Edit: Made a poll to see which method people prefer based on the platform on which they play Mass Effect.
http://social.biowar...618/polls/1951/
Modifié par Rocketman970, 08 février 2010 - 10:56 .
Modifié par Rocketman970, 08 février 2010 - 10:56 .
Commander Darmok wrote...
I HATED the mako. I'm not saying that the planet scanning was oodles of fun, but it was definitely better than trying for several minutes to find the single path up a ridiculously steep mountain that I had to climb to get to my objective. I'm hoping that if planet scanning stays in, an upgrade for it will be one probe = get all the minerals from a planet. Make it hard to get, but then give it to me!
Modifié par daong, 08 février 2010 - 04:20 .
Rocketman970 wrote...
Just wondering where people's opinions lie concerning the planet scanning that bioware implemented for ME2. I realize that planet scanning isn't a direct analog to the mako, but they serve somewhat the same purpose. Would y'all rather have the mako back or continue with the scanning? I personally felt that both were very tedious but in the end I'd prefer to have the mako back. I would actually get to explore different environments and not have to stare at a circle moving around the surface of a sphere for hours on end. Thoughts or opinions?
Rocketman970 wrote...
Just wondering where people's opinions lie concerning the planet scanning that bioware implemented for ME2. I realize that planet scanning isn't a direct analog to the mako, but they serve somewhat the same purpose. Would y'all rather have the mako back or continue with the scanning? I personally felt that both were very tedious but in the end I'd prefer to have the mako back. I would actually get to explore different environments and not have to stare at a circle moving around the surface of a sphere for hours on end. Thoughts or opinions?
Modifié par Sentient Being, 08 février 2010 - 04:59 .
tmontana1093 wrote...
I didn't like how tedious and unrewarding resource gathering was in the first game, but I didn't want them to do away with the system. In ME3, I'd like them to scrap scanning, and actually force you to make an effort when gathering resources. Make us go on the planet in the Hammerhead and do some side quests. While on the planet, reward exploration but putting cache's of resources throughout the planets, somewhat like ME1. Lastly, make the resources actually worth collecting. The research upgrades felt like they hardly did anything, and there was a very linear path when customizing your character.
DarkSpiral wrote...
That's actually tough to answer. Hm.
I am. So. Very. Tired. Of the Mako. However, I've been driving it around for two years now. So even if it had been awesome, I'd be tired of it by now.
Scanning is repetative, dull, and slow. Just like collecting rare earths and metalos was in the Mako. Of course you didn't have to DO those quests if you didn't want to, whereas you really need to collect the resurces to get the best ending.
I suppose, now that I think about it, that I've yet to play a game where resource collection was fun. At the moment, scanning is better than the Mako for me. We'll see how my opinions have changed in a year.
MonkeyLungs wrote...
I really don't understand why a group of intelligent folk like Bioware can't come up with a good idea for resource management/gathering/allocation.
I don't ****g get it.
The Mako wasn't the issue. The planets had far too sparse of content, and often that content was copy pasted and felt like been, there, done that. Also driving up sheer cliffs trying for minutes to get your Mako over a hill was problematic. If you are going to have a driving side-game ... make it fun to drive. Not tedious or boring .. or 'oooh i'm exploring a vast area with not much in it...' but FUN.
scanning planets, however, is also NOT FUN. i don't care that i have learned the fast way to scan, and that i don't have to scan for hours on hours as some people say just to get all upgrades (and I still do get all upgrades). but even scanning for 15 minutes is NOT fun. in a game that is as fun as ME2 in all other regards, why the f! would a designer ever put an element into the game that wasn't fun? i just don't get it.