List of ME2 Bugs - (and known "solutions" if possible)
#26
Posté 01 mars 2010 - 01:57
#27
Posté 01 mars 2010 - 05:02
#28
Posté 01 mars 2010 - 05:22
#29
Posté 01 mars 2010 - 05:30
Also, I found a really great app to speed up load times, especially between Normandy decks (to like 1/10th of what they were), if anyone is interested. It's a general ME2 fix list, kinda like this thread. Look for "Problem #4: Mass Effect 2 (ME2) PC encounters long loading times" in the main post and click the link to download Mass Affinity, or go to the creator's website directly.
Modifié par Rhunwen, 01 mars 2010 - 05:32 .
#30
Posté 01 mars 2010 - 06:19
One workaround is using the -nomoviestartup switch, but that will ALSO prevent any plot-related cutscenes from playing, so that sucks big-time.
Another workaround involves renaming the .bik loading movies, but doing so can prevent loading of certain areas (like the Citadel).
The movies should stop playing as soon as the game is ready to play (as they properly do when switching decks on the Normandy).
Modifié par AllThisToDownloadPatch, 01 mars 2010 - 06:20 .
#31
Posté 01 mars 2010 - 06:45
Yeah,yeah! That happened to me on the mission where you fight those fire-bugs, where you have to activate the beacons... Most of the time I was alone!
#32
Posté 01 mars 2010 - 06:22
Modifié par Majic8bull, 01 mars 2010 - 06:28 .
#33
Posté 01 mars 2010 - 10:22
I used to make levels for Doom way back when and if you left a gap in the geometry you would get this 'hall of mirrors' effect. However there is a moment later in the scene where several people are walking to and fro in the foreground and they are ghosting too so its hard to tell if this is a deliberate effect. I doubt it though.
#34
Posté 02 mars 2010 - 01:40
#35
Posté 03 mars 2010 - 09:20
On v1.00 it would first regenerate all health and then charge shields.
#36
Posté 03 mars 2010 - 04:49
It went to the failed mission ending even though I followed Talid the entire way through, and reported to Thane at every stop. At the final report, Thane mentions losing him, and you get the failed ending. During the mission, a few times, I reported to Thane immidiately after he asked for an update, and Shepard did not or do anything, but it went on as normal until the end. The next time, I waited a few seconds to report in at each stop, and was able to succeed in the mission.
#37
Posté 03 mars 2010 - 08:03
BladeRyo wrote...
Anyone notice the bug on v1.01, that health bar does not regenerate. It just stays on the same value for a few seconds, then it jumps to charging shields. The health is regenerated, but the bottom bar doesn't fill up like before.
On v1.00 it would first regenerate all health and then charge shields.
I did notice that. I thought it was cause I modded mine.
Anyway, the way NPC conversation overwrites anything else being said is annoying. Walk by someone while one of your teammates or EDI is telling you something and you just hear something irrelevent from a bystander instead.
#38
Posté 03 mars 2010 - 09:52
My .ini is untouched, so i guess its updates fault. And i also noticed that overlapping conversations. Really frustrating once some important lines or info is replaced by some NPC jabber.
#39
Posté 05 mars 2010 - 03:09
I have no idea if this problem persists beyond there, since I've ragequit twice so far because of it. I haven't even got to the bloody grenade launcher yet. It's that bad.
Just wondering if anyone knew why the game was doing this, since it's asinine and incredibly annoying. Pre-emptive thanks to anyone who takes the time to help.
#40
Posté 05 mars 2010 - 03:34
jimi060 wrote...
i got this weird glitch where if i change the hotkey for unity for unity the game crashes
I've had this one too, as well as occasional random crashes when firing a weapon right after closing the power wheel.
#41
Posté 05 mars 2010 - 04:19
That mission is bugged to hell.Gokuh306 wrote...
Another bug with Thane's loyalty quest:
It went to the failed mission ending even though I followed Talid the entire way through, and reported to Thane at every stop. At the final report, Thane mentions losing him, and you get the failed ending. During the mission, a few times, I reported to Thane immidiately after he asked for an update, and Shepard did not or do anything, but it went on as normal until the end. The next time, I waited a few seconds to report in at each stop, and was able to succeed in the mission.
Bugs what I have encountered:
-The same, when Thane asks update, sometimes Shepard doesn't say anything, but it continues as he/she had.
-At one Thane's dialog part, shepard's mouth is moving when Thane is talking.
-Sometimes the event with NPC on your way doesn't trigger, and he just stands there even you're walking front of him.
-Once I got randomly the failed ending.
