Aller au contenu

Photo

List of ME2 Bugs - (and known "solutions" if possible)


  • Veuillez vous connecter pour répondre
65 réponses à ce sujet

#26
Loerwyn

Loerwyn
  • Members
  • 5 576 messages
I sort of had #4 too, Terminus Pi. On the Reaper I was at the section where the Shotgun upgrade is, and Zaeed/Garrus basically stood on an elevated area and left me to deal with the waves of husks.

#27
dkeeghan

dkeeghan
  • Members
  • 7 messages
If you have your My Docs folder saved to a non-standard location, you can't load your individual save games (you can only 'resume') and all of your achievements are reset each time you restart the game.

#28
atheelogos

atheelogos
  • Members
  • 4 554 messages
The Omega: Packages for Ish happens to me everytime I finish the quest with ish

#29
Rhunwen

Rhunwen
  • Members
  • 1 messages
I guess it's not really that big of a deal, but there's a typo in the Illium: Indentured Servant quest. After you talk to the S.I. Rep, you get the pop up in the lower right corner with the next quest task. It says "Talk to Slake Broker" instead of "Talk to Slave Broker." The typo is also in the Journal task title. Hope this is the right place to report that.

Also, I found a really great app to speed up load times, especially between Normandy decks (to like 1/10th of what they were), if anyone is interested. It's a general ME2 fix list, kinda like this thread. Look for "Problem #4: Mass Effect 2 (ME2) PC encounters long loading times" in the main post and click the link to download Mass Affinity, or go to the creator's website directly.

Modifié par Rhunwen, 01 mars 2010 - 05:32 .


#30
AllThisToDownloadPatch

AllThisToDownloadPatch
  • Members
  • 9 messages
I would like to add the loading movie bug on the PC. When loading a level or a quicksave, the load time is actually a few seconds, but a non-skippable level loading movie plays until completion, forcing the player to wait to get back in action, at least an extra 15 or so seconds per load even though the game is loaded and fully ready to play.

One workaround is using the -nomoviestartup switch, but that will ALSO prevent any plot-related cutscenes from playing, so that sucks big-time.

Another workaround involves renaming the .bik loading movies, but doing so can prevent loading of certain areas (like the Citadel).


The movies should stop playing as soon as the game is ready to play (as they properly do when switching decks on the Normandy).

Modifié par AllThisToDownloadPatch, 01 mars 2010 - 06:20 .


#31
Renno Vedder

Renno Vedder
  • Members
  • 4 messages
4. On certain missions, the squadmates are constantly running away from you after they kill an enemy, leaving you alone to fight the others. This happens a lot on that N7 mission where you have to fight a Blood Pack facility on that planet with the toxic fog, where you have to guide yourself by activating navigation beacons (sorry, can't remember the name of the mission). It also happened on the foggy planet where geth are changing the climate and at the derelict reaper mission, but not as often. After killing their first foe, the squadmates "teleport" themselves half a map away, leaving you alone to fend for yourself.





Yeah,yeah! That happened to me on the mission where you fight those fire-bugs, where you have to activate the beacons... Most of the time I was alone!

#32
Majic8bull

Majic8bull
  • Members
  • 4 messages
Small one, got all cocky thinking I had the crashing fixed, did play about 8 hrs though, and crashed right after I finished recruiting Jack. Still have the recruitment achievement. Lost about an hour and a half progress, Jack and some mining.

Modifié par Majic8bull, 01 mars 2010 - 06:28 .


#33
Besetment

Besetment
  • Members
  • 347 messages
The ghosting effect in Archangel's loyalty mission may be due to a hole in the geometry of the room in which this scene takes place.



I used to make levels for Doom way back when and if you left a gap in the geometry you would get this 'hall of mirrors' effect. However there is a moment later in the scene where several people are walking to and fro in the foreground and they are ghosting too so its hard to tell if this is a deliberate effect. I doubt it though.

#34
MeepZero

MeepZero
  • Members
  • 38 messages
I fixed a problem with the prerendered cutscenes being played out of sync due to my system having automatic overclocking turned on. I never would of noticed because it was a default setting for my motherboard. It also fixed a problem with voices being cut off at the end of sentences while people were talking.

#35
BladeRyo

BladeRyo
  • Members
  • 28 messages
Anyone notice the bug on v1.01, that health bar does not regenerate. It just stays on the same value for a few seconds, then it jumps to charging shields. The health is regenerated, but the bottom bar doesn't fill up like before.

On v1.00 it would first regenerate all health and then charge shields.

