Planet Scanning vs. Mako
#76
Posté 08 février 2010 - 02:59
#77
Posté 08 février 2010 - 03:05
The Mako was fine on all the main quest parts you used it just need a little tweaking on the aiming.
Modifié par stjasonl1, 08 février 2010 - 03:06 .
#78
Posté 08 février 2010 - 03:06
#79
Posté 08 février 2010 - 04:16
#80
Posté 08 février 2010 - 05:55
#81
Posté 08 février 2010 - 06:53
I think if they combined the two systems they would have a better game.
Speed up the scanning process to make it less tedious and mix it up with some Mako exploration and combat.
#82
Posté 08 février 2010 - 07:00
Mako- prefer it, interesting concept, makes planets seem much larger
Planet scanning (ME2)- I'd have more fun stabbing my eyeballs out with a pencil than I had with this annoying, badly planned, lame java game based concept.
Modifié par drkl0rd2000, 08 février 2010 - 07:01 .
#83
Posté 08 février 2010 - 07:01
#84
Posté 08 février 2010 - 07:01
Mako: Pain in the butt trying to navigate those mountains and avoid the thresher maws I never felt like dealing with in the valleys. Never knew until I had spent ten minutes driving what I had found. Never completed the side quest of finding everything and never saw the point of it. Very frustrating. Enjoyed seeing the other worlds, but I'm sure that took a while to flesh each one out and they still weren't but so realistic (Ie: ever notice the lack of trees and how there was usually no creatures on the planets).
Scanning: You lose the seeing of the worlds, but this time it felt like getting the minerals had a purpose in the game. You can choose what you need and if you want to continue scanning.
So overall, I prefer the scanning. Both are tedious but I prefer the lesser of two evils.
#85
Posté 08 février 2010 - 07:02
drkl0rd2000 wrote...
Planet scanning (ME2)- I'd have more fun stabbing my eyeballs out with a pencil than I had with this annoying, badly planned, lame java game based concept.
Couldn't have said better.
#86
Guest_NewMessageN00b_*
Posté 08 février 2010 - 07:05
Guest_NewMessageN00b_*
mhendon wrote...
I for one preferred the mako. It was somewhat tedious, but it still a lot of fun occasionally. I had some memorable moments riding around in the mako, cresting a hill in a garden world and being blinded by the planets sun. I remember vividly landing on a planet next to klendagon and looking at the huge rift caused by some ancient "glancing blow." I scanned klendagon on ME2 and they didn't even bother to put the rift in, even though it was mentioned in the main story. none of the planets had personality or detail. Scanning felt a hell of a lot more tedious than riding around on the mako. Even if we were driving around in the same ridiculously hilly landscape in the mako, there were a few interesting maybe even awe-inspiring things to be seen. Scanning has added nothing to the game for me except a sore trigger finger. However, I don't think it has to be either mako or scanning. I would be ok with just a few detailed and interesting mako planets thrown in with scanning.
This. Some moments were memorable.
But the new "scanning"... meh... An Atari 2600 can be programmed to do it... or at least anyone else. But, man... NOT Shepard.
#87
Posté 08 février 2010 - 07:16
Pro - Mako
Hauling ass all over the planet and running over bad guys.
Con - Mako
Having to climb up huge mountain sides to get at something interesting.
Pro - Scanning
Don't have to make planetfall on worthless planets with no action
Con - Scanning
Scanning the planet
#88
Posté 08 février 2010 - 07:31
#89
Posté 08 février 2010 - 07:33
#90
Posté 08 février 2010 - 07:54
Lunarsnausages wrote...
in all honesty there needs to be tedium in resource gathering, you need to earn it...so that's why I think battling for resources in ME3 makes sense to me.
Space combat for resources would be sweet and easy to do.
#91
Posté 08 février 2010 - 08:02
#92
Posté 08 février 2010 - 08:03
Modifié par JHorwath, 08 février 2010 - 08:03 .
#93
Posté 08 février 2010 - 08:07
#94
Posté 08 février 2010 - 10:54
http://social.biowar...618/polls/1951/
#95
Posté 08 février 2010 - 11:00
LEYN0S wrote...
MAKO.
Planet scanning is BioWares ''index finger and mind numbing'' punishment for all those whom complained endlessly about the MAKO.
I did get that feeling.
I never could figure out what was so excruitating about driving around an alien world in my armoured space buggy.
#96
Posté 08 février 2010 - 11:07
But is is supposed to be otherwise in the fist few hours of the game you would sweep through a couple of systems and have all the resources you need for everything at the start. It is designed so that you don't spend long getting the resources unless/until you really need them.
#97
Posté 08 février 2010 - 11:12
#98
Posté 08 février 2010 - 11:17
Why? Because it's logical.
Commander Shepard would definitely go on missions in the Mako.
Commander Shepard would never in a million years do something so menial as scan planets and shoot probes at it. That's what a navigator/science team should be doing. The best solution I could come up with resource management is have a crew member on the Normandy do it and you have to do sidequests to make him/her do his/her job better and get you better materials for upgrades.
#99
Posté 08 février 2010 - 11:30
Scanning less so, but making it mandatory in order to get upgrades is a big nono, I cant see myself doing it every playthrough.What were they thinking?
Nothing says fun like keeping an eye on a graph while dragging the cursor over, and over, and over, and over, and over again. It makes your brain go numb, and i cant imagine the pain for console players.
Modifié par Bratinov, 08 février 2010 - 11:42 .
#100
Posté 08 février 2010 - 11:59
That thought still keeps me going...





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