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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#1401
Kronner

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Dannok1234 wrote...

I've got admit that I'm starting to prefer the Evi over any other shotgun myself. None of the others can match it's speed when your doing headshots. Just had to get used to not being as sloppy with aiming as I was with the Scimitar.


Claymore + reload trick can match Evi's killing speed and you do not even have to hit them in the head. When Evi came out I immedietaly became a fan, but then I finally saw (thanks RamsenC) Claymore reload trick vid and I was back in the Claymore camp.

#1402
thisisme8

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Updated OP with Sinosleep's build and my new hybrid "Painseeker" build. Also added a link to Sabresandiego's Tactical Vanguard thread for people who want more insight into Vanguards with bonus powers.

#1403
bbslayer_07

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thisisme8 wrote...

Sabresandiego wrote...

barrier will get you killed because it eats up your cooldown forever. If you cant charge and are about to die, thisisme is right and medigel is a better choice.


Isn't the cooldown like 3 seconds for medigel?  I actually started doing that after watching one of the first Adepting Through Insanity guides.  Full health and shields for the whole party with no need to invest in a defensive bonus power with minimal cooldown.  It's good.


Can you post a link to said video? I'd like to see that. At the moment though I still like my Pull/Barrier build better, cause barrier is an instant cast, and unity has a 1.5 - 2 second delay which will get you killed in situations where charge isn't advisable and your shields are down, on insanity 1 second of gunfire will kill you when your shields are down even with most of the upgrades. Besides its not like I spam barrier, the only time I use it is when I make a charge that seemed good, but after doing it several enemies spawn around me and proceed to kill me, barrier being instant kept me from dying and gave me enough time to get to cover (with some assitance from my squad). Also I use it against praetorians, YMIR, and unreachable enemies, for everything else charge. And its not like your going to charge right away after using barrier anyway, as its basically a panic button to get your arse outta there when charge won't do.

Also it just seems like a waste to use unity to heal yourelf, at least to me as my team mates tend to die alot, I guess I should spend more time positioning them.

#1404
VirtualAlex

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Link the painseeker videos to the OP!

#1405
thisisme8

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VirtualAlex wrote...

Link the painseeker videos to the OP!


You mean my "How not to play a Vanguard" vids?

#1406
VirtualAlex

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Well I am not sure why you are calling them that, you crushed all in those vids. Seems like one of many way to play a VG. I prefer "The painseeker build IN ACTION" but yes, I am referring to those. As a matter of fact, you hardly have ANY vids in the OP. Let's get some on there.

#1407
Average Gatsby

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bbslayer_07 wrote...

thisisme8 wrote...

Sabresandiego wrote...

barrier will get you killed because it eats up your cooldown forever. If you cant charge and are about to die, thisisme is right and medigel is a better choice.


Isn't the cooldown like 3 seconds for medigel?  I actually started doing that after watching one of the first Adepting Through Insanity guides.  Full health and shields for the whole party with no need to invest in a defensive bonus power with minimal cooldown.  It's good.


Can you post a link to said video? I'd like to see that. At the moment though I still like my Pull/Barrier build better, cause barrier is an instant cast, and unity has a 1.5 - 2 second delay which will get you killed in situations where charge isn't advisable and your shields are down, on insanity 1 second of gunfire will kill you when your shields are down even with most of the upgrades. Besides its not like I spam barrier, the only time I use it is when I make a charge that seemed good, but after doing it several enemies spawn around me and proceed to kill me, barrier being instant kept me from dying and gave me enough time to get to cover (with some assitance from my squad). Also I use it against praetorians, YMIR, and unreachable enemies, for everything else charge. And its not like your going to charge right away after using barrier anyway, as its basically a panic button to get your arse outta there when charge won't do.

Also it just seems like a waste to use unity to heal yourelf, at least to me as my team mates tend to die alot, I guess I should spend more time positioning them.


If you want to see unity in action, check out any final part Horizon video I have, Engineering the Asylum collector ship part 3, and really almost any of my videos as I think I use it in every fight.

The animation isn't instantaneous, but the restore is. Even though your shields don't just up to full instantly, they cannot break while they are being charged by unity and will continue to charge up as you are getting shot. Also there's about 4-6 medi-gel's per mission and at least 2-3 per assignment. Its plentiful, its meant to be used.

