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Planet Scanning vs. Mako


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#1
Rocketman970

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Just wondering where people's opinions lie concerning the planet scanning that bioware implemented for ME2. I realize that planet scanning isn't a direct analog to the mako, but they serve somewhat the same purpose. Would y'all rather have the mako back or continue with the scanning? I personally felt that both were very tedious but in the end I'd prefer to have the mako back. I would actually get to explore different environments and not have to stare at a circle moving around the surface of a sphere for hours on end. Thoughts or opinions?

Edit: Made a poll to see which method people prefer based on the platform on which they play Mass Effect.

http://social.biowar...618/polls/1951/

Modifié par Rocketman970, 08 février 2010 - 10:56 .


#2
mhendon

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I for one preferred the mako. It was somewhat tedious, but it still a lot of fun occasionally. I had some memorable moments riding around in the mako, cresting a hill in a garden world and being blinded by the planets sun. I remember vividly landing on a planet next to klendagon and looking at the huge rift caused by some ancient "glancing blow." I scanned klendagon on ME2 and they didn't even bother to put the rift in, even though it was mentioned in the main story. none of the planets had personality or detail. Scanning felt a hell of a lot more tedious than riding around on the mako. Even if we were driving around in the same ridiculously hilly landscape in the mako, there were a few interesting maybe even awe-inspiring things to be seen. Scanning has added nothing to the game for me except a sore trigger finger. However, I don't think it has to be either mako or scanning. I would be ok with just a few detailed and interesting mako planets thrown in with scanning.

#3
tmontana1093

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I didn't like how tedious and unrewarding resource gathering was in the first game, but I didn't want them to do away with the system. In ME3, I'd like them to scrap scanning, and actually force you to make an effort when gathering resources. Make us go on the planet in the Hammerhead and do some side quests. While on the planet, reward exploration but putting cache's of resources throughout the planets, somewhat like ME1. Lastly, make the resources actually worth collecting. The research upgrades felt like they hardly did anything, and there was a very linear path when customizing your character.

#4
Commander Darmok

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I HATED the mako. I'm not saying that the planet scanning was oodles of fun, but it was definitely better than trying for several minutes to find the single path up a ridiculously steep mountain that I had to climb to get to my objective. I'm hoping that if planet scanning stays in, an upgrade for it will be one probe = get all the minerals from a planet. Make it hard to get, but then give it to me!

#5
Grilled Trout

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In the end, I think I prefer the mako as well. Like mhendon stated, planetary scanning is tedious and only results in sore trigger fingers. Bioware might as well have the planetary scanning instantaneous with only one probe scouting the entire planet, because this whole scanning thing is only time consuming and tedious at best. At least with the mako, I got to explore the planetary surface, actually feel like exploring the rough fringes of the galaxy, and revel in the planetary view even if they were all pretty much the same with different palette swaps.

#6
NewZealand

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Planet Scanning easily owns the Mako.

Its becomes very tedious having to withstand the loading screens to go to the many planets to just mine resources that give nothing.

#7
Tikonov

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I loved the mako, a lot more enjoyable than the boring scan game



Made a point out of visiting everywhere with the mako, in ME2 you get enough resources to buy all upgrades by scanning a couple of systems ( didnt scan more than a 1/4 of the planets in my run )

#8
Harcken

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Planet scanning BARELY beats the Mako for me. I absolutely hated the Mako, it can burn in the fiery pits of hell. 10/25 of the hours I spent in ME1 were driving around in a bland wasteland, for really no reason. 1/40 hours I spent in ME2 were planet scanning for resources, the rest were completing missions and having fun.

#9
LEYN0S

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MAKO.



Planet scanning is BioWares ''index finger and mind numbing'' punishment for all those whom complained endlessly about the MAKO.

#10
mhendon

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Commander Darmok wrote...

I HATED the mako. I'm not saying that the planet scanning was oodles of fun, but it was definitely better than trying for several minutes to find the single path up a ridiculously steep mountain that I had to climb to get to my objective. I'm hoping that if planet scanning stays in, an upgrade for it will be one probe = get all the minerals from a planet. Make it hard to get, but then give it to me!


That part did pretty much suck.  I still prefer that over scanning though.

