Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
#251
Posté 12 février 2010 - 12:48
#252
Posté 12 février 2010 - 12:49
sinosleep wrote...
Dannok1234 wrote...
mozez101 wrote...
I know I asked this before, but since many people are changing their minds I want to ask again. Scimitar or Evi? For me I am leaning towards the Scimitar because of the larger clip size and the 2x fire rate.
It doesn't matter. Both will do the same job in about the same amount of time. It's all about what you prefer. We have vanguards posting vids that have been successful with scimitar, claymore and Evi. It's more about different flavors then which is better then the other. Though most will agree that the scimitar is the "safest" choice. As you yourself point out, it has more bullets, it fires faster. That makes it the easier choice when handling groups or if you miss a shot it doesn't matter as much as with the other two. For whatever it's worth personally I always use the scimitar.
I want someone to do the collector ship with a claymore or evi on insanity. As I've been saying for the last two days, I can't even come close to duplicating this with the evi or claymore, but can do it repeatedly with the scimitar. I seriously can't even make it past the very first platform most times without the scimitar, and it's got nothing to do with missing.
The issue is constant damage. With the scimitar's large clip I can charge the middle drone, 2 shot, turn left 2 shot, turn right and empty the clip into the last guy while taking minimal damage (constant damage results in staggering) and not allowing harbinger to take over. With the slower weapons even though I am one shotting the mobs there's no damage in between. I charge the middle mob and one shot him, but while the damned evi and claymore are either reloaded or just taking forever to get to the 2nd shot I'm getting riddled with bullet holes. By the time I make it to the guardian I'm pretty much already dead and he's NOT going down in one shot. At that point I either die due to damage, or he turns into Harbinger and then I REALLY get screwed. I mean, I'm sure it's beatable, but I can;t employ the strategy I know mercs the level so quickly with the scimitar with either of the other two.
The Scimitar might be better on Collectors due to the extra shield damage, BUT if a harbinger does show up you are better off with the Evi. Sadly I can only make 30 second videos and it kills my frame rate so bear with me.
Me vs 1st Platform
Me messing up and having the Harbinger spawn, but it doesn't matter since the Evi laughs at armor
One thing to consider is its much easier to get full damage headshots with the more accurate Evi. I did mess up headshots in those videos though, mostly due to the lower frame rate. However, I can agree that the Scimitar is probably better against heavily shielded enemies without armor.
Also peoples play styles would dictate shotgun choice more than anything. I do a lot of strafing outside of cover to reload because I never die before I can charge. If you don't move around so much the Scimitars bigger clip is probably more important than anything.
note: You can one shot Collector drones with an Evi head shot, but I could not aim well enough to get this to happen while Fraps was running. Also if someone knows a program that will let me make videos longer than 30 seconds without having to pay let me know.
Modifié par RamsenC, 12 février 2010 - 12:53 .
#253
Posté 12 février 2010 - 01:04
TommmyGunZ wrote...
does anyone know where you find the various shotgun upgrades? I know one is in Kenn's shop on Omega but thats about it.
The second is on Jack's recruitment mission I believe after fighting the first YMIR Mech. Find it on a corpse by the far door.
Third is in a shop on Tuchanka.
Fourth is received for killing the Thresher Maw on Grunt's Loyalty.
Fifth is on the IFF Mission... forget where.
#254
Posté 12 février 2010 - 01:13
RamsenC wrote...
note: You can one shot Collector drones with an Evi head shot, but I could not aim well enough to get this to happen while Fraps was running. Also if someone knows a program that will let me make videos longer than 30 seconds without having to pay let me know.
I know, the issue for me is damage in between. While you like to charge to the sides, then use cover till you can charge again, I'd rather charge the middle so that I can kill two guys with one charge then charge the remaining guy and always kill him before harbinger has a chance to take over. Even with the one shot ability, I never survive long enough going the middle route since it's not constant damage.
- The_Black_Hat_Guy aime ceci
#255
Guest_KorPhaeron11_*
Posté 12 février 2010 - 01:18
Guest_KorPhaeron11_*
Kronner wrote...
