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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#976
Iz Stoik zI

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Creston918 wrote...

To be fair, the ME2 VG IS worse than the ME1 VG. The ME1 VG was an utterly untouchable God.

I think a lot of people get upset initially when they come from ME1, go to ME2, play Vanguard, and suddenly find themselves dying 380 times per level. I imported my VG as a VG into ME2, and quit playing right after Garrus' mission, since I wasn't having any fun at all.

Rerolled a Sentinel and had a much better time.

A VG takes a lot of getting used to. :)



Yeah, you're right in a way -- the ME2 Vanguard is not nearly as powerful as the ME1 version. When I first imported my nearly perfect ME1 VG into this game, I had a miserable time progressing through the storyline. Gone are the overpowered biotic abilities, infinite Barriers, and there's no more sniping with the shotgun. A Vanguard can't WALK into combat and blow everything up and escape unharmed anymore. I tried to play the Vanguard just like I had done in Mass Effect 1 (Pull, Shockwave as focus, avoided Charge) and it was a disaster.

The abilities that were removed were supplemented by Charge. In the end the Vanguard does become weaker overall, but from an objective point of view it is a much more balanced class. We're not invincible gods of destruction anymore, but we can still kick ass. Vanguard combat is far and away the most satisfying combat in the game -- nothing feels better than charging behind enemy lines and picking them apart one-by-one with a shotgun.

The new Vanguard is more interesting and more fun. If people are downplaying it's capabilities, then they aren't playing it right. I love the Vanguard.

#977
Creepyguest

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Hey all! Great guide, and, wow, I am quite impressed by all the pros And, this guide has also helped me out a lot, I'm thinking about starting up another Vanguard for my insanity run, and, this has definitely helped the planning period.

#978
Average Gatsby

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As kind of an aside for making longer videos as some have been talking about, as much as I would like to have them possibly longer, I think people somewhat appreciate shorter videos. I've also been trying to get in the habit of doing entire runthroughs with live commentary, but I just did archangel's mission and my comments were really lackluster so I'm going to have to redo it.



As far as hard-drive space. I have a 140gig harddrive (can't remember the real size but thats how much is available) that I only use for video footage. And I'm constantly deleting. FRAPS is about the furthest thing from efficient.

#979
Average Gatsby

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I just want to add that directors accounts guru's etc can no longer make vids longer than 10 minutes. No one can, unless you already had the account.

#980
VirtualAlex

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Oh sad :(

#981
thisisme8

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Doesn't really belong here, but it's a fun video of what happens when a Vanguard tries to play another class...

Enjoy!

#982
Kurupt87

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thisisme8 wrote...

Doesn't really belong here, but it's a fun video of what happens when a Vanguard tries to play another class...

Enjoy!


ahahaha, vanguarditis on snipers, genius.

#983
Nexolek

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thisisme8 wrote...

Doesn't really belong here, but it's a fun video of what happens when a Vanguard tries to play another class...

Enjoy!


Good god man, you're insane! That was awesome!

I was shocked to see the Widow at first. Totally expected a shotty. Then I saw what you did with it. I mean really, who would actually use that thing from a distance?

Since finishing my Insanity run with Vanguard I just can't seem to pick up another class. I'm pretty sure it is a disease. Your CQC Infiltrator videos have definitely given me hope though. Especially the latest one.

See, it's not a matter of difficulty. For me, it's the style of play. Vanguard is definitely my style. I've grown up playing PC shooters since Wolfenstein and nothing has tickled my fancy like the Vanguard. It's. Just. Awesome.

I cry a little every time I want to charge but can't. I'm fully aware of how the other classes work and what they're capable of, but it's just not working out so far. I now have hope for the Infiltrator though. Keep it up!

I'm also going to start another Vanguard...

Modifié par Nexolek, 24 février 2010 - 03:06 .


#984
Hailcloud

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thisisme8 wrote...

Doesn't really belong here, but it's a fun video of what happens when a Vanguard tries to play another class...

Enjoy!


Wow man.  Bravo!

Clearly, the Widow should've been a contender in the great shotgun debate.

Modifié par Hailcloud, 24 février 2010 - 03:28 .


#985
Hailcloud

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thisisme8 wrote...

The platforms can be crazy. There was a while where all we were doing was trying to figure out the best way to beat the platforms, hence all the vids. I always make them take cover right there where they spawn and they survive.

BTW, good job Harley. I depend quite a bit on my Squaddies on that part, so congrats on doing it solo.


And I'm sorry, I know this is a really late response, but thanks very much for the tip here man.  I'm going to have to give it a go next time I'm at this portion of the game.


Also guys, I know I've talked about this more than once, but since I recently read those posts on Squad Cryo vs. Husks (very nice vid on that btw sir) it resparked my Area Charge vs. Husks lust.

What you do is, take Mordin with you on the IFF mission with Incineration Blast, and get Area Charge for yourself (I know you'll feel naked, but just try it for this mission only).  Get the husks to cluster up, nuke em with Mordin to strip their armor, and just Charge in and watch....it's....beautiful.  Rinse and repeat. 

I wish I had the PC version just to show a video of this stuff.  Anyways, give it a shot if you guys get some extra time.  :D

#986
VirtualAlex

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Why did you use so much medi-gel?

#987
padaE

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Armor Piercing Ammo should be the Vanguard special skill.
.
Although I agree the difference between it and Incendiary ammo may be small, there is no other useful skill for the Vanguard.
.
If you want, don't say AP ammo is the best choice, but it's certainly the less useless.

Modifié par padaE, 24 février 2010 - 04:57 .


