Well because if you use dominate on an enemy the other enemies will target him/her instead. Wtih 2-3 enemies attacking at the controlled enemy instead of you it is essentially an insta-kill.Divine Flame wrote...
I've never used dominate but how would it be an instakill if it's supposed to posses an organic and put a barrier around em? Pardon my confusion.mozez101 wrote...
I have read on gamefaqs that dominate is a great bonus skill and its even better than reave, because 1) its an insta-kill if an enemy only has health and 2) it provides a very good distraction. What do you guys think?
Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
#326
Posté 12 février 2010 - 07:21
#327
Posté 12 février 2010 - 07:21
rumination888 wrote...
RamsenC wrote...
So all I have to do is reload-melee right after shooting and there no reload time? I need to try this. How hard is this to pull off? Not sure how I feel about exploiting this though, its practically cheating.
On a side note I do not play that reckless normally, usually use Tali's combat drone often just to be safe, it's just more entertaining that way. Also makes me wonder how people can complain about Vanguard on insanity, I'm playing like a maniac and surviving. If any other class can complete that part faster I'd like to see it.
Its not an exploit, its intended to balance the Claymore. If the Claymore was incapable of it, then the Scimitar would just be the best choice for its ease of use and DPS(something that the ini file doesn't tell you is that any weapon with a refire rate over 0 is the rate when the fire button is held down. If you rapidly click the fire button, you'll shoot much faster, hence; Scimitar being the best DPS shotty if you don't use the Claymore correctly).Christina Norman wrote...
One
advanced tip I can give for vanguard players is, you can cancel out of
a reload animation to melee an enemy and you will still reload as long
as you've completed 60% of the reload animation. It's tricky to master,
definitely for more twitchy players, but it really helps with the
claymore.
It doesn't look like that guy is waiting for 60% of the reload animation to end in that video you linked. The melee seemed to come right after shooting. How do you do the trick exactly?
Also the Claymore is the best DPS shotty, theres just a large gap between damage happening. In fact I'm pretty sure the Evi also beats the Scimitar in dps before it has to reload.
#328
Posté 12 février 2010 - 07:29
mozez101 wrote...
Well because if you use dominate on an enemy the other enemies will target him/her instead. Wtih 2-3 enemies attacking at the controlled enemy instead of you it is essentially an insta-kill.Divine Flame wrote...
I've never used dominate but how would it be an instakill if it's supposed to posses an organic and put a barrier around em? Pardon my confusion.mozez101 wrote...
I have read on gamefaqs that dominate is a great bonus skill and its even better than reave, because 1) its an insta-kill if an enemy only has health and 2) it provides a very good distraction. What do you guys think?
After playing around with dominate I'd rather have Morinth on my team to use it and get something else. I usually want to charge after something is dominated and waiting for a cooldown afterwards isn't as nice as having a squad member do it. I do play with squad powers off though, so I have complete control over when its used. I ended up settling on reave because I honestly have no idea what else to get. Might end up crawling back to AP ammo.
#329
Posté 12 février 2010 - 07:31
Divine Flame wrote...
mozez101 wrote...
I have read on gamefaqs that dominate is a great bonus skill and its even better than reave, because 1) its an insta-kill if an enemy only has health and 2) it provides a very good distraction. What do you guys think?
I've never used dominate but how would it be an instakill if it's supposed to posses an organic and put a barrier around em? Pardon my confusion.
If used on a husk, Dominate kills it instantly instead of controlling it. Since individual husks are easily killed, this effect becomes much more useful with Group Dominate.
Modifié par Murmillos, 12 février 2010 - 07:31 .
#330
Posté 12 février 2010 - 07:41
thisisme8 wrote...
DesolCobra wrote...
I am currently trying to get through insanity using vanguard and I originally took AP ammo power but soon decided that it isn't worth it since incendiary ammo does the job well enough for me. Therefore I did advanced training and swapped to energy drain since I'm still at the beginning areas before Horizon. The mercs all got shields and I built Garrus wrong and didn't get overload for him (was thinking Miranda's overload is fine). What do you guys think about using energy drain at the beginning until you get shotgun shield penetrating upgrade? With Evi and incendiary / ap ammo, armor isn't an issue but shields are.
Really, you'll only need to substitute Evi out for one mission, and that's Jack's recruitment mission. If you go immediately to Mordin's right when you get the Normandy, Evi will work fine since no one in that mission has shields. Switch to the Katana and head to Jack's recruitment mission right after to pick up the 2/5 Shotgun damage which will unlock the +50% damage to shields for the shotgun. Then you can go right back to Evi and never use the Katana again... if you are so inclined.
