Planet Scanning vs. Mako
#26
Posté 08 février 2010 - 05:07
#27
Posté 08 février 2010 - 05:10
#28
Posté 08 février 2010 - 05:10
#29
Posté 08 février 2010 - 05:12
The Mako needs to be able to bounce not really fly. Some of the mountain ranges which you had to either drive around (boring) or over (pain in the ass) this would be better if i could bounce the mako. If i could hit a booster and get some height so i could jump over the annoying range, that would be ok, then return to the ground and continue driving.
Planet scanning could be fixed by;
Implementing a radio function that i could either play game tunes (radio in captains quarters) or my personal MP3s. The planet scanned should also change the color of the grid like from orange to white as you pass the scanner over the planet so that you can keep track of what you have previously scanned. The player should also have a setting so that as you scan the planet the deposits would be marked by a flag and that marking would be determined by a setting the player chooses, the player could say set a flag to mark a deposit that is 3 boxes minimum, and they could back to it and probe the deposit after the planet has been scanned. The scanned planets should also be logged for future reference in case the player needs X of some metal for an upgrade they can just hit the data base go to that planet and probe the metals they need.
This is more of an expansion on the mining.
The player should also have some sort of market place to sell or buy metals. The player could also sell the scanner data to a third party for credits. The player could either sell the metals on a galactic market or sell the scanned data to a mining consortium, this way mining the planet has more meaning than just collection for upgrades.
I really did not mind either the Mako or the Scanning they both have thier negatives, with a tweak either could have been more enjoyable, and actually benefit the player more in terms of what they can do with the materials or data in the game.
Asai
Modifié par asaiasai, 08 février 2010 - 05:14 .
#30
Posté 08 février 2010 - 05:24
I thought they were going to fix the mako's driving, not scrap it.
#31
Posté 08 février 2010 - 10:08
Modifié par SwiftSweeper, 08 février 2010 - 10:11 .
#32
Posté 08 février 2010 - 10:11
However, planet scanning takes up at most an hour of any given playthrough (15 minutes if you're starting a new game after completing it for the 50k bonus resources) while the Mako takes up something like 25% of ME1.
#33
Posté 08 février 2010 - 10:14
SwiftSweeper wrote...
Plus, you did not have to do it.
Errr.... Every single story mission in ME1 required driving the Mako for at least 20% of thier respective durations. Even only doing the absolute minimum Mako explorations, you will still spend more time doing it than probing planets in ME2 to get the minimum required resources. And of course, doing the absolute minimum amount of time in the Mako results in missing out on nearly every side quest in the game.
#34
Posté 08 février 2010 - 10:16
Agreed. It felt like more than 25% at times, too - though I did like the mission-oriented Mako runs.SurfaceBeneath wrote...
Neither is good.
However, planet scanning takes up at most an hour of any given playthrough (15 minutes if you're starting a new game after completing it for the 50k bonus resources) while the Mako takes up something like 25% of ME1.
Really, I hope they explore some alternatives in Mass Effect 3. Perhaps a better scanner along with some vehicle missions interspersed through the story. Anything to make it feel less like a chore and more like exploration.
#35
Posté 08 février 2010 - 10:17
#36
Posté 08 février 2010 - 10:21
The Capital Gaultier wrote...
Agreed. It felt like more than 25% at times, too - though I did like the mission-oriented Mako runs.
Really, I hope they explore some alternatives in Mass Effect 3. Perhaps a better scanner along with some vehicle missions interspersed through the story. Anything to make it feel less like a chore and more like exploration.
Agreed. I think we'll have to see how the Hammerhead DLC turns out. For ME3, I'd like to see them introduce some more exploration aspects like in ME1, but at the same time do it in a different way besides the Mako. Mini-gaming like in ME2 is fine, but only if it's done in moderation and is something a bit more interactive than planet probing.
#37
Posté 08 février 2010 - 10:22
mhendon wrote...
I remember vividly landing on a planet next to klendagon and looking at the huge rift caused by some ancient "glancing blow." I scanned klendagon on ME2 and they didn't even bother to put the rift in, even though it was mentioned in the main story.
My most hated part of ME2 I think. You just don't get that epic-ness in ME2. A sense of awe, well for me atleast. That for me was what made Mass Effect so great. It that respect ME2 just isn't as epic and grand in scope.
I'm deffo with you on the Mako, loved driving around up huge hills/mountains and the vistas of a barren world was for me much of the feel of the Mass Effect universe. Uncharted, barren worlds with hidden bases, it was a shame that most people only hated on the copy paste bases and were probably impatient when it came to driving the mako, hell the warthog in halo is harder to drive!
