the Paragon option to convince Ish to leave Omega and not pass along the information on Aria will provide 50 XP, 3375 credits, but no morality points (should probably be 5 to be comparable to the Anto option).  Worse still it will leave the mission open and uncompletable in the Journal.
    "Solution" - The only way to bypass this is to complete the mission by talking to Anto or to not use the Paragon option with Ish.

  Prologue: Awakening - Just after healing Wilson and blowing up the crates with overload a cut scene with Jacob will trigger with Paragon/Renagade choices.  If you save quickly enough after the scene and reload the scene will play again giving you the oppertunity to slowly rack up a full Paragon and/or Renagade bar (see Qwinn1234's post).
    "Solution" - Avoid quickly saving and reloading if you want to avoid the exploit I suppose.

  Suicide Mission - Unable to issue commands or interact with squad mates and their facial icons will be missing.  First noticed while moving through the swarm (see Dragunslayer83's post).

Mass Effect 1 Carryover Choices
  Corporal Toombs - Even if Corporal Toombs is killed in ME1 during the UNC: Dead Scientists assignment the galactic news will reference him and he will send you a message to your personal computer.
    "Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save.  This is also a solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported.  This will only be noticeable on your second play through. Create a back up save if you are going to mess around with this.

  Gianna Parasini - Even if Gianna is killed in ME1 during the Noveria: Leave Port Hanshan mission she will be on Illium and talk to you.
    "Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save.  This is also a solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Conrad, and Corporal Toombs bugs which have been reported.  This will only be noticeable on your second play through.   Create a back up save if you are going to mess around with this.

  Helena Blake - Even if Helena was killed in ME1 during the UNC: Hostile Takeover assignment she will be on Omega and talk to you.
    "Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save.  This is also a solution to the Sirta Foundation(?), Sha'ira(?), Conrad, Gianna Parasini, and Corporal Toombs bugs which have been reported.  This will only be noticeable on your second play through.   Create a back up save if you are going to mess around with this.

  Sha'ira - Even if the Citadel: Asari Consort assignment was completed in ME1 the galatic news will suggest she is leaving the station due to rumors and intelligence leaks.  She will however send you a message referencing the completion of her assignment.  This is often mentioned as a bug, and may be, but the game does read the
quest as completed in ME1 and still gives this response.  It's possible that the consort is just leaving and there was nothing you can do about it.
    "Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice if the incorrect one is set in your ME2 save.  This is also a solution to the Sirta Foundation(?), Conrad, Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported.  This will only be noticeable on your second play through.   Create a back up save if you are going to mess around with this.

  Sirta Foundation - Even if the paragon UNC: Besieged Base assignment was completed without a single scientist death in ME1 the galatic news will suggest that Sirta suffered an attack two years ago and is likely to close.  This is often mentioned as a bug, and may be, but the game apparently doesn't read for the outcome of the Besieged Base assignment or that flag hasn't been added to saveedit yet.
    "Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save.  The Besieged Base assignment isn't listed under the editor's options, whether that's because this version doesn't have full functionality or because the game doesn't actually read it is hard to say at this point.  This is also a solution to the Conrad, Sha'ira(?), Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported.  This will only be noticeable on your second play through.   Create a back up save if you are going to mess around with this.

  Conrad Verner - See full assignment entry above.
    "Solution" - The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choice in your ME2 save.  This is also a solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Gianna Parasini, and Corporal Toombs bugs which have been reported.  This will only be noticeable on your second play through.   Create a back up save if you are going to mess around with this.

Other
  Some of Emily Wong's news reports on the Citadel are not lip-synced properly.

  With subtitles turned on rarely some of the words will have a solid black backing.

  During some cut scenes some of the subtitles will display for only a second (e.g. Joker during crash on Collector Base)

  Sometimes an NPCs dialog will play twice, once and then again right after it is completed.

  It's possible to be walking around the Normandy and hear parts of old conversations with NPCs start to play while not in dialog they start to play over one another (very schizophrenic).  Ends once the lines are delivered.

  Some doors will close on your character locking you in place (e.g. the restrooms on the Normandy)
    "Solution" - just reactivate the door to open it again.

