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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#1426
rumination888

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Kronner wrote...

Well, I recorded the first part of the Collectors base again, because my old version was only 480p and I was not using the Claymore reload trick and my squad did not have Cryo Ammo.
Now, this run is far from perfect, I missed couple of must-hit shots, Charge bugged on me once in the end for no reason at all. I used Charge a lot, used Pull once or twice and Warps from Miranda and Thane were useful in some situations :)

Anyways here it is:
www.youtube.com/watch


I always knew in the hands of a pro, the Claymore wtfpwnz every other shotgun in the game.
Gun with a harsher learning curve than even the Revenant - thats its only drawback.
If you replaced Thane with Samara and knew when to create Warp Detonations, you'd clock in under 3 minutes, gauranteed.

Your video is also an excellent example of how the quicker you can kill an enemy, the crappier cryo becomes.

Modifié par rumination888, 08 mars 2010 - 09:00 .


#1427
Sabresandiego

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rumination888 wrote...

Kronner wrote...

Well, I recorded the first part of the Collectors base again, because my old version was only 480p and I was not using the Claymore reload trick and my squad did not have Cryo Ammo.
Now, this run is far from perfect, I missed couple of must-hit shots, Charge bugged on me once in the end for no reason at all. I used Charge a lot, used Pull once or twice and Warps from Miranda and Thane were useful in some situations :)

Anyways here it is:
www.youtube.com/watch


I always knew in the hands of a pro, the Claymore wtfpwnz every other shotgun in the game.
Gun with a harsher learning curve than even the Revenant - thats its only drawback.
If you replaced Thane with Samara and knew when to create Warp Detonations, you'd clock in under 3 minutes, gauranteed.

Your video is also an excellent example of how the quicker you can kill an enemy, the crappier cryo becomes.


I dont think that claymore owns other shotguns, its just different. Different strokes for different folks. As for using warp explosions I am sure he knows about them, the reason he isnt using them is because it is hard to set up a warp explosion on someone that is dead. With scimitar you can gun down the barrier then use a warp explosion but with claymore they are dead in one shot. He could ofcourse have used reave to setup warp explosions but everytime he reaves he cant charge so that would change his video completely. Having two people with warp (thane and miranda) is the next best thing on this level to a pull field/ warper and he puts warp to good use by removing barrier before he charges to knock them off platforms and double warping the harbinger for fast kills.

Modifié par Sabresandiego, 08 mars 2010 - 09:37 .


#1428
Kronner

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Sabresandiego wrote...

rumination888 wrote...

Kronner wrote...

Well, I recorded the first part of the Collectors base again, because my old version was only 480p and I was not using the Claymore reload trick and my squad did not have Cryo Ammo.
Now, this run is far from perfect, I missed couple of must-hit shots, Charge bugged on me once in the end for no reason at all. I used Charge a lot, used Pull once or twice and Warps from Miranda and Thane were useful in some situations :)

Anyways here it is:
www.youtube.com/watch


I always knew in the hands of a pro, the Claymore wtfpwnz every other shotgun in the game.
Gun with a harsher learning curve than even the Revenant - thats its only drawback.
If you replaced Thane with Samara and knew when to create Warp Detonations, you'd clock in under 3 minutes, gauranteed.

Your video is also an excellent example of how the quicker you can kill an enemy, the crappier cryo becomes.


I dont think that claymore owns other shotguns, its just different. Different strokes for different folks. As for using warp explosions I am sure he knows about them, the reason he isnt using them is because it is hard to set up a warp explosion on someone that is dead. With scimitar you can gun down the barrier then use a warp explosion but with claymore they are dead in one shot. He could ofcourse have used reave to setup warp explosions but everytime he reaves he cant charge so that would change his video completely.


I could use Samara's Reave, and use Pull myself (cooldown is 2.4 seconds) and detonate with Miranda's Warp.
And if I wanted to use guns for removing barrier, I would not use Claymore, but Pistol or SMG. That was not purpose of the vid though, I might make one with Warp explosions, just for kicks.

#1429
Sabresandiego

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Kronner wrote...

Sabresandiego wrote...

rumination888 wrote...

Kronner wrote...

Well, I recorded the first part of the Collectors base again, because my old version was only 480p and I was not using the Claymore reload trick and my squad did not have Cryo Ammo.
Now, this run is far from perfect, I missed couple of must-hit shots, Charge bugged on me once in the end for no reason at all. I used Charge a lot, used Pull once or twice and Warps from Miranda and Thane were useful in some situations :)

Anyways here it is:
www.youtube.com/watch


I always knew in the hands of a pro, the Claymore wtfpwnz every other shotgun in the game.
Gun with a harsher learning curve than even the Revenant - thats its only drawback.
If you replaced Thane with Samara and knew when to create Warp Detonations, you'd clock in under 3 minutes, gauranteed.

