Vizzer1234 wrote...
One very important thing that you seem to have missed about Incendiary ammo, or have not explained completely, is that the DoT also does damage towards Shields AND Barriers, while AP ammo only does the 70% towards armor.
The way I see it, the process goes like this towards ARMORED enemies:
AP Ammo:
Shot - does weapon damage plus 70% against both armor and health, close by enemies not affected.
Incendiary Ammo:
Shot - does weapon damage plus 60% towards armor PLUS instant DoT, (which should mean that Incendiary ammo actually does MORE damage towards Armor than AP ammo) also if the armor is stripped down this enemy is dancing around, and close-by enemies aswell.
Towards shielded or enemies with barrier there is still an AoE effect with incendiary ammo and it does the DoT instantly aswell, while AP does absolutely nothing towards these protections.
I'm not completely sure about this but if it's true, the instant DoT is added to the 60% vs armor.
That's not how it works Vizzer1234. Its like this
AP Ammo:
Shot - does weapon damage plus 70% instant damage against armor and health, close by enemies not affected.
Incendiary Ammo:
Shot - does weapon damage plus 60% towards armor in instant DoT damage. When used against health, it's an additional 60% damage a 3 second DoT. Another correction would be that enemies do NOT have to be stripped of defenses in order to be ignited. At 3:09 of this video I charge a fully shielded merc and ignite him. After I kill him I turn to my right to another fully shielded mech who is ignited. A fully shielded merc, who is ignited. I then kill him with ease. THAT is incendiary ammo's biggest advantage. You can crowd control guys without having paid any mind to them at all.
Modifié par sinosleep, 25 février 2010 - 10:07 .





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