  Sometimes there is a clipping issue if you get to close to an awkward edge of the walkmesh (the edge of where you can walk around).  Your character will "levitate" or "pop up" onto an object like a box or even just to above open space and float stuck above the ground unable to move.  This can make the N7: MSV Estevanico assignment in particular difficult for many people.
    "Solution" - it is often possible to work your way down after a few seconds to minutes of trying.  You can also edit the Coalesced.ini with notepad++ or Iron Spine's Coalesced Editor to add the ghost or fly and walk console functions to get you out of these jams.  Note that regular notepad will not work and any changes made with it will prevent you from launching the game.
This is done by locating the Coalesced.ini file, here by default: "C:\\Program Files\\Mass Effect 2\\BioGame\\Config\\PC\\Cooked" and making a backup copy.
Next locate the BIOInput section of the Coalesced.ini then the [SFXGame.SFXGameModeDefault] heading.
Below here add "Bindings=( Name="???", Command="Ghost | OnRelease Walk")" without the outside quotes.
    Note where "???" is a key you want to set like "NumPadOne" etc.  Ghost could be replaced with fly if you would rather which has slightly different functionality.  Now holding the key you specified will trigger noclip and releasing it will trigger clipping.
(forum search for notepad++ or google for detailed instructions and/or see Iron Spine's thread here http://social.biowar.../index/834703/1 and again if you are going to mess around with your .ini make a backup.  If it's too late and you've already ruined it you should be able to find the original 1.00 version on the second install disk.  If you need 1.01 I've seen it hosted around.)

  During the 2nd play through you get +25% XP which can lead to you gaining two levels at one after finishing a main story quest, when that happens Shepard will get 4 skill points, while the NPCs only get 2. Not actually an issue (see Qwinn1234's post).

  The ammo capacity attributes provided by some armor often have no effect in the game.  It’s possible that most of the armor attributes will not reliably provide their bonuses.
    "Solution" - if you notice that a bonus is not active a save and load will often activate or reactivate it (see Terminus Pi's post).

  The first time you hack something, there are no instructions however they do appear later on Freedom's Progress.

  The tutorial messages to not show the proper key if you have remapped your keys.

  When you restart a new game with a previous ME2 character you will start with 7 Medi-Gel's assuming you upgraded it in your first play through.  When you grab the Medi-Gel as part of the escape from the Lazarus base it will automatically reset to 3.  It should be starting at 0 not 7.

  When you restart a new game with a previous ME2 character when you reach the Normandy it will have
1500/1000 fuel assuming you upgraded it in your first play through.  It should be starting at 1000 (also reported by XWAU_Forceflow here).

  When you restart a new game with a previous ME2 character when you reach the Normandy it will have 60 probes assuming you upgraded it in your first play through.  Once you launched the first one it will drop to 29 (also reported by XWAU_Forceflow here).

  During your escape from the Lazarus base Wilson's body will move during your conversation with Miranda after she has shot him.

  On Tuchanka if you let Mordin shoot Maleon his body will move as the cut scene ends (see Bravenu3's post).

  After your battle with the first heavy mech at Freedom's Progress you can open the large cargo door Tali opened for you.  If you do you can't see through to the area beyond it until you walk through it.

  Anderson's and Udina's eyes have a white glow when you first meet them on the Citadel (see Sarevok Anchev's post)

  On the derelict Reaper during the battle near the core the game can crash for some players (see Passionaticus' post).
    "Solution" - Some users have had success running the game in windowed mode if they had been playing full screen and vice versa.  Also some have had success by avoiding looking at or near the core.

  Typo in the mission where you help get the quarian slave sold. Slake Broker rather than Slave Broker (see Arawaen's post).

  Some users have a clipping issue on the left eye of female Shepard so it looks like her eyeball is popping through (see Arawaen's post).

  Some users have reported being able to research Inferno Grenades under the Prototype Advanced Training up to three times having 10,000 element zero deducted each time (see sushinut's post).

  Some users have reported that changing the hotkey for unity will cause the game to crash on some missions (see jimi060, RikRikRik, and Rocierti's posts).

  Eyelashes will not render for the female Shepard until after you arrive on the Normandy (e.g. http://img708.images...01002281945.jpg)  (see OnlyShallow89's post).

  SMGs and Pistols holster in the same place (see OnlyShallow89's post).

