Planet Scanning vs. Mako
#51
Posté 08 février 2010 - 11:27
Planet scanning is boring and it's taste oldish...
Free-roam is the way if you want to make a epic sci fi game.
#52
Posté 08 février 2010 - 11:40
I cheered when I saw the destoyed Mako in the ME2 DLC.
I think that says for it'self how I feel about it.
#53
Posté 08 février 2010 - 11:49
cityhunter357 wrote...
Give back the mako.
Planet scanning is boring and it's taste oldish...
Free-roam is the way if you want to make a epic sci fi game.
Yeah, I found the game had lost large part of the "epicness" having got rid of the mako and exploration on UNCs. Might as well make a full on action game if that's the direction they want to head in.
#54
Posté 08 février 2010 - 11:50
About five minutes. More or less, depending on the richness of it.SwiftSweeper wrote...
How long does it take for you to scan one planet?
Ten or twelve.How many probes do you use per planet on average?
I did a circular pattern within a quadrant of the planet's face. Not precise, but it did offer the advantage of quicker coverage, I think.My approach to scanning is to rotate the planet while I rapidly press left trigger. Once I made the loop, I will move my scaner up or down two squares and start again.
However, I did play on the computer. Playing on an X-Box may make my strategy invalid. There's a tips thread floating around somewhere - I think it's stickied.
Link:
http://social.biowar...03/index/825862
I do disagree 100% with point #3. The resource nodes are still large on formerly rich planets, even when the scanner currently reads moderate, poor or depleted. Normally, there's only one node left, if any, on depleted, though.
Modifié par The Capital Gaultier, 08 février 2010 - 11:59 .
#55
Posté 08 février 2010 - 12:06
The Capital Gaultier wrote...
About five minutes. More or less, depending on the richness of it.SwiftSweeper wrote...
How long does it take for you to scan one planet?Ten or twelve.How many probes do you use per planet on average?
I did a circular pattern within a quadrant of the planet's face. Not precise, but it did offer the advantage of quicker coverage, I think.My approach to scanning is to rotate the planet while I rapidly press left trigger. Once I made the loop, I will move my scaner up or down two squares and start again.
However, I did play on the computer. Playing on an X-Box may make my strategy invalid. There's a tips thread floating around somewhere - I think it's stickied.
Link:
http://social.biowar...03/index/825862
I do disagree 100% with point #3. The resource nodes are still large on formerly rich planets, even when the scanner currently reads moderate, poor or depleted. Normally, there's only one node left, if any, on depleted, though.
Yep, I read that one
I spend about 20 probes per planet. Granted, I mine all spikes above 30%. I also mine all the planets that I come across (Poor, Rich, whatever). May be, I should only stick with rich planets.
I agree with you. Depleted planets usially have 1-3 large spikes left.
Modifié par SwiftSweeper, 08 février 2010 - 12:09 .
#56
Posté 08 février 2010 - 12:09
#57
Posté 08 février 2010 - 12:27
The Mako was a great idea... just making a "how do I get there" minigame with it on some planets was annoying.
#58
Posté 08 février 2010 - 12:34
cityhunter357 wrote...
Give back the mako.
Planet scanning is boring and it's taste oldish...
Free-roam is the way if you want to make a epic sci fi game.
Fully agree. I enjoyed every minute of driving in the Mako.
It was great fun to explore planets, drive through different terrains etc.
So yes, I definitely vote for the Mako instead of the scanning
#59
Posté 08 février 2010 - 12:41
#60
Posté 08 février 2010 - 12:44
"If it was whined about in ME1, rip it out and replace it with a silly minigame or a featureless system that the player doesn't have to be involved with or think about."
Instead of doing that, imagine how good ME2 would have been if they'd simply improved these features instead. More details on the planets. Less mountains to get stuck on for example. I enjoyed running people over, driving circles around Thresher Maws etc.
Modifié par Akimb0, 08 février 2010 - 12:45 .
#61
Posté 08 février 2010 - 01:02
#62
Posté 08 février 2010 - 01:05
LEYN0S wrote...
MAKO.
Planet scanning is BioWares ''index finger and mind numbing'' punishment for all those whom complained endlessly about the MAKO.
This, right here, folks.
MonkeyLungs wrote...
The
Mako wasn't the issue. The planets had far too sparse of content, and
often that content was copy pasted and felt like been, there, done
that. Also driving up sheer cliffs trying for minutes to get your Mako
over a hill was problematic. If you are going to have a driving
side-game ... make it fun to drive. Not tedious or boring .. or 'oooh
i'm exploring a vast area with not much in it...' but FUN.
scanning
planets, however, is also NOT FUN. i don't care that i have learned the
fast way to scan, and that i don't have to scan for hours on hours as
some people say just to get all upgrades (and I still do get all
upgrades). but even scanning for 15 minutes is NOT fun. in a game that
is as fun as ME2 in all other regards, why the f! would a designer ever
put an element into the game that wasn't fun? i just don't get
it.
Also this, very much so. I miss the Mako, and enjoyed tooling around in it the last 2 days prepping another lvl 60 for ME2 import. Bring on the Hammerhead, at least.
#63
Posté 08 février 2010 - 01:08
I'd prefer the Mako back, along with planets that stood out a bit more as individual worlds, more random encounters with pirates, mercs, rogue scientists, and alien beasties.
Oh, yeah, I'm a PC gamer.
Other things I noticed:
- there are no undiscovered systems or worlds? I never get to name anything?
- a large number of times I probed & mined worlds that had active alien colonies. They don't mind me sucking up their resources?