#42
Posté 05 mars 2010 - 04:41
#43
Posté 07 mars 2010 - 06:38
#44
Posté 07 mars 2010 - 07:19
Near the beginning of the game, when you're with Jacob and you first rescue Wilson, you need to blow up a few crates in the middle of the room. A cutscene will trigger after that where Jacob tells you who he works for. If you save immediately after the cutscene and reload, the cutscene will fire again. Save, reload, and you'll get it yet again. You can get paragon/renegade points in this conversation, so technically you could exploit it for infinite reputation points.
Qwinn
#45
Posté 07 mars 2010 - 07:25
"During the 2nd play through you get +25% XP which can lead to you gaining two levels at one after finishing a main story quest, when that happens Shepard will get 4 skill points, while the NPCs only get 2."
If this list of skill points per level is accurate, that's not a bug:
http://www.gamebansh...cementtable.php
In fact, it would be the expected outcome for any jump in two levels between 5 and 20.
Qwinn
#46
Posté 07 mars 2010 - 11:45
I'm not really sure what caused this, nothing out of the ordinary seemed to happen beforehand...
Modifié par Anima3x3, 07 mars 2010 - 11:46 .
#47
Posté 07 mars 2010 - 01:06
Also a sort of brute force fix for those blue lightning areas: http://social.biowar...6/index/1605123
Modifié par LeoInterVir, 07 mars 2010 - 01:08 .
#48
Posté 07 mars 2010 - 02:21
#49
Posté 07 mars 2010 - 02:32
- Trying
to move a specific power to/from/on the Quickbar or Power Bar will
sometimes cause your cursor to select a power in a different location,
i.e. putting your cursor over Adrenaline Rush on hotkey 1 and clicking
to move will cause you to select Garrus' Overload on hotkey 6 instead,
and it moves as if your cursor is in the hotkey 6 position instead. To
fix this when it happens without having to reload your game, identify
the incorrect icon and locate the power the game is trying to move (the
power you're NOT trying to move) and select it and move it. This
typically "resets" the cursor into the correct on-screen location.
- Along
with the first issue, sometimes moving items to/from/on the Quickbar or
Power Bar will cause the game to crash. For me this typically happens
when I'm trying to do it 1) in combat, 2) when my previously mentioned
cursor-power issue arises, and 3) after I've used Alt+Tab to minimize
the game window at some point. You can avoid number 1 and number 2
by not moving powers while in combat and by attempting to fix the
cursor-power error with my suggestion above (as opposed to randomly
dragging things to try and fix it, as that can lead to a crash),
respectively. For number 3 I've found no way to fix it, as it doesn't
always happen and there's no indication of it happening that I've
noticed.
- Performing any actions that
cause the cutscene video to quickly and momentarily pause, like taking
screenshots with Fraps or Alt+Tabbing, can sometimes cause the audio
track to become out of synch with the video track for the remainder of
the cutscene, can cause cutscenes to end prematurely, and can cause
graphical glitches such as characters' eyes "rolling back" in their
heads turning white and character interaction movements like
handshaking and embracing to be very out-of-synch. Avoid this by refraining from performing such actions during cutscenes
- Sometimes
coming out of cover while aiming will lock the player into facing a
single direction--moving the mouse will rotate the camera around the
player sort of as if the Power Bar is being displayed--preventing many
movement and targeting actions. Sometimes, holstering your
weapons, or going back into cover and reloading your weapon, will fix
this issue, but not always--it may take several attempts. I haven't yet
found a definite fix for this.
- After
going to Tuchanka to complete Grunt's loyalty mission, the player must
first speak with the Clan Leader regarding Grunt's issue. Gatatog Uvenk
lodges his disapproval and storms off to speak with Urdnot Shaman in
the upper-level. At this point, the player is supposed to go speak with
Shaman while confronting Uvenk. If you instead choose to leave Tuchanka
or proceed with Mordin's loyalty mission (basically, leaving the zone),
returning to speak with Shaman later will result in Uvenk
"glitching-out" and becoming a "krogan silhouette"--his character model
becomes an unmoving, black texture standing where Uvenk would be
standing in the cutscene. This is a graphical error--the conversation
still performs normally--which only lasts for the one encounter and not
later into Grunt's mission. To prevent this from happening, simply speak with the Urdnot Shaman after confronting the clan leader about Grunt's issue.
I may repost later with additional issues as I experience/remember them.
edit: sorry for the weird formatting. I copy/pasted while editing this post to fix errors and now it looks like this =(
Modifié par Ramikadyc, 07 mars 2010 - 02:41 .
#50
Posté 09 mars 2010 - 10:14





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