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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#876
RamsenC

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You don't really need to pick up ranged ability even if you do get the Claymore. Just use squad abilities in conjunction with pull. Pull + Warp explosion is effective on groups you can't charge and you can easily take out one enemy shield with the Tempest to set this up. Theres also the grenade launcher, I actually use this on normal enemies a lot now.

There are interesting choices when it comes to bonus powers, but pull and squad cryo ammo are better than all of them. Currently I just put a spare point in barrier for situations when I need a shield boost, but can't charge. 

Modifié par RamsenC, 21 février 2010 - 09:36 .


#877
asfaltowy

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ok, so for Insanity is AP ammo better then Reave or not? Most people use Inferno ammo instead, right?



whats the deal with Cryo? does it have an impact on enemies with barriers/shields on? or only on ones without any protection?



do you still choose claymore when the new shotgun (cant remember the name, the one from cerberus DLC) is available (with similar dps)? or do you choose AR f.e.?



sorry for all the (maybe newbie) questions, but i finished Vanguard p-thru on veteran, then proceeded to sentinel and infiltrator on insanity, but now idk what to start with vanguard on insanity as it is sooo different experience

#878
RamsenC

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Stick with inferno ammo, it does less damage than AP, but the small AoE and panic effect make up for it. Cryo does not work on shielded enemies, but pretty much any enemy your squad attacks will be locked out of combat. The AI also seems do have much better aim when shooting at frozen enemies.



Claymore is the best shotgun if you can do the reload trick, but its up to you whether you want to give up a ranged gun for it. Right now I prefer the Evi with the Viper.

#879
dantran1993

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Just beat Insanity with claymore. Ramsen is right though. Learn the reload trick with claymore and also add AP ammo on it and GG.

#880
thisisme8

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RamsenC wrote...

You don't really need to pick up ranged ability even if you do get the Claymore. Just use squad abilities in conjunction with pull. Pull + Warp explosion is effective on groups you can't charge and you can easily take out one enemy shield with the Tempest to set this up. Theres also the grenade launcher, I actually use this on normal enemies a lot now.

There are interesting choices when it comes to bonus powers, but pull and squad cryo ammo are better than all of them. Currently I just put a spare point in barrier for situations when I need a shield boost, but can't charge. 


I believe this 100% for me.  I won't discount how anyone else plays because I know we are all different, but I can't imagine playing without those 2 powers.

Shockwave on the other hand...<_<

#881
_Dannok1234

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Could someone explain to why AP is supposedly good? People keep on mentioning it but I don't get it. The biggest difference I've been able to see by trying no ammo vs AP ammo is that it will take 1, yes thats right 1 melee hit more to kill an elite when using the Eviserator.

Considering the refire rate being 1.25, doing 2 instead of 1 melee is pretty darn trivial and a lot to spend 10 points for. Not to mention losing out panic effect on organics and against syntethics you'd be better off with squad ammo from Zaeed anyway. So why pick it?



Is there a mob that you can headshot or bodyshot in 1 shot with the Claymore using AP that you cannot with Inferno? I haven't tried that as much, so that could be it I suppose.

#882
thisisme8

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Dannok1234 wrote...

Could someone explain to why AP is supposedly good? People keep on mentioning it but I don't get it. The biggest difference I've been able to see by trying no ammo vs AP ammo is that it will take 1, yes thats right 1 melee hit more to kill an elite when using the Eviserator.
Considering the refire rate being 1.25, doing 2 instead of 1 melee is pretty darn trivial and a lot to spend 10 points for. Not to mention losing out panic effect on organics and against syntethics you'd be better off with squad ammo from Zaeed anyway. So why pick it?

Is there a mob that you can headshot or bodyshot in 1 shot with the Claymore using AP that you cannot with Inferno? I haven't tried that as much, so that could be it I suppose.


I was the same way back in the 1rst couple of pages of this thread.  I just couldn't get past the numbers.  The truth is, it's redundant, contains no added value (Inferno Panics, Disrupter disables Synth, Cryo doubles damage once frozen), and only 10% more damage than Inferno.  Look back about ten or fifteen pages and you'll see where in real game tests, it was barely noticeable.  We're talking a milimeter of health, or so.  Is that worth taking up your bonus power and losing the CC Panic?  I don't think so.