Yeah, my current NG+ insanity Vanguard is:
Inferno Ammo 10
Squad Cryo Ammo 10
Heavy Charge 10
Champion 10
Area Reave 10
Pull 1
Shockwave is nice, but on Insanity, I never used it anyways.
When I start my fresh Vanguard, though, I am not gonna take the Claymore unless there is some patch that makes it better because after some more testing, I think Evi is just as good or better than Claymore and Evi+Vindicator (or other AR) easily beats Claymore imho.
You have 1 point too many, at level 30 you can get 50 points only, on your vanguard you got 51
#256
Posté 12 février 2010 - 01:20
You get one for the bonus power, last time I checked.KorPhaeron11 wrote...
Kronner wrote...
Yeah, my current NG+ insanity Vanguard is:
Inferno Ammo 10
Squad Cryo Ammo 10
Heavy Charge 10
Champion 10
Area Reave 10
Pull 1
Shockwave is nice, but on Insanity, I never used it anyways.
When I start my fresh Vanguard, though, I am not gonna take the Claymore unless there is some patch that makes it better because after some more testing, I think Evi is just as good or better than Claymore and Evi+Vindicator (or other AR) easily beats Claymore imho.
You have 1 point too many, at level 30 you can get 50 points only, on your vanguard you got 51
#257
Guest_KorPhaeron11_*
Posté 12 février 2010 - 01:26
Guest_KorPhaeron11_*
ChaoticBroth wrote...
You get one for the bonus power, last time I checked.KorPhaeron11 wrote...
Kronner wrote...
Yeah, my current NG+ insanity Vanguard is:
Inferno Ammo 10
Squad Cryo Ammo 10
Heavy Charge 10
Champion 10
Area Reave 10
Pull 1
Shockwave is nice, but on Insanity, I never used it anyways.
When I start my fresh Vanguard, though, I am not gonna take the Claymore unless there is some patch that makes it better because after some more testing, I think Evi is just as good or better than Claymore and Evi+Vindicator (or other AR) easily beats Claymore imho.
You have 1 point too many, at level 30 you can get 50 points only, on your vanguard you got 51
Sorry my bad, but ,It wouldnt matter with that build, to unlock pull you need 2 in shockwave
What he has there isnt posible
#258
Posté 12 février 2010 - 01:28
ChaoticBroth wrote...
You get one for the bonus power, last time I checked.KorPhaeron11 wrote...
Kronner wrote...
Yeah, my current NG+ insanity Vanguard is:
Inferno Ammo 10
Squad Cryo Ammo 10
Heavy Charge 10
Champion 10
Area Reave 10
Pull 1
Shockwave is nice, but on Insanity, I never used it anyways.
When I start my fresh Vanguard, though, I am not gonna take the Claymore unless there is some patch that makes it better because after some more testing, I think Evi is just as good or better than Claymore and Evi+Vindicator (or other AR) easily beats Claymore imho.
You have 1 point too many, at level 30 you can get 50 points only, on your vanguard you got 51
However, I think that build is impossible, since you can add points to Pull only after having at least 2nd tier of Shockwave. So it's probably Shockwave 1 and Pull 0... or some game save editor was used
Edit: hmm... seconds late
Modifié par tirea_atreides, 12 février 2010 - 01:29 .
#259
Guest_KorPhaeron11_*
Posté 12 février 2010 - 01:35
Guest_KorPhaeron11_*
tirea_atreides wrote...
ChaoticBroth wrote...
You get one for the bonus power, last time I checked.KorPhaeron11 wrote...
Kronner wrote...
Yeah, my current NG+ insanity Vanguard is:
Inferno Ammo 10
Squad Cryo Ammo 10
Heavy Charge 10
Champion 10
Area Reave 10
Pull 1
Shockwave is nice, but on Insanity, I never used it anyways.
When I start my fresh Vanguard, though, I am not gonna take the Claymore unless there is some patch that makes it better because after some more testing, I think Evi is just as good or better than Claymore and Evi+Vindicator (or other AR) easily beats Claymore imho.
