Dannok1234 wrote...
Could someone explain to why AP is supposedly good? People keep on mentioning it but I don't get it. The biggest difference I've been able to see by trying no ammo vs AP ammo is that it will take 1, yes thats right 1 melee hit more to kill an elite when using the Eviserator.
Considering the refire rate being 1.25, doing 2 instead of 1 melee is pretty darn trivial and a lot to spend 10 points for. Not to mention losing out panic effect on organics and against syntethics you'd be better off with squad ammo from Zaeed anyway. So why pick it?
Is there a mob that you can headshot or bodyshot in 1 shot with the Claymore using AP that you cannot with Inferno? I haven't tried that as much, so that could be it I suppose.
I was the same way back in the 1rst couple of pages of this thread. I just couldn't get past the numbers. The truth is, it's redundant, contains no added value (Inferno Panics, Disrupter disables Synth, Cryo doubles damage once frozen), and only 10% more damage than Inferno. Look back about ten or fifteen pages and you'll see where in real game tests, it was
barely noticeable. We're talking a milimeter of health, or so. Is that worth taking up your bonus power and losing the CC Panic? I don't think so.
Edit: That being said, an Adept running around with Garrus and Mordin, for example, can benefit from Squad AP Ammo. It's fine as an Ammo, just not worth it when you already have Incendiary.
Modifié par thisisme8, 22 février 2010 - 07:23 .