Edit:  That being said, an Adept running around with Garrus and Mordin, for example, can benefit from Squad AP Ammo.  It's fine as an Ammo, just not worth it when you already have Incendiary.

Modifié par thisisme8, 22 février 2010 - 07:23 .


#883
_Dannok1234

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Yeah thats what I've been saying all along(many posts :P), just wondered if somehow I had missed some magic moment when Ap was suddenly clearly better hehe



I agree that for classes without an ammo power it can be useful.

#884
asfaltowy

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has anyone tried vanugard insanity on ng+? it is said to be ridicoulusly hard. i have just started it and it is hard (have beaten horizon - run out of ammo when fighting mech, nah)

Modifié par asfaltowy, 22 février 2010 - 08:52 .


#885
TomNickles

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I am on the grunt mission with ng+ and yes it is hard. I almost want to start over at level 1 lol. To say I die a lot is a small statement. The end with the 4 krogan and the mech and the chick, much screaming and controller breaking. NG+ is nice because you can set all your points in the beginning, that is if you reset them when you beat the game and start that game, but insanity fits that name. My friend tells me I will NEVER beat it with NG+ as a vanguard. I tell him that is have the controller breaking fun lol

#886
Sabresandiego

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I am now halfway through my Vanguard insanity run, started at level 1 after a completed soldier insanity run. Here is what I have found



1. The vanguard is terrible before level 10



2. Once you have a few key abilities the Vanguard becomes an extremely awesome class.



-Heavy Charge (max this first, the time dilation is a must have for aiming and getting back to cover)

-3 Shotgun Upgrades and ammo and shield penetration upgrades

-Biotic 20% cooldown upgrade (required 3 biotic damage upgrades)

-3 Damage reduction with the 2 shield upgrades

-Reave and sniper rifle for dangerous long range encounters



Once you have the above the vanguard becomes a monster. If starting a new game, get heavy charge as quickly as possible, and look for the above upgrades right away.


#887
asfaltowy

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goddamit. ng+ insanity vanguard is madness. i get owned on the very first mission involving recruiting mordin. just after the clinic theres a fight with vorcha (with f-throwers) and some krogans. i am getting owned like a child, though i am 30lvl vanguard with claymore (and tungsten ammo).i had to repeat 6 times and thats not enough (havent beaten it yet). i think im gonna switch to hardcore to have some fun.

#888
Sabresandiego

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I think reave + either sniper or AR is good for insanity+. Area reave can really soften enemies up alot before you charge in and tear them apart. Sniper rifle is good for unchargeable enemies in combination with reave.

#889
RamsenC

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AP ammo is just a different flavor of the same thing essentially. Giving up your bonus power for it isn't a huge deal either since vanguard doesn't need one. Either way I switched back to inferno for the nice AoE.

#890
TomNickles

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asfaltowy wrote...

goddamit. ng+ insanity vanguard is madness. i get owned on the very first mission involving recruiting mordin. just after the clinic theres a fight with vorcha (with f-throwers) and some krogans. i am getting owned like a child, though i am 30lvl vanguard with claymore (and tungsten ammo).i had to repeat 6 times and thats not enough (havent beaten it yet). i think im gonna switch to hardcore to have some fun.

Yes it is madness! lol that mission took me about an hour of playing with my NG+. I found an odd occurance once you have to go implant the cure and turn on the fans. If go to one side kill the people, then go to the other side and kill those people. You tend to not have anyone else pop up as if you went to one side, turned on a fan, then went to the other side. Half the time I did not see the rocket launcher people that are suppose to spawn when you go from one side to the other. One time I killed 2 groups of enemies and that was all that spawned. The getting Grunt mission has me at a stand still. I am so tired of hearing "GODDAMNIT WHERE'S JEDORE!" lol

#891
thisisme8

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asfaltowy wrote...

goddamit. ng+ insanity vanguard is madness. i get owned on the very first mission involving recruiting mordin. just after the clinic theres a fight with vorcha (with f-throwers) and some krogans. i am getting owned like a child, though i am 30lvl vanguard with claymore (and tungsten ammo).i had to repeat 6 times and thats not enough (havent beaten it yet). i think im gonna switch to hardcore to have some fun.


