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Continuing to play After End Mission = Awesome


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#26
jellobell

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poisonoustea wrote...

My Shepard is starting to develop clinical depression due to boredom. Okay, chilling with Tali is cool but, you know. He just doesn't feel all right when there's no galactic threat to defeat.


Maybe Shep could get a desk job, or go on a promotional tour, informing the Galaxy of her miraculous recovery. S/he needs more exposure than just "Hi I'm commander Shepard, and this is my favourite store on the Citadel". Image IPB
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#27
HAGA NAGA

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jellobell wrote...

poisonoustea wrote...

My Shepard is starting to develop clinical depression due to boredom. Okay, chilling with Tali is cool but, you know. He just doesn't feel all right when there's no galactic threat to defeat.


Maybe Shep could get a desk job, or go on a promotional tour, informing the Galaxy of her miraculous recovery. S/he needs more exposure than just "Hi I'm commander Shepard, and this is my favourite store on the Citadel". Image IPB


Hey, he could always turn his depression into a drinking problem at the Afterlife too :(

#28
uv23

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I was initially very excited about continuing after game completion, but that fizzled pretty fast when I realized how few side missions there are in ME2 and how short they are. Once you're done, you're done. Here's to hoping for extensive DLC, and maybe even some sort of random encounter/procedural side mission system to keep the action going indefinitely.

#29
Collider

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One thing that troubles me regarding playing after the suicide mission is the importing to ME3. So, do we just choose

a) The save made by the game itself after the credits.

And/or

B) The saves made by the player after the suicide mission.

???

#30
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Maybe Shep could get a desk job

I think this would lead to some serious drinking issues... No no no no. I think he'd personally call back some other Reaper just for the sake of doing something.

#31
jellobell

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HAGA NAGA wrote...

jellobell wrote...

poisonoustea wrote...

My Shepard is starting to develop clinical depression due to boredom. Okay, chilling with Tali is cool but, you know. He just doesn't feel all right when there's no galactic threat to defeat.


Maybe Shep could get a desk job, or go on a promotional tour, informing the Galaxy of her miraculous recovery. S/he needs more exposure than just "Hi I'm commander Shepard, and this is my favourite store on the Citadel". Image IPB


Hey, he could always turn his depression into a drinking problem at the Afterlife too :(


I can see that happening with my male Shepard (romanced Tali who didn't make it through the suicide mission). The crew would eventually have to stage an intervention after shepard loses his pants in a poker game.

#32
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I can see that happening with my male Shepard (romanced Tali who didn't make it through the suicide mission)

If you want to do some serious roleplaying, go all-renegade in ME3. Angry Shepard.
And make friends with Zaeed, you will enjoy the nostalgic conversations.

Modifié par poisonoustea, 08 février 2010 - 03:49 .


#33
HAGA NAGA

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poisonoustea wrote...


I can see that happening with my male Shepard (romanced Tali who didn't make it through the suicide mission)

If you want to do some serious roleplaying, go all-renegade in ME3. Angry Shepard.
And make friends with Zaeed, you will enjoy the nostalgic conversations.


you guys are gonna make me cry.

#34
jellobell

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poisonoustea wrote...


I can see that happening with my male Shepard (romanced Tali who didn't make it through the suicide mission)

If you want to do some serious roleplaying, go all-renegade in ME3. Angry Shepard.
And make friends with Zaeed, you will enjoy the nostalgic conversations.


Yes that is what I'm going to do (love roleplaying shepard). This particular character is nicknamed Buttmonkey Shepard, since nothing he does ever seems to go right. Fooling around in the character creater I accidentally made this guy ugly as sin and decided to roll with it. He tries to do the right thing, but is rather short-tempered, impatient and very unlucky in love (romanced Ash who died on Virmire, Then Tali who was killed on the final mission).

#35
Shadow Paladin

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I like how the continuity...er, continues after the main plot, but there's really not much to do other than get a single line from all your survivors about the final mission before they go back to calibrating the guns (damn it, Garrus, we already zapped the Collector ship).

I wonder if they could come up with a system to randomly generate an area with one of a couple different kind of objectives that you can do for exp/money/resources/whatever. Something similar to Oblivion's gate system. Ah well, nice idea, but it would detract from their creation of ME3 too much.

