Inventory is awesome
#1
Posté 08 février 2010 - 04:17
I'm glad Bioware saw that you don't have to have 150 items in your magic invisible backpack in order for this to be an RPG. Shepard's armor should be custom fit anyways, not looted from some random locker. This is a welcome change.
#2
Posté 08 février 2010 - 04:20
#3
Posté 08 février 2010 - 04:31
Ah well, at least it is a huge improvement over ME 1.
#4
Posté 08 février 2010 - 04:39
SPARTAN-860 wrote...
Totally agree with you guys, though I was rather annoyed you couldn't add special mods to your guns. Not ME 1 mods, but something like different kinds of scopes that you could put on your guns. Some people might have wanted a sniper rifle that only zoomed in 4x instead of 10x. (Or can you actually do that? I never figured it out.)
Ah well, at least it is a huge improvement over ME 1.
In a way, the upgrades where special mods.
#5
Posté 08 février 2010 - 04:39
double post
Modifié par 1Parmenides, 08 février 2010 - 04:39 .
#6
Posté 08 février 2010 - 04:44
yes ME2 is an RPG. a rotten apple is also still an apple, though not necessarily a good one.
ive never argued that ME2 wasnt an RPG, and dont think many that support inventory do either. we argue that varied inventory and deep character customization are intergral parts of an RPG experience, and without them mass effect 2 has less rpg elements, and by logical deduction can then be considered less of an rpg than ME1; and this, in its execution in ME2 and not by virtue of it, we find to be a detriment.
please dont think that because ME1 was one instance of these elements being flawed that they can never work positively. ME2 had no inventory, as you more or less note, but that doesnt mean an inventory cant be good just because it was clunky in ME. ME2 should be judged as a sequel, not on its own.
hope that was diplomatic enough...
#7
Posté 08 février 2010 - 04:48
#8
Posté 08 février 2010 - 04:48
#9
Posté 08 février 2010 - 04:52
More power/talent customization would have been nice though. Thankfully, the savegame editor can take care of that for me
Modifié par 1Parmenides, 08 février 2010 - 04:55 .
#10
Posté 08 février 2010 - 05:04
#11
Posté 08 février 2010 - 05:10
"Items and customizations make an RPG."
Agree? disagree?
Personally; I tend to enjoy RPG's where the more customization be it items, skills, etc, more than those without.
I don't mind ME2's handling, but it is seriously lacking. That is my perspective. It's not what it was, is or should be, it's what I like.
I like a lot of loot and mods, and skills etc and unforgiving as hell in my RPG's. I like to work to excel.
#12
Posté 08 février 2010 - 05:15
1Parmenides wrote...
I would venture to say that all RPG's (All that I have loved) are flawed if they don't have a donkey pulling around your inventory cart.
More power/talent customization would have been nice though. Thankfully, the savegame editor can take care of that for meThis round I suppose Bioware made it so that there is very little room for a newb to screw up their character. I do like the unforgiving nature of the older RPG's, although I ussually need to look up the internet guides to find out the optimum builds.
Every accessible inventory in games are flawed by your "logic".
The type of games that usually are more realistic with inventory size are shooters. Even then the amount and variety of ammo you can carry still touches the realm of absurd.
Modifié par TJSolo, 08 février 2010 - 05:16 .
#13
Posté 08 février 2010 - 05:17
1Parmenides wrote...
I would venture to say that all RPG's (All that I have loved) are flawed if they don't have a donkey pulling around your inventory cart.
love it.
#14
Posté 08 février 2010 - 05:18
mjwoltsknar wrote...
it would have been nice to have a few more character specific guns, although that might throw off the balance
balance of what?
#15
Posté 08 février 2010 - 05:27
gr00grams wrote...
Statement:
"Items and customizations make an RPG."
Agree? disagree?
Personally; I tend to enjoy RPG's where the more customization be it items, skills, etc, more than those without.
I don't mind ME2's handling, but it is seriously lacking. That is my perspective. It's not what it was, is or should be, it's what I like.
I like a lot of loot and mods, and skills etc and unforgiving as hell in my RPG's. I like to work to excel.
It depends, if you think that what ME 1 had was "more cusomization" then no i do not agree. ME 1 had 4 guns that had 50 versions with different stats and 2 different models with some different paint jobs. Armor is basicaly the same. The mods were more or less the same also in that it was pretty obvious what you were going to use because alot of it was terrible (armor less so). Having lots of loot is not good when the loot is meaningless nor does it add anything to the game.
The skills were also mostly pointless there wasnt much customization, you had to take specific skills for your class to do anything baring characters made with bonus skills by the time you reached 60 you had like 2 skills that you couldnt max (aside from the persuades). The skills in ME 1 were 50% meaningless as half of your skills just determined how much you healed when you did actualy use medi gel (which you almost nee rhad to at high levels) or how much your sniper scope shakes when you try to snipe etc. It was a flawed skills ystem that doesnt fit with the ME lore of who you are.