You won't see another shotgun upgrade until you unlock Tuchanka (1 in shop, 1 if you kill the Thresher Maw in Grunt's Loyalty mish), although you can pick up the Scim in Samara's recruitment mission. The last upgrade is in the IFF mish.
You do want to head to Tuchanka as soon as it's open to pick up the 3rd upgrade because that will unlock the Double Clip Capacity upgrade for the shotty which is very handy.
Do you mean that Katana has better dmg on shield / barrier than Evi? The data posted by Christina Norman did not have Evi so I don't know if it has a 1.25 vs shield / barrier or 1.50. If Evi is a lower grade Claymore than I would assume 1.25.
#331
Posté 12 février 2010 - 07:48
#332
Posté 12 février 2010 - 07:58
RamsenC wrote...
It doesn't look like that guy is waiting for 60% of the reload animation to end in that video you linked. The melee seemed to come right after shooting. How do you do the trick exactly?
Also the Claymore is the best DPS shotty, theres just a large gap between damage happening. In fact I'm pretty sure the Evi also beats the Scimitar in dps before it has to reload.
I actually found a much easier way to do it after I made the vid. <_<
Hold Fire ---> Melee
Before the easier way, I would rapidly click fire and try to time the melee right after the reload noise. Hard to pull off in an actual fight.
The Claymore has a maximum refire rate of 1.5s+0.93s?(1.5s is the reload time, 0.93s is the RoF) and a minimum refire rate of 0.9s(if you do the trick perfectly).
The Eviscerator's refire rate is 1.25s(RoF in the ini). Its unchanging.
The Scimitar's refire rate is 0.8s max(refire in the ini) and 0.6s if you click rapidly(RoF in the ini).
The Scimitar is really good in the hands of a Vanguard.
DesolCobra wrote...
Do you mean that Katana has better dmg on
shield / barrier than Evi? The data posted by Christina Norman did not
have Evi so I don't know if it has a 1.25 vs shield / barrier or 1.50.
If Evi is a lower grade Claymore than I would assume 1.25.
Since the Eviscerator says nothing about being effective against shields/barriers, we can infer that it has no innate bonus.
We Tigers wrote...
Cool stuff in here. I had largely
written off vanguard as suicidal, but you guys show off some solid
approaches. Here's my question--are the "only charge, not using
squadmate powers" videos just to show that it can be done, or is that
how you play the whole game? I'd like to try a vanguard one of these
days, but I'm much more a use-every-power-I've-got kind of player. It
almost seems like with charge after charge that you really don't have
time to use what your buddies have to offer if you want to stay in any
kind of a rhythm.
Using active squaddie powers is boring and makes the game too easy, imo.
You can breeze through insanity if you use their actives and make them do most of the work.
#333
Posté 12 février 2010 - 07:59
#334
Posté 12 février 2010 - 08:02
Or I'll make them YMIR bait.
#335
Posté 12 février 2010 - 08:04
Dannok1234 wrote...
Most of the time I let my squad use their powers whenever they want to. From time to time I'll direct them at something if I get myself into trouble or to soften something up. But a lot of the time it can feel like you are "soloing"
Same here. That's why I love Vanguard, really the only class that offers fast paced combat.
Modifié par Kronner, 12 février 2010 - 08:04 .
#336
Posté 12 février 2010 - 08:10
#337
Posté 12 février 2010 - 08:24
rumination888 wrote...
I actually found a much easier way to do it after I made the vid. <_<
Hold Fire ---> Melee
Before the easier way, I would rapidly click fire and try to time the melee right after the reload noise. Hard to pull off in an actual fight.
The Claymore has a maximum refire rate of 1.5s+0.93s?(1.5s is the reload time, 0.93s is the RoF) and a minimum refire rate of 0.9s(if you do the trick perfectly).
The Eviscerator's refire rate is 1.25s(RoF in the ini). Its unchanging.
The Scimitar's refire rate is 0.8s max(refire in the ini) and 0.6s if you click rapidly(RoF in the ini).
The Scimitar is really good in the hands of a Vanguard.
Trust me I know the weapon stats, wasted a lot of time in that ini
Unless I did the math wrong the Scimitar does not have the most dps. The strength of the Scimitar is its constant damage. Not including the different bonuses to shields/armor though, that makes things more complicated.
Katana
220 in 0s
440 in 1s
660 in 2s
Scimitar
162 in 0s
324 in 0.6s
486 in 1.2s
648 in 1.8s
810 in 2.4s
Evi
294.4 0s
588.8 1.25s
883.2 2.5s
Claymore
400 in 0s
800 in 1.5s
1200 in 3s
Now to see if I can do that trick.
Modifié par RamsenC, 12 février 2010 - 08:26 .
#338
Posté 12 février 2010 - 08:37
RamsenC wrote...
