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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#1226
weirdscientist

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Atmosfear3 wrote...

Since I was a carebear and unsure about how a vanguard would play I decided to give it a go on veteran. I have to say, it is rather exhilarating zooming around the battlefield and knocking targets around like ragdolls. There is definitely a learning curve with charge since I've gotten myself killed on several occasions because I charge and was immediately surrounded by enemy crossfire.

Haven't reached the collector ship for Claymore yet. Pretty excited for that!


Give the claymore a try, but I bet you'll grow fond of the eviscerator or scimitar. I personally favor the scimitar because of its higher number of rounds and quicker shooting. It deals less damage per shot, but when you're up close and personal, ANY shottie will get the job done when you have inferno ammo. Just ask sinosleep ;)

#1227
weirdscientist

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Darnalak wrote...

weirdscientist wrote...


Beautiful, isn't it? Vanguards are poetry in motion once you master the nuances of their combat style. I died a lot on my first vanguard insanity run. Now it's a hot, smoldering love affair every time :wub:


Fixed!


Lol, thanks darnalak. Can't believe I didn't bold those words :P

#1228
Iz Stoik zI

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aeetos21 wrote...

*Collossus: As soon as the Kal'Reager cutscene ends you'll see a geth come down the bridge and hop over one of the cement barricades in the yard below you, I ALWAYS charge him first. Take him out, turn to my right to take out the two geth there. Turn ahead again (make sure to aboid the colloussus plasma) then see two more geth attempting to cross the bridge. Kill one, charge the other (across the bridge), find cover and work my way over to the left. Once all the geth are cleared I put Grunt in some cover at the bottom of the ramp (great melee position) and have Miranda wait a little bit back still. They're going to be stopping most of the geth but I'll jump in when that destroyer pops up. Then its back onto the now eerily quiet battlefield (no more geth spawnage) and switching between the tempest, handcannon, viper to snipe the collossus's shields and later its armor.


After destroying the Colossus one-on-one earlier, I'll never try a traditional method ever again. That's not to say this isn't a sound strategy, but I saved myself tons of grief by fighting the Colossus in CQC without a dozen Geth shooting at me. Charge in with the Eviscerator and Shoot-Shoot-Charge over and over until he's dead. You can occasionally hit them with your partner's skills to help, and I believe that if you place them in cover right before you charge they will teleport to you after a few seconds.

So much awesome.

#1229
Iz Stoik zI

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Is it just me or does anyone else get really, really annoyed with LOKI mechs? I don't know what it is about those stupid robots but I dread any battle against them.

#1230
VirtualAlex

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Yeah they drain your shields like REALLY fast.

#1231
aeetos21

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I kinda breathe a sigh of relief whenever I see them. I know they won't rush or dive for cover, they'll just keep coming and I can fire that heavy pistol as accurately as any sniper.



It's the FENRIS that really ****** me off, half-life rejects. I feel like I should just be able to kick one and it will fall over and not know how to right itself. Instead if I let one in that close it'll use a pretty good melee attack on me - or explode. Neither bodes well.

#1232
Iz Stoik zI

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aeetos21 wrote...

I kinda breathe a sigh of relief whenever I see them. I know they won't rush or dive for cover, they'll just keep coming and I can fire that heavy pistol as accurately as any sniper.


This is true, but for some reason I just seem to die a lot when fighting those mechs. I'll charge in, kill one, start killing the other... and then BAM the first explodes in my face, my shields are gone, and charge is on cooldown. Pop pop pop I'm dead. This has happened to me a lot. It doesn't help that Inferno Ammo does hardly anything to them once their weak armor is removed.

#1233
RamsenC

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Another annoying thing about those mechs is they have thin bodies so you end up missing some of your shotgun pellets. The Evi does help with this a little since its more accurate.

#1234
Nexolek

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Ahhh, so true. I almost feel safer charging a Colossus than one of those little "half-life reject" little ****s.



Couldn't have said that better by the way. Half-Life rejects indeed.

#1235
aeetos21

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I liked them better on half-life, lol. They sounded funny and looked even funnier when they just dropped dead. They died easier too.

