Mass Effects of the Final ME2 decision (major spoilers) Writers have Rengades by the balls
#51
Posté 08 février 2010 - 04:28
#52
Posté 08 février 2010 - 04:35
runab0ut wrote...
jasonontko wrote...
Yes I have and perhaps you should tell me how exactly your plan on dealing with the reapers without that base? Is there anything in ME2 that says you will have anything to take them on. Your as much rolling the dice blowing the thing as I am rolling the dice giving TIM it, hence the concern that the writers are going to make this a duh decesion that will make ME3 not as interesting as I could be.
EDI has some fetched data about the Reapers that could help defeating the threat when the proper time comes.
The base is no question have additional answers or advantages on helping defeat the Reapers. But blowing it up is seems the 'right' thing to do, even when you're a Paragon or Renegade. Giving TIM the base may fuel Cerberus to do more unacceptable means of experimentation and power. You just can't trust Cerberus' motives - they sound really good, but the result is just plain bad (see Veetor). Humanity as a dominant race would just cement the fears that the other races have.
The only good thing that Cerberus did is to bring back Shepard, and he/she just bit them back. I'd rather fight a few cells of mis-guided humans, instead of having an intergalactic war against all the aliens.hawkens982 wrote...
I hope that in ME3, the
game will be able to let players choose the outcome of the previous game
during the character creation process.
You could already do that by playing and finishing the first two games.
that is speculation and even if true its not reasonable to expect that the info could be utilized fast enough. What are going to do build a copy of the base you just destroyed, you might have too. The only thing I think of is that there some rediculus weakness like in Star Wars wear the Death star had a gapping hole that can used to blow the entire station with an attack from a freaking x-wing, you think someone might have, I dont know, covered it up. So any weakness like that is fairly contrived in my opionion and not good writing.
#53
Posté 08 février 2010 - 04:42
Vanguard Alpha wrote...
Reaper tech always leads to indoctrination, hell even 37mil old dead reaper tech dont work out in our favour in the long run. Besides, what do you think is the first place the reapers will hit en masse when they get here if we had control of that base or, like the citadel, there could of been a direct back route there!
1. Citdel and mass relays are reaper tech that dont lead to indoctrination and it speculation that the collector base also indoctrinates. But even if it does, would it not be wise to see how to combat that BEFORE the Reapers come knocking? TIM aint stupid, probably sacrificed the techs on the old Reaper to see how indoctrination works. TIM most certainly is not stupid enough to get indoctrinated himself. He may be evil posssibly but not stupid.
2. If they had a back door through the collector base they would have used by now, plus its in the center of the Galaxy connected to only one relay that also near the center. It will be last place fall.
#54
Posté 08 février 2010 - 04:44
Were you listening to the queen's dialog on Noveria at all?jasonontko wrote...
2) Rachni. You might have a case there. I viewed them like the Krogan not able to get along with others but the writers pulled somthing out of there ass in ME2 saying the reapers made them do it, something you did not know when you had to decide their fate.
#55
Posté 08 février 2010 - 04:46
One other thing concerns me, the race that originally built the reapers. Won't they have something to say about your actions in the game?
#56
Posté 08 février 2010 - 04:49
In addition, I have to admit in the middle of all the chaos inside that Collector Base the indoctrination tech didn't even enter my mind and what TIM could/would do with it - oh God what have I done....
Though I oppose people saying "Reaper tech always leads to indoctrination" - no, it doesn't, the upgraded Tharix Cannon you get on the Normandy is a Reaper cannon and it doesn't 'indoctrinate' you nor did studying Sovereign's remains. The tech itself isn't the issue, the Reapers are.
Modifié par Myrmedus, 08 février 2010 - 04:51 .
#57
Posté 08 février 2010 - 04:49
jasonontko wrote...
I just could not see how reapers will be defeated without that bass.
Well, we will just need a killer Lead Guitar who can pick up the rythm with their awesome skill. I Think a Hanar could do it. You know, all those limbs.
#58
Posté 08 février 2010 - 04:55
kennyme2 wrote...
Somebody on the forums gave a great reason as to why destroying the collector base was a good idea.
Because galactic civilizations always develop according to the Reapers plans, using a base full of their technology would just be repeating what past people have done. Think about it like this, everything that we use, the reapers have a complete understanding of. So by destroying the base, you are gambling on forcing new alternatives that have nothing to do with Reaper tech and thus no longer follows their millions year old plans of destoying galactic life.
I admit that this is a HUGE gamble but I also agree with the the original poster of this idea that using the collector base would just be playing into the Reaper's tentacles.
I think that the answer to defeating the Reapers may come from something completely out of there control e.g. the Rachni. Since they didn't plan out that race's evolution like they did with other race's the Rachni may act as a wild card that the Reapers won't know how to deal with.
Nope Colletor base was not part of teh plan.
1. You cant use the relay without FFI which is only on reaper ships. What a reaper going to do, say hi I am a sentient machine and here is my FFI so you can see my collector base. Could have just made the rely usable to all.
2. Base was making a reaper, I dont think us destroying that was part of teh plan.
3. Orginal plan called for the Citdal to open a hole in deep space, Collector base does not figure in that.
4. Collector base most likely uses was to allow the collectors to produce more repears fater they have invaded.
5. Its in the center of the galaxy and will be the last place to fall so ven if the reaper recapture it, were f****** anyway.
6. How will Rachni solve anthying its a tech race not a number game. You can have billions of Rahni and they are one reaper ship away from annhilation if you cant penetrate the ships shields.
