I am only a recent player of the first ME, and I loved it to bits. To many of the people reading this ME1 may be old news, but to me it's among the very best games ever made. I actually sat trough the end credits.
Let me sum up what I loved most about ME1 (Bear with me please, I know this is a ME2 forum, I have played it, but the ME1 experience is a part of the feedback I am trying to give.)
The entire story of ME1 felt epic and somewhat operatic. From start to finish I realy had the feeling Shepard was part of something epic, something huge. From the characters on the Normandy to the characters you meet on your way, the network of allies felt connected - it felt real.
I realy started to sympathize with Shepard, her (in my case) crew and people like Captain Anderson. Even the Alliance and Admiral Hacket. The dialogs were to my opinion very well written and I enjoyed them intensely. All of the main characters and their story angles were very convincing.
With the wonderful voice acting by I believe Jennifer Hale, the facial expressions and the proud military no nonesense -with a good heart- personality you had given Shepard, she made for one hell of a main character.
The ending sequence was realy rewarding, it gave the feeling that you had fought for something, that it mattered.
(I saved the council, and pretty much all the paragon choices.)
I went into ME2 expecting to go from there, but I was quite disappointed.
Make no mistake, I liked ME2, but I felt it didn't do it's predecessor justice in a number of ways.
The story didn't feel very connected to me, the early plot twists get fired at you in a hurry in a story continuation
that felt like -with all due respect- an easy way out. For example: the reaction the council gives you after you have gone missing for two years doesn't seem to fit with the heroic ending of ME1. The reason given is your connection to Cerberus and the fact that they'd like to deny the Reaper but again, it felt like an easy way out.
Shepard seems to loose her proud military personality as well, and flirt possibilities arise in virtually every crew-conversation after you looked at them twice.
Overall I never realy felt that there was a serious problem the crew was assembled to tackle, untill the Normandy gets boarded by the collectors. Wether this was becouse of the predictable crew sidequests or the lack of the operatic atmosphere -or me just having it in for ME2- I don't know.
However I did love the fact that you brought some old crew members back. And the part where Shepard catches up on old times with Dr. Chackwas was a nice surpise. The private conversations with the crew were a treat, and some characters (like Thane) were very intriguing. His sidequest was very amusing as well, and far less predictable than the others.
The levels were very beatifully designed, aside from all the strategically placed obsticles you can use for cover, that also serve as a tell tale sign for when enemy encounters were going to spawn, wich was a bit predictable.
I loved the new normandy, the captains quarters and the fact that the crew actually has a place to sleep and bathrooms was a nicely realistic addition as well
And finally the inventory and armors.
As I said above I played a custom female Shepard. Even though she was a Soldier I never chose to wear the heavy armor in ME1 becouse I didn't like the big bulky look of it. I was a huge fan of the medium armor design in ME1 and loved the fact that you had the choice.
The whole system of the armor together with the guns was extremely well designed, and convincing. The heavy weapon in ME2 seems out of place and oftenly doesn't realy seem to fit. Aslo adding to a bulkier look.
Further points:
No inventory: I liked the inventory in ME1. It may have needed an upgrade, removal didn't seem necessary.
Ammo system: ME1 was to my opinion the first game that realy introduced a good non-ammo system. I was sad to see it replaced by something simmular to what all the competition has been doing for years.
Armor and weapon mods: Again, why change a good and fun system.
Taking cover: In ME1 you didn't need to press a button to take cover, just draw your weapon and hit the wall, it worked perfectly, why the change?
PC version hotkeys: None of the menu options such as journal and map have a hotkey in ME2, wich they did have in ME1
Anyway, enough of my negativity. Regardless of this long post I do like ME2, I am just comparing it to part 1.
I realy respect Bioware and the great games you make, you seem one of the last houses that want to design a good, quality product that fits right into the art section. Please don't change! Don't let the marketing execuctives and producers ruin your creative spirit!
Modifié par Mobar, 08 février 2010 - 12:19 .




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