Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
#1201
Posté 26 février 2010 - 03:57
#1202
Posté 26 février 2010 - 04:46
#1203
Posté 26 février 2010 - 06:29
Vorcha hate that thing. Tears right through their armor with incendiary ammo and is almost always a 1 shot-1 melee or less if they've taken some teammate damage.
And first time with Area Reave on a Vanguard: works pretty darn good on minion level armored or barriered targets. Leaves them with just a speck of armor so they don't get knocked back by the follow up Charge, but strips them of almost all of their defense. Works well when I don't want to switch to the Evi or when its out of ammo.
#1204
Posté 26 février 2010 - 06:51
On another note, I EFFING LOVE VANGUARDS.
I just did Tali's recruitment mission and completely annihilated the Geth Colossus. Flew across the battlefield and tore that thing a new hole. I brought Zaeed and Miranda with me, and Zaeed gave us Squad Disriptor Ammo -- this had the nice effect of making Geth Troopers die after a single shot.
But that Colossus fight... that's definitely one of my prouder moments playing this game. That fight took me 8 or 9 tries last time because I did it the traditional way, but flying across doesn't cause dozens of Geth to spawn so it's basically you vs. the Colossus and maybe a couple of Troopers. The fight consisted of trying to stay behind the thing and charging at every opportunity, hoping it doesn't use it's machine guns too.
So much awesome. The Vanguard is so hot right now. So hot...
#1205
Posté 26 février 2010 - 07:28
Iz Stoik zI wrote...
The Vanguard is so hot right now.
Much like Hansel?
#1206
Posté 26 février 2010 - 08:09
thisisme8 wrote...
Much like Hansel?
Before Hansel.
#1207
Posté 26 février 2010 - 09:02
#1208
Posté 26 février 2010 - 09:30
#1209
Posté 26 février 2010 - 10:11
Iz Stoik zI wrote...
thisisme8 wrote...
Much like Hansel?
Before Hansel.
You guys have inspired me to create a Zoolander vanguard shep.
#1210
Posté 26 février 2010 - 10:23
#1211
Posté 26 février 2010 - 10:23
weirdscientist wrote...
You guys have inspired me to create a Zoolander vanguard shep.
Don't forget the Dumbo-size ears, those are essential.
On another note, trying to decide whether to take the Sniper or the Assault Rifle skill from the Collector Ship... Not taking Claymore, I'm not twitchy enough to do the reload trick consistantly.
#1212
Posté 26 février 2010 - 10:24
#1213
Posté 26 février 2010 - 10:44
Darnalak wrote...
If you're not taking the SuperShotty, I'd recommend the sniper, just for those few times when a good ol' charge just doesn't cover it.
Done, thanks for the tip.
#1214
Posté 27 février 2010 - 12:07
Darnalak wrote...
If you're not taking the SuperShotty, I'd recommend the sniper, just for those few times when a good ol' charge just doesn't cover it.
Indeed. The viper pwns with inferno ammo.
#1215
Posté 27 février 2010 - 12:23
weirdscientist wrote...
Indeed. The viper pwns with inferno ammo.
o rly?
I'm going to try it out on the collector ship platforms right now. Hopefully I can get through this pretty smoothly, took me 4 tries last time.
#1216
Posté 27 février 2010 - 12:58
#1217
Posté 27 février 2010 - 01:08
#1218
Posté 27 février 2010 - 01:12
#1219
Posté 27 février 2010 - 01:13
there are occasions where a charge will either not reach an enemy or the enemy is a big sob with lots of armor (AHEM COLLOSSUS AHEM!). Having a weapon built for stripping armor at range like that is a definite bonus.
I'm starting to figure out how to win harder fights more easily playing as a VG. Mordin's recruitment mission used to give me nightmares - now? walk in the park: send the squaddies here, rush this guy there, turn fan on, shoot vorcha, call squaddies back to me, ambush remaining vorcha, kill krogan, avoid missiles, deploy squaddie, target vorcha, charge, shoot remaining vorcha, turn on fan - five minutes max.
closing the shutters now on garrus's recruitment mission? also not as big and evil as when I first tried it: snipe some vorcha, kill the varren, pull out the nader, charge vorcha/nade vorcha, charge vorcha/nade vorcha, activate close shutter, stagger krogan with remaining nades, shutter closed...
Or the korlus fight, the big one before you reach okeare's lab: charge out of place blue suns trooper, grab cover under bridge, kill formerly out of place trooper, run to the lab (charge/kill hiding trooper), ambush two bs centurions that follow you, flank the original bs position you charged passed -turkey shoot them
and jerdore's fight? never die on that one anymore. only thing i needed help with was my build - and that's just kicking so much ass right now
#1220
Posté 27 février 2010 - 01:15
weirdscientist wrote...
