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Theres something wrong with the Berserk ability


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21 réponses à ce sujet

#1
Guest_KorPhaeron11_*

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Its suposed to be a substanied ability, but its not it turns off randomly.

#2
supersweetjay

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It's not entirely random. If you're out of combat and you do anything that pauses the game (looting, checking your inventory, quick saving, etc), it turns it off when you unpause. I'm not sure if it does it during combat.

Either way, it's stupid and annoying, and should be hotfixed to just stay on ala stealth. Same for blood magic and miasma. If anyone has a fix for this, that'd be great. I would hope a patch would have fixed this by now.

Modifié par supersweetjay, 15 novembre 2009 - 02:40 .


#3
Tankenminnet

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In order to combat this meanwhile though, make a tactic that turns it on at the sight of enemies.

#4
supersweetjay

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Well, the problem with that is any other buff can just be left on indefinitely, except those 3. It's a waste of a tactics slot, and there are times where you don't have 30 seconds in between battles to turn this buff back on.

#5
Naktagala

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this might be a bug... there is also a problem with cleansing aura for some reason every time my party gets in combat the healer turns it off;even though in tactics it is set to be always on

#6
hooloovoo1st

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Naktagala wrote...

this might be a bug... there is also a problem with cleansing aura for some reason every time my party gets in combat the healer turns it off;even though in tactics it is set to be always on


It's not mentioned anywhere as far as I can tell, but Cleansing Aura dains mana as long as it is active.  When exploring you don't notice because the regeneration is faster than the drain, but in combat, assuming you are casting other spells, it will empty your mana fairly quickly, at which point Cleansing Aura will deactivate.

Seems annoying but it's only fair really.  Such a powerful ability needs a balance.  However, I think an upkeep, cost per sec AND deactivation at 0 mana might be a bit over the top....

#7
Edgewalker67

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Well, what a joke. This business of constantly reactivating the skill after combat (and other times as well) seems pointless to me; especially since it generally remains sustained out of combat... I'm using it, get into a fight, finish the fight ---> it turns off. Then I just turn it on again straight away. No, sorry, I HAVE to turn it on straight away, because if I'm not using it, then taking the berserk specialization in the first place would have been meaningless (seeing as it's the 'main' skill of the specialization). I might not have chosen to take it had the skill description told me that Berserk behaves like this. In a sense, it is 'sustained' but only because I'm reactivating it a few seconds after it turns off, but it could easily just remain sustained indefinitely on its own instead.I'm actually seeing 'role playing' explanations for the skill turning off - sorry, but you must realize that's unacceptable :).

They ought to have made it a normal spell, rather than a sustained one, if they intended it to be used in this way. E.g. Heroic offense. I would've been fine with it that way, but if it's classified as sustained, it ought to be sustained. (Or, at least say that it turns off like this in the description).

Also, regarding an earlier post: 'It's not mentioned anywhere as far as I can tell' - well, tbh, that's a huge problem :)

Modifié par Edgewalker67, 28 novembre 2009 - 10:41 .


#8
Skymonster

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i actually didnt think it was a bug only times it has turned off for me was when out of combat or my stam ran out but if its a bug then it sux if not it kinda doesnt bother me

#9
Edgewalker67

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Actually, tbh, if you just treat it as an activation skill then it's aight :P.

#10
Varenus Luckmann

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I agree. It should've just been a timed buff. We get new threads like this one all the time and people are apparently confused as to how it works.

#11
Rayne Myria Solo

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that's funny, I was just wishing mine WOULD turn off after battle was over...but none of them do, except Berserk, go figure :P All the constant glowy drives me batty. "Alistair, please turn off Rally, you glow like the frickin' sun"--Me talking to Alistair while I'm playing, because he keeps leaving it on :P

#12
Varenus Luckmann

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Rayne Myria Solo wrote...

that's funny, I was just wishing mine WOULD turn off after battle was over...but none of them do, except Berserk, go figure :P All the constant glowy drives me batty. "Alistair, please turn off Rally, you glow like the frickin' sun"--Me talking to Alistair while I'm playing, because he keeps leaving it on :P

Sorta unrelated to the thread, but here you go: http://www.dragonage.../file.php?id=98 :)

Modifié par Varenus Luckmann, 29 novembre 2009 - 12:12 .


#13
jivebeaver

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I don' t think this is a bug, if you look in ability_h.nss, the coder comments specifically that abilities like feign death, blood magic, captivate, pain, and berserk ends automatically after combat. There were other talents that were going to end (dueling, the shield stances, spell shield, and blood frenzy) but those were commented out. Probably a previous version

Modifié par jivebeaver, 29 novembre 2009 - 12:55 .


#14
Cpt Horn

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What if we WANT to feing death after combat, make everyone go "OH NO THEY'RE DEAD!"???

#15
perylousdemon

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I'm fairly certain that Berserk is a combat-only sustained ability. There's no point in it being active out of combat (same with Miasma and Death Magic, really). As long as you aren't out of combat for more than five seconds or so, you should be able to sustain Berserk until all of your enemies have been vanquished.

Modifié par perylousdemon, 29 novembre 2009 - 03:59 .


#16
Typhaeon

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The issue is the ability turns itself off at seemingly arbitrary intervals for me while in combat. There's also nothing in the tooltip/description that specifies that it's combat-only, and a 30-second cooldown is incredibly irritating when this happens constantly. Really makes me regret taking the spec.

#17
Ernest Ixen

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This would not be a problem save that the combats are random. By that I mean, you can kill one group of enemies and see some more coming, but the game does not recognize said objects as enemies yet. Thus the game turns off berserk only for you to be jumped by another group of enemies. Meanwhile other specialization abilities (such as the shapeshifter's swarm) seem to just stay on



What really makes this a problem is that all the other abilities of the tree are based on this "sustained ability".



IMO this needs to either be a true sustained ability (like shield wall and such) or the cooldown timer needs to be adjusted.

#18
StarMars

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Berserk gets turned off when you're stunned, knocked down or paralyzed.

#19
Elanareon

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I think Berserk is meant only during combat. I mean you can't go insane forever right? I think Oghren mentions something about this but I can't remember, something like harnessing your anger for a shortwhile. I'm not sure though.

#20
StarMars

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Yep.



And when you're in combat, it gets turned off when you're stunned, knocked down or paralyzed.

#21
Blargleflakes

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It seems to be bugged. Berserk not only turns off after combat, but every time I access the game menu, inventory, character records, tactics, etc. in and out of combat. Though hitting the pause button doesn't seem to deactivate it.

Modifié par Blargleflakes, 16 janvier 2010 - 09:34 .


#22
WarNoodle

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Any word of a fix to this yet? It's getting massively annoying, and it feels like I've wasted not only 1 specialization spec, but also 4 skill points. I'd hate to start over, guh.