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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#526
RamsenC

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thisisme8 wrote...

RamsenC wrote...

If you do not care for the drone Samara with area reave or Morinth with dominate are also good choices.


You know I still don't have Morinth...  I just can't bring myself to do it.


Just play a renegade character and remember Samara kills people all the time too. She would have killed that asari detective if you weren't there, so shes not exactly an angel. I also don't like Samara as a character so that helps.

#527
Divine Flame

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I couldn't bring myself to play a renegade. I'm afraid of the ME3 repercussions from being a tool lol. If there were a specific achievement for picking her up on a playthru as opposed to it being the same as Samara's then i'd do it.

#528
rumination888

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thisisme8 wrote...
About the Drone:  It really is so usefull.  Vanguards only need a few seconds to do anything.  A Drone is perfect for 100% distraction while the Vanguard focuses on someone else.  By the time the Drone is gone, you're halfway through a Charge at the guy it was targeting.  And it has such a short cooldown that you can practically keep one enemy distracted for an entire fight.  Unless you bring Tali and Legion, then you can keep two.  My only issue with using two Drones is it gets tedious trying to manage them both.


No idea what you're talking about.
Squadmate drone rarely distracts anything and has a 30 second cooldown. It can stun enemies every 3 seconds at max rank, but thats not distracting them.

#529
EleventhLokust

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thisisme8 wrote...


Really, you'll only need to substitute Evi out for one mission, and that's Jack's recruitment mission.  If you go immediately to Mordin's right when you get the Normandy, Evi will work fine since no one in that mission has shields. Switch to the Katana and head to Jack's recruitment mission right after to pick up the 2/5 Shotgun damage which will unlock the +50% damage to shields for the shotgun.  Then you can go right back to Evi and never use the Katana again... if you are so inclined.



I am just a bit confused about switching to the Katana for Jack's recruitment mission.  Can you not get the shotgun upgrade if you have the Evi, or does it just not perform as well on that mission?

#530
thisisme8

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rumination888 wrote...

thisisme8 wrote...
About the Drone:  It really is so usefull.  Vanguards only need a few seconds to do anything.  A Drone is perfect for 100% distraction while the Vanguard focuses on someone else.  By the time the Drone is gone, you're halfway through a Charge at the guy it was targeting.  And it has such a short cooldown that you can practically keep one enemy distracted for an entire fight.  Unless you bring Tali and Legion, then you can keep two.  My only issue with using two Drones is it gets tedious trying to manage them both.


No idea what you're talking about.
Squadmate drone rarely distracts anything and has a 30 second cooldown. It can stun enemies every 3 seconds at max rank, but thats not distracting them.


Is it 30 seconds?  Wow!  It was always up when I needed it, and it totally takes the heat off.  Seemed useless vs. the Geth since they killed it so fast, but great vs. organics and the Collector General it was good.  Matter of fact, he can't seem to kill the thing before he's dead.

#531
thisisme8

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EleventhLokust wrote...

thisisme8 wrote...


Really, you'll only need to substitute Evi out for one mission, and that's Jack's recruitment mission.  If you go immediately to Mordin's right when you get the Normandy, Evi will work fine since no one in that mission has shields. Switch to the Katana and head to Jack's recruitment mission right after to pick up the 2/5 Shotgun damage which will unlock the +50% damage to shields for the shotgun.  Then you can go right back to Evi and never use the Katana again... if you are so inclined.



I am just a bit confused about switching to the Katana for Jack's recruitment mission.  Can you not get the shotgun upgrade if you have the Evi, or does it just not perform as well on that mission?


I say that because to me, the Katana does better vs. shields and that's one of 2 upgrades you're going to get before Tuchanka opens up.  You don't want to run around with a 1/5 shotgun till then either.

#532
Divine Flame

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Here's a bump disguised as a question. I haven't read the ENTIRE thread but i've kept up with most of the pages and know what this thread is about so forgive me if it's already been asked or answered but: How do you guys kill the Thresher Maw in the time limit on Grunt's loyalty mission? I ask because Thisisme you mentioned Tuchanka.

#533
thisisme8

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Divine Flame wrote...

Here's a bump disguised as a question. I haven't read the ENTIRE thread but i've kept up with most of the pages and know what this thread is about so forgive me if it's already been asked or answered but: How do you guys kill the Thresher Maw in the time limit on Grunt's loyalty mission? I ask because Thisisme you mentioned Tuchanka.


I'll be 100% honest with you.  For me, getting the Shotgun upgrade is important, so I don't mess around.  I bring the Cain.  Finish it off with your pistol.  Should still have a couple minutes left over.  Also, I usually have Zaeed with me and use his grenade for a bit of extra oomph (though not much).

