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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#1326
Sabresandiego

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After playing Vanguard for so long, I keep wanting to play my soldier like a commando, but you cant because they have no way of recovering shields besides hiding behind cover. This forces you to wait behind cover to recover shields and slows down the action too much for my taste. Nothing seems as fast paced and exciting as the vanguard.

#1327
RamsenC

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You can just spam hardened AR and forget shields completely. Also use collector armor so you regen health faster and have more total health. The damage mitigation of AR only works on health.

Heres my one soldier video with pretty much no waiting on shields


edit: We should stop talking about soldier this is blasphemous. 

Modifié par RamsenC, 05 mars 2010 - 11:34 .


#1328
Sabresandiego

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RamsenC wrote...

You can just spam hardened AR and forget shields completely. Also use collector armor so you regen health faster and have more total health. The damage mitigation of AR only works on health.

Heres my one soldier video with pretty much no waiting on shields


edit: We should stop talking about soldier this is blasphemous. 


I cant beleive hardened AR doesnt work on shields. The description is very misleading.

NVM the description on the wiki says health. lol

Modifié par Sabresandiego, 05 mars 2010 - 12:00 .


#1329
Hailcloud

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Hey we got stickied! Grats everyone!

#1330
Hailcloud

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Average Gatsby wrote...

 So I wanted to submit this (I do have a secret Vanguard character) to hopefully clear up a bunch of new-vanguard-player confusion

Vanguard Charging 101

I chose mordin's mission at lvl 5 because I figured it would be a section with a lot of different enemies and is challenging because its pre-heavy charge and accelerated cooldown.


Really great job with this video.  You couldnt've chosen a better mission to do it on too because, as you say, it's a tough time for the Vanguard level/ability wise. 

Fantastic job with the annotations.  One of the best things that you mentioned in the video that I bet many beginning Vanguards don't realize is that Charge acts as a defensive ability as much as it does an offensive ability.  Charge can and will save your life many, many times.

...it also  may get you killed, many, many times . =)

#1331
Iz Stoik zI

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Sabresandiego wrote...

Anyone here play a soldier to completion? My first character was a soldier, I've been playing my soldier in insanity NG+ and it just doesnt compare to the vanguard for me. Anyone else feel the same? Its a powerful class, its just not as fun as vanguard.


My first playthrough was with a Vanguard on Veteran, and I hated it. My second was with a Soldier on Insanity and I cruised through it pretty smoothly.

Then I found this wonderful thread and tried the Vanguard again, this time playing it properly. Never looked back since.

EDIT: STICKIED!!! Well deserved, most helpful thread on the intarwebz.

Modifié par Iz Stoik zI, 05 mars 2010 - 06:28 .


#1332
thisisme8

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Have a new video that shows why I like Shockwave and Concussive blast more than Warp/Overload/Reave/Barrier etc.:

I'm extremely reckless, have Area Charge instead of Heavy Charge (only 75% shield recovery), and barely any upgrades.  It may not be the best example, but it shows how bringing Squadmates with powers that can AoE stagger is better than having Barrier.  I don't have to stop the action and waste time with Barrier's cooldown because I can use their powers to give me a bit of breathing room and use Charge to regain my shields.

Also, in my opinion, and my preference, powers that can AoE stagger and have knockdown-like effects when applied to health are better for weapon focused classes than powers that strip defense.  At least for my playstyle.  My reasoning?  Stagger and health based powers are universal.  They will always stagger vs. defense and always effect health.

The following may not be universaly true to everyone, but I don't have an issue or problem with defenses, so now I can bring Jack/Grunt/Garrus/Jacob/Zaeed/Thane/Samara/Mordin to any mission instead of just Miranda/Garrus or Thane/Samara etc.

Anyway, not the best example attempt at showing you, but here it is:

ME2 - How not to play a Vanguard

Things to look for:
Avalanche fun
Shockwave + Charge vs. Blue Suns Heavy
Stagger one enemy to safely pop-shot the other
Shockwave one group and Charge the next to Stagger everyone

#1333
Hailcloud

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thisisme8 wrote...

Have a new video that shows why I like Shockwave and Concussive blast more than Warp/Overload/Reave/Barrier etc.:

I'm extremely reckless, have Area Charge instead of Heavy Charge (only 75% shield recovery), and barely any upgrades.  It may not be the best example, but it shows how bringing Squadmates with powers that can AoE stagger is better than having Barrier.  I don't have to stop the action and waste time with Barrier's cooldown because I can use their powers to give me a bit of breathing room and use Charge to regain my shields.

