Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
#851
Posté 21 février 2010 - 02:48
#852
Posté 21 février 2010 - 03:00
Hailcloud wrote...
BeyondFX, great video man! Glad to see someone is representing us Xbox Mass Effecters!
Cant let pc players have all the fun
#853
Posté 21 février 2010 - 03:03
#854
Posté 21 février 2010 - 03:11
padaE wrote...
Have you guys discussed how fast an Vanguard can end battles stoping enemy respaw?
Yep, some fights can be ended very fast. Good example is the Tali mission where you fight the Colossus in the end.
Some example videos:
by Tirea_Atreides:
ME2: Vanguard going head-to-head with Colossus
my version:
www.youtube.com/watch
Another example is here:
sinosleep's version of Grunt mission, 2 rocket guys do not spawn..
www.youtube.com/watch
Modifié par Kronner, 21 février 2010 - 03:19 .
#855
Posté 21 février 2010 - 03:19
.Kronner wrote...
padaE wrote...
Have you guys discussed how fast an Vanguard can end battles stoping enemy respaw?
Yep, some fights can be ended very fast. Good example is the Tali mission where you fight the Colossus in the end.
Some example videos:
by Tirea_Atreides:
ME2: Vanguard going head-to-head with Colossus
my version:
www.youtube.com/watch
Hmm nice. I didn't know you could charge into the Colossus like that. I finished it pretty fast too but not as close to that...
#856
Posté 21 février 2010 - 03:25
What I immedietaly noticed is that the regular blue suns just did not spawn, only the main guy (Captain Narom) came after I killed the mechs
I used only my Claymore with Inferno Ammo and Miradna's Overload and Warp from time to time. Squad Cryo Ammo rocks!
Vanguard vs. 2 YMIR Mechs and Captain Narom
www.youtube.com/watch
(quality will be much better /up to 1080p/ after its fully processed)
btw. I am now officialy a Pull fan, it is very useful in some situations, though I think Pull 1 might just be good enough, I currently have 6 points in Pull, I am gonna test this laters.
#857
Posté 21 février 2010 - 03:32
i didnt even bother trying to charge it, ive literally just done that mission, but i dont have the claymore...so its not really an option...blackstorm for the win!padaE wrote...
.Kronner wrote...
padaE wrote...
Have you guys discussed how fast an Vanguard can end battles stoping enemy respaw?
Yep, some fights can be ended very fast. Good example is the Tali mission where you fight the Colossus in the end.
Some example videos:
by Tirea_Atreides:
ME2: Vanguard going head-to-head with Colossus
my version:
www.youtube.com/watch
Hmm nice. I didn't know you could charge into the Colossus like that. I finished it pretty fast too but not as close to that...
#858
Posté 21 février 2010 - 03:33
harleyflames20000 wrote...
i didnt even bother trying to charge it, ive literally just done that mission, but i dont have the claymore...so its not really an option...blackstorm for the win!
You can easily kill the Colossus with any shotgun.
#859
Posté 21 février 2010 - 03:33
#860
Posté 21 février 2010 - 03:39
#861
Posté 21 février 2010 - 04:28
Once you get hold of the reload trick, Claymore is usually a better choice.
#862
Posté 21 février 2010 - 04:49
#863
Posté 21 février 2010 - 05:56
#864
Posté 21 février 2010 - 06:07
sinosleep wrote...
I use 10 point pull extensively on the reaper IFF mission and use it a fair amount on my suicide run vids. It's a great ability with a ludicrously tiny cool down making it perfect for vanguards.
what do you sacrifice in order to get the 10 point pull?
#865
Posté 21 février 2010 - 06:16
4 Incendiary Ammo (Inferno Rounds)
waste Cryo Ammo
4 Charge (Heavy Charge)
2 Shockwave
4 Pull (area)
4 Assault (Champion)
waste bonus
#866
Posté 21 février 2010 - 06:42
Kronner wrote...
Here is my version of the 2 Heavy Mechs and Blue Suns fight.
What I immedietaly noticed is that the regular blue suns just did not spawn, only the main guy (Captain Narom) came after I killed the mechs
I used only my Claymore with Inferno Ammo and Miradna's Overload and Warp from time to time. Squad Cryo Ammo rocks!