#59
Posté 08 février 2010 - 04:59
flem1 wrote...
Were you listening to the queen's dialog on Noveria at all?jasonontko wrote...
2) Rachni. You might have a case there. I viewed them like the Krogan not able to get along with others but the writers pulled somthing out of there ass in ME2 saying the reapers made them do it, something you did not know when you had to decide their fate.
Let me see, you are about to die and you have to convince me to let you go, so you going to tell me what ever I want to hear to release you. I had to go off the only peice of reliable information I had which was Rachni immedately attacked and would not stop war against the Council.
#60
Posté 08 février 2010 - 05:01
Abrazxas wrote...
jasonontko wrote...
I just could not see how reapers will be defeated without that bass.
Well, we will just need a killer Lead Guitar who can pick up the rythm with their awesome skill. I Think a Hanar could do it. You know, all those limbs.
LOL i can laugh at myself.
#61
Posté 08 février 2010 - 05:03
#62
Posté 08 février 2010 - 05:06
#63
Posté 08 février 2010 - 05:09
#64
Posté 08 février 2010 - 05:10
runab0ut wrote...
jasonontko wrote...
Yes I have and perhaps you should tell me how exactly your plan on dealing with the reapers without that base? Is there anything in ME2 that says you will have anything to take them on. Your as much rolling the dice blowing the thing as I am rolling the dice giving TIM it, hence the concern that the writers are going to make this a duh decesion that will make ME3 not as interesting as I could be.
EDI has some fetched data about the Reapers that could help defeating the threat when the proper time comes.
The base is no question have additional answers or advantages on helping defeat the Reapers. But blowing it up is seems the 'right' thing to do, even when you're a Paragon or Renegade. Giving TIM the base may fuel Cerberus to do more unacceptable means of experimentation and power. You just can't trust Cerberus' motives - they sound really good, but the result is just plain bad (see Veetor). Humanity as a dominant race would just cement the fears that the other races have.
The only good thing that Cerberus did is to bring back Shepard, and he/she just bit them back. I'd rather fight a few cells of mis-guided humans, instead of having an intergalactic war against all the aliens.hawkens982 wrote...
I hope that in ME3, the
game will be able to let players choose the outcome of the previous game
during the character creation process.
You could already do that by playing and finishing the first two games.
Actually, you can't. If you read my post in its entirety, you'll know that if you start a brand new character in ME2, certain decisions are already made for you by default and that I did not have a ME1 import as I played the first game on the PC.
#65
Posté 08 février 2010 - 05:11
And this comes from a Paragon Shepard.
Modifié par Myrmedus, 08 février 2010 - 05:12 .
#66
Posté 08 février 2010 - 05:12
#67
Posté 08 février 2010 - 05:14
Myrmedus wrote...
If TIM uses that base for the wrong reasons I'll cut him short-handed, mark my ****g words.
And this comes from a Paragon Shepard.
LOL I will also try to do unspeaking things to TIM if he goes over board, hope I have the cance though.
#68
Posté 08 février 2010 - 05:14
#69
Posté 08 février 2010 - 05:15
#70
Posté 08 février 2010 - 05:16
#71
Posté 08 février 2010 - 05:18
jasonontko wrote...
Myrmedus wrote...
If TIM uses that base for the wrong reasons I'll cut him short-handed, mark my ****g words.
And this comes from a Paragon Shepard.
LOL I will also try to do unspeaking things to TIM if he goes over board, hope I have the cance though.
We better have the chance. There's no way someone as illustrious as Shepard with as many contacts as he has would be incapable of tracking TIM down
#72
Posté 08 février 2010 - 05:20
Cajeb wrote...
My only problem with Renegade is that human dominance seems to be the result of it. I'm not for human dominance. I was admittedly pissed that the first council was reformed as all human. If TIM uses the base to conquer the galaxy or make humanity hella strong I think that is weak writing. We should have a middle choice where we save the galaxy but fight human imperialism. If TIM goes overboard and I can't let other species/the Alliance to access the base then I guess I'm going to have to ask Miranda for TIM's headquarters for our next suicide mission.
Well there already kinda is a middle ground as its possible to make both renegade and paragon choices so you could have in theory kept the reaper base but also save rachni,krogan,geth etc so you doint have to do all renegade or all paragon
#73
Posté 08 février 2010 - 05:25
#74
Posté 08 février 2010 - 05:25
What's the real impact of your final decisions in ME1? Keep council alive vs let them die and whoever you chose between Udina and Anderson. Did it change your path in ME2... at all? When you think about it, the decisions of ME1 have almost no impact on the gameplay of ME2, they only give you different cutscenes at certain points.
#75
Posté 08 février 2010 - 05:26
Alex_The_Bloody wrote...
Cajeb wrote...
My only problem with Renegade is that human dominance seems to be the result of it. I'm not for human dominance. I was admittedly pissed that the first council was reformed as all human. If TIM uses the base to conquer the galaxy or make humanity hella strong I think that is weak writing. We should have a middle choice where we save the galaxy but fight human imperialism. If TIM goes overboard and I can't let other species/the Alliance to access the base then I guess I'm going to have to ask Miranda for TIM's headquarters for our next suicide mission.
Well there already kinda is a middle ground as its possible to make both renegade and paragon choices so you could have in theory kept the reaper base but also save rachni,krogan,geth etc so you doint have to do all renegade or all paragon
I saved the council and was pissed that they still did not listen me. I dont want human dominace either but man, they are making hard for me to help them. If Cerberus is the only organization willing to plan for the reapers then so be it.





Retour en haut