Also, in my opinion, and my preference, powers that can AoE stagger and have knockdown-like effects when applied to health are better for weapon focused classes than powers that strip defense.  At least for my playstyle.  My reasoning?  Stagger and health based powers are universal.  They will always stagger vs. defense and always effect health.

The following may not be universaly true to everyone, but I don't have an issue or problem with defenses, so now I can bring Jack/Grunt/Garrus/Jacob/Zaeed/Thane/Samara/Mordin to any mission instead of just Miranda/Garrus or Thane/Samara etc.

Anyway, not the best example attempt at showing you, but here it is:

ME2 - How not to play a Vanguard

Things to look for:
Avalanche fun
Shockwave + Charge vs. Blue Suns Heavy
Stagger one enemy to safely pop-shot the other
Shockwave one group and Charge the next to Stagger everyone


Nice vid Thisisme.  First off.....AREA CHARGE!! WOO!!!!  I do love it, I must say.

Secondly, I think this is a very interesting approach with your squadmate abilities.  The way you're using the stagger effect seems to be working really well, and, I have to say, a refreshing alternative to the usual Stripping (harhar) party members.  It's amazing how much that little stagger second can be the difference between your death and mowing down the entire enemy force.  Excellent work with that Avalanche too.  That was awesome.

Also, excellent edit on the OP.  I re-read the whole thing.  It's a fantastic guide.

Cheers again on the sticky folks.

#1334
KSerge

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So I started a vanguard on insanity after seeing some of the epic chargin + shootin + punchin action from the videos here, and decided (not my best choice I guess) to get barrier. The cooldown on barrier in the early game is way too long for charge oriented play, and the barrier disappears nearly instantly.



I suppose I should get to the point. How does one not fail terribly at the freedom's progress run as a vanguard? Most of the enemies are too far away to be charged, and even with a 60 shepard imported I found I didn't have enough skill points to max charge, or max any of my starting skills for that matter. Any tips on what to do in the early game?

#1335
King Raptor 22

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Average Gatsby wrote...

 So I wanted to submit this (I do have a secret Vanguard character) to hopefully clear up a bunch of new-vanguard-player confusion

Vanguard Charging 101

I chose mordin's mission at lvl 5 because I figured it would be a section with a lot of different enemies and is challenging because its pre-heavy charge and accelerated cooldown.


I have to thank Gatsby yet again for playing the game again with a new class.  I really thought vanguards were the worst for me (I am not saying it is a bad class, it just wasnt my favorite class).  When I kept hearing charging everybody, I thought It was what krogans di all the time which didnt seem appealing, but when I saw Gatsby's video, I saw what charging was and started a new game to see how beast the ability is.  Thanks again for the great video Gatsby I see that all classes shine in their own unique way which is why I have a save for each class. 

#1336
Average Gatsby

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KSerge wrote...

So I started a vanguard on insanity after seeing some of the epic chargin + shootin + punchin action from the videos here, and decided (not my best choice I guess) to get barrier. The cooldown on barrier in the early game is way too long for charge oriented play, and the barrier disappears nearly instantly.

I suppose I should get to the point. How does one not fail terribly at the freedom's progress run as a vanguard? Most of the enemies are too far away to be charged, and even with a 60 shepard imported I found I didn't have enough skill points to max charge, or max any of my starting skills for that matter. Any tips on what to do in the early game?


SMG SMG SMG, and remember to use pull to neutralize enemies like the dogs. Thats really all you can do. Then go into the building when fighting the YMIR.

#1337
aeetos21

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cheers for sticky!

#1338
thisisme8

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Hailcloud wrote...

thisisme8 wrote...

Have a new video that shows why I like Shockwave and Concussive blast more than Warp/Overload/Reave/Barrier etc.:

I'm extremely reckless, have Area Charge instead of Heavy Charge (only 75% shield recovery), and barely any upgrades.  It may not be the best example, but it shows how bringing Squadmates with powers that can AoE stagger is better than having Barrier.  I don't have to stop the action and waste time with Barrier's cooldown because I can use their powers to give me a bit of breathing room and use Charge to regain my shields.

Also, in my opinion, and my preference, powers that can AoE stagger and have knockdown-like effects when applied to health are better for weapon focused classes than powers that strip defense.  At least for my playstyle.  My reasoning?  Stagger and health based powers are universal.  They will always stagger vs. defense and always effect health.

The following may not be universaly true to everyone, but I don't have an issue or problem with defenses, so now I can bring Jack/Grunt/Garrus/Jacob/Zaeed/Thane/Samara/Mordin to any mission instead of just Miranda/Garrus or Thane/Samara etc.