Also something to consider is that if you revive a teammate at the same time you undergo a self heal, all allies get a medigel full heal. Its actually better if you see your teammates about to die to use 1 medigel to insantly heal everyone rather than waiting for them to die and have to wait for them to get back up and whatnot.

#1408
thisisme8

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VirtualAlex wrote...

Link the painseeker videos to the OP!


Done.

Average Gatsby wrote...

If you want to see unity in action, check out any final part Horizon video I have, Engineering the Asylum collector ship part 3, and really almost any of my videos as I think I use it in every fight.

The animation isn't instantaneous, but the restore is. Even though your shields don't just up to full instantly, they cannot break while they are being charged by unity and will continue to charge up as you are getting shot. Also there's about 4-6 medi-gel's per mission and at least 2-3 per assignment. Its plentiful, its meant to be used.

Also something to consider is that if you revive a teammate at the same time you undergo a self heal, all allies get a medigel full heal. Its actually better if you see your teammates about to die to use 1 medigel to insantly heal everyone rather than waiting for them to die and have to wait for them to get back up and whatnot.


Thanks for that.  I think you actually take a moment to talk about it in that video too, which is helpful.
Edited to remove quote pyramid.

Modifié par thisisme8, 07 mars 2010 - 08:43 .


#1409
xedgorex

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I think im going to parlay my love for Vanguard into an Evi CQC Infiltrator.

#1410
bbslayer_07

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Average Gatsby wrote...

If you want to see unity in action, check out any final part Horizon video I have, Engineering the Asylum collector ship part 3, and really almost any of my videos as I think I use it in every fight.

The animation isn't instantaneous, but the restore is. Even though your shields don't just up to full instantly they cannot break while they are being charged by unity and, will continue to charge up as you are getting shot. Also there's about 4-6 medi-gel's per mission and at least 2-3 per assignment. Its plentiful, its meant to be used.

Also something to consider is that if you revive a teammate at the same time you undergo a self heal, all allies get a medigel full heal. Its actually better if you see your teammates about to die to use 1 medigel to insantly heal everyone rather than waiting for them to die and have to wait for them to get back up and whatnot.


I didn't notice that before, I guess I just always assumed that since the shields didn't recharge right away that is wasn't instant. Its almost like having invincibilty for a second or 2, thanks for pointing that out to me, oh and nice vids.

That leaves me with 3 extra points now, I just don't know what to spend'em on, reave or area pull, I love doing warp explosions, but either way I'd have to drop cryo. I love cryo its very useful when all you do is just charge, but squad cryo can mess up biotic combos, like just as you pull an enemy then your squad freezes em, the pull effect instanly wears off, forcing you to use pull again to make a warp exsplosion.

Modifié par bbslayer_07, 07 mars 2010 - 11:57 .


#1411
xedgorex

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bbslayer_07 wrote...

Average Gatsby wrote...

If you want to see unity in action, check out any final part Horizon video I have, Engineering the Asylum collector ship part 3, and really almost any of my videos as I think I use it in every fight.

The animation isn't instantaneous, but the restore is. Even though your shields don't just up to full instantly they cannot break while they are being charged by unity and, will continue to charge up as you are getting shot. Also there's about 4-6 medi-gel's per mission and at least 2-3 per assignment. Its plentiful, its meant to be used.

Also something to consider is that if you revive a teammate at the same time you undergo a self heal, all allies get a medigel full heal. Its actually better if you see your teammates about to die to use 1 medigel to insantly heal everyone rather than waiting for them to die and have to wait for them to get back up and whatnot.


I didn't notice that before, I guess I just always assumed that since the shields didn't recharge right away that is wasn't instant. Its almost like having invincibilty for a second or 2, thanks for pointing that out to me, oh and nice vids.

That leaves me with 3 extra points now, I just don't know what to spend'em on, reave or area pull, I love doing warp explosions, but either way I'd have to drop cryo. I love cryo its very useful when all you do is just charge, but squad cryo can mess up biotic combos, like just as you pull an enemy then your squad freezes em, the pull effect instanly wears off, forcing you to use pull again to make a warp exsplosion.


I think it depends on your play style, do you like to let your crew do more of their own thing or to micromanage everything?
If you prefer to micromanage, go with area pull.

#1412
bbslayer_07

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Average Gatsby wrote...

 they cannot break while they are being charged by unity and, will continue to charge up as you are getting shot.


bbslayer_07 wrote...

I didn't notice that before, I guess I just always assumed that since the shields didn't recharge right away that is wasn't instant. Its almost like having invincibilty for a second or 2, thanks for pointing that out to me, oh and nice vids.