#534
mozez101

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rumination888 wrote...

thisisme8 wrote...
About the Drone:  It really is so usefull.  Vanguards only need a few seconds to do anything.  A Drone is perfect for 100% distraction while the Vanguard focuses on someone else.  By the time the Drone is gone, you're halfway through a Charge at the guy it was targeting.  And it has such a short cooldown that you can practically keep one enemy distracted for an entire fight.  Unless you bring Tali and Legion, then you can keep two.  My only issue with using two Drones is it gets tedious trying to manage them both.


No idea what you're talking about.
Squadmate drone rarely distracts anything and has a 30 second cooldown. It can stun enemies every 3 seconds at max rank, but thats not distracting them.

Combat Drone has a cooldown of 3 sec. not 30  sec. Where did you get 30 seconds from?
http://masseffect.wi...ki/Combat_Drone
Also which one seems more effective? Attack drone or Explosive drone?

Modifié par mozez101, 16 février 2010 - 10:03 .


#535
Divine Flame

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thisisme8 wrote...

Divine Flame wrote...

Here's a bump disguised as a question. I haven't read the ENTIRE thread but i've kept up with most of the pages and know what this thread is about so forgive me if it's already been asked or answered but: How do you guys kill the Thresher Maw in the time limit on Grunt's loyalty mission? I ask because Thisisme you mentioned Tuchanka.


I'll be 100% honest with you.  For me, getting the Shotgun upgrade is important, so I don't mess around.  I bring the Cain.  Finish it off with your pistol.  Should still have a couple minutes left over.  Also, I usually have Zaeed with me and use his grenade for a bit of extra oomph (though not much).

Cool thank you for the tip. I rocked him on my Infiltrator so was curious about the CQC Vanguard.

#536
rumination888

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mozez101 wrote...

rumination888 wrote...

thisisme8 wrote...
About the Drone:  It really is so usefull.  Vanguards only need a few seconds to do anything.  A Drone is perfect for 100% distraction while the Vanguard focuses on someone else.  By the time the Drone is gone, you're halfway through a Charge at the guy it was targeting.  And it has such a short cooldown that you can practically keep one enemy distracted for an entire fight.  Unless you bring Tali and Legion, then you can keep two.  My only issue with using two Drones is it gets tedious trying to manage them both.


No idea what you're talking about.
Squadmate drone rarely distracts anything and has a 30 second cooldown. It can stun enemies every 3 seconds at max rank, but thats not distracting them.

Combat Drone has a cooldown of 3 sec. not 30  sec. Where did you get 30 seconds from?
http://masseffect.wi...ki/Combat_Drone
Also which one seems more effective? Attack drone or Explosive drone?


Squad Combat Drone does not equal Engineer Combat Drone. The Wiki lists the Engineer version.
As I said before, the squad version rarely distracts and has a 30 second cooldown.
For squaddies, Attack is better since the enemy rarely targets it.

Modifié par rumination888, 16 février 2010 - 10:45 .


#537
Kurupt87

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mozez101 wrote...

rumination888 wrote...

thisisme8 wrote...
About the Drone:  It really is so usefull.  Vanguards only need a few seconds to do anything.  A Drone is perfect for 100% distraction while the Vanguard focuses on someone else.  By the time the Drone is gone, you're halfway through a Charge at the guy it was targeting.  And it has such a short cooldown that you can practically keep one enemy distracted for an entire fight.  Unless you bring Tali and Legion, then you can keep two.  My only issue with using two Drones is it gets tedious trying to manage them both.


No idea what you're talking about.
Squadmate drone rarely distracts anything and has a 30 second cooldown. It can stun enemies every 3 seconds at max rank, but thats not distracting them.

Combat Drone has a cooldown of 3 sec. not 30  sec. Where did you get 30 seconds from?
http://masseffect.wi...ki/Combat_Drone
Also which one seems more effective? Attack drone or Explosive drone?


30s on my game...i can use it once a fight and therfore have to have squad power usage off, gimping them a bit because i can't micro manage (ie cant be bothered to pause target etc like ME1) while i'm charging around.
edit: as for the distraction, it distracts as soon as it arrives and, as long as i ignore that target and aren't right next to it, can keep it distracted. if i get near or hit it accidentally, which can happen as i play with scim, then he's straight back to me.

Modifié par Kurupt87, 16 février 2010 - 10:49 .


#538
tirea_atreides

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Ok, I'm officially a total Claymore convert. I didn't use it during my first playthrough (Veteran) because you could easily beat the game using the Katana alone (not to mention Scimitar), and since I really like AR I took that instead of the Claymore.