#988
thisisme8

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VirtualAlex wrote...

Why did you use so much medi-gel?


Because I was dying!

#989
weirdscientist

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thisisme8 wrote...

Doesn't really belong here, but it's a fun video of what happens when a Vanguard tries to play another class...

Enjoy!


Wow, such a creative way of shot-gunning the widow. Excellent :) Plus your background music was appropriate, as you were straight up gangsta in that video.

I was a soldier in ME1 and this thread has turned me into an ME2 insanity vanguard junkie. I love getting up close and personal with my enemies. It's so much more satisfying, even if you die after a glorious heavy charge. Thanks to everyone for the great advice and vids. May this thread never die.

#990
Kronner

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haha thisisme8 is officialy the worst case of Vanguarditis in the World :D

#991
weirdscientist

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Kronner wrote...

haha thisisme8 is officialy the worst case of Vanguarditis in the World :D


It is a beautiful disease, for which, thankfully, there is no cure.

#992
_Dannok1234

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padaE wrote...

Armor Piercing Ammo should be the Vanguard special skill.
.
Although I agree the difference between it and Incendiary ammo may be small, there is no other useful skill for the Vanguard.
.
If you want, don't say AP ammo is the best choice, but it's certainly the less useless.


I'd actually argue that AP ammo is probably right up there as one of the worst choices for a Vanguard really.
Think about it for a moment. Against synthetics you are better off using Disruptor ammo from Zaeed, against organics Inferno is vastly superior to it due to the AOE CC, and since the damage difference is totally insignificant I really see no point at all. In fact I'd go as far as to say that taking AP ammo over any other bonus power, will actually hurt you more then it's helping you. Anyone can feel free to prove me wrong, I'd be interested in the scenario where it comes out as the superior choice because right now I can't think of one. 

I'd say that Reave, dominate or 1 point into barrier would be far more useful as there are some situations where you can use those effectively without putting yourself at a disadvantage. I don't think a bonus is needed, so when it comes to picking a power, it should be something that doesn't hurt your overall performance, but something that has some chance to be useful at some point.

Modifié par Dannok1234, 24 février 2010 - 06:19 .


#993
padaE

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I have a question.

.

I picked an AR as bonus weapon with my Vanguard, now I'm starting the game again with it, already in level 30.

.

The question is, when I arrive at the collector ship, can I change my bonus weapon? I think I'll give the Krogan shotgun another chance.

.

Anda about AP ammo, as I said, it's the less useless. The Vanguard really don't need nothing, but almost nothing > nothing at all. You can pick dominate, reave, whatever, you won't use it because you don't need to.

.

I was thinking that maybe, just maybe Slam could replace Pull

#994
Kronner

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padaE wrote...

I have a question.
.
I picked an AR as bonus weapon with my Vanguard, now I'm starting the game again with it, already in level 30.
.
The question is, when I arrive at the collector ship, can I change my bonus weapon? I think I'll give the Krogan shotgun another chance.
.
Anda about AP ammo, as I said, it's the less useless. The Vanguard really don't need nothing, but almost nothing > nothing at all. You can pick dominate, reave, whatever, you won't use it because you don't need to.
.
I was thinking that maybe, just maybe Slam could replace Pull


No, you will not be able to pick the Claymore.
Tungsten ammo is not "less useless" or whatever you want to call it, it is simply not worth taking as a bonus talent. Not. Even. Close.

#995
padaE

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Kronner wrote...

padaE wrote...

I have a question.
.
I picked an AR as bonus weapon with my Vanguard, now I'm starting the game again with it, already in level 30.
.
The question is, when I arrive at the collector ship, can I change my bonus weapon? I think I'll give the Krogan shotgun another chance.
.
Anda about AP ammo, as I said, it's the less useless. The Vanguard really don't need nothing, but almost nothing > nothing at all. You can pick dominate, reave, whatever, you won't use it because you don't need to.
.
I was thinking that maybe, just maybe Slam could replace Pull


No, you will not be able to pick the Claymore.
Tungsten ammo is not "less useless" or whatever you want to call it, it is simply not worth taking as a bonus talent. Not. Even. Close.

.
That's a shame.
.
Anyway, I say it again, AP Ammo is the best choice for the Vanguard. You won't use any other skill. Shield boost skills don't make sense due theirs large cooldown. Dominate? Waste of time, same for Reave.

#996
_Dannok1234

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You can keep saying it over and over, but that does not make it true. I mean it would help if you could at least point out one place in the game or one scenario in which the AP ammo would be more useful then sticking with inferno or supplemented by squad ammo, over reave, barrier, dominate, whatever.

#997
Kurupt87

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why pick up a skill thats worse than one you already have?

#998
Kronner

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padaE wrote...

Anyway, I say it again, AP Ammo is the best choice for the Vanguard. You won't use any other skill. Shield boost skills don't make sense due theirs large cooldown. Dominate? Waste of time, same for Reave.


No, it is not. One point in Barrier or Reave is a lot better than 10 in AP Ammo.

#999
padaE

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Anywhere Incendiary Ammo would be useful, AP ammo is more.

.

It does more damage and it's not over 3 seconds.

#1000
padaE

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Kronner wrote...

padaE wrote...

Anyway, I say it again, AP Ammo is the best choice for the Vanguard. You won't use any other skill. Shield boost skills don't make sense due theirs large cooldown. Dominate? Waste of time, same for Reave.


No, it is not. One point in Barrier or Reave is a lot better than 10 in AP Ammo.

.
If you don't know how to play with the Vanguard, that can be true.