I just did some more testing and watched some more of your videos, and its seems to me unity is very picky. In your videos unity instantly started restoring your shields, but your shields were never down to begin with (Engineering the Asylum Collector Ship Part 3), you still had around 2/10 of them left. Now I tested barrier and unity side by side during the first fight in Jacob's loyalty mission. This is how I tested them, since I'd really only be using either one only when my shields are down I'd wait until the hunters took my shields down and half of my health and then I'd activate barrier/unity. Barrier refilled my shields instantly, however there was a delay of about 1.5 seconds till untiy started healing me by which time I was usually dead (it didn't start healing me till the animation was finished). Now I tested both barrier and unity like this 10 times so I don't think this was just a random thing, it seemed pretty consistant.

After testing this I think I'll keep my 3 points in barrier, this could be a new interesting vid guide for you to try Gatsby, by comparing the 2. I'd post a vid myself but I'm not sure I can since I'm on the 360.

Still not sure whether I'd rather have cryo or pull field though, to bad there wasn't a squad member who had cryo ammo, as that would make my decision easier.

#1413
mozez101

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I just wanted to say that I switched from the scimitar to the evi. Most of the time I melee inbetween shots and the speed I do it in is almost the same whether I use the scimitar or the evi. Also since the evi tend to one shot regular enemies or at most a shot and a melee, I find it a better choice for me. Like this guide said, its all about preference. Just wanted to say that I converted to eviism....is that even a word? Oh well lol. xD

#1414
Sabresandiego

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I like to fire a lot of potshots from range and sometimes just remove defenses without killing my target. Thats why I love the scimitar because I can do both. One hit killing power is nice but I prefer the versatility and the amount of lead I can put downrange with the scimitar. Rapid fire is also just fun as hell.

Modifié par Sabresandiego, 08 mars 2010 - 07:12 .


#1415
thisisme8

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Yeah, the Scim is so versatile. Running through with Evi right now, and while I like her too, sometimes I miss the Scim.

#1416
Average Gatsby

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bbslayer_07 wrote...

Average Gatsby wrote...

 they cannot break while they are being charged by unity and, will continue to charge up as you are getting shot.


bbslayer_07 wrote...

I didn't notice that before, I guess I just always assumed that since the shields didn't recharge right away that is wasn't instant. Its almost like having invincibilty for a second or 2, thanks for pointing that out to me, oh and nice vids.


I just did some more testing and watched some more of your videos, and its seems to me unity is very picky. In your videos unity instantly started restoring your shields, but your shields were never down to begin with (Engineering the Asylum Collector Ship Part 3), you still had around 2/10 of them left. Now I tested barrier and unity side by side during the first fight in Jacob's loyalty mission. This is how I tested them, since I'd really only be using either one only when my shields are down I'd wait until the hunters took my shields down and half of my health and then I'd activate barrier/unity. Barrier refilled my shields instantly, however there was a delay of about 1.5 seconds till untiy started healing me by which time I was usually dead (it didn't start healing me till the animation was finished). Now I tested both barrier and unity like this 10 times so I don't think this was just a random thing, it seemed pretty consistant.

After testing this I think I'll keep my 3 points in barrier, this could be a new interesting vid guide for you to try Gatsby, by comparing the 2. I'd post a vid myself but I'm not sure I can since I'm on the 360.

Still not sure whether I'd rather have cryo or pull field though, to bad there wasn't a squad member who had cryo ammo, as that would make my decision easier.


I will test this. In the meantime though... why are you using barrier for a shield restore when you can charge? Or are you talking about a non-charging situation like an inaccessible enemy.

#1417
Kronner

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Well, I recorded the first part of the Collectors base again, because my old version was only 480p and I was not using the Claymore reload trick and my squad did not have Cryo Ammo.
Now, this run is far from perfect, I missed couple of must-hit shots, Charge bugged on me once in the end for no reason at all. I used Charge a lot, used Pull once or twice and Warps from Miranda and Thane were useful in some situations :)

Anyways here it is:
www.youtube.com/watch

And here is the Heretic Station mission (whole mission), I did not forget to show difficulty in this one ;)
- Claymore + Squad Cryo Ammo
- Miranda + Legion.

www.youtube.com/watch

Modifié par Kronner, 08 mars 2010 - 08:15 .


#1418
_Dannok1234

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That was very impressive Kronner, that speed without using warp explosions at all, well done.