You have 1 point too many, at level 30 you can get 50 points only, on your vanguard you got 51
However, I think that build is impossible, since you can add points to Pull only after having at least 2nd tier of Shockwave. So it's probably Shockwave 1 and Pull 0... or some game save editor was used
Edit: hmm... seconds late
lol, for me the best on insanity was
Inferno Ammo
Heavy Charge
Champion
Wide Shockwave
Area Reave
1 point in Pull
Getting Squad Cryo means I cant get pull and have to shortchange something else, getting AP ammo, and cryo leaves me with 1 point flowting around.
But IMO if you got inferno you dont need AP
#260
Posté 12 février 2010 - 01:40
16,5% dont sound like a huge deal to me, but it should matter?
#261
Guest_KorPhaeron11_*
Posté 12 février 2010 - 01:42
Guest_KorPhaeron11_*
Self Controll wrote...
Why are people so against destroyer? Its 10,5% from the bonus to power when using tungsten and 6% to weapon damage. So 16,5% more damage overall, although part of it only work vs armor/health. Is this really so little that champion is DEF better? its 0,27 sec faster cooldown.
16,5% dont sound like a huge deal to me, but it should matter?
Because my build is all based on charge, and as such getting to charge more times is a + in my book.
#262
Posté 12 février 2010 - 01:45
#263
Posté 12 février 2010 - 01:53
sinosleep wrote...
While damage is a key part of playing a vanguard, refilling shields with charge is far more important IMO. I can't tell you how many times I've been 1 hard sneeze away from death only to charge and refill shields to survive.
I think that almost everyone who's played on insanity will agree to this.
#264
Posté 12 février 2010 - 02:00
sinosleep wrote...
I want someone to do the collector ship with a claymore or evi on insanity. As I've been saying for the last two days, I can't even come close to duplicating this with the evi or claymore, but can do it repeatedly with the scimitar. I seriously can't even make it past the very first platform most times without the scimitar, and it's got nothing to do with missing.
The issue is constant damage. With the scimitar's large clip I can charge the middle drone, 2 shot, turn left 2 shot, turn right and empty the clip into the last guy while taking minimal damage (constant damage results in staggering) and not allowing harbinger to take over. With the slower weapons even though I am one shotting the mobs there's no damage in between. I charge the middle mob and one shot him, but while the damned evi and claymore are either reloaded or just taking forever to get to the 2nd shot I'm getting riddled with bullet holes. By the time I make it to the guardian I'm pretty much already dead and he's NOT going down in one shot. At that point I either die due to damage, or he turns into Harbinger and then I REALLY get screwed. I mean, I'm sure it's beatable, but I can;t employ the strategy I know mercs the level so quickly with the scimitar with either of the other two.
I'll try taking on that challenge with the Claymore.(keyword is "try"... im not too happy using a Claymore with under 30 FPS due to fraps <_<)
My earliest save is 1 mission away from the collector ship, but it shouldn't take too long.
#265
Posté 12 février 2010 - 02:04
#266
Posté 12 février 2010 - 02:24
sinosleep wrote...
RamsenC wrote...
note: You can one shot Collector drones with an Evi head shot, but I could not aim well enough to get this to happen while Fraps was running. Also if someone knows a program that will let me make videos longer than 30 seconds without having to pay let me know.
I know, the issue for me is damage in between. While you like to charge to the sides, then use cover till you can charge again, I'd rather charge the middle so that I can kill two guys with one charge then charge the remaining guy and always kill him before harbinger has a chance to take over. Even with the one shot ability, I never survive long enough going the middle route since it's not constant damage.
I made another video with your exact style. I charged the middle guy and zoomed in to kill each enemy. This is actually a good idea, I should start zooming in more. I can do this consistently although running fraps makes it harder due to my frame rate being cut in half. Either way they are both fine choices, different play styles mesh with different shotguns.
#267
Posté 12 février 2010 - 02:32
#268
Posté 12 février 2010 - 02:39
RamsenC wrote...
I made another video with your exact style. I charged the middle guy and zoomed in to kill each enemy. This is actually a good idea, I should start zooming in more. I can do this consistently although running fraps makes it harder due to my frame rate being cut in half. Either way they are both fine choices, different play styles mesh with different shotguns.
I don't get it I must have tried it 20 times and got past the first platform maybe 4 or 5 times, only to die on the next platform any way. I clear the entire area with the scimitar fine though.
