Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
#1276
Posté 01 mars 2010 - 10:52
Once i get the double ammo upgrade i'll come back and give it the good ol' one two.
I just seem to have issues kiting the mech around, i'll have it to like 1/3 of its shield left and then get trapped in cover or something and just have it go to all hell.
#1277
Posté 01 mars 2010 - 10:53
Not to mention very entertaining to watch, almost became a thriller there at the end against the mech. (second vid)
#1278
Posté 01 mars 2010 - 10:54
#1279
Posté 01 mars 2010 - 11:02
xedgorex wrote...
I just seem to have issues kiting the mech around, i'll have it to like 1/3 of its shield left and then get trapped in cover or something and just have it go to all hell.
Well, you can always take him out from cover, keep Miranda (or whoever is with you) alive and use Overload, Warp or any other skills that would work. When you remove shields and armor, charge to finish him off
Dannok1234 wrote...
Very nice Kronner, now thats the proper use of charge and taking advantage of your surroundings!
Not to mention very entertaining to watch, almost became a thriller there at the end against the mech. (second vid)
Thanks, at one moment I thought I am gonna die for sure. I could use medigel to bring Miranda back and use her Overload and then Warp, but that would not be fair to the poor mechie:D
#1280
Posté 01 mars 2010 - 11:51
p.s. I hate you. Lol, though I'll prolly make the vid any way just to do it from a low level scimi perspective.
Modifié par sinosleep, 01 mars 2010 - 11:51 .
#1281
Posté 02 mars 2010 - 12:05
#1282
Posté 02 mars 2010 - 12:17
Kronner wrote...
I decided to record the Reaper IFF mission (I skipped the first part and started recording just before the first encounter and then I stopped recording before entering the last room - story spoilers and kinda boring with only Husks attacking, no Scions) and play as recklessly as I could, I basically ignored Husks when possible and focused on Scions. Vid shows power of the Squad Cryo ammo and especially Charge.
I used Claymore with Inferno ammo for the whole mission, except for one time in the beginning - I used SMG with Squad Cryo ammo to finish a few husks.
I also picked up all important upgrades available in this mission.
Played on NG+ Insanity, Shep is level 30 and has all meaningful upgrades as far as I know.
Reckless Vanguard
So I'm watching this awesome video, and I can't help but think about it would've gone if you were using Area Charge. I don't follow each new update in this forum, but I'm wondering if anyone has gone back and tried out area charge.
It seems like most of you guys are good enough now at this point that the slowdown gained from Heavy Charge, which helps with getting headshots, may not be needed since your already so used to automatically aiming for the head. The impact bonus doesn't seem like it matters too much, so mainly your taking it for shields.
Its seems like mixed with a scimitar, Inferno ammo (with its small AOE effect), and a squadmate ability or 2 (AOE Reave or Incinerate comes to mind but any defense stripper would probably work) you could achieve some mega kill speed on the husks. 3 shots from the sci, a squadmate shot, charge, instant death for husks? It also would probably be somewhat effective, albeit less, on waves of enemies normal enemies who like to cluster (like in Zaeed's mission or Thanes Recruitment).
Just wondering if anyone has given this strategy a go. And great vids Kronner.
Modifié par Average Gatsby, 02 mars 2010 - 12:29 .
#1283
Posté 02 mars 2010 - 12:52
so I started a Vanguard Insanity playthrough on my xbox360 after playing soldier.
was tearing up early on, no deaths - beat Mordin's recruitment 1st try around, maxed out Heavy Charge and Champion asap... then I noticed I started having more and more difficulties as I'm progressing through the game, first starting at Grunt's recruitment (first time I died), then Horizon (was level 15 hitting Horizon). Using the eviscerator shotgun, no longer ONE-shot/melee enemies I used to kill , now more like 2-3 shots especially on Horizon.
I got utterly destroyed on Horizon from the Husks/double scion which made me want to QQ for the past hour and a half - which admittedly took 3x longer than it took to do the whole mission on soldier. Finally decided just to heavy charge the husks when they were in health, and got lucky.
Perhaps I should have picked up that extra point in shockwave/pull instead of going for maxing out inferno ammo still dunno...
Is it because I just hit Horizon at too high of a level without all the upgrades, only shotgun upgrade level 2, and not all the damage protect/shoulder pads/etc.....