- rather disappointing there's no interesting finds in the asteroid belts this time around
#64
Posté 08 février 2010 - 01:08
Scan the planets for resources. But whenever u come across an anomaly, send the mako in! everyone wins. I mean, it can freaking jump.
#65
Posté 08 février 2010 - 01:17
That said, Mako EXPLORATION sucked. Planet scanning sucks too. None of them should have been included.
#66
Posté 08 février 2010 - 01:29
The Mako was alright in parts, just annoying in others. Didn't like climbing mountains, or driving a year around to get to the resource. Or even finding the resource stuck at the top of said mountain.
Scanning I can do fairly easily and quickly, in very little time at all I can check a planet over. The Mako put me off the idea of collecting resources and they didn't really offer anything anyway. So I just ignored them. Planets where not that different to each other anyway, I was not going to each one to see the scenery.
Then you had the problem that the Mako was an I-win button. There was little point in combat, and only thresher maws where dangerous to it, but that was becuase they occassionally came up under you.
The thing with scanning is its easy with a mouse, I would guess its 360 users who hate scanning the most.
We could just do away with those resources though. If you want anything add a few old colony ruins that may have something in. Scan for the ruins, drop a team in maybe a light vehicle, look at ruins. See if you find anything, then leave planet.
#67
Posté 08 février 2010 - 01:37
Fredericol wrote...
Mako was great for the exploration part. Yes climbing up some mountains was a pain... now if you could just have a big vertical movement as well it would have been great.
The Mako was a great idea... just making a "how do I get there" minigame with it on some planets was annoying.
If the Mako was a helicopter or aircraft of some ilk then a lot of the suck of it would have gone away as you point out because you'd not have the pathing issues.
Still, the whole "gathering minerals" aspect of the MAKO or scanning is just a bad idea. Mining isn't what I signed up for Shep to be doing. You drove around to find all those crashed bits and heavy metals not to find things to encounter.
I can see a better mechanisim where you are assigned the SS Comstock and it handles your resource gathering needs. That ship gather X minerals of each category per some unit of time. You are charged wages to keep the crew working (replacing the need to buy probes) and then you can upgrade the Comstock (replacement for upgrading a mineral scanner on the Normandy) so they bring in X+Y minerals per some unit of time. You can make gathering part of my world just don't make it a part of the world I'm involved in.
#68
Posté 08 février 2010 - 02:07
#69
Posté 08 février 2010 - 02:11
#70
Posté 08 février 2010 - 02:15
The problem with mining and exploration in ME1 wasn't the Mako. The problem was that too many worlds were similar, and there were few that were maddening to navigate, with too many steep hills and mountains.
In ME3 they should make the mining a much shorter process that involves only one probe and a quick sequence like the ones you get for hacking or breaking locks, and bring back a vehicle like the Mako for use in some of the side quest missions.
#71
Posté 08 février 2010 - 02:23
For all the tedium of the mako, it was strangely satisfying getting to the top of that impossible slope. Let me scan for resources, and land on a planet every couple of solar systems; but with no finding objects to unlock an achievement. Just abit of straight up shooting with an overarching side story, sort of how Cerberus was in ME1.
Modifié par niko86, 08 février 2010 - 02:24 .
#72
Posté 08 février 2010 - 02:23
MonkeyLungs wrote...
The Mako wasn't the issue. The planets had far too sparse of content, and
often that content was copy pasted and felt like been, there, done
that. Also driving up sheer cliffs trying for minutes to get your Mako
over a hill was problematic. If you are going to have a driving
side-game ... make it fun to drive. Not tedious or boring .. or 'oooh
i'm exploring a vast area with not much in it...' but FUN.
Basically this. Bioware could have put effort into improving the Mako, making the planets more interesting and less frustrating to drive around. Instead they opted to completely remove the feature and implement a cellphone minigame...err I mean planet scanning. Go figure...
#73
Posté 08 février 2010 - 02:41
- have some planets be like ones in ME1 - not much more than finding some resources or tech or geth attacks.
- have some where you find splinter colonies or investigate shipwrecks or mines.
Yes, some planet designs were better than others. People who just mope about "re-skinned" are being condescending pricks. The problem with the mako planets in ME1 was that some of the terrain was overly unfriendly and very frustrating, there were never any friendly encounters, and there were only a few types of missions you could expect to find.
All the new missions planet/ship missions in ME2 - Jacob's dad, retaking the Strontium Mule, rogue VI crash site - point the way to how Hammerhead planets could recapture what made the Mako missions great. Make it fun to ride around, investigating what shows up on your radar...finding new things that were missed on the original scan...imagine cresting the hill to find a shipwreck or a drug deal going down or a town with some new things to buy and a few secrets to find...or even locating a Spectre who could use backup on a mission.
The vistas and sense of awe/space were never more prevalent than when on the Mako missions. The Hammerhead missions can recapture that. I'm envious for anyone who plays ME2 for the first time with those missions mixed in. It's something I'm looking forward to in ME3.
#74
Posté 08 février 2010 - 02:48
#75
Posté 08 février 2010 - 02:52
Planet Scanning was fun for about 10 Planets then it gets boring, im my eyes. On the other hand driving around with the Mako on those ragged worlds with jumping around. Great. And the "physics" made driving a nice challenge.
Edit:
selfsurf wrote...
i liked the mako. i remember specifically driving on the moon and seeing earth. or what looked like earth. that was pretty cool.
That was an impressive moment. yeah.
Modifié par Derumiel, 08 février 2010 - 02:54 .





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