#269
Posté 12 février 2010 - 02:50
sinosleep wrote...
RamsenC wrote...
I made another video with your exact style. I charged the middle guy and zoomed in to kill each enemy. This is actually a good idea, I should start zooming in more. I can do this consistently although running fraps makes it harder due to my frame rate being cut in half. Either way they are both fine choices, different play styles mesh with different shotguns.
I don't get it I must have tried it 20 times and got past the first platform maybe 4 or 5 times, only to die on the next platform any way. I clear the entire area with the scimitar fine though.
Were you going for headshots? The Evi is accurate enough to actually go for headshots and not miss any pellets. I noticed in your scimitar video you were mainly going for body shots. Zooming in is awesome though, I get headshots all the time now.
#270
Posté 12 février 2010 - 02:55
#271
Posté 12 février 2010 - 03:22
Not sure how you would die if you are one shotting them though. If you can survive by two shotting with the Scimitar why would you die by one shotting with the Evi. It may just be bad luck, like your squad not helping enough, etc. I still prefer taking on the guy on the right first though, feels safer
Modifié par RamsenC, 12 février 2010 - 03:23 .
#272
Posté 12 février 2010 - 03:23
I noticed the only way I was going to kill the Guardian before he turned into Harbinger was if my teammates randomly took down half of its barriers first. If that didn't happen, Harbinger would spawn. On my subsequent attempts, I ordered my squad to fire at the Guardian first and took down the 1st platform before Harbinger spawned without a hitch. It got to a point where I managed to time Harbinger's spawning so I could Charge an unprotected Guardian over the ledge and have Harbinger fall to his death. Made the 2nd platform a cakewalk.
Modifié par rumination888, 12 février 2010 - 03:24 .
#273
Posté 12 février 2010 - 03:32
Skills
Inferno Ammo (the more powerful non-squad version)
This helps against Armor which LOTS of enemies have on Insanity. Since you will be primarily using SMG/Shotgun to get through Barriers/Shields it helps to not always need to switch to a pistol. It also helps to stun organics (by causing them to panic).
Heavy Charge
Late in the game this thing is a beast. The 6 second cooldown is ridiculously low because you can charge into an enemy and get +100% shields (regardless of if you were at 10% health with no shields or at full shields before) thus being a life saver. Many times when I am almost dead I can just charge my way out of dying by doing it then shooting a few times, then charging, etc. Plus, when used correctly many enemies die straight away or become cripppled if they just have health left (husks, mechs). Early on though you need to use charge a lot more sparingly as rushing into a group of enemies will always kill you.
Heavy Shockwave
This one is interesting because early on I really thought shockwave sucked because I invested one point into it and didn't like it much. The thing is, early on in the game you cannot charge into enemies because on Insanity you will die. However many times enemies like to hide behind cover and you need some way to get them out. You can use your squads powers (and you should) but for you to NOT be using powers is a waste and shockwave is brutal if used correctly. Mid to late in the game you will find yourself tossing groups of guys into the air (to certain death from the impact) with ease.
Champion
The reasons being: 1) More health, you are going to need it on Insanity, 2) Faster cooldowns on abilities is needed for Heavy Charge, Heavy Shockwave and Barrier (see below). Trust me, this will make you epic.
Heavy Barrier
I chose Barrier as a starting extra skill. Even if you only put 1 point into this skill it will save you 100 times in the game. You might think that the extra +25 shields is paltry, and it kind of is, but the ability to at any time immediately take your situation from no shields to 125% shield capacity is critical. If you are about to die and can hit barrier really fast then you wont die. It will save you ALL THE TIME. Not only that, but as I mentioned before, early in the game you cannot charge as much as in the late game so you need a boost to your shields while you are firing from mid-long range. Once you get it to rank 2-3 it becomes really effective and then at rank 4 it is basically your safe spot (when you aren't constantly getting +100% shield from charge).
Here is how I built:
1. Start out with at least 1 point in Incindiary Ammo, Barrier, Charge and Assault Mastery.
2. Level up Incindiary and Assault fastest while occassionally giving points to charge
3. Max out to Inferno and Champion and Charge should be at about 3
4. Max out charge
5. Max out Shockwave
6. Max out Barrier
That isn't exactly what I did but it's close enough.