The Mako was much better than planet scanning.
Modifié par LostHH, 08 février 2010 - 10:25 .
#38
Posté 08 février 2010 - 10:24
LEYN0S wrote...
MAKO.
Planet scanning is BioWares ''index finger and mind numbing'' punishment for all those whom complained endlessly about the MAKO.
I subscribe your words.
#39
Posté 08 février 2010 - 10:31
Some of my favorite ME1 memories is exploring foreign planets, most the planets felt unique and it was fun being surprised on what I found. The moon mission was paticiulary memorable because you got extra bonus specialty upon completion
#40
Posté 08 février 2010 - 10:41
LostHH wrote...
mhendon wrote...
I remember vividly landing on a planet next to klendagon and looking at the huge rift caused by some ancient "glancing blow." I scanned klendagon on ME2 and they didn't even bother to put the rift in, even though it was mentioned in the main story.
My most hated part of ME2 I think. You just don't get that epic-ness in ME2. A sense of awe, well for me atleast. That for me was what made Mass Effect so great. It that respect ME2 just isn't as epic and grand in scope.
I'm deffo with you on the Mako, loved driving around up huge hills/mountains and the vistas of a barren world was for me much of the feel of the Mass Effect universe. Uncharted, barren worlds with hidden bases, it was a shame that most people only hated on the copy paste bases and were probably impatient when it came to driving the mako, hell the warthog in halo is harder to drive!
The Mako was much better than planet scanning.
Completly agreed. Mako was fine. I always loved the vistas in uncharted words. Most of landable planets in the universe are barren anyway, so uncharted words barren rocks fit. I felt like I was exploring hostile eviroments. The only issue was copy and paste bases. I did not have an issue with handling either.
Modifié par SwiftSweeper, 08 février 2010 - 10:42 .
#41
Posté 08 février 2010 - 10:44
#42
Posté 08 février 2010 - 10:44
#43
Posté 08 février 2010 - 10:47
But I hated the Side missions where you had to climb all that mountains. Plus the fact that you didn't saw the mining nodes right from the start but had to search for them (I never finished this stupid mining Quest back in ME1).
I'm haven't finished ME2 by now. In fact I'm quite at the beginning (just started to collect my team) and scanned every planet in the first system... that took me more than an hour! More than an hour of absolute boredom. I don't know if would have liked it more if I had to drive all the time in the mako, but there must be a way, to do something that is kinda fun and not boring as hell...
Maybe bring back the Mako (or Hammerhead, as already mentioned: Let's see how this will work). But if you do, please don't make every planetside full of mountains! It's just frustrating and also quiet boring...
Maybe Bioware will surprise us with something completly new for ME3. As mentioned earlier maybe a mine or something like that, where you have to return after each main story mission to collect your ressources, defend it from pirates (or pursue pirates which just robbed it to get you ressources). Some things like that! Sounds like more fun to me than this stupid scaning or driving on the landscape of planets to find a mineral node...
#44
Posté 08 février 2010 - 10:47
Now, in Mass Effect 1 if they had simply skipped the quest for it, and made each "scan" give you credits instead. Now this would also have needed an economy overhaul so you simply can not have everyone use Spectre guns and best armor just like that. You would actually have USE for the money. But that's old now...
#45
Posté 08 février 2010 - 10:51
#46
Posté 08 février 2010 - 10:55
The Capital Gaultier wrote...
Agreed. It felt like more than 25% at times, too - though I did like the mission-oriented Mako runs.SurfaceBeneath wrote...
Neither is good.
However, planet scanning takes up at most an hour of any given playthrough (15 minutes if you're starting a new game after completing it for the 50k bonus resources) while the Mako takes up something like 25% of ME1.
Really, I hope they explore some alternatives in Mass Effect 3. Perhaps a better scanner along with some vehicle missions interspersed through the story. Anything to make it feel less like a chore and more like exploration.
You must really hate Mako then. Most people complained about driving Mako up the montains in uncharted words. It has been a while since I played ME1, but I remember most of main planets are being relatively flat, but you are right that there are some Mako sequencies in main planets. Even on main planets, you could go on foot though.
More importantly, how are you able to gather all the neeeded resources in one hour? Yesterday, I spent 3-4 hours to just gather about 50k worth of Platinum. I still need another 75K of Platinum
Modifié par SwiftSweeper, 08 février 2010 - 11:23 .
#47
Posté 08 février 2010 - 11:00
50k bonus is the real time-saver. Without that I spent about an hour total to get everything. With it, you only need to scan about three or four rich planets and get slightly lucky with the mineral types to get enough to upgrade most things.SwiftSweeper wrote...