Actually, you can't go wrong with either the viper or the vindicator assault rifle. If I play as a soldier, vindicator is my workhorse weapon. I sometimes favor it even over the revenant because of how accurate it is (though it can run out of ammo pretty quickly). I tried using the vindicator with my vanguard and I thoroughly enjoyed it. It has great versatility even if you decide to charge and shoot with it instead of your shotgun. Again, inferno ammo makes all the difference. Can't go wrong with either weapon as a vanguard imo.
I took the Vindicator on my last playthrough, I figured I might as well try out the Viper this time.
I think I like it a bit more. The Scions on the platforms were MUCH easier to handle with the Viper. It allowed me to quickly take each of them down to minimal health so I could finish them off at roughly the same time. Also, in the major fight before Praetorian... Garrus and Miranda both died early and the Viper helped me pull that fight out of a hat by myself. With liberal use of Charge, of course. Definitely makes you feel good when you can win those kinds of fights on your own.
#1221
Posté 27 février 2010 - 01:19
aeetos21 wrote...
closing the shutters now on garrus's recruitment mission? also not as big and evil as when I first tried it: snipe some vorcha, kill the varren, pull out the nader, charge vorcha/nade vorcha, charge vorcha/nade vorcha, activate close shutter, stagger krogan with remaining nades, shutter closed...
This one gives me trouble from time to time, specifically the left side shutter. The game loves to spawn Vorcha Pyro enemies right around that tight corner at the end of the hall. If you're not quick you'll get stunlocked and killed pretty quickly.
As for the Colossus, I'm pretty sure you can't do any real damage to it from any significant range. The best strategy to use is just to charge all the way across the battlefield and shotgun it to death. I used the Eviscerator and a Shot-Shot-Charge combo to kick it's ass earlier. Gotta try to stay off to it's sides though or it will use it's machine gun instead of it's blast, and you'll die if that happens.
#1222
Posté 27 février 2010 - 01:21
aeetos21 wrote...
viper ftw, especially with inferno ammo
there are occasions where a charge will either not reach an enemy or the enemy is a big sob with lots of armor (AHEM COLLOSSUS AHEM!). Having a weapon built for stripping armor at range like that is a definite bonus.
I'm starting to figure out how to win harder fights more easily playing as a VG. Mordin's recruitment mission used to give me nightmares - now? walk in the park: send the squaddies here, rush this guy there, turn fan on, shoot vorcha, call squaddies back to me, ambush remaining vorcha, kill krogan, avoid missiles, deploy squaddie, target vorcha, charge, shoot remaining vorcha, turn on fan - five minutes max.
closing the shutters now on garrus's recruitment mission? also not as big and evil as when I first tried it: snipe some vorcha, kill the varren, pull out the nader, charge vorcha/nade vorcha, charge vorcha/nade vorcha, activate close shutter, stagger krogan with remaining nades, shutter closed...
Or the korlus fight, the big one before you reach okeare's lab: charge out of place blue suns trooper, grab cover under bridge, kill formerly out of place trooper, run to the lab (charge/kill hiding trooper), ambush two bs centurions that follow you, flank the original bs position you charged passed -turkey shoot them
and jerdore's fight? never die on that one anymore. only thing i needed help with was my build - and that's just kicking so much ass right now
Beautiful, isn't it? Vanguards are poetry in motion once you master the nuances of their combat style. I died a lot on my first vanguard insanity run. Now it's a hot, smoldering love affair every time
#1223
Posté 27 février 2010 - 01:26
weirdscientist wrote...
Beautiful, isn't it? Vanguards are poetry in motion once you master the nuances of their combat style. I died a lot on my first vanguard insanity run. Now it's a hot, smoldering love affair every time
Fixed!
#1224
Posté 27 février 2010 - 01:33
There's this real nice sweet spot where you can hit it but it can't hit you. Basically just headshot it to death. Not as much charging towards the end but in the first thirty seconds of the fight - charge is vital.
*Shutters: The right always gave me the most trouble but I do know what you mean about the left. When that happens I usually have at least one grenade round left and I can use that in conjunction with a squaddie acting as fodder in order to break the little "corner party" up. It's odd how the game AI deploys the vorcha in that area of the mission.
#1225
Posté 27 février 2010 - 01:35
Haven't reached the collector ship for Claymore yet. Pretty excited for that!





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