Modifié par Shadow Paladin, 08 février 2010 - 04:11 .


#36
OH-UP-THIS!

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My only gripe about the play-after, is visiting the Citadel, and Anderson/Udina, not responding accordingly.

#37
HAGA NAGA

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Shadow Paladin wrote...

I like how the continuity...er, continues after the main plot, but there's really not much to do other than get a single line from all your survivors about the final mission before they go back to calibrating the guns (damn it, Garrus, we already zapped the Collector ship).

I wonder if they could come up with a system to randomly generate an area with one of a couple different kind of objectives that you can do for exp/money/resources/whatever. Something similar to Oblivion's gate system. Ah well, nice idea, but it would detract from their creation of ME3 too much.


Shadow Paladin wrote...
Ah well, nice idea, but it would detract from their creation of ME3 too much.


aww, i dunno. i think those are good ideas actually. randomly generated areas that "unlocked" AFTER the final mission  to get the additional xp/money/resources seems like a great idea to me and not all that hard to do either. i can't imagine it would go over poorly with the bulk of players that complain about not having enough money. I'm all for it.

and yeah, again, there's not much to do after the main plot but it sure beats credits followed by nothing. and they can always add stuff like you're talking about.

#38
jellobell

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ohupthis wrote...

My only gripe about the play-after, is visiting the Citadel, and Anderson/Udina, not responding accordingly.


I was hoping that Shepard would be able to meet with the council once the main story was over, and show them the data on the Reapers finally leaving darkspace (as well as give them a big fat I told you so)

We should have at least been able to talk to Anderson about it, after all he's one of the only people who is still on Shepard's side if you go paragon and leave Cereberus for good.

#39
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there's really not much to do other than get a single line from all your survivors about the final mission before they go back to calibrating the guns (damn it, Garrus, we already zapped the Collector ship).

Man I hate that Turian when he says that line.

I thought we were friends, Garrus :crying:

#40
Vanguard Alpha

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What would of made it perfect would have been 2 end missions after:

1) Repair mission to get the ship back up and running
2) Report to the council

As it stands, no one cares :-(
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#41
HAGA NAGA

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jellobell wrote...

ohupthis wrote...

My only gripe about the play-after, is visiting the Citadel, and Anderson/Udina, not responding accordingly.


I was hoping that Shepard would be able to meet with the council once the main story was over, and show them the data on the Reapers finally leaving darkspace (as well as give them a big fat I told you so)

We should have at least been able to talk to Anderson about it, after all he's one of the only people who is still on Shepard's side if you go paragon and leave Cereberus for good.


it was definitely a dissapointment for me as well. one of the first things i did post End-Mission was to march straight to the Council to see what they had to say.  it takes some work to clean up dialogue with NPCs after the mission is over but that was a big one and should have been addressed.

I did think it was hilarious when the Turian Council Member did his quotation gesture at the beginning, "Yes, we're aware of your Reapers" i LOL'd hard on that one.

#42
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Vanguard Alpha wrote...

What would of made it perfect would have been 2 end missions after:

1) Repair mission to get the ship back up and running
2) Report to the council

As it stands, no one cares :-(

Who cares about the Council. I want to buy some beer, put that beer in a mass field freezer, go with Thane, Grunt, Mordin, Jacob, Legion and Garrus on Tuchanka, call Wrex and play Krogan soccer among the ruins.

Modifié par poisonoustea, 08 février 2010 - 04:35 .


#43
IbramSkyheart

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It would have been a little more interesting had the Normandy not suddenly encountered a tear in the Space-Time Continuum, suddenly finding they had the entire ship repaired and back up to spec in the blink of an eye (especially considering you effectively cut ties with Cerberus and their funding if you go Paragon).

#44
jellobell

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HAGA NAGA wrote...

jellobell wrote...

ohupthis wrote...

My only gripe about the play-after, is visiting the Citadel, and Anderson/Udina, not responding accordingly.


I was hoping that Shepard would be able to meet with the council once the main story was over, and show them the data on the Reapers finally leaving darkspace (as well as give them a big fat I told you so)

We should have at least been able to talk to Anderson about it, after all he's one of the only people who is still on Shepard's side if you go paragon and leave Cereberus for good.


it was definitely a dissapointment for me as well. one of the first things i did post End-Mission was to march straight to the Council to see what they had to say.  it takes some work to clean up dialogue with NPCs after the mission is over but that was a big one and should have been addressed.

