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Mass Effects of the Final ME2 decision (major spoilers) Writers have Rengades by the balls


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#76
runab0ut

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hawkens982 wrote...

Actually, you can't. If you read my post in its entirety, you'll know that if you start a brand new character in ME2, certain decisions are already made for you by default and that I did not have a ME1 import as I played the first game on the PC.


Obviously they have to start you from somewhere.

Either you rent the first game on your console or get the PC version, if you really want complete continuity of your character.

#77
Alex_The_Bloody

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Snowraptor wrote...

Ithought it was a kick to renegade choices balls, or majority renegade players that chose to keep the base, choosing to destroy it has shepard saying "I wont let fear compromise who i am." I alwasy thought that made the people who chose to keep the collector base more cowardly, you have to use thier tech to fight back, and i refuse because it has killed and proccesed thousands of inoccent people



Thats one way to look at it but i dont think its cowardly to say this mother****er took out half my crew i better get all that i can from it, blowing it up is a purley gut level reaction and when the fate of the universe is at play you gotta go with more than your gut. If your blowing it up your running away from the reapers giving them the upper hand by not fully understanding them and you fear what you dont understand simple as that. On the other hand by keeping it you risk a great many things your soul being at the top of the list but again isnt the life of one man even ten worth giving if it means saving the galaxy. Plus everytime i use my reaper enhanced ship to tear the Reaper fleet a new one ill know that those it wasw the right call lol

#78
Mikazukinoyaiba2

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jasonontko wrote...

Mikazukinoyaiba2 wrote...

jasonontko wrote...

Series5Ranger wrote...

You kept the base, I understand why you did, but were you even paying attention, in the 1st or 2nd game, or actually talked to Legion, or played the Cerberus research team logs during the Reaper IFF Mission?


Yes I have and perhaps you should tell me how exactly your plan on dealing with the reapers without that base?  Is there anything in ME2 that says you will have anything to take them on.  Your as much rolling the dice blowing the thing as I am rolling the dice giving TIM it, hence the concern that the writers are going to make this a duh decesion that will make ME3 not as interesting as I could be. 

Also I do not think stupid enough to get indoctrinated, I think he is capable of evil but I think it may be a lesser evil compare to what the reapers will do.


You destroyed a Reaper before and sure they destroyed the Council's army... but the Council was also unprepared.

This time around you have experience w/ the Reapers, they won't be able to isolated each planet and conquer it, and you can have the entire galaxy ready to fight. 

Even Sovreign admitted that an entire galatic force untied is a threat to the Reapers, quite obviously using their technology isn't the only way to defeat them. Both the Paragon and Renegade can defeat the Reapers, their choices only differ in what will happen to the galaxy afterwords. The Renegade will create a human empire that subjugates the other races (and thus is the side that shows lack of foresight) while the Paragon has everyone coexist.


Yes but they are not ready and they dont believe the reapers are comming  and you just blew up the only proof they exist. 


Yeah, the Council are idiots. I think even if you bring them the proof you get they still will dismiss it, still it isn't like Cerebrus is going to share their evidence w/ the Council either if you do keep the base.

I think what Shepard has to do in ME3 is to form alliances w/ the Quarians, Rachni, Krogan, and Geth (all of the outcasts essentially) and give the Council a big FU and say "Join us or reap what you sow". It's obvious that Cerebrus/Alliance and the Council aren't going to save the galaxy, Shepard will. It is taking a stand against human racism and the Council's racism. 

#79
jasonontko

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Cajeb wrote...

Um what is your point? I did save Rachni and rewrote the Geth. Haven't saved Krogan but didn't destroy the cure either. Doesn't change the fact that humanity sorta took over if you let the original council die and I'm willing to bet that handing the base over to a pro-human group is going to have a similar result. It's like Renegade is supposed to be Pro-Human Imperialist and Paragon is trying to bring the races together. I just hope that giving the base to Cerberus doesn't result in human domination like destroying the council did.


I like the idea of using the base to convince the alien council that the reaper are real and they need to get ready.  But TIM is hell bent on using the base to not just kill the reapers but also make humanity dominate or put himself in charge.  I just tsee hat as cost of keeping the base hopefully the writers give me something worth that.

#80
runab0ut

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jasonontko wrote...

