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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#1676
sinosleep

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TheBestclass wrote...
I've been using the Eviscerator form the start. Is the Katana any better?


I haven't started a new vanguard since the Evi was released so I wouldn't know. On paper the Evi seems better, but then again on paper the scimi doesn't seem particularly good and it's still my preferred shotgun so who knows. All I know for sure is that at low levels the Katana works just fine and dandy. Half the reason I started making vids in the first place was the fact that all I ever saw on the forums was how utterly useless and the katana was. And yet in my low level vids you see me 2 shotting things with it just fine. 

#1677
TheBestClass

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sinosleep wrote...

TheBestclass wrote...
I've been using the Eviscerator form the start. Is the Katana any better?


I haven't started a new vanguard since the Evi was released so I wouldn't know. On paper the Evi seems better, but then again on paper the scimi doesn't seem particularly good and it's still my preferred shotgun so who knows. All I know for sure is that at low levels the Katana works just fine and dandy. Half the reason I started making vids in the first place was the fact that all I ever saw on the forums was how utterly useless and the katana was. And yet in my low level vids you see me 2 shotting things with it just fine. 


I used the Katana a while ago while playing as a soldier. This was before the Evi was released. I never had any problems with it. In fact, I switched back to the Katana after getting the Scimitar. I'm surprised you like the Scimitar so much. I switched from the Eviscerator to the Scimitar once I got it as a Vanguard because I thought I'd give it another shot. Still didn't like it. the Eviscerator runs out of ammo fairly quickly but it does a lot of damage and is pretty accurate. Anyway, thanks for the insight.

#1678
thisisme8

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The x1.5 vs. shields and barriers is pretty good on Blue Suns and Collectors. Once they're in the red, have a field day with powers and the like.

#1679
Sabresandiego

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I think the stats on the scimitar are wrong (If you are talking about wiki stats). I read that those stats were calculated by holding down the fire button (which fires slower than tapping it). Someone should calculate real game dps on the guns by using rapid taps for scimitar, and reload trick for claymore. I have a feeling that Scimitar and Claymore will be the top 2 in DPS if it is calculated properly.

#1680
thisisme8

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The Wiki has definitely been wrong before. It also doesn't include melee between shots of the Evi/Katana. Not sure if the Claymore reload melee actually hits or not...

#1681
sinosleep

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TheBestclass wrote...
I used the Katana a while ago while playing as a soldier. This was before the Evi was released. I never had any problems with it. In fact, I switched back to the Katana after getting the Scimitar. I'm surprised you like the Scimitar so much. I switched from the Eviscerator to the Scimitar once I got it as a Vanguard because I thought I'd give it another shot. Still didn't like it. the Eviscerator runs out of ammo fairly quickly but it does a lot of damage and is pretty accurate. Anyway, thanks for the insight.


This might surprise you but I actually did something kind of similar myself on my first playthrough. I recruited Samara kind of late so I already had the claymore before picking up the scimitar. When I picked it up it was such a monumental change from what I had been doing with the claymore that I reloaded halfway through the mission and wrote the weapon off entirely. It wasn't until my 2nd playthrough where I went with the sniper rifle instead of the claymore and recruited Samara early that I learned to love the scimi. Hell, who knows, maybe I'll start another vanguard and wind up falling in love with the Evi. If there's one thing I'm open to it's change. I've got no problem hating a weapon one day and winding up loving it later. 

Modifié par sinosleep, 13 mars 2010 - 02:35 .


#1682
Sabresandiego

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thisisme8 wrote...

The Wiki has definitely been wrong before. It also doesn't include melee between shots of the Evi/Katana. Not sure if the Claymore reload melee actually hits or not...


The reason I have this idea is because the wiki stats on the Viper are wrong (supposedly) due to the fact that they calculated its DPS by holding down the fire button. When you rapidly tap the viper it does WAY more dps, as most people can attest to. The scimitar is exactly the same way and there is even a loading screen protip from bioware that says certain weapons are more effective when you tap fire instead of hold it down (scimitar, shuriken, viper, to name a few). Wouldnt it be funny if scimitar was actually the highest dps shotgun this whole time?

#1683
RamsenC

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At first the Katana isn't bad against shielded enemies, but the more upgrades you get the more the Evi gets ahead of the Katana in terms of damage over time against shields.



Once you get the shield piercing upgrade the Katana loses a lot of its luster.

#1684
padaE

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Do you guys use Fraps to record? I tryed it but I can only record 30s without buying it =/
.
edit: not to mention the fps drops to unplayable levels... I guess I'll stick with the 360, I prefer playing on it. 

Modifié par padaE, 13 mars 2010 - 02:46 .


#1685
RamsenC

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Sabresandiego wrote...

The reason I have this idea is because the wiki stats on the Viper are wrong (supposedly) due to the fact that they calculated its DPS by holding down the fire button. When you rapidly tap the viper it does WAY more dps, as most people can attest to. The scimitar is exactly the same way and there is even a loading screen protip from bioware that says certain weapons are more effective when you tap fire instead of hold it down (scimitar, shuriken, viper, to name a few). Wouldnt it be funny if scimitar was actually the highest dps shotgun this whole time?


Being the nerd I am, i did a lot of these calculations already. I did not add the damage melee attack do in between shots, but you can throw that in yourself. Base melee does 125 damage and maxed out melee with shoulder armor does 187.5 damage. The following numbers are against health. Hopefully it's all right. 