  Poor hair/scalp clipping on Female Shepard (e.g. during the final mission when the cut scene plays and FemShep is pulling rubble off her two squad mates) (see OnlyShallow89's post).

  If you skip the scene when Shepard awakes for the first time on the Lazerous operating table, later, when Shepard is told to get up by Miranda, the blur/swirly camera effect remains until you get off the table (see OnlyShallow89's post).

  A bunch of the skill-based achievements are either buggy or unclear (see OnlyShallow89's post).

  There's a few voice over/subtitle mismatches (see OnlyShallow89's post).

  Some users have reported that thermal clips can "fall" through the floor making them difficult to find and pick up (see Terminus Pi's post).

  If you pick up ammo that is placed as part of the map then save and load the ammo will return (see Terminus
Pi's post).

  Some users have reported that squad mates will run from enemies after a kill leaving the PC alone (see Terminus Pi and OnlyShallow89's posts).

  If your "Documents" folder is in a non standard location you are unable to load saves, only resume a previous game.  Additionally after each load all achievements will be set to unearned (see dkeeghan's post).
    "Solution" - keep "Documents" in the standard location "C:\\Users\\...\\Documents"

  The loading movies are unskipable and will play to completion even if the level has loaded (see AllThisToDownloadPatch's post).
    "Solution" - From AllThisToDownloadPatch's post "One workaround is using the -nomoviestartup switch, but that will ALSO prevent any plot-related cutscenes from playing, so that sucks big-time.  Another workaround involves renaming the .bik loading movies, but doing so can prevent loading of certain areas (like the Citadel)."

  Since the 1.01 patch some users have reported that the animation for regenerating health (filling of the health bar) does not play.  After awhile it will suddenly be full and start changing shields (see BladeRyo's post).

Modifié par PV1_Church, 07 mars 2010 - 08:19 .


#2
Sarevok Anchev

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When you visit Anderson in the Citadel he first time, both he and and Udina are having "Clipping"

in their eyes. They are flickering, like a white something would all the time spike through their skin around the eyes.

#3
Galford24

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Maybe you can add the following ME1 savegame problems too (additional to the Conrad Verner and Sirta foundation problem, you already mentioned)

Consort Sha'ira,
Helena Blake,
Gianna Parasini,
Corporal Toombs

http://social.biowar.../index/831456/1

Modifié par Galford24, 07 février 2010 - 11:25 .


#4
PV1_Church

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Has anyone encountered any other problems or is this list fairly complete?

#5
Passionaticus

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PV1_Church wrote...

Has anyone encountered any other problems or is this list fairly complete?


You forgot Praetorian/Reaper's Core "ultra-blue"crash, mentioned here - Mass Effect 2: Crash on Derilect Reaper.

#6
Arawaen

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Typo in the mission where you help get the quarian slave sold. Slake Broker rather than Slave Broker.

I frequently getting clipping on the left eye of femshep so it looks like her eyeball is popping through.  Not sure if this is just one eye shape or not.

Pretty sure that the little ship model that is labled Kodiak is actually the Hammerhead when its on your model display wall.

Modifié par Arawaen, 09 février 2010 - 11:04 .


#7
PV1_Church

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The ME2 save editor "saveedit_rev25" available here http://mod.gib.me/ma...eedit_rev25.zip, allows you to set ME1 plot points so it's possible to manually set the correct ME1 plot choices in your ME2 save.  This is a possible solution to the Sirta Foundation(?), Sha'ira(?), Helena Blake, Gianna Parasini, Conrad, and Corporal Toombs bugs which have been reported.  Create a back up save if you are going to mess arround with this.

Modifié par PV1_Church, 10 février 2010 - 01:11 .


#8
Gravity Bun

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Has anyone encountered this bug?

Posted Image

Took me a while to figure out why the combat waves weren't progressing, but the final platform before being taken to the Reaper embryo/larva flies in without a Scion and the control panel, leaving them hovering in air. Shooting the Scion from the edge of the platform kills it (luckily!) and the panel zips over and is operational once the Scion is dead.

Modifié par Gravity Bun, 09 février 2010 - 11:51 .


#9
Galford24

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Okay, i can understand why people with a single core are waiting for this patch (1.01), but i am a bit disappointed that there is still no patch announced that will fix some of the other bugs and glitches listed in this threat.