#11
daong

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I prefer the planet scanning idea to the Mako.

With the Mako in Mass Effect 1, it could get either boring or downright frustrating. Boring when you are driving from the place where you landed to the objective. Frustrating when you have to traverse extremely rocky terrain or go up slopes that are impossible to climb when the objective is just over the next ridge. Add the screwy physics and controls of the Mako and you know what I mean.

Planet scanning in Mass Effect 2 can be boring but it is a way better option than the Mako.

Modifié par daong, 08 février 2010 - 04:20 .


#12
Rocketman970

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As an addendum to my post, I have to say that I have fond memories of shooting enemies with the main cannon and sending their bodies flying 50 yards through the air.

#13
lukandroll

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Rocketman970 wrote...

Just wondering where people's opinions lie concerning the planet scanning that bioware implemented for ME2. I realize that planet scanning isn't a direct analog to the mako, but they serve somewhat the same purpose. Would y'all rather have the mako back or continue with the scanning? I personally felt that both were very tedious but in the end I'd prefer to have the mako back. I would actually get to explore different environments and not have to stare at a circle moving around the surface of a sphere for hours on end. Thoughts or opinions?


They replaced a 50%-50% fun-annoying mechanic with a 100% annoying mechanic...

Give me back the mako a million times

#14
xxr

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Oh god, give me planet scanning any day. I was honestly disappointed that the mako wasn't smashed into a million pieces at the Normandy wreck site. And there's just something oddly satisfying about the buzz of the controller when I find a nice place to probe :lol:

#15
Doug4130

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the Mako was the bane of my existence

#16
DarkSpiral

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Rocketman970 wrote...

Just wondering where people's opinions lie concerning the planet scanning that bioware implemented for ME2. I realize that planet scanning isn't a direct analog to the mako, but they serve somewhat the same purpose. Would y'all rather have the mako back or continue with the scanning? I personally felt that both were very tedious but in the end I'd prefer to have the mako back. I would actually get to explore different environments and not have to stare at a circle moving around the surface of a sphere for hours on end. Thoughts or opinions?


That's actually tough to answer.  Hm.

I am.  So.  Very.  Tired.  Of the Mako.  However, I've been driving it around for two years now.  So even if it had been awesome, I'd be tired of it by now.

Scanning is repetative, dull, and slow.  Just like collecting rare earths and metalos was in the Mako.  Of course you didn't have to DO those quests if you didn't want to, whereas you really need to collect the resurces to get the best ending.

I suppose, now that I think about it, that I've yet to play a game where resource collection was fun.  At the moment, scanning is better than the Mako for me.  We'll see how my opinions have changed in a year.

#17
Sentient Being

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When I first played ME1 I loved the Mako.

Then I replayed it to get a save ready for ME2 and I hated it lol and im glad its gone.

Scanning the planets is very boring but I much prefer it to the Mako and hopefully in ME3 they somehow improve or expand that experience.

The only thing I would add is They should have put in a better ship upgrade for the scanner itself and not just more probes. For example, a bigger scan area, or a noticably faster moving scanner etc...

Modifié par Sentient Being, 08 février 2010 - 04:59 .


#18
GRAYSHEPARD

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In ME3 they need some planets with the mako and some without.



The dropship idea was great because it got you right into the action, but the scanning was more than tedious. I can stand boring sequences in video games where i am just focused on farming for gold/resources. However by the tenth planet i scanned i was getting a cramp in my finger from holding the left trigger for so long.



So long story short:

-do away with scanning

-bring back the mako with revised terrain strictly for mining resources and SOME missions

-leave storyline and most side missions with a dropship type approach for easy access


#19
Xerxes52

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Planet scanning is much better than the Mako exploration, just needs to be a bit faster. I wish they kept some vehicular levels (but straight combat, no resource harvesting) for ME2. The driving parts on main quest worlds was great in ME1.



Although they need to match XP gained in the vehicle to XP gained on foot, or else the new Hammerhead is just a personnel carrier.

#20
DarkSpiral

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tmontana1093 wrote...