#1284
Posté 02 mars 2010 - 01:08
#1285
Posté 02 mars 2010 - 01:27
Average Gatsby wrote...
Kronner wrote...
I decided to record the Reaper IFF mission (I skipped the first part and started recording just before the first encounter and then I stopped recording before entering the last room - story spoilers and kinda boring with only Husks attacking, no Scions) and play as recklessly as I could, I basically ignored Husks when possible and focused on Scions. Vid shows power of the Squad Cryo ammo and especially Charge.
I used Claymore with Inferno ammo for the whole mission, except for one time in the beginning - I used SMG with Squad Cryo ammo to finish a few husks.
I also picked up all important upgrades available in this mission.
Played on NG+ Insanity, Shep is level 30 and has all meaningful upgrades as far as I know.
Reckless Vanguard
So I'm watching this awesome video, and I can't help but think about it would've gone if you were using Area Charge. I don't follow each new update in this forum, but I'm wondering if anyone has gone back and tried out area charge.
It seems like most of you guys are good enough now at this point that the slowdown gained from Heavy Charge, which helps with getting headshots, may not be needed since your already so used to automatically aiming for the head. The impact bonus doesn't seem like it matters too much, so mainly your taking it for shields.
Its seems like mixed with a scimitar, Inferno ammo (with its small AOE effect), and a squadmate ability or 2 (AOE Reave or Incinerate comes to mind but any defense stripper would probably work) you could achieve some mega kill speed on the husks. 3 shots from the sci, a squadmate shot, charge, instant death for husks? It also would probably be somewhat effective, albeit less, on waves of enemies normal enemies who like to cluster (like in Zaeed's mission or Thanes Recruitment).
Just wondering if anyone has given this strategy a go. And great vids Kronner.
Im sure area charge is insanely good against husks, especially when you use either reave or incinerate to take down their armor first. Thing is, heavy charge is so good throughout the entire game, and husks are probably the easiest enemy in the game so there is no reason to respec just for husks.
#1286
Posté 02 mars 2010 - 07:10
Kronner wrote...
I just did the Zaeed mission (Insanity, of course):
It's very entertaining fight since you can just Charge from side to side and kill all the minions easily
Claymore + squad Cryo ammo in both vids.
Last fight v1 AKA The Cheap Way
www.youtube.com/watch
Last fight v2 AKA Kill everyone!
www.youtube.com/watch
(It will take a while before the vids are fully processed though - but both will be available in 1080p)
Nice use of squad cryo, I actually accidentally used that shortcut one time, it was a pleasant surprise. I was actually thinking about using cryo only on my next claymore vanguard run since it already does so much damage. Missing the inferno AoE would be a downer, but it gives me more points to mess around with.
I was also thinking of trying AoE charge for the entire game as well, just to try something different. Might make a video when I get around to it, but I'll probably be beaten to it
Modifié par RamsenC, 02 mars 2010 - 07:17 .
#1287
Posté 02 mars 2010 - 07:19
On a side note, do you guys know the N7: Blue Suns Base mission? It's on the planet Sanctum?
I had an extremely difficult time with it earlier. The two YMIR's were a pain in the ass but I downed them easily enough. However once the Blue Suns started coming at me I kept dying over and over. Normally a fight like this would be simple but for some reason Charge wasn't working even when I was standing in the open facing someone with nothing obstructing my path. This got me killed at least 4 times.
Anyone else had that problem?
#1288
Posté 02 mars 2010 - 09:41
ME2 has very few gameplay fails but for whatever reason that one instance charge screws up.
#1289
Posté 02 mars 2010 - 02:51
aeetos21 wrote...
Charge fail? Yeah, all too often it screws up. For example every time immediately following Zaeed's cutscene at the gatehouse on his loyalty mission there's those two blue suns troopers that show up - charge always always always fails at that time versus those two. You either need to take them down by some other means or find some cover and keep hitting charge until it FINALLY kicks in.
ME2 has very few gameplay fails but for whatever reason that one instance charge screws up.
I noticed this too. There those two guys are right in the open, and I'm mashing on the Charge button, and all I hear is, "I can't get to them!" I was like...WTF? They are right in front of you in plain sight! So I just took cover and finished them with the SMG. Still annoying though.