#36
Gokuh306

Gokuh306
  • Members
  • 11 messages
Another bug with Thane's loyalty quest:

It went to the failed mission ending even though I followed Talid the entire way through, and reported to Thane at every stop. At the final report, Thane mentions losing him, and you get the failed ending. During the mission, a few times, I reported to Thane immidiately after he asked for an update, and Shepard did not or do anything, but it went on as normal until the end. The next time, I waited a few seconds to report in at each stop, and was able to succeed in the mission.

#37
Timerider42

Timerider42
  • Members
  • 582 messages

BladeRyo wrote...

Anyone notice the bug on v1.01, that health bar does not regenerate. It just stays on the same value for a few seconds, then it jumps to charging shields. The health is regenerated, but the bottom bar doesn't fill up like before.
On v1.00 it would first regenerate all health and then charge shields.


I did notice that. I thought it was cause I modded mine.

Anyway, the way NPC conversation overwrites anything else being said is annoying. Walk by someone while one of your teammates or EDI is telling you something and you just hear something irrelevent from a bystander instead.

#38
BladeRyo

BladeRyo
  • Members
  • 28 messages
@Timerider42



My .ini is untouched, so i guess its updates fault. And i also noticed that overlapping conversations. Really frustrating once some important lines or info is replaced by some NPC jabber.

#39
ReldenCalder

ReldenCalder
  • Members
  • 1 messages
When playing through the Lazarus Station, the game will revert back to a previous point for some reason. Incredibly aggravating. I'll be strolling along, then BOOM, loading screen and I'm sent back to the room I just left with Miranda yelling at me to do whatever it is I'm supposed to be learning about in that room. Sometimes it will reload immediately after reloading, resulting in an unending cycle of reloading.

I have no idea if this problem persists beyond there, since I've ragequit twice so far because of it. I haven't even got to the bloody grenade launcher yet. It's that bad.



Just wondering if anyone knew why the game was doing this, since it's asinine and incredibly annoying. Pre-emptive thanks to anyone who takes the time to help.

#40
Rocierti

Rocierti
  • Members
  • 3 messages

jimi060 wrote...

i got this weird glitch where if i change the hotkey for unity for unity the game crashes


I've had this one too, as well as occasional random crashes when firing a weapon right after closing the power wheel.

#41
Fyk0

Fyk0
  • Members
  • 117 messages

Gokuh306 wrote...

Another bug with Thane's loyalty quest:
It went to the failed mission ending even though I followed Talid the entire way through, and reported to Thane at every stop. At the final report, Thane mentions losing him, and you get the failed ending. During the mission, a few times, I reported to Thane immidiately after he asked for an update, and Shepard did not or do anything, but it went on as normal until the end. The next time, I waited a few seconds to report in at each stop, and was able to succeed in the mission.

That mission is bugged to hell.
Bugs what I have encountered:

-The same, when Thane asks update, sometimes Shepard doesn't say anything, but it continues as he/she had.
-At one Thane's dialog part, shepard's mouth is moving when Thane is talking.
-Sometimes the event with NPC on your way doesn't trigger, and he just stands there even you're walking front of him.
-Once I got randomly the failed ending.

#42
AgniTheFire

AgniTheFire
  • Members
  • 107 messages
in garrus recruit mission, if i turn the mech against the mercs, garrus bugs and i can't pass that.

#43
PV1_Church

PV1_Church
  • Members
  • 5 messages
I finally updated my first post with the new issues that have been reported. If anyone has noticed any improvements since 1.01 and there is anything I can cross off the list post them as well.

#44
Qwinn1234

Qwinn1234
  • Members
  • 144 messages
Excellent thread. Here's one more.



Near the beginning of the game, when you're with Jacob and you first rescue Wilson, you need to blow up a few crates in the middle of the room. A cutscene will trigger after that where Jacob tells you who he works for. If you save immediately after the cutscene and reload, the cutscene will fire again. Save, reload, and you'll get it yet again. You can get paragon/renegade points in this conversation, so technically you could exploit it for infinite reputation points.



Qwinn


#45
Qwinn1234

Qwinn1234
  • Members
  • 144 messages
Oh, one other thing. From your list:



"During the 2nd play through you get +25% XP which can lead to you gaining two levels at one after finishing a main story quest, when that happens Shepard will get 4 skill points, while the NPCs only get 2."



If this list of skill points per level is accurate, that's not a bug:



http://www.gamebansh...cementtable.php



In fact, it would be the expected outcome for any jump in two levels between 5 and 20.