Your video is also an excellent example of how the quicker you can kill an enemy, the crappier cryo becomes.


I dont think that claymore owns other shotguns, its just different. Different strokes for different folks. As for using warp explosions I am sure he knows about them, the reason he isnt using them is because it is hard to set up a warp explosion on someone that is dead. With scimitar you can gun down the barrier then use a warp explosion but with claymore they are dead in one shot. He could ofcourse have used reave to setup warp explosions but everytime he reaves he cant charge so that would change his video completely.


I could use Samara's Reave, and use Pull myself (cooldown is 2.4 seconds) and detonate with Miranda's Warp.
And if I wanted to use guns for removing barrier, I would not use Claymore, but Pistol or SMG. That was not purpose of the vid though, I might make one with Warp explosions, just for kicks.


That sounds like an effective strategy, the only problem though is if youre going for speed the pull animation and projectile travel time will slow you down considerably, not to mention using pull is still going to make charging happen 2.4 seconds later than you can without using pull.

#1430
bbslayer_07

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Average Gatsby wrote...

I will test this. In the meantime though... why are you using barrier for a shield restore when you can charge? Or are you talking about a non-charging situation like an inaccessible enemy.


Yeah I only use while fighting Praetorians, YMIR, and unreachable enemies. Also if I make a charge that seemed good but was actually bad, like if you charge 2 mercs who are standing right next to each other and then 3 more enemies spawn behind them with no cover insight, thats not exactly something that you can just charge out of. I tend to charge enemy spawning areas cause if you do it fast enough you can prevent more from spawning, however like I said sometimes those turn out to be bad charges.

#1431
_Dannok1234

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@Rumination888 he could have used the Evi for the same results, but would have to be a bit more careful with aiming. I'd attribute the speed to his gaming rather then weapon choice.

#1432
rumination888

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You don't need to switch weapons to set up a warp detonation with Miranda + Samara. Just don't stand in point-blank range and the Claymore will only rip their barriers. Backpedalling for half a second will easily put you out of PB range.

Also, at level 30, you can't headshot and kill a drone in 1 hit with the Eviscerator unless you're using Warp Ammo.

#1433
Kronner

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rumination888 wrote...

You don't need to switch weapons to set up a warp detonation with Miranda + Samara. Just don't stand in point-blank range and the Claymore will only rip their barriers. Backpedalling for half a second will easily put you out of PB range.

Also, at level 30, you can't headshot and kill a drone in 1 hit with the Eviscerator unless you're using Warp Ammo.


Agreed. Evi is great, but for NG+ it simply is not good enough to one-shot Drones.

#1434
RamsenC

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Sabresandiego wrote...

Kronner wrote...

I could use Samara's Reave, and use Pull myself (cooldown is 2.4 seconds) and detonate with Miranda's Warp.
And if I wanted to use guns for removing barrier, I would not use Claymore, but Pistol or SMG. That was not purpose of the vid though, I might make one with Warp explosions, just for kicks.


That sounds like an effective strategy, the only problem though is if youre going for speed the pull animation and projectile travel time will slow you down considerably, not to mention using pull is still going to make charging happen 2.4 seconds later than you can without using pull. 


This is what I do and the travel time is not a problem, especially since you have the option of aiming it around cover. If you want to make the fastest video ever it might be an issue. Also having Reave on Shepard is a longer cooldown than pull, not sure why you would bring up a cooldown comparison. If you are doing a warp explosion without Shepard's influence just use Samara's pull.

On a side note I was one shot+meleeing drones at level 30 with inferno ammo, so it really doesn't change the Evi's gameplay at all since I usually throw a melee out after each shot as insurance. 

Oh and nice vids Kronner

Modifié par RamsenC, 08 mars 2010 - 04:53 .


#1435
Kronner

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I played around and made this vid, I call it  the Claymore Inferno teaser, it is only one minute long and some poeple may hate the music (had no idea what to put there), but it is what it is lol :D

The Claymore Inferno teaser
I would like to make longer version laters, any suggestions and ideas about music, fights etc are welcome! :)

Modifié par Kronner, 08 mars 2010 - 05:36 .


#1436
RamsenC

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Kronner wrote...

I played around and made this vid, I call it  the Claymore Inferno teaser, it is only one minute long and some poeple may hate the music (had no idea what to put there), but it is what it is lol :D

The Claymore Inferno teaser
I would like to make longer version laters, any suggestions and ideas about music, fights etc are welcome! :)


That song reminds me of cheesy old sega soundtracks, which isn't a bad thing :o

I like the rap music so I'll suggest some Del. Even has a sci-fi theme, but I'm not sure how well it would go with a video. The music you picked is pretty epic sounding.

