Average Gatsby wrote...
If you want to see unity in action, check out any final part Horizon video I have, Engineering the Asylum collector ship part 3, and really almost any of my videos as I think I use it in every fight.
The animation isn't instantaneous, but the restore is. Even though your shields don't just up to full instantly they cannot break while they are being charged by unity and, will continue to charge up as you are getting shot. Also there's about 4-6 medi-gel's per mission and at least 2-3 per assignment. Its plentiful, its meant to be used.
Also something to consider is that if you revive a teammate at the same time you undergo a self heal, all allies get a medigel full heal. Its actually better if you see your teammates about to die to use 1 medigel to insantly heal everyone rather than waiting for them to die and have to wait for them to get back up and whatnot.
I didn't notice that before, I guess I just always assumed that since the shields didn't recharge right away that is wasn't instant. Its almost like having invincibilty for a second or 2, thanks for pointing that out to me, oh and nice vids.
That leaves me with 3 extra points now, I just don't know what to spend'em on, reave or area pull, I love doing warp explosions, but either way I'd have to drop cryo. I love cryo its very useful when all you do is just charge, but squad cryo can mess up biotic combos, like just as you pull an enemy then your squad freezes em, the pull effect instanly wears off, forcing you to use pull again to make a warp exsplosion.
Modifié par bbslayer_07, 07 mars 2010 - 11:57 .