#1290
Posté 02 mars 2010 - 04:18
King Eselred wrote...
aeetos21 wrote...
Charge fail? Yeah, all too often it screws up. For example every time immediately following Zaeed's cutscene at the gatehouse on his loyalty mission there's those two blue suns troopers that show up - charge always always always fails at that time versus those two. You either need to take them down by some other means or find some cover and keep hitting charge until it FINALLY kicks in.
ME2 has very few gameplay fails but for whatever reason that one instance charge screws up.
I noticed this too. There those two guys are right in the open, and I'm mashing on the Charge button, and all I hear is, "I can't get to them!" I was like...WTF? They are right in front of you in plain sight! So I just took cover and finished them with the SMG. Still annoying though.
yeah, its really annoying, another spot it happens at is on mordins loyalty, after the krogan "opens" the way for you, and there's a hill down to 2 guys at the bottom, you cant charge them. its probably something to do with the map changing, opening up places where you couldnt go before, if you get me, like the collector platorms, this hill and the bit in zaeeds mish.
ps: awesome vid kronner, cryo ammo + clay wtfpwns those pyros, they never even knew what was happening. did you know that/do that on purpose? or do you generally roll with cryo because it 1hit+1melees most guys anyway?
#1291
Posté 02 mars 2010 - 05:08
Average Gatsby wrote...
Kronner wrote...
I decided to record the Reaper IFF mission (I skipped the first part and started recording just before the first encounter and then I stopped recording before entering the last room - story spoilers and kinda boring with only Husks attacking, no Scions) and play as recklessly as I could, I basically ignored Husks when possible and focused on Scions. Vid shows power of the Squad Cryo ammo and especially Charge.
I used Claymore with Inferno ammo for the whole mission, except for one time in the beginning - I used SMG with Squad Cryo ammo to finish a few husks.
I also picked up all important upgrades available in this mission.
Played on NG+ Insanity, Shep is level 30 and has all meaningful upgrades as far as I know.
Reckless Vanguard
So I'm watching this awesome video, and I can't help but think about it would've gone if you were using Area Charge. I don't follow each new update in this forum, but I'm wondering if anyone has gone back and tried out area charge.
It seems like most of you guys are good enough now at this point that the slowdown gained from Heavy Charge, which helps with getting headshots, may not be needed since your already so used to automatically aiming for the head. The impact bonus doesn't seem like it matters too much, so mainly your taking it for shields.
Its seems like mixed with a scimitar, Inferno ammo (with its small AOE effect), and a squadmate ability or 2 (AOE Reave or Incinerate comes to mind but any defense stripper would probably work) you could achieve some mega kill speed on the husks. 3 shots from the sci, a squadmate shot, charge, instant death for husks? It also would probably be somewhat effective, albeit less, on waves of enemies normal enemies who like to cluster (like in Zaeed's mission or Thanes Recruitment).
Just wondering if anyone has given this strategy a go. And great vids Kronner.
Haha!!! Yes!! Area Charge returns!
First of all, Mr. Gatsby, I'm a huge fan of your work. Your guide to Adepting through Insanity is incredible and I found it extremely useful on my Adept Insanty playthrough. It really taught me how to make the most out of the class, and have a helluva great time whilst nuking people in the process. I'm currently keeping up with your Engy Guide too, and I personally can't wait for more Assault Sentinel footage (prolly cause of my Vanguarditis
But yes, anyways, back to the topic at hand. I had mentioned Area Charge a few times here for this specific mission because I find it incredibly satisfying to just, charge into a group of these husks and just have them explode upon contact. It's glorious.
What you do is take Mordin along with Incineration Blast and Grunt because he's tough as nails and you can kind of use him to cluster the husks together.
Basically, what I really enjoy doing, is just running around until you can get the husks in a cluster which isn't too tough cause there are so many, Incineration blast to strip their armor and just Area Charge straight into the cluster. I mean it just decimates them. Honestly, it's one of the most effective ways I've dealt with husks on Insanity next to letting them get lifted in a singularity trap. If you have your tech/biotic cooldown upgrades (as you should at this point) your charge and Mordin's Incineration Blast will be back up in no time. If you happen to have given Grunt Concussive Blast, then that's just another tool in your arsenal against groups of these stupid husks.