#1236
aeetos21

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Publishing a quick VG video with me doing the fans on Mordin's recruitment mission. Six minutes total, I'll have it up on youtube shortly for some criticisim =P

Edit: As promised here's the quick vid

If any of you have tips for better game recording software and movie publishing types I'm definitely interested in hearing about it.

Modifié par aeetos21, 27 février 2010 - 09:10 .


#1237
_Dannok1234

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Nice, but so little use of charge. If fraps didn't kill my framerate I'd show you how I do it. But maybe I can type it instead and you can try it out.

First of all I usually take heavy charge asap, then champ rather then branch out like you did, that might make a difference.



Soon as the cutscene ends at the start of that area, charge the pyro, kill him and take cover. Now charge the guy in the back, same thing. Repeat until all are dead. Usually takes 3 charges in total.

(I have squaddies on auto power use and let them do whatever they want usually)



One you flick the switch on the fans run down back the way you came in, as soon as you see the vorcha on your right, charge and kill, turn around and kill his buddy. Now charge the guy that was originally on your left. I usually take the time to kill the two rocket goons on top at this point, then head down the ramp where you charge the first 2 in this encounter. (When looking back at the power thing you just turned on it will be the left ramp I suppose). Charge first pyro you see in the group of vorcha that come out the door. Just shoot once so his armor goes away, have miranda use overload on him while you're running for cover. Once he's exploded charge and kill his buddies.



Hit the fan. Now run out and charge the first vorcha you see. (will be a bunch coming 5 or so). Kill him and move to cover rapidly.(Nearst cover being second the ramp leading up near the back wall) Repeat 2-3 times and all will be dead. Now run over to the other side, taking the ramp closes to the entrance ignoring the rocket guys. (Let's you avoid the krogan and pyro). Run towards the next fan, usually only one vorcha spawns here charge, kill, hit the fan. The end.



Thinking back I'm not sure the speed will be too different. However you will have used charge in every single kill this way, expect the two rocket goons before you head down to the first fan button.



(Not sure if this made any sense at all, but hope it does)

#1238
aeetos21

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Yeah, fraps killed my framerate down to below 30 - it's why I missed the shot on that one vorcha I charged after I first turned on the fans and also why my heavy pistol aiming was off.



Felt like I was recording a wow raid - oh how I loathe thee MMORPG, anyway...



When I first played VG on insanity this part would always give me trouble because (well for one had no idea what my build should be) and two I didn't know how to play vanguard or how damage one guy could take or how much damage I could take before I died. It was like on my fourth vanguard runthrough of this did I finally realize I didn't need to worry about killing all of them and so I came up with this little strategy.



I'm happy that there's more aggressive ways to do this, I knew I was playing conservatively when we were talking about how often people were using charge on here. Still, gets it done under five minutes which is a big improvement from the hours+ I would spend trying to kill each and every single one by charging and running to cover and then getting snuffed by a rocket or charging krogan or something. It also shows how charge is as much a teleportation to a more dominant position than it is as an attack or escape.



But yeah, interesting how this fight turned out to be pretty spectacular for the VG class to play.

#1239
weirdscientist

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I agree with you about the loki's and fenris mechs. On my first vanguard insanity run, I must have died like 10 times at the very first loki/fenris battle on Freedom's Progress. Sure, taking out the first two loki's across the gap isn't a big deal. Then the other two loki's and fenris mechs can just blast you and your squad mates to oblivion if you're not careful. Then ANOTHER freakin' loki from across the gap comes out of no where and shoots you at your blindside while you're engaged with the double-whammie loki's and fenris mechs. So much death on my first insanity play through. Finding cover long enough to barely survive in that section was a royal pain. Once I became good at charging, all order was properly restored to the world :lol:

Modifié par weirdscientist, 27 février 2010 - 05:14 .


#1240
Gerse1

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Wow, this is a great resource, thanks for putting this together! I've tried playing other classes but I always come back to vanguard =) =) =)

#1241
mundus66

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entekk wrote...
 ME2 vanguard is the ME1 adept.

