Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
#1001
Posté 24 février 2010 - 08:20
#1002
Posté 24 février 2010 - 08:21
Kronner wrote...
padaE wrote...
I have a question.
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I picked an AR as bonus weapon with my Vanguard, now I'm starting the game again with it, already in level 30.
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The question is, when I arrive at the collector ship, can I change my bonus weapon? I think I'll give the Krogan shotgun another chance.
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Anda about AP ammo, as I said, it's the less useless. The Vanguard really don't need nothing, but almost nothing > nothing at all. You can pick dominate, reave, whatever, you won't use it because you don't need to.
.
I was thinking that maybe, just maybe Slam could replace Pull
No, you will not be able to pick the Claymore.
Tungsten ammo is not "less useless" or whatever you want to call it, it is simply not worth taking as a bonus talent. Not. Even. Close.
Argh, I wanted to give the Claymore a run!
Bah, I prolly won't do a NG+ anyway....I think I'll give it all a fresh run and try the tips and tricks I've learned from you savvy folks on this badass thread
#1003
Posté 24 février 2010 - 08:22
padaE wrote...
Anywhere Incendiary Ammo would be useful, AP ammo is more.
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It does more damage and it's not over 3 seconds.
You do realize that Inferno Ammo does the +60% damage to armor RIGHT AWAY? No DoT, just immediate damage.
And it causes organics to panic. It is clearly superior to Tungsten ammo for Vanguard.
#1004
Posté 24 février 2010 - 08:24
padaE wrote...
.Kronner wrote...
padaE wrote...
Anyway, I say it again, AP Ammo is the best choice for the Vanguard. You won't use any other skill. Shield boost skills don't make sense due theirs large cooldown. Dominate? Waste of time, same for Reave.
No, it is not. One point in Barrier or Reave is a lot better than 10 in AP Ammo.
If you don't know how to play with the Vanguard, that can be true.
It seems to me you have absolutely no clue about these ammo types and still repeat same old wrong claim.
#1005
Posté 24 février 2010 - 08:25
.Kronner wrote...
padaE wrote...
Anywhere Incendiary Ammo would be useful, AP ammo is more.
.
It does more damage and it's not over 3 seconds.
You do realize that Inferno Ammo does the +60% damage to armor RIGHT AWAY? No DoT, just immediate damage.
And it causes organics to panic. It is clearly superior to Tungsten ammo for Vanguard.
Yeah, I know that.
.
But what I want an enemy to panic if it would be dead already? I use that DLC shotgun, with AP ammo I kill any minor enemy in 1 shot.
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Incendiary Ammo could be better to those who prefer that weak 8 shots shotgun, but thats another history as they are making another mistake.
#1006
Posté 24 février 2010 - 08:26
padaE wrote...
Yeah, I know that.
.
But what I want an enemy to panic if it would be dead already? I use that DLC shotgun, with AP ammo I kill any minor enemy in 1 shot.
.
Incendiary Ammo could be better to those who prefer that weak 8 shots shotgun, but thats another history as they are making another mistake.
I rest my case. Enjoy AP ammo. <_<
#1007
Posté 24 février 2010 - 08:27
With incendiary ammo it takes me 3 shots or 2 shots and a melee to take down a collector at level 30. By the second shot they are on fire 90% of the time. While on fire they can't touch me. I probably COULD simply walk away after the second shot and the dot will kill them but I tend to finish them off just cause I have a huge clip and can afford to waste the ammo. If I've charged into a group of 2 or 3, I've most likely set at least 1 of the others and possibly both on fire as well. They also can not shoot me.
With AP ammo I MIGHT kill the same collector in 2 shots. Mean while if I had charged a group of 3 I am taking damage from the other 2 the whole time. Even if I manage to kill the other 2 and save myself a grand total of 2 shots, I was taking damage the entire time.
I think I'll go ahead and and take the 2 extra shots, but be relatively safe while doing it thank you very much. I'm sorry but I just don't see AP ammo being superior to inferno ammo in any way.
#1008
Posté 24 février 2010 - 08:28
I'm wondering if you are trolling or actually believe what you are saying at this point.
Edit: Haha I posted before I saw you get into this one as well Sino. I'm guessing Troll at this point.
Modifié par Dannok1234, 24 février 2010 - 08:31 .
#1009
Posté 24 février 2010 - 08:30
Dannok1234 wrote...
padaE, you have failed to make any coherent arguments for your statements so far, but you have managed to say that reave and barrier are only useful if you do not know how to play a Vanguard. Saying that to Kronner, myself and others that have been posting a lot about vanguards since pretty much day one to convince people that Vanguards are a fun and powerful class, takes away any credibility you might have had.