So, today I got to the Collectors Ship on my Insanity playthrough and made a save before 'the choice'. Went to the platforms with Evi+AR first... and was traumatized... I died like 15(!) times and still couldn't beat it. So I reloaded and took the Claymore... just one death (I had to figure out how to use that shotgun) and the Collectors were wiped out (no MediGel needed). So, I tried with Evi+AR once again, and managed to survive after another 15 deaths (+a lot of MediGel used). I left the Scimitar+AR for desert, and while it wasn't as bad as with Evi (maybe 10 deaths) it still was painful and took much longer than with the Claymore. I've got vids but they look pretty much like any other vids from the Collectors Ship so I didn't bother uploading. But if anyone REALLY wants to compare then I can put them up.

Well, it looks like no AR for me 'coz Claymore is the way to go on Insanity ;-).

#539
Divine Flame

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^^ So were you using the claymore without the lil trick to reloading it thing? If so then i'd say that proves it's top notch shotty.

#540
tirea_atreides

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Divine Flame wrote...



^^ So were you using the claymore without the lil trick to reloading it thing? If so then i'd say that proves it's top notch shotty.


I'd say that I tried to use it ;-). It was the first time I really had that shotgun in my hands so it was a bit too much. Another thing - in that fight the trick only comes in handy with the Harbinger, because those ordinary drones die after one nice headshot anyway. So I used some heavy weapons to soften the Harbinger up, and then finished him off with the Claymore. But I will practice the trick so maybe in my next playthrough I won't need the heavy weapons ;-).

#541
smavrakis2

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thisisme8 wrote...

RamsenC wrote...

If you do not care for the drone Samara with area reave or Morinth with dominate are also good choices.


You know I still don't have Morinth...  I just can't bring myself to do it.


You mean you don't have Morinth as a character or dominate as a bonus power unlocked? Because if it's the latter, you can simply save just before you choose who dies, unlock the power and simply reload-it will stay unlocked.

Btw, this is an excellent thread, it helped me so much with my vanguard, thx guys. I'm a claymore fan and I'd advice anyone who thinks the reload trick is difficult to use under fire to try it out again, this time listening to the "clip" noise the gun makes when it reloads-that's your cue to melee/fire. It's quite easy to use that way, only problem are attacks that stagger you, like harbinger or flamethrowers.

#542
ShoNuffarian

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Nice. More claymore converts. Like smavrakis2 said you just need to listen to that sound. Sometimes it's difficult when everything is muted and you're almost dead, but you can still hear it. I found it helpful to use the reload trick most of the time when I was on the Collector ship, can easily pop off two drones quickly.

#543
mozez101

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How does the claymore fair against korgans, geth primes and legionnaire enemies?

#544
ShoNuffarian

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I can go toe to toe with a krogan with my charge and claymore. Same with a prime and legionnaires, just chain fire and charge when it's off cooldown. Once you master the trick it's pretty easy to stomp on most enemies. Even without the trick (or without being suicidal and trying to go toe to toe with things) you can still get some good damage from it with well timed and placed charging.

#545
mozez101

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On all the claymore videos it seems that after the first shot everybody seems to wait until they do the reload trick. Can't you put another melee attack inbetween the first shot and the reload trick? Or will that just slow things down?

#546
Divine Flame

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NVM already got bumped.

Modifié par Divine Flame, 17 février 2010 - 12:57 .


#547
smavrakis2

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mozez101 wrote...

On all the claymore videos it seems that after the first shot everybody seems to wait until they do the reload trick. Can't you put another melee attack inbetween the first shot and the reload trick? Or will that just slow things down?


You're just wasting time that way. If the enemy survives the first hit and still have significant hp/defenses left, it's better to shoot him again as fast as possible. With the claymore I only melee enemies who are left with <25% of their hp after the first hit.

#548
thisisme8

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mozez101 wrote...

How does the claymore fair against korgans, geth primes and legionnaire enemies?


The Claymore works exceptionally well against everything but the Thresher Maw and the last boss...  only because they're scared of it and won't play fair.

#549
Divine Flame

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thisisme8 wrote...

mozez101 wrote...

How does the claymore fair against korgans, geth primes and legionnaire enemies?


The Claymore works exceptionally well against everything but the Thresher Maw and the last boss...  only because they're scared of it and won't play fair.

You mean play fair like get up in your grill so you can go BOOM to their face? They're smarter than that!

#550
Darnalak

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Divine Flame wrote...

thisisme8 wrote...

mozez101 wrote...

How does the claymore fair against korgans, geth primes and legionnaire enemies?


The Claymore works exceptionally well against everything but the Thresher Maw and the last boss...  only because they're scared of it and won't play fair.

You mean play fair like get up in your grill so you can go BOOM to their face? They're smarter than that!


Heh, if you wanna see what the Claymore does to the Thresher maw... Just watch Grunt's introduction :D