The Capital Gaultier wrote...
Agreed. It felt like more than 25% at times, too - though I did like the mission-oriented Mako runs.SurfaceBeneath wrote...
Neither is good.
However, planet scanning takes up at most an hour of any given playthrough (15 minutes if you're starting a new game after completing it for the 50k bonus resources) while the Mako takes up something like 25% of ME1.
Really, I hope they explore some alternatives in Mass Effect 3. Perhaps a better scanner along with some vehicle missions interspersed through the story. Anything to make it feel less like a chore and more like exploration.
You must really hate Mako then. Most people complained about driving Mako up the montains in uncharted words. It has been a while since I played ME1, but I remember most of main planets are being relatively flat., but you right that there are some Mako sequencies in main planets. Even on main planets, you could go on foot though.
More importantly, how are you able to gather all the neeeded resources in one hour? Yesterday, I spent 3-4 hours to just gather about 50k worth of Platinum. I still need another 75K of PlatinumIt takes me around 10-15 minutes to just scan one planet.
The way I scanned was to move the cursor somewhat quickly (computer, so the scanner upgrade was useless) and focus on the clicking sounds and peripheral vision to monitor the scanner. Stick to rich planets (moderate and below normally have smaller deposits - rich planets have large deposits almost exclusively), but don't give up on a rich planet until it's poor or depleted, because the deposits will still be large. I also divided scans into smaller areas of the planet (visually) so that you can mouse over discovered deposits more easily.
#48
Posté 08 février 2010 - 11:06
Wintermist wrote...
What pissed me off about resources in Mass Effect 1 was that they made a quest out of it. I felt forced to do it. In Mass Effect 2 I only do it if I want to upgrade, and it's not really as annoying as it was riding your MAKO across all them damn mountains.
Now, in Mass Effect 1 if they had simply skipped the quest for it, and made each "scan" give you credits instead. Now this would also have needed an economy overhaul so you simply can not have everyone use Spectre guns and best armor just like that. You would actually have USE for the money. But that's old now...
I do not get. I do not remember any story associated with resource gathering in ME2. I belive that there was an achivement for it though. Gathering minerals in ME1 was pretty pointless as I recall.
In ME2, I have to use scanning to get my squad in the top shape. Unfortunatly, there are not enough resources in the field to get all the upgrades in ME2 without scanning. I learned it the hard way when I realized that I need to gather 175K of platinum before the final mission.lol
#49
Posté 08 février 2010 - 11:16
#50
Posté 08 février 2010 - 11:16
The Capital Gaultier wrote...
50k bonus is the real time-saver. Without that I spent about an hour total to get everything. With it, you only need to scan about three or four rich planets and get slightly lucky with the mineral types to get enough to upgrade most things.SwiftSweeper wrote...
The Capital Gaultier wrote...
Agreed. It felt like more than 25% at times, too - though I did like the mission-oriented Mako runs.SurfaceBeneath wrote...
Neither is good.
However, planet scanning takes up at most an hour of any given playthrough (15 minutes if you're starting a new game after completing it for the 50k bonus resources) while the Mako takes up something like 25% of ME1.
Really, I hope they explore some alternatives in Mass Effect 3. Perhaps a better scanner along with some vehicle missions interspersed through the story. Anything to make it feel less like a chore and more like exploration.
You must really hate Mako then. Most people complained about driving Mako up the montains in uncharted words. It has been a while since I played ME1, but I remember most of main planets are being relatively flat., but you right that there are some Mako sequencies in main planets. Even on main planets, you could go on foot though.
More importantly, how are you able to gather all the neeeded resources in one hour? Yesterday, I spent 3-4 hours to just gather about 50k worth of Platinum. I still need another 75K of PlatinumIt takes me around 10-15 minutes to just scan one planet.
The way I scanned was to move the cursor somewhat quickly (computer, so the scanner upgrade was useless) and focus on the clicking sounds and peripheral vision to monitor the scanner. Stick to rich planets (moderate and below normally have smaller deposits - rich planets have large deposits almost exclusively), but don't give up on a rich planet until it's poor or depleted, because the deposits will still be large. I also divided scans into smaller areas of the planet (visually) so that you can mouse over discovered deposits more easily.
How long does it take for you to scan one planet?
How many probes do you use per planet on average?
I must be doing something wrong because I can not understand how someone can upgrade everything in the game after just one hour of scanning.
My approach to scanning is to rotate the planet while I rapidly press left trigger. Once I made the loop, I will move my scaner up or down two squares and start again.
Modifié par SwiftSweeper, 08 février 2010 - 11:22 .





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