Modifié par RamsenC, 08 mars 2010 - 06:18 .


#1437
sinosleep

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3:36, well done Kronner, well done.

#1438
RamsenC

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You guys are making me want to join the speed run fun. Even though theres about 50 suicide mission videos, I might have to throw another one on the pile.

#1439
thisisme8

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Kronner wrote...

I played around and made this vid, I call it  the Claymore Inferno teaser, it is only one minute long and some poeple may hate the music (had no idea what to put there), but it is what it is lol :D

The Claymore Inferno teaser
I would like to make longer version laters, any suggestions and ideas about music, fights etc are welcome! :)




There is nothing wrong with double-bass action.

#1440
VirtualAlex

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Hey Kronner how did you keep Thane from overriding Cryo with his dumb shredder rounds? Or did he and you just didn't care? Or is he just not loyal?

#1441
screwoffreg

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I just finished my Vanguard run through on just hardcore, but man, I can't see how I can go back to any other class! It was action packed, fast moving and I have never cleared out a room as quickly with any other class than with the Vanguard.



What other class can go head to heard with Mechs, Scions, and other ridiculous creatures and still survive? I may do another Vanguard run through with a Fem-shep, as I know when ME 3 rolls around I will love to see what new high level powers the Vanguard gets..

#1442
VirtualAlex

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Assault Sentinel can do pretty well.

#1443
Mallissin

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There a reason why the most imbalanced class gets a strategy guide stickied?



It's so overpowered a ten year old could beat Insanity on first play through, and I'm not saying that hypothetically, I mean it's happened.



What's next? A stickied guide about how to singularity spam as an adept? Keep the unnecessary guides for poorly designed classes coming!


#1444
Kurupt87

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this guide was created when no one could play the vanguard, and alot of people still have trouble playing it to its strengths. is it a powerful class, definitely, but BW has done an excellent job of making all the classes in this game powerful, there are no clear "weak" classes. in fact, you could argue that every class is overpowered, except perhaps the sent, which does, of course, mean that the classes are all roughly balanced.

Modifié par Kurupt87, 08 mars 2010 - 11:43 .


#1445
Nexolek

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Kronner wrote...

I played around and made this vid, I call it  the Claymore Inferno teaser, it is only one minute long and some poeple may hate the music (had no idea what to put there), but it is what it is lol :D

The Claymore Inferno teaser
I would like to make longer version laters, any suggestions and ideas about music, fights etc are welcome! :)


Kronner, you're a beast. Great choice of music too :)

#1446
thisisme8

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Just put up a new video.

ME2 - Painseeker is a Team Player

Shepard and Squadmates are all built for AoE.  Just a bunch of Charging, Throwing, and Inferno Grenades.  On what I consider the toughest part of Thane's recruitment.

#1447
xedgorex

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Starting my First Insanity run in 3..2..1..brb

Modifié par xedgorex, 09 mars 2010 - 02:41 .


#1448
rumination888

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thisisme8 wrote...

Just put up a new video.

ME2 - Painseeker is a Team Player

Shepard and Squadmates are all built for AoE.  Just a bunch of Charging, Throwing, and Inferno Grenades.  On what I consider the toughest part of Thane's recruitment.


I'm sure you noticed, but I just have to say it... your inferno grenades dealt no damage to its intended target :bandit:
Very flashy and fun video though!

#1449
thisisme8

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rumination888 wrote...

thisisme8 wrote...

Just put up a new video.

ME2 - Painseeker is a Team Player

Shepard and Squadmates are all built for AoE.  Just a bunch of Charging, Throwing, and Inferno Grenades.  On what I consider the toughest part of Thane's recruitment.


I'm sure you noticed, but I just have to say it... your inferno grenades dealt no damage to its intended target :bandit:
Very flashy and fun video though!


Simply used for the stagger effect or CC against undefended organics.  It isn't yet, but at max level it has quite an AoE and only a 9s recharge.

Best deployed to keep enemies "locked" together, knocked out of cover, or to halt them from advancing.

One of my main thoeries on play right now is to be the one that deals 90% of damage and simply depend on Squadmates for mass AoE control.

#1450
Nexolek

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thisisme8 wrote...

Just put up a new video.

ME2 - Painseeker is a Team Player

Shepard and Squadmates are all built for AoE.  Just a bunch of Charging, Throwing, and Inferno Grenades.  On what I consider the toughest part of Thane's recruitment.


That is just... awesome. The Vanguard has so much versatility. I don't think my brain could handle playing like that. I'd probably have a stroke or something. You make it look so effortless :blink:

I think I prefer just straight up shooting and punching, like the headshot clip I posted the other day. On that note, after recording that and having so much fun I decided to tackle the entirety of Haestrom with the same attitude. Probably my favourite mission in the whole game.

Fighting Geth - Vanguard Style