I didn't like how tedious and unrewarding resource gathering was in the first game, but I didn't want them to do away with the system. In ME3, I'd like them to scrap scanning, and actually force you to make an effort when gathering resources. Make us go on the planet in the Hammerhead and do some side quests. While on the planet, reward exploration but putting cache's of resources throughout the planets, somewhat like ME1. Lastly, make the resources actually worth collecting. The research upgrades felt like they hardly did anything, and there was a very linear path when customizing your character.


I could get behind the idea of combining the systems, actually.  Scan to find a decent node of resources, then go planetside to collect them.  I did kind of wonder, once or twice, how these resources were being collected, and where the hell we were putting them, in ME2.  In ME1 I knew I wasn't collecting anything, so much as dog tagging it for other people, and being paid a percentage.

#21
MonkeyLungs

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I really don't understand why a group of intelligent folk like Bioware can't come up with a good idea for resource management/gathering/allocation.



I don't f'ing get it.



The Mako wasn't the issue. The planets had far too sparse of content, and often that content was copy pasted and felt like been, there, done that. Also driving up sheer cliffs trying for minutes to get your Mako over a hill was problematic. If you are going to have a driving side-game ... make it fun to drive. Not tedious or boring .. or 'oooh i'm exploring a vast area with not much in it...' but FUN.



scanning planets, however, is also NOT FUN. i don't care that i have learned the fast way to scan, and that i don't have to scan for hours on hours as some people say just to get all upgrades (and I still do get all upgrades). but even scanning for 15 minutes is NOT fun. in a game that is as fun as ME2 in all other regards, why the f! would a designer ever put an element into the game that wasn't fun? i just don't get it.

#22
Rocketman970

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DarkSpiral wrote...

That's actually tough to answer.  Hm.

I am.  So.  Very.  Tired.  Of the Mako.  However, I've been driving it around for two years now.  So even if it had been awesome, I'd be tired of it by now.

Scanning is repetative, dull, and slow.  Just like collecting rare earths and metalos was in the Mako.  Of course you didn't have to DO those quests if you didn't want to, whereas you really need to collect the resurces to get the best ending.

I suppose, now that I think about it, that I've yet to play a game where resource collection was fun.  At the moment, scanning is better than the Mako for me.  We'll see how my opinions have changed in a year.


You just summed up my main complaint about scanning: it's something that is pretty much required. Planet exploration using the Mako was completely optional. It was only necessary for doing sidequests or getting money through mineral deposits or artifacts. The Mako did have flaws and could be very frustrating, especially when trying to climb a near vertical hillside, but I was using the Mako because I wanted to, not because my ship, squad, or personal upgrades depended on it. I can, however, see how the new system can be considered an improvement to some people. Anyways, glad to see that people have an opinion on the subject!

#23
Booban

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For getting resources scanning is obviously better and easier than driving up and down all day long. It is boring but much less frustrating.



They need to make resource gather a seperate game of sorts. Other strategy games do it, just do whatever they are doing. Buy a mining station, manage it, come back after a few missions, kill pirates, collect your resources. For example, there are tons of games to emulate.

#24
The Capital Gaultier

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 Scanning.  Rather see more missions outside of vehicles, thank you.

#25
Xerxes52

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MonkeyLungs wrote...

I really don't understand why a group of intelligent folk like Bioware can't come up with a good idea for resource management/gathering/allocation.

I don't ****g get it.

The Mako wasn't the issue. The planets had far too sparse of content, and often that content was copy pasted and felt like been, there, done that. Also driving up sheer cliffs trying for minutes to get your Mako over a hill was problematic. If you are going to have a driving side-game ... make it fun to drive. Not tedious or boring .. or 'oooh i'm exploring a vast area with not much in it...' but FUN.

scanning planets, however, is also NOT FUN. i don't care that i have learned the fast way to scan, and that i don't have to scan for hours on hours as some people say just to get all upgrades (and I still do get all upgrades). but even scanning for 15 minutes is NOT fun. in a game that is as fun as ME2 in all other regards, why the f! would a designer ever put an element into the game that wasn't fun? i just don't get it.


I think a good idea would be to have a short minigame (emphasis on short) like Bypassing or Hacking. Basically do the minigame, and you get all the planet's resources. Doing a minigame would cost X number of probes (like 7 or so for a Rich world, but only 1 for a Poor world).

Quick, simple, and not a hassle.