I'm wondering if you are trolling or actually believe what you are saying at this point.
Well apparently I don't know how to play either, since by his logic I made a mistake in picking that weak 8 shot scimitar.
#1010
Posté 24 février 2010 - 08:30
padaE wrote...
.Kronner wrote...
padaE wrote...
Anywhere Incendiary Ammo would be useful, AP ammo is more.
.
It does more damage and it's not over 3 seconds.
You do realize that Inferno Ammo does the +60% damage to armor RIGHT AWAY? No DoT, just immediate damage.
And it causes organics to panic. It is clearly superior to Tungsten ammo for Vanguard.
Yeah, I know that.
.
But what I want an enemy to panic if it would be dead already? I use that DLC shotgun, with AP ammo I kill any minor enemy in 1 shot.
.
Incendiary Ammo could be better to those who prefer that weak 8 shots shotgun, but thats another history as they are making another mistake.
Any enemy that dies in one shot with the Evi using AP ammo, will die to one shot using no ammo power at all. (As far as I have seen Evi is only able to one shot enemies with headshots.)
#1011
Posté 24 février 2010 - 08:31
sinosleep wrote...
The DOT damage only applies to health, I've said repeatedly that devs and gameplay have comfirmed ALL DOT EFFECTS are applied INSTANTLY to defenses, so the 3 second thing is only half true. Not only that but it's largely irrelevant. By the time you get to health you've either already set the mob on fire, or are about to set the mob on fire. It essentially goes like this with the scimitar.
With incendiary ammo it takes me 3 shots or 2 shots and a melee to take down a collector at level 30. By the second shot they are on fire 90% of the time. While on fire they can't touch me. I probably COULD simply walk away after the second shot and the dot will kill them but I tend to finish them off just cause I have a huge clip and can afford to waste the ammo. If I've charged into a group of 2 or 3, I've most likely set at least 1 of the others and possibly both on fire as well. They also can not shoot me.
With AP ammo I MIGHT kill the same collector in 2 shots. Mean while if I had charged a group of 3 I am taking damage from the other 2 the whole time. Even if I manage to kill the other 2 and save myself a grand total of 2 shots, I was taking damage the entire time.
I think I'll go ahead and and take the 2 extra shots, but be relatively safe while doing it thank you very much. I'm sorry but I just don't see AP ammo being superior to inferno ammo in any way.
.
If you are using the Scimitar Incendiary Ammo may indeed be superior, as I have already said.
.
But Scimitar is a inferior shotgun.
#1012
Posté 24 février 2010 - 08:32
Kurupt87 wrote...
thisisme8 has raised an interesting thing with that infiltrator vid, could have spawned a new vg build, the charge sniper!
Hehe, yes, I meant to ask you Thisisme, when you got the last rank of Tactical Cloak, did you go with Enhanced Cloak, Assassination Cloak or Vanguard Cloak?
#1013
Posté 24 février 2010 - 08:33
Come back when you have any idea of what you are talking about. Thanks.
#1014
Posté 24 février 2010 - 08:34
padaE wrote...
.sinosleep wrote...
The DOT damage only applies to health, I've said repeatedly that devs and gameplay have comfirmed ALL DOT EFFECTS are applied INSTANTLY to defenses, so the 3 second thing is only half true. Not only that but it's largely irrelevant. By the time you get to health you've either already set the mob on fire, or are about to set the mob on fire. It essentially goes like this with the scimitar.
With incendiary ammo it takes me 3 shots or 2 shots and a melee to take down a collector at level 30. By the second shot they are on fire 90% of the time. While on fire they can't touch me. I probably COULD simply walk away after the second shot and the dot will kill them but I tend to finish them off just cause I have a huge clip and can afford to waste the ammo. If I've charged into a group of 2 or 3, I've most likely set at least 1 of the others and possibly both on fire as well. They also can not shoot me.
With AP ammo I MIGHT kill the same collector in 2 shots. Mean while if I had charged a group of 3 I am taking damage from the other 2 the whole time. Even if I manage to kill the other 2 and save myself a grand total of 2 shots, I was taking damage the entire time.
I think I'll go ahead and and take the 2 extra shots, but be relatively safe while doing it thank you very much. I'm sorry but I just don't see AP ammo being superior to inferno ammo in any way.
If you are using the Scimitar Incendiary Ammo may indeed be superior, as I have already said.
.