Vanguard vs. 2 YMIR Mechs and Captain Narom
www.youtube.com/watch
(quality will be much better /up to 1080p/ after its fully processed)
btw. I am now officialy a Pull fan, it is very useful in some situations, though I think Pull 1 might just be good enough, I currently have 6 points in Pull, I am gonna test this laters.
Epic! That's pretty much exactly how I did that fight too, though there were a handful of Blue Suns at the end. I guess if you're right near the door when they're triggered they don't spawn or something? I tried that fight a bunch of times sticking near where you start... then I just decided to charge like a madman and it actually worked. One thing I noticed too, that ramp with the glass walls, you're pretty much invincible up there. They don't come up and the rockets don't even mess if you up if they hit right in front of you.
#867
Posté 21 février 2010 - 06:43
Modifié par Kurupt87, 21 février 2010 - 06:43 .
#868
Posté 21 février 2010 - 06:45
I heard this somewhere and I wanted to confirm it.
Thanks.
#869
Posté 21 février 2010 - 06:51
TheBestclass wrote...
Hey, do you guys know if Cryo Ammo stacks with other ammo types?
I heard this somewhere and I wanted to confirm it.
Thanks.
Not that I know of. If you have it on and a squad member turns on their own, it just overwrites it.
Modifié par Nexolek, 21 février 2010 - 06:58 .
#870
Posté 21 février 2010 - 06:57
Grunt's Loyalty mission. The last fight against Wor...I mean Uvenk was rather hectic. Especially when the charge failed right at the end...
#871
Posté 21 février 2010 - 07:31
Very nice, also you have my build exactly except i have maxed shockwave and only have 1 talent in barrier. I don't use any of them ever pretty much, but it looks better. I might reconsider getting the sniper, i use assault rifle myself but the viper looks pretty beast too.
#872
Posté 21 février 2010 - 07:34
Nexolek wrote...
Kronner wrote...
Here is my version of the 2 Heavy Mechs and Blue Suns fight.
What
I immedietaly noticed is that the regular blue suns just did not spawn,
only the main guy (Captain Narom) came after I killed the mechs [smilie]../../../images/forum/emoticons/andy.png[/smilie]
I used only my Claymore with Inferno Ammo and Miradna's Overload and Warp from time to time. Squad Cryo Ammo rocks! [smilie]../../../images/forum/emoticons/smile.png[/smilie]
Vanguard vs. 2 YMIR Mechs and Captain Narom
www.youtube.com/watch
(quality will be much better /up to 1080p/ after its fully processed)
btw.
I am now officialy a Pull fan, it is very useful in some situations,
though I think Pull 1 might just be good enough, I currently have 6
points in Pull, I am gonna test this laters.
Epic!
That's pretty much exactly how I did that fight too, though there were
a handful of Blue Suns at the end. I guess if you're right near the
door when they're triggered they don't spawn or something? I tried that
fight a bunch of times sticking near where you start... then I just
decided to charge like a madman and it actually worked. One thing I
noticed too, that ramp with the glass walls, you're pretty much
invincible up there. They don't come up and the rockets don't even mess
if you up if they hit right in front of you.
Thanks. That's what I figure, they did not spawn because I was too close
Kurupt87 wrote...
..
but any claymorers would pick up a ranged bonus and drop the cryo, that about right?
I found out I do not need AR or SR, Heavy Pistol does great job for distant targets I cannot charge and SMG is great against swarms of husks etc., and Reave while still great is not better than Squad Cryo overall imho, plus you get some points to Pull, which works great even at rank 1.
my latest build:
Heavy Charge 10
Champion 10
Inferno 10
Squad Cryo 10
Shockwave 3
Pull 1
Reave 6
I tried Pull at rank 6 and it's not worth the extra 5 points, Pull Field is great though, but still not better than Squad Cryo imho.
#873
Guest_gmartin40_*
Posté 21 février 2010 - 07:36
Guest_gmartin40_*
To lead first team, choose Jacob or Miranda
To go in vents, choose Tali or Legion
To lead second team, choose Garrus
To take survivors back to Normandy, choose Mordin
To take with you to fight final boss, choose anyone loyal to you (if you don't, non-loyal will die)
#874
Guest_gmartin40_*
Posté 21 février 2010 - 07:39
Guest_gmartin40_*
#875
Posté 21 février 2010 - 08:12
this is me just throwing out ideas, feel very free to shoot them down, i picked up AR and have area reave, although am seriously tempted to do your and sino's type build for warp explosion fun.





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