I did think it was hilarious when the Turian Council Member did his quotation gesture at the beginning, "Yes, we're aware of your Reapers" i LOL'd hard on that one.


Turian airquotes ftw. His is the reaction I'm most looking forward to when Shepard proves once and for all that the "Reapers" are real.

poisonoustea wrote...

Who cares about the Council. I want to buy some beer, put that beer in a mass field freezer, go with Thane, Grunt, Mordin, Jacob, Legion and Garrus on Tuchanka, call Wrex and play Krogan soccer among the ruins.


I remember someone requesting some R&R scenes with the crew. Jacob still owes me that victory drink.

Modifié par jellobell, 08 février 2010 - 04:39 .


#45
SmokePants

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ME2's end game is just a DLC platform. It doesn't work and isn't really intended as a Bethesda-style "never-ending" RPG.

#46
HAGA NAGA

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SmokePants wrote...

ME2's end game is just a DLC platform. It doesn't work and isn't really intended as a Bethesda-style "never-ending" RPG.


then why is Kelly only fully romanceable "after" the mission?

#47
Rankao

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Since Bioware is owned by EA now I expect them to do a Expension which hopefully would deal with stuff between ME2 and ME3 but be 'non' canon.

#48
HAGA NAGA

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IbramSkyheart wrote...

It would have been a little more interesting had the Normandy not suddenly encountered a tear in the Space-Time Continuum, suddenly finding they had the entire ship repaired and back up to spec in the blink of an eye (especially considering you effectively cut ties with Cerberus and their funding if you go Paragon).


lol. well, i guess you have to use your imagination on that one but i know what you're saying. since the final mission ended (paragon) with you telling off the Illusive Man i assume that meant that cerberus was no longer funding you. maybe Shepard or other crewmembers had private reserves and time passed between cutscenes. lol. 

The whole funding thing is a good point. all the more reason there should be a post End-Mission repeatable quest for additional credits/resources/xp that Shadow Paladin was eluding to.


Rankao wrote...

Since Bioware is owned by EA now I expect them to do a Expension which hopefully would deal with stuff between ME2 and ME3 but be 'non' canon.


well, that would be good. but, it would be cool if they added some canon post End Mission material too. but whatever, i dunno. guess it depends on what you mean by canon.  the Down with the sky DLC for ME1 ended up canon in terms of you get an "email" from Kate in ME2 thanking you. that could be easily done again and i'm not sure on how it being canon or not would hinge on the "Continue Playing after End Mission" thing.

#49
Maj.Pain007

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Mikazukinoyaiba2 wrote...

Maj.Pain007 wrote...

Only they f'ed not having reoccurring missions.

For example. Clearing out a Heretic base. I'm sure you can think of missions that could pop up but once you finish all the missions its pointless to keep playing.


Well sir, that is what it is like in all games. At least this time you can do some things after completing the story rather than nothing at all. 


This is true but I believe they only did this because your crew gets kidnapped. I'm sure they could have designed stuff for afterwards just to keep playing with your current character. Not a big deal but it would have been nice.

#50
HAGA NAGA

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Maj.Pain007 wrote...

Mikazukinoyaiba2 wrote...

Maj.Pain007 wrote...

Only they f'ed not having reoccurring missions.

For example. Clearing out a Heretic base. I'm sure you can think of missions that could pop up but once you finish all the missions its pointless to keep playing.


Well sir, that is what it is like in all games. At least this time you can do some things after completing the story rather than nothing at all. 


This is true but I believe they only did this because your crew gets kidnapped. I'm sure they could have designed stuff for afterwards just to keep playing with your current character. Not a big deal but it would have been nice.


actually, i think it is a big deal. i would rather them let us have the end game "continue playing" thing regardless, but it would be nice if they fixed the things that don't make sense. and if that means "shutting you down" on missions that were previously relevent to the main mission so be it.

The "Continue Playing" thing is great and should stay regardless. But, it will only ever be "great" when/if they fine-tune it to work with the story in every way and make sense.