I saved the council and was pissed that they still did not listen me.  I dont want human dominace either but man, they are making hard for me to help them.  If Cerberus is the only organization willing to plan for the reapers then so be it. 


Did the same with my 'canon' Shepard. Being an ass all the time, thinking saving the Ascension would give me brownie points in ME2. If the council keeps on being blind on ME3, I'll make sure their deaths are quick and painless - I'll probably keep the Asari tho. :P

#81
jasonontko

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Mikazukinoyaiba2 wrote...

jasonontko wrote...

Mikazukinoyaiba2 wrote...

jasonontko wrote...

Series5Ranger wrote...

You kept the base, I understand why you did, but were you even paying attention, in the 1st or 2nd game, or actually talked to Legion, or played the Cerberus research team logs during the Reaper IFF Mission?


Yes I have and perhaps you should tell me how exactly your plan on dealing with the reapers without that base?  Is there anything in ME2 that says you will have anything to take them on.  Your as much rolling the dice blowing the thing as I am rolling the dice giving TIM it, hence the concern that the writers are going to make this a duh decesion that will make ME3 not as interesting as I could be. 

Also I do not think stupid enough to get indoctrinated, I think he is capable of evil but I think it may be a lesser evil compare to what the reapers will do.


You destroyed a Reaper before and sure they destroyed the Council's army... but the Council was also unprepared.

This time around you have experience w/ the Reapers, they won't be able to isolated each planet and conquer it, and you can have the entire galaxy ready to fight. 

Even Sovreign admitted that an entire galatic force untied is a threat to the Reapers, quite obviously using their technology isn't the only way to defeat them. Both the Paragon and Renegade can defeat the Reapers, their choices only differ in what will happen to the galaxy afterwords. The Renegade will create a human empire that subjugates the other races (and thus is the side that shows lack of foresight) while the Paragon has everyone coexist.


Yes but they are not ready and they dont believe the reapers are comming  and you just blew up the only proof they exist. 


Yeah, the Council are idiots. I think even if you bring them the proof you get they still will dismiss it, still it isn't like Cerebrus is going to share their evidence w/ the Council either if you do keep the base.

I think what Shepard has to do in ME3 is to form alliances w/ the Quarians, Rachni, Krogan, and Geth (all of the outcasts essentially) and give the Council a big FU and say "Join us or reap what you sow". It's obvious that Cerebrus/Alliance and the Council aren't going to save the galaxy, Shepard will. It is taking a stand against human racism and the Council's racism. 



The dual racism angle is a interesting thought, it is an emerging theme, you might have something there.

And your right, I can just see the council looking at the collector base and the reaper baby and chew me out for giving it to TIM, but I have the Normandy with the FFI, so I can get anyone there I want, wehether they are stupid enough not to believe me after that is a whole other question.

#82
Alex_The_Bloody

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Cajeb wrote...

Um what is your point? I did save Rachni and rewrote the Geth. Haven't saved Krogan but didn't destroy the cure either. Doesn't change the fact that humanity sorta took over if you let the original council die and I'm willing to bet that handing the base over to a pro-human group is going to have a similar result. It's like Renegade is supposed to be Pro-Human Imperialist and Paragon is trying to bring the races together. I just hope that giving the base to Cerberus doesn't result in human domination like destroying the council did.

 

My point uh just what i said really that you can make some renegade choices and some paragon ones thereby walking a middle ground. You could for example do all renegade choices and then blow up the friggin base or all paragon then keep it all im saying if the choices that you make actually matter i hope the choice on whether i blew up or kept the base is not the only one  that directly effects humanity and its place in the universe.  Since i to saved the geth and the rachni id hope that comes into play just as much as the base stuff. And you could of course save the council the game doesnt lock you into making only renegade or paragon choices i mean it actaully doesnt matter plot wise whether you did or didnt but you could have played the game as a renegade and save the council like i did thereby promoting alien races and such even if you played most of the game as a renegade. Thats all i was saying. Either way the game is about promoting/protecting human interets its just a choice as to whether its at the expense of other races or working with them and i like that you can do both at the same time in the game ie save the council and then hand the base over to cerebus. Being a blunt instrument a diplomat or something inbetween.