#1419
Sabresandiego

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Dannok1234 wrote...

That was very impressive Kronner, that speed without using warp explosions at all, well done.


Thats a good video, but you have to realize that warp explosions are one of the advantages the scimitar has over the claymore since it does not kill outright and can be used to remove defenses instead. Anyways Kronners video was good I enjoyed it.

#1420
Kronner

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Sabresandiego wrote...

Thats a good video, but you have to realize that warp explosions are one of the advantages the scimitar has over the claymore since it does not kill outright and can be used to remove defenses instead. Anyways Kronners video was good I enjoyed it.



Remove defenses with Scimitar? Does not make sense to me, if you are so close then why don't you just kill them?
Personally, I enjoyed my fair share of Warp explosions with my Adept, so I prefer to play a wrecking ball Vanguard, rather than strip defenses, pull and explode with Warp :)
Or why don't just use Area Reave (Sheps or Samaras) then Pull from Shep/Jack/Samara and Warp from Miranda or Thane? Would be faster than Charging, shooting with Scimitar, and then using the combo..
Just my $0.02 though.

#1421
Sabresandiego

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Kronner wrote...

Sabresandiego wrote...

Thats a good video, but you have to realize that warp explosions are one of the advantages the scimitar has over the claymore since it does not kill outright and can be used to remove defenses instead. Anyways Kronners video was good I enjoyed it.



Remove defenses with Scimitar? Does not make sense to me, if you are so close then why don't you just kill them?
Personally, I enjoyed my fair share of Warp explosions with my Adept, so I prefer to play a wrecking ball Vanguard, rather than strip defenses, pull and explode with Warp :)
Or why don't just use Area Reave (Sheps or Samaras) then Pull from Shep/Jack/Samara and Warp from Miranda or Thane? Would be faster than Charging, shooting with Scimitar, and then using the combo..
Just my $0.02 though.


People can play however they want. You play with the claymore which is a 1 hit kill. I play with scimitar which i often use to attack from range or to strip defenses and setup biotic attacks instead. There is no right or wrong way to play a vanguard if the method is effective.

Modifié par Sabresandiego, 08 mars 2010 - 08:43 .


#1422
Kronner

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Sabresandiego wrote...

People can play however they want. You play with the claymore which is a 1 hit kill. I play with scimitar which i often use to attack from range or to strip defenses and setup biotic attacks instead. There is no right or wrong way to play a vanguard.


Of course, I did not say you were playing wrong, I just think Area Reave + Pull Field + Warp is better (faster) than Scimitar shots + Pull Field + Warp. I just did not understand why did you say - strip defenses with Scimitar from range, because Scimitar, as all shotguns are, is pretty bad from such range..

#1423
Sabresandiego

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Kronner wrote...

Sabresandiego wrote...

People can play however they want. You play with the claymore which is a 1 hit kill. I play with scimitar which i often use to attack from range or to strip defenses and setup biotic attacks instead. There is no right or wrong way to play a vanguard.


Of course, I did not say you were playing wrong, I just think Area Reave + Pull Field + Warp is better (faster) than Scimitar shots + Pull Field + Warp. I just did not understand why did you say - strip defenses with Scimitar from range, because Scimitar, as all shotguns are, is pretty bad from such range..


Reave has a cooldown, I can fire my scimitar during the cooldown. In close range when I am exposed and under fire I dont use reave because I need the charge cooldown for a shield replenishment. Generally, at close range it is much better to use scimitar to eliminate enemy defenses than reave because I need my charge ready to go when my shields drop.

As for using the scimitar at medium range, I do this on occasion to remove defenses, or finish off an enemy thats almost dead.

Modifié par Sabresandiego, 08 mars 2010 - 08:48 .


#1424
Kronner

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Sabresandiego wrote...

Reave has a cooldown, I can fire my scimitar during the cooldown. In close range when I am exposed and under fire I dont use reave because I need the charge cooldown for a shield replenishment. Generally, at close range it is much better to use scimitar to eliminate enemy defenses than reave because I need my charge ready to go when my shields drop.


Yeah, in close range, but from what I understood you said "I use Scimitar to attack from range". Anyways, does not matter, I may be reading it wrong, I am not fully awake yet :D

#1425
thisisme8

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I liked the Geth ship video, but man Kronner, you make me nervous sometimes... use a Medi-gel every now and then for Christ-sakes! Pulled it off though.