Equipment
Armor
In terms of armor, my build gives me +15% shields (this required a Dr. Pepper item) and +15% health for maximum survivability. You are going to need all of that when you are charging. Here are the items:
Sentry Interface [Dr. Pepper DLC] - Increases shields by 5%
Shield Harness [Tuchanka] - Increases shields by 5%
Heavy Damping Gauntlets [Tuchanka] - Increases shields by 5%
Life Support Webbing [Citadel] - Increase health by 10%
Asymmetric Defense Layer [Tuchanka] - Increases health by 5%
Since I use Barrier I wanted to get the maximum shields while also not sacrificing percentages (i.e. I could have recieved 3% more shields if I had taken different legs but 10% > 3% when calculated based on my shields and health)
Weapons
Currently I am using the new Eviscerator Shotgun and it works quite well. Pretty much use all of the weapons in the time they are needed. Use the pistol against heavy mechs when they have armor showing. Knowing when to switch weapons is critical.
Gameplay tips
- Know when to charge and when to stay back. As I said before, early in the game you need to stay back more and save the charge for when you know you won't charge into a group or be vulnerable to fire. Later on you can spam charge like there is no tomorrow
. - Charge->Shoot->Melee->Shoot->Melee...If an enemy does die immediately from charging and shooting, alternate melee and shooting as the melee interrupts them (if in health only) and you can pretty much permastun them.
- Turn off active squad power usage and learn how to use your teamates. It seems to me that the way the game works is this: as long as you have direct line of sight to an enemy then it doesn't matter where your teamates are, they will hit them when you make the call. Keep a good array of powers on your quick bar, powers of note are: Overload, Pull Field, Warp, Incinerate. Use them when appropriate and you can kill anyone...fast.
- Choose squadmates that fit the mission, don't just pick your favorite. Personally I like (for tactical reasons) Samara. She can use ARs and the cooldown on her biotic powers is insanely fast. Even if you have a tough foe, as long as you can drain them to health only then she can Pull them and be ready to Pull another enemy faster than you can blink. Reave is awesome and only she has it. Miranda is very versatile since she has Overload and Warp. The point is make the informed choice.
- Hit F5 (quicksave) as often as you can! I cannot stress this enough!!!
- When shooting with the SMG shoot in bursts, don't hold the button. The longer you shoot the further from the target you will drift and the less accurate you will be. Click-pause-Click-pause in a very fast motion, always keeping the target in your sights.
Good luck all you Vanguards!
#274
Posté 12 février 2010 - 03:33
rumination888 wrote...
Alright, I got it on my 4th try and thats the video I'm currently uploading(won't be done for another hour).
I noticed the only way I was going to kill the Guardian before he turned into Harbinger was if my teammates randomly took down half of its barriers first. If that didn't happen, Harbinger would spawn. On my subsequent attempts, I ordered my squad to fire at the Guardian first and took down the 1st platform before Harbinger spawned without a hitch. It got to a point where I managed to time Harbinger's spawning so I could Charge an unprotected Guardian over the ledge and have Harbinger fall to his death. Made the 2nd platform a cakewalk.
Is it a really long video or are you not compressing it? Also is everyone here just pirating Fraps at this point
#275
Posté 12 février 2010 - 03:39
RamsenC wrote...
rumination888 wrote...
Alright, I got it on my 4th try and thats the video I'm currently uploading(won't be done for another hour).
I noticed the only way I was going to kill the Guardian before he turned into Harbinger was if my teammates randomly took down half of its barriers first. If that didn't happen, Harbinger would spawn. On my subsequent attempts, I ordered my squad to fire at the Guardian first and took down the 1st platform before Harbinger spawned without a hitch. It got to a point where I managed to time Harbinger's spawning so I could Charge an unprotected Guardian over the ledge and have Harbinger fall to his death. Made the 2nd platform a cakewalk.
Is it a really long video or are you not compressing it? Also is everyone here just pirating Fraps at this point? Suddenly everyone has full versions of this thing.
Pirating is illegal. We shall speak no more of it. <cough>
Its a 4 minute video. I can't find any good 64-bit video compressers with the quality I want, so its a big file.





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