So I downloaded a nice trainer for ME2 that gave alot of options like:
Enable, disable power cooldown. Level up, fly, add ren/par points. etc...
the trainer messed with the game scripts, and I was wandering is there some way to make the red sand effect permenent for the whole game? It really boost biotics, and it would be nice to have all the time.
Someone familiar with scripting?
Scripting
Débuté par
D.Kain
, févr. 07 2010 09:45
#1
Posté 07 février 2010 - 09:45
#2
Posté 07 février 2010 - 09:55
Generally it would be great to have red sand as a boost in game, ignoring cheats and trainers.
But what other kinds of boosts should be added?
Meaning in a DLC pack you could expect to unlock it is an in game boost (of limited available hits) if you source it from a dealer. And have enough money to keep getting more, or complete a quest for the dealer to always get a free supply.
But what other kinds of boosts should be added?
Meaning in a DLC pack you could expect to unlock it is an in game boost (of limited available hits) if you source it from a dealer. And have enough money to keep getting more, or complete a quest for the dealer to always get a free supply.
Modifié par LZIM, 07 février 2010 - 09:56 .
#3
Posté 07 février 2010 - 11:39
That's a very interesting way on how to look on it but there probably be no such DLC. Could also Make shepard addicted! Sounds fun.




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