Did you go shopping on the Citadel and in the few Omega shops before trying the mission?  I'm pretty sure there are a few essential upgrades you can buy right away...  err..  not including Fornak.

#892
mundus66

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harleyflames20000 wrote...

padaE wrote...

Kronner wrote...

padaE wrote...

Have you guys discussed how fast an Vanguard can end battles stoping enemy respaw?


Yep, some fights can be ended very fast. Good example is the Tali mission where you fight the Colossus in the end.

Some example videos:

by Tirea_Atreides:
ME2: Vanguard going head-to-head with Colossus

my version:
www.youtube.com/watch




.
Hmm nice. I didn't know you could charge into the Colossus like that. I finished it pretty fast too but not as close to that...

i didnt even bother trying to charge it, ive literally just done that mission, but i dont have the claymore...so its not really an option...blackstorm for the win!

I used the tempest and the assault shotgun and it went as smooth, if not smoother for me.

Modifié par mundus66, 22 février 2010 - 02:53 .


#893
thisisme8

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Funny... it's almost getting out of hand. First Vanguards were weak, now Vanguards are taking on the Colossus with shotgun-melee combos. :P

#894
asfaltowy

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thisisme8 - have you beaten the ng+ with vanguard on insanity? just curious (whether it is possible)

#895
Omega-202

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asfaltowy wrote...

thisisme8 - have you beaten the ng+ with vanguard on insanity? just curious (whether it is possible)


Currently up to Horizon final fight on a NG+ insanity Vanguard.  Compared to a fresh start insanity run, its simply frustratingly difficult.  

There are simply some fights that were tough on regular insanity that become complete pains with NG+.  

Examples: Unchargable Blue Suns rocket troops on the Warlord mission, Pyro Vorcha on Archangel, Harbinger's amped up biotic attacks (what normally is 3-4 biotic shots to be killed on normal insanity is only 1+ to 2 max on NG+)

Jack's mission was actually pretty easy.  

#896
sinosleep

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I just started a fresh NG + game. Switched to Evi from the scimitar until I get my upgrades back to return it to form. It's essentially playing out like a low level vanguard in regards to shotgun damage. The evi is acting like the katana used to on Mordin's recruitment mission. 1 shot plus melee for regular mobs, occasionally 2 melees but nothing that can't be handled. It might actually be easier than low level vanguard actually due to the fact that I have max pull, max charge, max inferno, and the sniper rifle available making ranged enemies that used to be a pain a cake walk to simply snipe away shields from then mass pull to their deaths.

#897
thisisme8

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asfaltowy wrote...

thisisme8 - have you beaten the ng+ with vanguard on insanity? just curious (whether it is possible)


Never even tried.  I think it's very possible, but I like to start over so I can get the sense of advancement from gaining levels.

Edit:  And there you go.  If anyone can do it, Sinosleep can.

Modifié par thisisme8, 22 février 2010 - 04:56 .


#898
asfaltowy

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i gave up and switched to hardcore. after a tough day i want to have a pleasant game, not a tough game, making the frustration stacking for the whole day

#899
sinosleep

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thisisme8 wrote...

asfaltowy wrote...

thisisme8 - have you beaten the ng+ with vanguard on insanity? just curious (whether it is possible)


Never even tried.  I think it's very possible, but I like to start over so I can get the sense of advancement from gaining levels.

Edit:  And there you go.  If anyone can do it, Sinosleep can.


I'm pretty sure Kronner plays on NG + and completed a playthrough that way. 

#900
Vicious Quan

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I thought I would share the first video I made.

First part of Suicide Mission (Insanity) w/ Claymore and Shuriken. I adopted Warp Ammo against Collectors because it offers bonus against both Biotic Barriers and Armor instead of Incendiary/AP. Squad Aoe/Pull spamming to deal with groups and Claymore trick against everything else. Basically a safe approach instead of non-stop charging. Far from a perfect run as I made a lot of mistakes though.



The quality does suck but I'm working on that.

Modifié par Vicious Quan, 22 février 2010 - 06:05 .