But Scimitar is a inferior shotgun.
#1015
Posté 24 février 2010 - 08:39
padaE wrote...
If you are using the Scimitar Incendiary Ammo may indeed be superior, as I have already said.
.
But Scimitar is a inferior shotgun.
1.) that's garbage
2.) It doesn't matter what shotgun you are using cause guess what, the claymore still one shots mobs with inferno ammo. So while you charge in, one shot something, and then get lit up, I can charge in, one shot something, and still set the other mobs on fire.
#1016
Posté 24 février 2010 - 08:40
#1017
Posté 24 février 2010 - 08:43
.Darnalak wrote...
Eh, both Empirical and subjective proof have been provided from all of the Vanguardians here proving that your shotgun choice is personal, the scimitar isn't "inferior" to any other shotgun. You've raved about AP ammo in several posts, without a single shred of evidence other than OMG 10% DAMAGE! which, independent of your posts has been proven to be so insignificant as to be insulting. I'm not sure why you continue to hold on to this belief, if it's pure stubbornness, or if you truly can't see anything beyond your own writings. Either way, insulting the experts in this post (I can't even list 'em all anymore) with statements you feel should be taken as fact just based on the "strength" of your typing skills doesn't help your case at all.
What you want me to say? Explain why this "OMG 10% DAMAGE!" is superior to all other special skills?
#1018
Posté 24 février 2010 - 08:45
padaE wrote...
.Darnalak wrote...
Eh, both Empirical and subjective proof have been provided from all of the Vanguardians here proving that your shotgun choice is personal, the scimitar isn't "inferior" to any other shotgun. You've raved about AP ammo in several posts, without a single shred of evidence other than OMG 10% DAMAGE! which, independent of your posts has been proven to be so insignificant as to be insulting. I'm not sure why you continue to hold on to this belief, if it's pure stubbornness, or if you truly can't see anything beyond your own writings. Either way, insulting the experts in this post (I can't even list 'em all anymore) with statements you feel should be taken as fact just based on the "strength" of your typing skills doesn't help your case at all.
What you want me to say? Explain why this "OMG 10% DAMAGE!" is superior to all other special skills?
Hahaha. I think they're trying to get you to read about it first. Type about it second. =)
#1019
Posté 24 février 2010 - 08:49
#1020
Posté 24 février 2010 - 08:53
Dannok1234 wrote...
padaE, you have failed to make any coherent arguments for your statements so far, but you have managed to say that reave and barrier are only useful if you do not know how to play a Vanguard. Saying that to Kronner, myself and others that have been posting a lot about vanguards since pretty much day one to convince people that Vanguards are a fun and powerful class, takes away any credibility you might have had.
I'm wondering if you are trolling or actually believe what you are saying at this point.
Edit: Haha I posted before I saw you get into this one as well Sino. I'm guessing Troll at this point.
I think we know at this point.
#1021
Posté 24 février 2010 - 09:04
decent quality vid of the bridge bit from thanes recruitment, thx to thisisme8 for telling me which programs to use.
insanity lvl 15, hvy charge champion and inferno ammo, using the (inferior<_<) scim.
Modifié par Kurupt87, 24 février 2010 - 09:11 .
#1022
Posté 24 février 2010 - 09:30
padaE wrote...
Armor Piercing Ammo should be the Vanguard special skill.
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Although I agree the difference between it and Incendiary ammo may be small, there is no other useful skill for the Vanguard.
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If you want, don't say AP ammo is the best choice, but it's certainly the less useless.
I think area reave is way better than AP ammo. Sometimes charging a huge group is a bad idea. Area reave is an awesome ability, borderline overpowered. If you area reave them first to remove defenses, you can charge them and your incendiary ammo will set them all on fire so you can mop up with your shotgun.
#1023
Posté 24 février 2010 - 09:52
#1024
Posté 24 février 2010 - 10:12
VirtualAlex wrote...
Hasn't it been pretty much accepted that Reave is totally imbalanced and is the best skill on all classes?
Well, depends a bit on what you mean. Reave is the power that stgands best on its own legs, and you can get through most collector encounters on insanity simply by spamming it from cover. it's also useful against many other types of enemies.
However, it doesn't really complement the vanguard core skillset, except in the 'soften things up before you charge' sort of way. But that's simply because charge is unrivalled in usefulness when it comes to staying alive in the midst of an enemy swarm.
#1025
Posté 24 février 2010 - 10:16
For bonus powers I prefer the 1 point in barrier or skip shockwave/pull and get area neural shock.





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