Scimitar
162 in 0s
324 in 0.6s
486 in 1.2s
648 in 1.8s
810 in 2.4s

Max Upgrade Scimitar in melee range
486 in 0s
972 in 0.6s
1458 in 1.2s
1944 in 1.8s
2430 in 2.4s

---------------------------------------------------------------------

Katana
220 in 0s
440 in 1s
660 in 2s

Max Upgrade Katana in melee range
660 in 0s
1320 in 1s
1980 in 2s

---------------------------------------------------------------------

Evi
294.4 0s
588.8 1.25s
883.2 2.5s

Max Upgrade Evi in melee range
883.2 in 0s
1766.4 in 1.25s
2649.6 in 2.5s

---------------------------------------------------------------------

Claymore
400 in 0s
800 in 1.5s
1200 in 3s 

Max Upgrade Claymore in melee range
1200 in 0s
2400 in 1.5s
3600 in 3s

Modifié par RamsenC, 13 mars 2010 - 09:07 .


#1686
thisisme8

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RamsenC wrote...

At first the Katana isn't bad against shielded enemies, but the more upgrades you get the more the Evi gets ahead of the Katana in terms of damage over time against shields.

Once you get the shield piercing upgrade the Katana loses a lot of its luster.


While I wholeheartedly believe this, and it's why I usually get Jack right after Mordin, I've been giving it a second chance ever since I recorded the recruitment vid for Jack and posted it on Youtube.  I pretty much had to take the Katana since I didn't have the upgrades and everything on that mission has shields.  What I didn't expect was to really notice the rate-of-fire and then the larger Thermal Clip size made it feel just right for me.

The more I play the game, the more I love every shotgun in a defferent way.  Never like any of them less, just start liking all of them more.

#1687
thisisme8

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RamsenC wrote...

Being the nerd I am, i did a lot of these calculations already. I did not add the damage melee attack do in between shots, but you can throw that in yourself. Base melee does 125 damage and maxed out melee with shoulder armor does 187.5 damage. The following numbers are against health. Hopefully it's all right. 

....cut out stats....


I remember seeing this before.  The Scim is crazy, and you totally don't need to throw in all those melee hits in there.

#1688
Sabresandiego

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Ramsen, what do those numbers come out to when normalized to comparable stats?

#1689
RamsenC

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Yea those stats are also on page god knows what. From a damage/rate of fire/thermal clip stand point all the shotguns are interesting in their own way, but they all have crap accuracy compared to the Evi. Wish they all had Evi style accuracy.

edit: Saber I'm not sure what you mean. Rephrase :o

Modifié par RamsenC, 13 mars 2010 - 02:59 .


#1690
Sabresandiego

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I mean, do you have a DPS stat so we can directly compare damage per second between the shotguns. Also, were you tapping fire rapidly on the scimitar or holding down fire?

#1691
RamsenC

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I was tapping fire, which is why I have every shot coming out at every 0.6s rather than 0.8s. I do not have a DPS stat. I'm just giving the damage each shotgun will do on a small timeline.

#1692
TheBestClass

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There's also a guy on these forums who has been testing out each weapon by category to see how much damage they do over time and on certain defense types. I don't believe he has gotten around to shotguns yet but when I asked, he said he'd get to it soon.

#1693
RamsenC

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I wish him luck, testing shotguns will not be nearly as easy as testing snipers. If he ignores head shots it should be much easier though. 

Modifié par RamsenC, 13 mars 2010 - 03:04 .


#1694
Sabresandiego

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you could easily make a dps stat by dividing the damage by the seconds :) and that would be far more useful for direct comparison.

Modifié par Sabresandiego, 13 mars 2010 - 03:08 .


#1695
RamsenC

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I don't think a dps stat is the best way to decide on shotguns since burst damage is more important. Here's some dps number anyways. I took the (damage * rounds per minute)/60.

Katana: 213
Scimitar: 271.2
Evi: 236
Claymore trick: 267

This is a terrible way to see how the shotguns perform though D:

Modifié par RamsenC, 13 mars 2010 - 03:17 .


#1696
sinosleep

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How is ol boy adding a timer to his videos? I can use the same save I used for the AP ammo vs Inferno ammo comparison. Rachni have a good amount of health and armor and are big so they are hard to miss. I have 4/5 damage upgrades and it looks like reload trick claymore is beasting it up. I don't know how to do the time more accurately than just seconds though.

Modifié par sinosleep, 13 mars 2010 - 03:20 .


#1697
Sabresandiego

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Its true that if something kills in a single blast like evi or claymore it is less important what its DPS is but thats only true for that particular situation. When you factor in multiple enemies, elite enemies, and more than DPS becomes a very useful stat.

#1698
RamsenC

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When factoring in multiple enemies burst damage is still more important since you want to kill one enemy as fast as possible so you can move to another. DPS would be better if they all lined up perfectly for you, but that never happens. You have a point when it comes to elite enemies, but the scimitar doesn't have any built in damage bonuses to armor, which most elite enemies have.



Claymore is king of dps because of this and the fact that with the reload trick the gun has a giant 20 bullet clip.

#1699
thisisme8

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RamsenC wrote...

When factoring in multiple enemies burst damage is still more important since you want to kill one enemy as fast as possible so you can move to another. DPS would be better if they all lined up perfectly for you, but that never happens. You have a point when it comes to elite enemies, but the scimitar doesn't have any built in damage bonuses to armor, which most elite enemies have.

Claymore is king of dps because of this and the fact that with the reload trick the gun has a giant 20 bullet Thermal clip.


:whistle:

#1700
sinosleep

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Anyone got any idea about the timer? I'm recording right now on the rachni, but I've got no way to accurately gauge the time. 

Modifié par sinosleep, 13 mars 2010 - 03:28 .