Mass Effect is not a game where you create your own unique character but rather your variation of a set character, and that character has a set background as being an elite highly trained military operative of the highest calibur so what sense does it make that you start the game unable to hit something 20 feet away with your pistol because you dont have skill points in pistols.
#16
Posté 08 février 2010 - 05:29
TJSolo wrote...
1Parmenides wrote...
I would venture to say that all RPG's (All that I have loved) are flawed if they don't have a donkey pulling around your inventory cart.
More power/talent customization would have been nice though. Thankfully, the savegame editor can take care of that for meThis round I suppose Bioware made it so that there is very little room for a newb to screw up their character. I do like the unforgiving nature of the older RPG's, although I ussually need to look up the internet guides to find out the optimum builds.
Every accessible inventory in games are flawed by your "logic".
The type of games that usually are more realistic with inventory size are shooters. Even then the amount and variety of ammo you can carry still touches the realm of absurd.
Right. Though i shouldn't have used the word "flawed." More like "unrealistic." For most medieval RPG's it's almost like a necessary evil. Even in ME2, not everything is perfect in regards to inventory weight and volume (e.g. carrying ore). But hey, ME2 "inventory" is a welcome change in the right direction. I do get tired of being a junk collector.
#17
Posté 08 février 2010 - 05:44
Incorrect. A RPG like The Witcher shows that you don't need the more 'conventional' idea of an inventory to be effective. Geralt has two weapons, plus his clothes, and doesn't need to carry anything extra except for small items that you can reasonably expect to fit in a pack.Right. Though i shouldn't have used the word "flawed." More like "unrealistic." For most medieval RPG's it's almost like a necessary evil.
Just because you can amass hundreds of thousands of units worth of resources, doesn't mean we know what that unit measures. What if 1 unit = 1 gram? A 100K worth of palladium ends up being 1 ton, which would be less than what the shuttle realistically masses. Remember, iridium, palladium and platinum are among the rarest elements on earth, and I doubt this would change if you explored alien planets (as for eezo, well, they didn't invent the phrase unobtanium for nothing). Just becase the numbers seem high doesn't mean there's a 'lot' of that resource onboard your ship. Given the way scanning seems to work, you're only finding the most easily accessible and retrievable mineral lodes on the planetary surface. Quantities wouldn't be high I expect.Even in ME2, not everything is perfect in regards to inventory weight and volume (e.g. carrying ore).
#18
Posté 08 février 2010 - 05:47
It depends, if you think that what ME 1 had was "more cusomization" then no i do not agree.
It is hard to say. I don't think ME1 had more 'customization'. It was a more generalized statement that I like that aspect of RPG games among the most.
I realize, ME is a story driven game over all other aspects, and in that area it truly excels. Rarely is there a better written game than a BioWare game. Jade Empire's story is my particular favorite.
It was more, "Do you like loot in your RPG?" just a flat out statement.
I think if any developer reads these threads we all post, that would help them more. A basic statement.
If more people like loot in this game (these games), they can tailor to that, and well, make games we like more...
Personally, I think ME2's inventory is superb. It just needs... more. DLC is the way of the future for devs to get inflow, but lets hope one has a lot of items/customizations whatever you call 'ems. It's a great method. It simply needs more options.
Modifié par gr00grams, 08 février 2010 - 05:48 .
#19
Posté 08 février 2010 - 05:50
Are there missed opportunities in the system? Yes. Are there 100 great ideas in the system that you would have dismissed if you were directing the project? There sure are. All told I think they did a lot more right than they did wrong.
#20
Posté 08 février 2010 - 05:53
Modifié par RadiantViper, 08 février 2010 - 05:54 .
#21
Posté 08 février 2010 - 05:55
#22
Posté 08 février 2010 - 05:57
I still think it's too bad you don't decide between a more accurate less powerful rifle vs. faster firing less accurate rifle etc. Even as an RPG fan you have to admit it's still great fun, and that's the only thing that's important.
Are there missed opportunities in the system? Yes. Are there 100 great ideas in the system that you would have dismissed if you were directing the project? There sure are. All told I think they did a lot more right than they did wrong.
I never said I don't think the game itself is stellar. BioWare delivers the absolute best in story-driven RPG's in this day and age, only rival I see is Square, but they are strictly story.
#23
Posté 08 février 2010 - 07:00
#24
Posté 08 février 2010 - 07:07
#25
Posté 08 février 2010 - 04:45
Bollocks, I loved my items. It gives the reason to stop and explore rather than just charge through levels like this game does.
A very good point. In ME1 half the reason I would do multiple playthroughs with characters, was to get charm/intimidate maxed with no skills spent via the 4 you get per play, and the end game items etc.
Also, @nteger
We don't think everything they do is gold. They do deliver the best story driven experiences imo since square etc, but there is definitely room for improvement. I like the new inventory, but I too wish there was a whole lot more to it. I enjoy itemization usually the most in RPG's.




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