Qwinn

#46
Anima3x3

Anima3x3
  • Members
  • 250 messages
I got to the Cerberus station where you first meet the Illusive Man (after getting through the first Lazarus station section) and Miranda was missing from her normal post, though Jacob was where he normally is as usual. This was the case before talking to the IM and afterwards, so I couldn't talk to her in the end before leaving for Freedom's Progress. It's no big, but kind of weird and annoying for first-time players who won't realise what's wrong :)

I'm not really sure what caused this, nothing out of the ordinary seemed to happen beforehand...

Modifié par Anima3x3, 07 mars 2010 - 11:46 .


#47
LeoInterVir

LeoInterVir
  • Members
  • 184 messages
I tried editing Coalesced.ini once and the game doesn't start. The process just loads and exits without the slightest error message. I even opened it and saved it without changing anything, and it still did the same thing. Luckely I made a back-up copy.

Also a sort of brute force fix for those blue lightning areas: http://social.biowar...6/index/1605123

Modifié par LeoInterVir, 07 mars 2010 - 01:08 .


#48
Louis deGuerre

Louis deGuerre
  • Members
  • 640 messages
In the Miranda loyalty quest the door to the final elevator is locked untill you kill all the enemies. Sometimes it stays locked after you kill everyone leaving you stuck. I suspect 'unnatural' deaths to be the problem (throwing people trough walls and so on). It happened to me twice but I have not managed to determine the exact cause.

#49
Ramikadyc

Ramikadyc
  • Members
  • 290 messages
A few issues that I have encountered:
  • Trying
    to move a specific power to/from/on the Quickbar or Power Bar will
    sometimes cause your cursor to select a power in a different location,
    i.e. putting your cursor over Adrenaline Rush on hotkey 1 and clicking
    to move will cause you to select Garrus' Overload on hotkey 6 instead,
    and it moves as if your cursor is in the hotkey 6 position instead. To
    fix this when it happens without having to reload your game, identify
    the incorrect icon and locate the power the game is trying to move (the
    power you're NOT trying to move) and select it and move it. This
    typically "resets" the cursor into the correct on-screen location.
  • Along
    with the first issue, sometimes moving items to/from/on the Quickbar or
    Power Bar will cause the game to crash. For me this typically happens
    when I'm trying to do it 1) in combat, 2) when my previously mentioned
    cursor-power issue arises, and 3) after I've used Alt+Tab to minimize
    the game window at some point. You can avoid number 1 and number 2
    by not moving powers while in combat and by attempting to fix the
    cursor-power error with my suggestion above (as opposed to randomly
    dragging things to try and fix it, as that can lead to a crash),
    respectively. For number 3 I've found no way to fix it, as it doesn't
    always happen and there's no indication of it happening that I've
    noticed.
  • Performing any actions that
    cause the cutscene video to quickly and momentarily pause, like taking
    screenshots with Fraps or Alt+Tabbing, can sometimes cause the audio
    track to become out of synch with the video track for the remainder of
    the cutscene, can cause cutscenes to end prematurely, and can cause
    graphical glitches such as characters' eyes "rolling back" in their
    heads turning white and character interaction movements like
    handshaking and embracing to be very out-of-synch. Avoid this by refraining from performing such actions during cutscenes
  • Sometimes
    coming out of cover while aiming will lock the player into facing a
    single direction--moving the mouse will rotate the camera around the
    player sort of as if the Power Bar is being displayed--preventing many
    movement and targeting actions. Sometimes, holstering your
    weapons, or going back into cover and reloading your weapon, will fix
    this issue, but not always--it may take several attempts. I haven't yet
    found a definite fix for this.

  • After
    going to Tuchanka to complete Grunt's loyalty mission, the player must
    first speak with the Clan Leader regarding Grunt's issue. Gatatog Uvenk
    lodges his disapproval and storms off to speak with Urdnot Shaman in
    the upper-level. At this point, the player is supposed to go speak with
    Shaman while confronting Uvenk. If you instead choose to leave Tuchanka
    or proceed with Mordin's loyalty mission (basically, leaving the zone),
    returning to speak with Shaman later will result in Uvenk
    "glitching-out" and becoming a "krogan silhouette"--his character model
    becomes an unmoving, black texture standing where Uvenk would be
    standing in the cutscene. This is a graphical error--the conversation
    still performs normally--which only lasts for the one encounter and not
    later into Grunt's mission. To prevent this from happening, simply speak with the Urdnot Shaman after confronting the clan leader about Grunt's issue.


I may repost later with additional issues as I experience/remember them.

edit: sorry for the weird formatting. I copy/pasted while editing this post to fix errors and now it looks like this =(


Modifié par Ramikadyc, 07 mars 2010 - 02:41 .


#50
Sticky35

Sticky35
  • Members
  • 1 messages
Did anyone solve the bug for The Galaxy Map crashes?