Theres something wrong with the Berserk ability
#1
Guest_KorPhaeron11_*
Posté 06 novembre 2009 - 04:36
Guest_KorPhaeron11_*
#2
Posté 15 novembre 2009 - 02:39
Either way, it's stupid and annoying, and should be hotfixed to just stay on ala stealth. Same for blood magic and miasma. If anyone has a fix for this, that'd be great. I would hope a patch would have fixed this by now.
Modifié par supersweetjay, 15 novembre 2009 - 02:40 .
#3
Posté 15 novembre 2009 - 02:40
#4
Posté 15 novembre 2009 - 02:41
#5
Posté 19 novembre 2009 - 06:18
#6
Posté 24 novembre 2009 - 03:27
Naktagala wrote...
this might be a bug... there is also a problem with cleansing aura for some reason every time my party gets in combat the healer turns it off;even though in tactics it is set to be always on
It's not mentioned anywhere as far as I can tell, but Cleansing Aura dains mana as long as it is active. When exploring you don't notice because the regeneration is faster than the drain, but in combat, assuming you are casting other spells, it will empty your mana fairly quickly, at which point Cleansing Aura will deactivate.
Seems annoying but it's only fair really. Such a powerful ability needs a balance. However, I think an upkeep, cost per sec AND deactivation at 0 mana might be a bit over the top....
#7
Posté 28 novembre 2009 - 10:38
They ought to have made it a normal spell, rather than a sustained one, if they intended it to be used in this way. E.g. Heroic offense. I would've been fine with it that way, but if it's classified as sustained, it ought to be sustained. (Or, at least say that it turns off like this in the description).
Also, regarding an earlier post: 'It's not mentioned anywhere as far as I can tell' - well, tbh, that's a huge problem
Modifié par Edgewalker67, 28 novembre 2009 - 10:41 .
#8
Posté 28 novembre 2009 - 11:04
#9
Posté 29 novembre 2009 - 12:03
#10
Posté 29 novembre 2009 - 12:05
#11
Posté 29 novembre 2009 - 12:08
#12
Posté 29 novembre 2009 - 12:11
Sorta unrelated to the thread, but here you go: http://www.dragonage.../file.php?id=98Rayne Myria Solo wrote...
that's funny, I was just wishing mine WOULD turn off after battle was over...but none of them do, except Berserk, go figureAll the constant glowy drives me batty. "Alistair, please turn off Rally, you glow like the frickin' sun"--Me talking to Alistair while I'm playing, because he keeps leaving it on
Modifié par Varenus Luckmann, 29 novembre 2009 - 12:12 .
#13
Posté 29 novembre 2009 - 12:54
Modifié par jivebeaver, 29 novembre 2009 - 12:55 .
#14
Posté 29 novembre 2009 - 03:22
#15
Posté 29 novembre 2009 - 03:58
Modifié par perylousdemon, 29 novembre 2009 - 03:59 .
#16
Posté 07 janvier 2010 - 09:41
#17
Posté 10 janvier 2010 - 09:44
What really makes this a problem is that all the other abilities of the tree are based on this "sustained ability".
IMO this needs to either be a true sustained ability (like shield wall and such) or the cooldown timer needs to be adjusted.
#18
Posté 10 janvier 2010 - 10:43
#19
Posté 10 janvier 2010 - 10:57
#20
Posté 10 janvier 2010 - 11:21
And when you're in combat, it gets turned off when you're stunned, knocked down or paralyzed.
#21
Posté 16 janvier 2010 - 09:30
Modifié par Blargleflakes, 16 janvier 2010 - 09:34 .
#22
Posté 19 janvier 2010 - 10:28





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