Charging into a big group surrounding Grunt as he's charging through them is icing on the cake. Just a nice "brothers in arms" type of event. Battlemaster and Grunt charging in together. Glorious.
Also, I'd just like to point out that the second paragraph of your post that I quoted is sound judgement. I actually went the wrong way with my Vanguard on Insanity until I found this post (went with Area Charge early game) and that's just not the way to go for a first time Vanguarder (and on Insanity no less). Once I took Heavy Charge and was able to get the headshots down, a better sense of where to charge, upgrades, squad abilities, etc etc, that would've been the point to take Area Charge back. As you say, the damage from Charge on Insanity really isn't significant whether it's Area or Heavy Charge, and the shields are less of an issue when you know what you're doing. Don't take that statement wrong way -- the 25% extra shields from Heavy Charge is huge. I just want to say that when you've gotten the hang of things, you're better equipped to handle situations without the extra shielding.
To all you Veteran Vanguarders out there, you may seriously consider giving Area Charge a try, at least once you've gotten some upgrades/Area Protection removal squad abilities under your belt. Not that you're not already suited to this as a Vanguard in general, but correct utilization of Area Charge can make you extremely effective at wiping out large numbers of enemies very quickly.
And hell, if you're someone who just wants to give Vanguard a go on a lower difficulty level, then I'd say taking Area Charge is a must. You'll love it.
Anyways, that's my rant. I apologize for the length.
Lastly, everyone, this thread is fantastic. I've probably said it somewhere earlier but all of your contributions have not only helped me enjoy the Vanguard class, but have given me different perspectives/approaches to all of the classes that I've tried so far in Mass Effect 2. Cheers! :happy:
Modifié par Hailcloud, 02 mars 2010 - 05:24 .
#1292
Posté 02 mars 2010 - 05:35
Kurupt87 wrote...
..
ps: awesome vid kronner, cryo ammo + clay wtfpwns those pyros, they never even knew what was happening. did you know that/do that on purpose? or do you generally roll with cryo because it 1hit+1melees most guys anyway?
I usually use Inferno ammo, but when I know that I am gonna fight geth/husks or that there are little to no groups of enemies then I prefer Squad Cryo Ammo
#1293
Posté 02 mars 2010 - 06:38
#1294
Posté 02 mars 2010 - 07:19
thisisme8 wrote...
I'm just going to say that I may or may not be starting a club. Very exclusive, I might add. Only real men allowed.
A gentlemen's club. With top hats. Right? Right?!
...
On another note I love pull field. I wish I had a more effective way of stripping Husk armor other than my Pistol but the two second cooldown is awesome for cruising through the IFF mission.
Switched back to the Squad Cryo spec for the final mission though.
#1295
Posté 02 mars 2010 - 07:20
#1296
Posté 02 mars 2010 - 10:06
Iz Stoik zI wrote...
thisisme8 wrote...
I'm just going to say that I may or may not be starting a club. Very exclusive, I might add. Only real men allowed.
A gentlemen's club. With top hats. Right? Right?!
...
On another note I love pull field. I wish I had a more effective way of stripping Husk armor other than my Pistol but the two second cooldown is awesome for cruising through the IFF mission.
Switched back to the Squad Cryo spec for the final mission though.
Aye, pull field is glorious.
#1297
Posté 03 mars 2010 - 03:06
Edit: think I just answered my own question in a way. It's possible the pistol will pull ahead a bit more per shot once I get the 50% against armor upgrade, but if it will make up for the 1.5 sec reload after a mere 6 shots is doubtful. It's got to be the clip size advantage that does it rather then damage per bullet.
Modifié par Dannok1234, 03 mars 2010 - 03:10 .
#1298
Posté 03 mars 2010 - 03:15
seriously, its probably in your mind because of the fast fire rate. similar to the fact that chargetastic vg *feels* so much faster than anything else, but isn't really.
ps: im depressed, l33tness, if measured by beard/hair, means i am a complete and utter nooblett:crying:
#1299
Posté 03 mars 2010 - 03:17
By the way, never said I use the scope!
#1300
Posté 03 mars 2010 - 03:32
point 2, thats ok then;)





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