Changes to 1.01
---------------
- Fixed video hitching and crashes related to single core machines.
- Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.
- In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.
- Fixed an issue where it appears ammunition can be picked up, but can't.
- Fixed an issue where all Codex entries were marked as 'viewed', even if the player chose not to view them.
- Fixed an issue where weapon icons are re-organized after downloadable content is used.
- Fixed an issue where pressing F9 after the mission completion screen reset Shepard to Level 1.
- Fixed an issue where remapping the right mouse button blocks camera control in the command HUD.
- Fixed an issue where remapping the 'use' command affects the decryption minigame.
- Fixed an issue where users were not prompted to restart when logging in to a different EA Online account.
- Fixed an issue where movies do not play in DLC.
- It is recommended that players reset their keyboard mapping to default values to ensure proper vehicle control.
- Added useful messaging during the ME1 save game import.
- Weapon icon for henchmen never changes from Collector Assault Rifle.
- Czech language – Issues with Czech localization (subtitles) were amended, all text was corrected and improved.
- Fixed an issue where the Mass Effect 2 launcher was being associated with files that have no extension.
- Fixed an issue where uninstalling the game under Windows Vista or Windows 7 might uninstall Mass Effect 1.
---------------------------------------------------------------------

Modifié par Galford24, 20 février 2010 - 01:01 .


#10
Dragunslayer83

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Not sure if anyone else had this issue or not but during the suicide mission I would find myself unable to issue commands or even use unity on my squad mates. When I looked down for their facial icons they weren't there. First noticed it while moving through the swarm, had Jack shielding, Zaeed and Tali were squad mates, Zaeed was uncommandable. During the part after I had Jack and Tali and I couldn't command either of them.

#11
XWAU_Forceflow

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- Once on Legions loyalty mission I got stuck after the first wave of attackers were gone. I had to load an older savegame to get more than one wave appear

- when I imported my character for a second playthrough the Normandy had 1500/1000 fuel. I could use all of it. Once I refueled it only got up to the correct 1000

- after importing my probes showed up as 60, but once I launched the first one it had the correct 29

#12
Bravenu3

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PV1_Church wrote...

During your escape from the Lazarus base Wilson's body will move during your conversation with Miranda after she has shot him.


Same with Maleon on Tuchanka: if you let Mordin shoot him, his body still twitches violently once the cutscene ends. Yeah, the game is rated M, but still...

#13
Timerider42

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On Thane's loyalty quest, if you talk to the stock boy and go back through the door you came from the door locks and you can't proceed. I had to do the entire quest over again.

#14
mundus66

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I got this on Xbox 360 so maybe the bugs are just unique to the PC version. But Gianna Parasini, Helena Blake and Mr Toombs are not there/send you email if you killed them. Ok Mr Toombs could have been a save where i skipped that assignment, not sure, but i know that he didn't send me a email in some playthroughs. Conrad Verner is bugged though and i noticed that thing with Ish, where i still had the quest after i did the paragon option.

Shaira i'm not sure, i don't think i have heard that news report on my main save, i have however heard it on other saves. But those saves i didn't sleep with her afaik, maybe thats what triggers it, i do always get the email though.

Modifié par mundus66, 26 février 2010 - 12:19 .


#15
mundus66

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double post

Modifié par mundus66, 26 février 2010 - 12:18 .


#16
sushinut

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I put this in a new thread (http://social.biowar...6/index/1421271). When using the Research Terminal, the Prototype Advanced Training erroneously allowed me to research Inferno Grenades THREE times (deducting 10,000 more hand-to-collect eezo). Once Inferno Grenades was researched, I should not be able to purchase it again.

#17
Tylantt

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-Cannot pass loading screen to Suicide mission..

#18
whiteraider

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Alot of areas you can 'float' above an object, and get stuck there, mostly this can be avoided by avoiding the edges of an area! (Haven't seen this bug at this level since 'Daggerfall')

#19
jimi060

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i got this weird glitch where if i change the hotkey for unity for unity the game crashes

#20
Fkabbz

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i get stutters at the galaxy map everywhere else the fps is above 60 but when i look at the galaxy map it drops

#21
McBegbie

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I've encountered a bug where at the end of Jack's loyalty mission I'm unable to go round her room talking to her, it automatically cuts to the shuttle heading out and Jack blowing the facility

#22
RikRikRik

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jimi060 wrote...

i got this weird glitch where if i change the hotkey for unity for unity the game crashes


i got this too, it only happens in some missions not all, it happens like all the time on the recruit mordin mission.