#83
Alex_The_Bloody

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As for being prepared the council is screwed no matter what i mean there living in a reaper vessel remember and the keepers have a sleeper program installed (not to mention the citadel produces an ifinite amount) which im sure is to help us not the reapers right? On top of that the reapers controll the relays so bam they shut them down all planets are cut off from one another except wait those with reaper tech like the normandy. The reapers will use the relays to royally screw over the galaxy bank on it. I see omega as a possible staging ground for Sheps forces to gather and destroy the citadel in ME3

#84
Myrmedus

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runab0ut wrote...

hawkens982 wrote...

Actually, you can't. If you read my post in its entirety, you'll know that if you start a brand new character in ME2, certain decisions are already made for you by default and that I did not have a ME1 import as I played the first game on the PC.


Obviously they have to start you from somewhere.

Either you rent the first game on your console or get the PC version, if you really want complete continuity of your character.


Yes but I think the point they were making is that if you were truly to be '****-blocked' by Renegade decisions they wouldn't setup the default profile to let the Council die.

In short, we Renegades should be fine.

Modifié par Myrmedus, 08 février 2010 - 05:54 .


#85
jasonontko

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Alex_The_Bloody wrote...

As for being prepared the council is screwed no matter what i mean there living in a reaper vessel remember and the keepers have a sleeper program installed (not to mention the citadel produces an ifinite amount) which im sure is to help us not the reapers right? On top of that the reapers controll the relays so bam they shut them down all planets are cut off from one another except wait those with reaper tech like the normandy. The reapers will use the relays to royally screw over the galaxy bank on it. I see omega as a possible staging ground for Sheps forces to gather and destroy the citadel in ME3



LOL that woiuld be one bad ass renegade action and a interesting one too.

#86
Snowraptor

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Alex_The_Bloody wrote...

Snowraptor wrote...

Ithought it was a kick to renegade choices balls, or majority renegade players that chose to keep the base, choosing to destroy it has shepard saying "I wont let fear compromise who i am." I alwasy thought that made the people who chose to keep the collector base more cowardly, you have to use thier tech to fight back, and i refuse because it has killed and proccesed thousands of inoccent people



Thats one way to look at it but i dont think its cowardly to say this mother****er took out half my crew i better get all that i can from it, blowing it up is a purley gut level reaction and when the fate of the universe is at play you gotta go with more than your gut. If your blowing it up your running away from the reapers giving them the upper hand by not fully understanding them and you fear what you dont understand simple as that. On the other hand by keeping it you risk a great many things your soul being at the top of the list but again isnt the life of one man even ten worth giving if it means saving the galaxy. Plus everytime i use my reaper enhanced ship to tear the Reaper fleet a new one ill know that those it wasw the right call lol

Your just upset cause you know what my point proves

#87
jasonontko

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Got to go to bed, thank you all for your posts.

#88
Snowraptor

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plus im sure the reapers wont use it against you, lets have the humans use it and think they know what they are doing, minutes later, everyone is on the collector base and it blow up, RIGHT IN THE FACE

#89
Alex_The_Bloody

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Snowraptor wrote...

Alex_The_Bloody wrote...

Snowraptor wrote...

Ithought it was a kick to renegade choices balls, or majority renegade players that chose to keep the base, choosing to destroy it has shepard saying "I wont let fear compromise who i am." I alwasy thought that made the people who chose to keep the collector base more cowardly, you have to use thier tech to fight back, and i refuse because it has killed and proccesed thousands of inoccent people



Thats one way to look at it but i dont think its cowardly to say this mother****er took out half my crew i better get all that i can from it, blowing it up is a purley gut level reaction and when the fate of the universe is at play you gotta go with more than your gut. If your blowing it up your running away from the reapers giving them the upper hand by not fully understanding them and you fear what you dont understand simple as that. On the other hand by keeping it you risk a great many things your soul being at the top of the list but again isnt the life of one man even ten worth giving if it means saving the galaxy. Plus everytime i use my reaper enhanced ship to tear the Reaper fleet a new one ill know that those it wasw the right call lol

Your just upset cause you know what my point proves


 I can get why someone would blow it up but at the end of the day for me personally i find using the reaper tech more intersting story wise ie the real reason i didnt blow it up is cuz i want to see what happens with it in 3. My desicion could back fire but again the game would be more interesting as a result. I think thats the best reason for keeping it it that the chances for some truly epic **** going down is far greater now that i may get my hands on some reaper tech. Again story wise i just think its more interesting but your point is also your playing shep how you want to play him. To each his own i just think its a bit of a stretch to say someones a coward for wanting to kick the crap out of the reapers lol

#90
Alex_The_Bloody

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And in ME2 if you dont use reaper tech ie thanix cannon etc some of your crew die so did you also not buy the thanix cannon beacuse that came from the ship that attacked the citadel in ME1?