But the ME1 vanguard > the ME1 adept

#1242
weirdscientist

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mundus66 wrote...

entekk wrote...
 ME2 vanguard is the ME1 adept.

But the ME1 vanguard > the ME1 adept


ME1 vanguard = God mode

Modifié par weirdscientist, 27 février 2010 - 05:31 .


#1243
mundus66

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weirdscientist wrote...

ME1 vanguard = God mode

No arguments there.

#1244
thisisme8

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mundus66 wrote...

weirdscientist wrote...

ME1 vanguard = God mode

No arguments there.


I didn't do half bad with the Adept + shotgun in ME1.  Who needs med armor when Barrier's cooldown was shorter than the power duration?

#1245
Croogles

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Hey guys,



I just started playing Vanguard a few days ago after playing NOTHING but Soldier for ME1 and my first two ME2 playthroughs.



I have to say... it is by far the most fun I've had in the game so far. I'm playing on Insanity, and as soon as I got Heavy Charge... I went from being somewhat sloppy to a universal killing machine.



I seriously advise anyone from bashing the class until they get the slowdown from Charge, it made the world of difference to me and the class is simply insanely fun and exciting. People who are having trouble surviving simply aren't playing it long enough.



I'm looking forward to Tali's recruitment mission.

#1246
mundus66

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thisisme8 wrote...

mundus66 wrote...

weirdscientist wrote...

ME1 vanguard = God mode

No arguments there.


I didn't do half bad with the Adept + shotgun in ME1.  Who needs med armor when Barrier's cooldown was shorter than the power duration?


Vanguard + singularity is basically the same but more damage and adrenaline burst.

#1247
thisisme8

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mundus66 wrote...

thisisme8 wrote...

mundus66 wrote...

weirdscientist wrote...

ME1 vanguard = God mode

No arguments there.


I didn't do half bad with the Adept + shotgun in ME1.  Who needs med armor when Barrier's cooldown was shorter than the power duration?


Vanguard + singularity is basically the same but more damage and adrenaline burst.


Yeah.  I think you lost Stasis or something, but meh.  There was enough Chaos going down with Singularity, Throw, and Lift that it didn't really matter.  Add in Carnage for extra....  erm...  carnage?

#1248
aeetos21

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Quick ten minute guide for getting pass the more difficult fights on Korlus, sorry for the quality but my gameplay recording and publishing software is very much ancient.

#1249
thisisme8

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aeetos21 wrote...

Quick ten minute guide for getting pass the more difficult fights on Korlus, sorry for the quality but my gameplay recording and publishing software is very much ancient.


That was actually pretty good.  Skipped the 2 heavies and the Legionaire by Charging the turians and then skipped the heavy, Legionaire and about 3-4 other regular troops by Charging that one random guy in the second part.  Well played.

#1250
asfaltowy

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which squadmates do you take on missions? (of course we speak about VG insanity)



I dont use Miranda now very often, as it is quite rare to find enemies with shield AND barrier protection in the same area.



for shields I take Garrus (overload) / Grunt (general use) / Tali (shield drain) / Zaeed (Disruptor ammo)



for barriers I take Miranda (Warp) / Thane (Warp) / Grunt (general use)



for armor I take Garrus (Tungsten ammo) / Grunt (general use) / Mordin (incinerate)



I use squad cryo and the best way to use it is to take squadmates that cannot change it to theirs ammo - so it is better to do Garrus' and Thane's loyalty missions at the very end, so they can use cryo ammo. unfortunately Grunt always switches to incinerate, but I can get over it (he is tank and attracts attention). on the other hand Garrus can be pretty nasty against armor with tungsten rounds, making him a very versatile henchman. I find not so much use of Samara (biotics work only on pure health), Tali (dies quicky, her drone even quicker), Jack (biotics - as above), Jacob (biotics + incinerate = another vanguard), Zaeed (pure soldier, but has disr. ammo).



what I mean is that you need a balance of firepower (which drags attention and softens enemies) and powers (biotic/tech). I also know, that you are aware of it, but just want to exchange thoughts :)