stjasonl1 wrote...
Oh by the way great board thanks to thisisme8 for creating this great guide.
No prob. Glad someone liked it.
stjasonl1 wrote...
Oh by the way great board thanks to thisisme8 for creating this great guide.
skyst wrote...
Vanguard works strangely well on Insanity if you build your character properly, take the right weapons and use the correct armor.
I set my Vanguard up with Heavy Charge, Flamethrower, Claymore shotgun, all of the "plus weapon damage" armor possible and the Geth Shielding that evolves into, iirc, +10% damage.
The platform section felt like a joke. Simply preemptively Geth Shield, Heavy Charge into the middle of the Collectors and unleash hell with the Flamethrower. Harbingers were the only trouble, but I could usually keep shields up by chain charge/melee/flamethrower combos.
Seems like the ballsier, more "glass cannon" you make the Vanguard, the more devastating the class gets.
thisisme8 wrote...
skyst wrote...
Vanguard works strangely well on Insanity if you build your character properly, take the right weapons and use the correct armor.
I set my Vanguard up with Heavy Charge, Flamethrower, Claymore shotgun, all of the "plus weapon damage" armor possible and the Geth Shielding that evolves into, iirc, +10% damage.
The platform section felt like a joke. Simply preemptively Geth Shield, Heavy Charge into the middle of the Collectors and unleash hell with the Flamethrower. Harbingers were the only trouble, but I could usually keep shields up by chain charge/melee/flamethrower combos.
Seems like the ballsier, more "glass cannon" you make the Vanguard, the more devastating the class gets.
Vanguard + Flamethrower... I might have to test it out. Sounds like it'd be fun to finally give those Vorcha a taste of their own medicine!
Side note: I tried the Flamethrower once on my Soldier vs. Husks and on Hardcore they had enough defense to make it through and stun-lock me. Why I didn't just stick to my guns (:lol:get it?)? I don't know.
rmp wrote...
On the collector ship when I had my pick of the shotgun or assault rifle, I picked the AR. Did I mess up?
thisisme8 wrote...
rmp wrote...
On the collector ship when I had my pick of the shotgun or assault rifle, I picked the AR. Did I mess up?
Not really. A lot of what I do is big on the Claymore, but you don't need the Claymore. It'll take a few more shots with the other shotguns, but you can still get the job done. As a matter of fact, the Assault Shotgun is much more forgiving than the Claymore since you can pop off several shots in a row. Look at the bright side, you can now deal with med-long range targets from cover. Just don't charge with the Battle Rifle... not saying it can't be done, but that close you may want something a little more... fully automatic.
Here's a vid from rumination888 (cheers) showing him with the Assault Shotty vs. Geth.
rmp wrote...
Thanks. I was worried that was my second mistake. The first being that I chose the area charge instead of the heavy charge.
Modifié par thisisme8, 08 février 2010 - 09:32 .
Modifié par sinosleep, 09 février 2010 - 08:35 .
Modifié par shaneho78, 09 février 2010 - 09:09 .
sinosleep wrote...
Personally, I'm actually in the middle of trying out another build. I swapped in the geth shield bonus power, and replaced Samara with Jack for squad warp ammo. Going to try it out on the collector ship and see if the geth shield defensive bonus (along with the 10% damage bonus) is enough to offset the damage I'll be losing out on with AP ammo.
Also, here are the vids, if anyone was interested in them...
Claymore shotgun one shots
Grunt Recruitment Insanity
Horizon Insanity
RamsenC wrote...
I liked the geth shield boost in theory, but the problem is every time it goes down you either recast it and wait 10 seconds to charge or just charge and forget the shield boost. It would be worth it if you can keep your shield up all the time by charging right before your shields went down, but that would require perfect timing and luck.
Modifié par sinosleep, 09 février 2010 - 09:25 .
Modifié par RamsenC, 09 février 2010 - 12:15 .
RamsenC wrote...
I've been trying out different guns on insanity with Vanguard and the Shuriken SMG is shockingly good at close range. Can't believe I did't notice it this whole time, but its essentially a mini-Revenant when you pulse fire it. Same damage/fire rate and it absolutely tears up enemies at close range. In fact unless you get a one shot kill its better than all the shotguns. Another thing nice about it is you have it from the get go and don't have to give up the Claymore for it. I suggest you guys try it out with AP ammo or something similar.
note: Shuriken does more damage than the Tempest.
Modifié par Lycidas, 09 février 2010 - 01:04 .
Lycidas wrote...
RamsenC wrote...
I've been trying out different guns on insanity with Vanguard and the Shuriken SMG is shockingly good at close range. Can't believe I did't notice it this whole time, but its essentially a mini-Revenant when you pulse fire it. Same damage/fire rate and it absolutely tears up enemies at close range. In fact unless you get a one shot kill its better than all the shotguns. Another thing nice about it is you have it from the get go and don't have to give up the Claymore for it. I suggest you guys try it out with AP ammo or something similar.
note: Shuriken does more damage than the Tempest.
I found both SMG's to be fun and very useful in close combat. I just can not get used to the 3 round burst of the Shuriken and therefor prefer the Tempest.
Btw. This thread inspired me to do another Vanguard run (this time on insanity) and I'm having a blast so far. Not that I thought my first playthrough with the class was bad but I found myself not using charge to its full potential at that time. Now that has changed charge + shoty = pure win.
Thanks for that OP.