Anyway, not the best example attempt at showing you, but here it is:

ME2 - How not to play a Vanguard

Things to look for:
Avalanche fun
Shockwave + Charge vs. Blue Suns Heavy
Stagger one enemy to safely pop-shot the other
Shockwave one group and Charge the next to Stagger everyone


Nice vid Thisisme.  First off.....AREA CHARGE!! WOO!!!!  I do love it, I must say.

Secondly, I think this is a very interesting approach with your squadmate abilities.  The way you're using the stagger effect seems to be working really well, and, I have to say, a refreshing alternative to the usual Stripping (harhar) party members.  It's amazing how much that little stagger second can be the difference between your death and mowing down the entire enemy force.  Excellent work with that Avalanche too.  That was awesome.

Also, excellent edit on the OP.  I re-read the whole thing.  It's a fantastic guide.

Cheers again on the sticky folks.


Decided to go ahead and upload part 2.  More fun with the Avalanche, Shockwave, and Concussive Blast.  Just goofing around.

ME2 - How not to play a Vanguard 2

Edit:  Still processing.  Will be in 720p soon enough.

Modifié par thisisme8, 06 mars 2010 - 12:18 .


#1339
Ysengrin

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thisisme8 wrote...

Have a new video that shows why I like Shockwave and Concussive blast more than Warp/Overload/Reave/Barrier etc.:

I'm extremely reckless, have Area Charge instead of Heavy Charge (only 75% shield recovery), and barely any upgrades.  It may not be the best example, but it shows how bringing Squadmates with powers that can AoE stagger is better than having Barrier.  I don't have to stop the action and waste time with Barrier's cooldown because I can use their powers to give me a bit of breathing room and use Charge to regain my shields.

Also, in my opinion, and my preference, powers that can AoE stagger and have knockdown-like effects when applied to health are better for weapon focused classes than powers that strip defense.  At least for my playstyle.  My reasoning?  Stagger and health based powers are universal.  They will always stagger vs. defense and always effect health.


Yep. That one second stagger has definitely saved my vanguard's and my ma(i)nly shotgun-wielding adept's (yeah, crazy, I know, but I'm still experimenting with this one) lives more than once when I decided to embark on a personal crusade to prove Jack's haters wrong: never pass up on an opportunity to NOT have bullets flying at you when you're a sitting, bleeding duck.

EDIT: typo.

Modifié par Nicolas H-L, 06 mars 2010 - 12:22 .


#1340
FiveThreeTen

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Hi Vanguard Lovers . Well I'm really tempted to play as a vanguard after reading everyone tips .



One simple question : Is it better for a vanguard newbie to play on Hardcore instead of Insanity ?



Does it makes that much difference ? I would like something challenging but never bothered with Biotic class before . Insanity might end up being a little extreme for me .

#1341
thisisme8

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FiveThreeTen wrote...

Hi Vanguard Lovers . Well I'm really tempted to play as a vanguard after reading everyone tips .

One simple question : Is it better for a vanguard newbie to play on Hardcore instead of Insanity ?

Does it makes that much difference ? I would like something challenging but never bothered with Biotic class before . Insanity might end up being a little extreme for me .


Have you played Insanity before?  If you know what you are up against, sure, try it out.  If not, you may want to test the waters in Hardcore first.  Early on in the Vanguards career is where most people drop out as the learning curve is intense.

#1342
FiveThreeTen

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thisisme8 wrote...

FiveThreeTen wrote...

Hi Vanguard Lovers . Well I'm really tempted to play as a vanguard after reading everyone tips .

One simple question : Is it better for a vanguard newbie to play on Hardcore instead of Insanity ?

Does it makes that much difference ? I would like something challenging but never bothered with Biotic class before . Insanity might end up being a little extreme for me .


Have you played Insanity before?  If you know what you are up against, sure, try it out.  If not, you may want to test the waters in Hardcore first.  Early on in the Vanguards career is where most people drop out as the learning curve is intense.


Thanks for the reply ^^
I already beat Insanity with an Infiltrator so I'm more used to sniping and cloaking and haven't really tried biotic classes before .

I was wondering if Hardcore was already a good challenge for a Vanguard .

I think I 'm gonna try the Insanity way first and if I get too much reload screens I will simply lower the difficulty

#1343
RamsenC

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thisisme8 wrote...