Trust me I know the weapon stats, wasted a lot of time in that ini
Unless I did the math wrong the Scimitar does not have the most dps. The strength of the Scimitar is its constant damage. Not including the different bonuses to shields/armor though, that makes things more complicated.
Katana
220 in 0s
440 in 1s
660 in 2s
Scimitar
162 in 0s
324 in 0.6s
486 in 1.2s
648 in 1.8s
810 in 2.4s
Evi
294.4 0s
588.8 1.25s
883.2 2.5s
Claymore
400 in 0s
800 in 1.5s
1200 in 3s
Now to see if I can do that trick.
Oh, you're right. I forgot to account for the initial burst.
#339
Posté 12 février 2010 - 08:42
#340
Posté 12 février 2010 - 08:45
Edit: might actually turn in favor of the Scimitar as you have time for melee between each shot, adding another 125 damage.
Modifié par Dannok1234, 12 février 2010 - 08:46 .
#341
Posté 12 février 2010 - 08:45
#342
Posté 12 février 2010 - 08:55
187.5 with the shoulder pads and the upgrade if they stack additively.Dannok1234 wrote...
From what I can notice ingame it's generally 2 shots from the scim =1 from the Evi in terms of what it takes to kill different mobs and since the Scim can fire 2 shots for each from Evi it's down to which you personally like the feel of. Due to bigger clip, you'll actually have more killing power in one clip with the Scim then you do with the Evi. I'll still maintain that it's far closer to 2 seconds for refire rate on the Claymore if you don't use that reload trick. So if can't do that, then it's barely out dpsing the scimitar.
Edit: might actually turn in favor of the Scimitar as you have time for melee between each shot, adding another 125 damage.
#343
Posté 12 février 2010 - 08:57
Dannok1234 wrote...
From what I can notice ingame it's generally 2 shots from the scim =1 from the Evi in terms of what it takes to kill different mobs and since the Scim can fire 2 shots for each from Evi it's down to which you personally like the feel of. Due to bigger clip, you'll actually have more killing power in one clip with the Scim then you do with the Evi. I'll still maintain that it's far closer to 2 seconds for refire rate on the Claymore if you don't use that reload trick. So if can't do that, then it's barely out dpsing the scimitar.
Edit: might actually turn in favor of the Scimitar as you have time for melee between each shot, adding another 125 damage.
I THINK it's more than 2s. 1.5s for the reload, 0.93s due to the RoF kicking in. The reloading trick cuts the RoF out of the equation, which is why its an inefficient weapon if you don't use it correctly.
Modifié par rumination888, 12 février 2010 - 09:01 .
#344
Posté 12 février 2010 - 09:00
#345
Posté 12 février 2010 - 09:02
The recharge time is too long. A lot can happen in 12 seconds.Lonely_Fat_Guy wrote...
get barrier or the other shields and your done, max incinerate smg for the win
#346
Posté 12 février 2010 - 09:11
#347
Posté 12 février 2010 - 09:15
Dannok1234 wrote...
From what I can notice ingame it's generally 2 shots from the scim =1 from the Evi in terms of what it takes to kill different mobs and since the Scim can fire 2 shots for each from Evi it's down to which you personally like the feel of. Due to bigger clip, you'll actually have more killing power in one clip with the Scim then you do with the Evi. I'll still maintain that it's far closer to 2 seconds for refire rate on the Claymore if you don't use that reload trick. So if can't do that, then it's barely out dpsing the scimitar.
Edit: might actually turn in favor of the Scimitar as you have time for melee between each shot, adding another 125 damage.
Yea, but you can fit 2 melees in between each Evi shot. In the end they are very close in dps, but the Evi edges the Scimitar out before it has to reload. One thing everyone is forgetting is the Evi is the most accurate shotgun. You won't be able to go for full damage head shots with the Scimitar all that often, but you can with the Evi.
Also a 3 shot clip is not much of a problem because by the time you need to reload you can reset the situation with another charge. Or you can just strafe reload out in the open, works for me
#348
Posté 12 février 2010 - 09:17
#349
Posté 12 février 2010 - 09:26
Dannok1234 wrote...
Oh I ment in comparison to the Claymore, should have been more specific about that.
Oh my bad. The Claymore is actually my least favorite shotgun sadly, outside of that trick anyways.
#350
Posté 12 février 2010 - 09:31
Dannok1234 wrote...
Oh I ment in comparison to the Claymore, should have been more specific about that.
If you're comparing it to the Claymore then its a moot point. Your melee with the Claymore occurs when it fires.
I'm wondering what the melee speed is, because 2 melee hits inbetween each Eviscerate slows down the shotgun a lot. Theres no wasted time inbetween each melee hit with the Scimitar.





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