#91
Alex_The_Bloody

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Hey so im on grunts side quest and theres that huge flying creature that drops off those crab things im wondering can you kill that or does it just fly away no matter what ididnt know you could actually kill the thrasher maw first time around so was just wondering.


#92
TheSpaceKraken

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My Shep is paragon but I decided to keep the collector ship for TIM. I figured hell, the reapers have been doing their thing for millions of years. It is possible that no other species has ever had as much of a chance against the reapers as we do and so we need every possible source of information on them/effective weapons against them.



But for my second playthrough I am considering destroying the ship. That look on TIM's face at the end of the game when you keep the ship definitely gives me second thoughts.

#93
OH-UP-THIS!

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Soooo, I guess it's a good thing, we CAN play this, more than ONCE?



That was rhetorical!!!

#94
hawkens982

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Myrmedus wrote...

runab0ut wrote...

hawkens982 wrote...

Actually, you can't. If you read my post in its entirety, you'll know that if you start a brand new character in ME2, certain decisions are already made for you by default and that I did not have a ME1 import as I played the first game on the PC.


Obviously they have to start you from somewhere.

Either you rent the first game on your console or get the PC version, if you really want complete continuity of your character.


Yes but I think the point they were making is that if you were truly to be '****-blocked' by Renegade decisions they wouldn't setup the default profile to let the Council die.

In short, we Renegades should be fine.


Lol thanks for clarifying my post(s). Now maybe the dude will actually understand what I'm trying to convey.

Back to the discussion at hand, I too hate human dominance in the galaxy. I like to think that humans in ME universe are able to work with the other council races, which is reflective of what we have IRL (organizations such as the UN), and not just selfishly wanting to take over control like some sort of virus in a short amount of time.

#95
SmokePants

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You know how the writers are going to address this choice in ME3? They're going to marginalize it to the point where it's irrelevant to the story. That's what they did with the Council. That's what they did with Wrex, Kaiden, Ashley, Liara. That's what they do. That's the only way they can make these games. The repurcussions in ME3 will be a couple of lines of differing dialogue and that's it.

#96
Cajeb

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Alex_The_Bloody wrote...

Cajeb wrote...

Um what is your point? I did save Rachni and rewrote the Geth. Haven't saved Krogan but didn't destroy the cure either. Doesn't change the fact that humanity sorta took over if you let the original council die and I'm willing to bet that handing the base over to a pro-human group is going to have a similar result. It's like Renegade is supposed to be Pro-Human Imperialist and Paragon is trying to bring the races together. I just hope that giving the base to Cerberus doesn't result in human domination like destroying the council did.

 

My point uh just what i said really that you can make some renegade choices and some paragon ones thereby walking a middle ground. You could for example do all renegade choices and then blow up the friggin base or all paragon then keep it all im saying if the choices that you make actually matter i hope the choice on whether i blew up or kept the base is not the only one  that directly effects humanity and its place in the universe.  Since i to saved the geth and the rachni id hope that comes into play just as much as the base stuff. And you could of course save the council the game doesnt lock you into making only renegade or paragon choices i mean it actaully doesnt matter plot wise whether you did or didnt but you could have played the game as a renegade and save the council like i did thereby promoting alien races and such even if you played most of the game as a renegade. Thats all i was saying. Either way the game is about promoting/protecting human interets its just a choice as to whether its at the expense of other races or working with them and i like that you can do both at the same time in the game ie save the council and then hand the base over to cerebus. Being a blunt instrument a diplomat or something inbetween.


I think you are missing my point. I let the council die because it was the sensible strategic option. I saved the base because it is the sensible strategic option. I didn't do these things because I'm pro humanity and I don't like how Renegade seems to be just a pro-human thing instead of a "At any cost" thing.

#97
Alex_The_Bloody

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SmokePants wrote...