Have a new video that shows why I like Shockwave and Concussive blast more than Warp/Overload/Reave/Barrier etc.:

I'm extremely reckless, have Area Charge instead of Heavy Charge (only 75% shield recovery), and barely any upgrades.  It may not be the best example, but it shows how bringing Squadmates with powers that can AoE stagger is better than having Barrier.  I don't have to stop the action and waste time with Barrier's cooldown because I can use their powers to give me a bit of breathing room and use Charge to regain my shields.

Also, in my opinion, and my preference, powers that can AoE stagger and have knockdown-like effects when applied to health are better for weapon focused classes than powers that strip defense.  At least for my playstyle.  My reasoning?  Stagger and health based powers are universal.  They will always stagger vs. defense and always effect health.

The following may not be universaly true to everyone, but I don't have an issue or problem with defenses, so now I can bring Jack/Grunt/Garrus/Jacob/Zaeed/Thane/Samara/Mordin to any mission instead of just Miranda/Garrus or Thane/Samara etc.

Anyway, not the best example attempt at showing you, but here it is:

ME2 - How not to play a Vanguard

Things to look for:
Avalanche fun
Shockwave + Charge vs. Blue Suns Heavy
Stagger one enemy to safely pop-shot the other
Shockwave one group and Charge the next to Stagger everyone


I knew I was going to get beaten to the punch on an area charge video :o

I like how you can follow Jack's shockwave with a charge to make the most out of that stagger. If only the AI didn't constantly switch ammo powers. I'd rather not lose cryo, but the Avalanche seemed to make up for it somewhat. 

Is concussive blast any different than throw for staggering? 

Modifié par RamsenC, 06 mars 2010 - 01:15 .


#1344
thisisme8

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RamsenC wrote...

thisisme8 wrote...

Have a new video that shows why I like Shockwave and Concussive blast more than Warp/Overload/Reave/Barrier etc.:

I'm extremely reckless, have Area Charge instead of Heavy Charge (only 75% shield recovery), and barely any upgrades.  It may not be the best example, but it shows how bringing Squadmates with powers that can AoE stagger is better than having Barrier.  I don't have to stop the action and waste time with Barrier's cooldown because I can use their powers to give me a bit of breathing room and use Charge to regain my shields.

Also, in my opinion, and my preference, powers that can AoE stagger and have knockdown-like effects when applied to health are better for weapon focused classes than powers that strip defense.  At least for my playstyle.  My reasoning?  Stagger and health based powers are universal.  They will always stagger vs. defense and always effect health.

The following may not be universaly true to everyone, but I don't have an issue or problem with defenses, so now I can bring Jack/Grunt/Garrus/Jacob/Zaeed/Thane/Samara/Mordin to any mission instead of just Miranda/Garrus or Thane/Samara etc.

Anyway, not the best example attempt at showing you, but here it is:

ME2 - How not to play a Vanguard

Things to look for:
Avalanche fun
Shockwave + Charge vs. Blue Suns Heavy
Stagger one enemy to safely pop-shot the other
Shockwave one group and Charge the next to Stagger everyone


I knew I was going to get beaten to the punch on an area charge video :o

I like how you can follow Jack's shockwave with a charge to make the most out of that stagger. If only the AI didn't constantly switch ammo powers. I'd rather not lose cryo, but the Avalanche seemed to make up for it somewhat. 

Is concussive blast any different than throw for staggering? 


I don't think so.  I have the AoE version, so Pull Field should have the same effect.  Look at the numbers though to see about radius.

#1345
RamsenC

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I think I'm starting to like the stagger fest that shockwave and area charge offer. I think I'd rather have Thane than a concussive shot guy for warp explosions and throw, but you can't go wrong with Grunt. Not saying this is the best way to play, but it's a nice change of pace. I think when it comes to speed runs area charge would be better since you can strip, charge, destroy groups of enemies, but its obviously less safe.



I kind of use shockwave the way I use Tali's combat drone. It does last a shorter amount of time, but its much more spammable and the aoe is nice. If only they would fix that stupid squad ammo issue. I'm trying to hold off playing this game until more dlc is added, but its getting more difficult to resist.

#1346
padaE

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You guys still thinking that AP ammo is a total waste for a Vanguard?

#1347
sinosleep

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Yup.

#1348
RamsenC

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sinosleep wrote...

Yup.


Not sure why, but thats hilarious.

#1349
padaE

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I'm not sure why too.

#1350
sinosleep

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He's saying that he's not sure why he thinks my saying yup is hilarious. Not that AP ammo being worthless is hilarious. Cause basically, it is. Pretty much everyone in this thread bar you has agreed to as much.