#23
Elder_Jefferson

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Another glitch on Grunt's loyalty mission appears to be after the completion of the 2nd wave. Console is not able to be activated, and teammates are running around as if there is still an enemy to be found. Has happened multiple times to me, even after multiple reloads of the level. Unfortunately I don't have a save prior to the start of the mission.

#24
Loerwyn

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I've got the eyeball bug and the one on Garrus' mission, but there's also:

- Delayed rendering of Eyelashes with FemShep; They don't appear until about the time you get SR-2. Clearly shown in this screenie along with a very minor case of the eyeball bug.
- SMGs and Pistols holster in the same place. I can't remember the exact order but if you draw the pistol the SMG shows as holstered but if you draw the SMG then the pistol isn't holstered (i.e. bare hip) but it could be the other way around - Using an Adept BTW. Don't know if it's the same elsewhere.
- Really bad hair/scalp clipping on FemShep in strange places; main one that comes to mind is during the final mission when the cutscene plays and FemShep is pulling rubble off her two squad mates
- I had issues with "climbing" objects and corners pre-1.01 but they seem to have cleared since. Basically if you took certain corners too tightly when walking then your character would get stuck and be unable to move. It happened on Freedom's Progress on the section where the 3 drones fly overhead after meeting Tali, and FemShep ended up on the wall to the right of the stairs you go down. I could walk along the wall but I couldn't descend so I had to reload. But like I said, it seems to have cleared since 1.01 hit.
- First Post-Lazarus rebuild cutscene; If you skip when Shepard awakes for the first time (before you're supposed to so you get redosed with stuff), and it loads up when Shepard is told to get up by Miranda, the blur/swirly camera remains until you get off the table.
- A bunch of the skill-based achievements are either buggy or unclear. I used Overload on shields quite often but it rarely counted towards the achievement. It should be clarified as to the exact conditions needed for progression (or near enough)
- The right shoulder weapon is the assault rifle IIRC; it clips through the rocket launcher although this is more aesthetics than a gameplay bug.
- There's a lot of inconsistencies with the subtitles/voices. A good example is the list of clans Grunt rattles off and the final clan he mentions is different in the subtitles. No other examples come to mind right now but there's a few examples of almost complete sentences that are different.

These are all on the PC with the Steam version of Mass Effect 2 Digital Deluxe edition, by the way.

Modifié par OnlyShallow89, 01 mars 2010 - 12:13 .


#25
Terminus Pi

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1. Clipping issues with thermal clips. Many times, they're half-buried in the ground, but there are some situations where the clips completely sink to the ground, becoming invisible. Walking over them still grants you ammo, though, but you have to run around to find them. This happened quite a lot in the mission to recruit Thane, in the lower levels, where the floor looks like polished metal plates. Did you ever hear that *click* sound of picking up ammo in a place where you could have sworn there were no clips?

2. The problem with extra ammo armour mods not working on certain missions has a solution - In my case, when I verify that they're incorrect (e.g. I can't pick up more than 13 ammo for the widow, when it should have 14) I do a quicksave and then I reload that quicksave. This usually fixes it.

3. If you pick up thermal clips that are placed at certain locations (not the clips dropped by killed foes) and then (quick)save and reload, the ammo will be there again.

4. On certain missions, the squadmates are constantly running away from you after they kill an enemy, leaving you alone to fight the others. This happens a lot on that N7 mission where you have to fight a Blood Pack facility on that planet with the toxic fog, where you have to guide yourself by activating navigation beacons (sorry, can't remember the name of the mission). It also happened on the foggy planet where geth are changing the climate and at the derelict reaper mission, but not as often. After killing their first foe, the squadmates "teleport" themselves half a map away, leaving you alone to fend for yourself.

The only way I found to "solve" this was to press the "Rally to my location" or "C" key constantly and hold on till they arrive to aid in the fight.

These issues are all in the PC.