You know how the writers are going to address this choice in ME3? They're going to marginalize it to the point where it's irrelevant to the story. That's what they did with the Council. That's what they did with Wrex, Kaiden, Ashley, Liara. That's what they do. That's the only way they can make these games. The repurcussions in ME3 will be a couple of lines of differing dialogue and that's it.



Im really hoping thats not the case ill give them the benefit of the doubt on ME2 as you didnt make that many big desisions in the first save the council thing and they also have had more time to truly develope that idea. If you look at the choicesw given in ME2 main story there are not that many overall but they all seem pretty important to the overall story. Id also think that if things like the rachni and such were to have little to no payoff they would have just been dropped all together. I do agree that with all the permutations of possible endings that ME2 has it will be hard to do for example Tali seems to be important to the overall plot but she can die at the end of ME2. I think theyll solve this in part by having a very open ended story ie kill the reapers and many possible ways to do it that way with a less rigid plot many characters could fill similer roles if Talis alive she helps you out if shes dead you recruit a new tech expert something like that.  I just think that number one was a sort of proof of concept if you will and that the choices made in ME2 are the ones that will really make a difference and of course they could write it so that rewriting the geth vs blowing them up has a similer outcome the bad geth are gone and the good ones remain so either way they wouldnt really have to change that much plot wise.

#98
Arijharn

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jasonontko wrote...


Oh not this again.  If EDI could data mine everthing why did you have to get the IFF off the derlict reaper.  And could it really collect astonomical amount of tech on that station?  If there was a Codex that said EDI could upload everything just by scanning, then I would give that.  There is nothing in ME2 that says EDI scan gives you everything and I cnat see how the scan will even by undstandable without a wroking model.  It would take engineers decades to work off a schematic of something that complex.  Then you got the council needs proof and do you think edis scan will be enough, they dont believ me, the man who saved their asses, will they believe EDi.? NO you got to take a rep and show them the damn thing.    


Just because it's datamined doesn't mean that it's completely understandable or even that production infrastructure is in place to use it.

You couldn't just 'scan' the IFF out of the derelict reaper because it wasn't attached to anything (literally, it was sitting on some workbench).

I agree with the rest of your points though, just because it's scanned doesn't mean that you had working infrstructure around to support it, even if you understand theoretically what would happen (for example a weapon, that makes sense, when firing at 10 gigawatz could be worthless if you only had 9.5 gigawatz).

I'm hoping that if you upgraded to the Thanix cannon for example, you could surreptiously give that information to other species/the Alliance, with or without TIM's knowledge. Honestly though, despite wanting to get along with the rest of the galaxy (and not necessarily being top dogs either), I hope I get to square it away with TIM, I don't hate him or his ideals. I think they are an ambitious and driving force.

#99
Eldan Varen

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Who needs the Collector's base? Humanity itself could probably already best the Reapers...
The codex states, that fighters can be easily equipped with the thanix cannon, giving them the firepower of a cruiser. Just look at what the SR2 with dual-thanix did to the Collector's ship. It is not known how many carriers and fighters Humanity has, but it's safe to say that they probably have atleast 50+ carriers, each the size of a dreadnought, potentially carrying 2k+ fighters each. It's probably even more than that, just look at modern day nations and their militaries.

So... Thats potentially (as I said, probably even more...) 100k+ fighters, each equipped with thanix cannons, granting them firepower that greatly outmatches that of a Collector ship, combined with superior manoeuvrability and speed. I'd say the entire Reaper fleet would be overwhelmed rather easily. The Reapers haughtiness is also one of their greatest weaknesses, so they'll probably disregard their flanks and their backs. And well... Humanity isn't on it's own.

Just to clarify again, the numbers I mentioned are not supported by facts, just a logical assumption.

Modifié par Eldan Varen, 08 février 2010 - 07:27 .


#100
Mavkiel

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Frankly I thought it would be stupid to keep the space station. Reapers tend to have a nasty habit of booby trapping things with Indoctrination devices. Much safer to grab what information you can and blow all the hardware to hell.
Besides, I had the thought that the TIM would try and build a reaper of his own. Much rather him not blendering(Not a word I know) countless human/aliens to create the ultimate weapon.

edit: To the poster above, I didnt see anywhere in the game where collectors having the same tech level as the reapers. I can see them easily being given castoff tech. Or tech that is somewhat divergent from the robotic reapers.

Modifié par Mavkiel, 08 février 2010 - 07:08 .