Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
#1751
Posté 13 mars 2010 - 12:18
So, make sure your missus doesn't interrupt your vanguard playthrough....
#1752
Posté 13 mars 2010 - 03:33
#1753
Posté 13 mars 2010 - 04:20
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For exemple, I was playing Horizon and in the very last battle agains the Collectors, before the preatorian. I charged in the wrong guy, ended just where the husks were and everyone shoting at me.
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I entered in cover, my health bar gone (I really couldn't see it) and 2 husks 1 meter away. I just went out of cover, take out one collector barrier and then Jacob's Pull + Miranda's warp. Everything exploded and the husks flyed away... it was very great, ME2 has a lot of this moments.
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And this kind shows why I think Miranda is a Top teammate. If it wasn't for her unique bonus power I wouldn't have made it.
#1754
Posté 13 mars 2010 - 04:37
I'm always glad when people use the less popular Squaddies. Like padaE talking about Jacob, that's great.
#1755
Posté 13 mars 2010 - 04:41
thisisme8 wrote...
How are you liking Jack, Kronner? Is she up to par?
I'm always glad when people use the less popular Squaddies. Like padaE talking about Jacob, that's great.
She is actually pretty awesome. Pull is good all around skill and Heavy Shockwave before I Charge is very useful. Not to mention that sometimes it hits them when they have no defenses..priceless view.
Shockwave on Vanguard Shep is still pretty useless imho, but on Jack it's great fun. I am having a ton of fun with Slam too
#1756
Posté 13 mars 2010 - 04:52
.thisisme8 wrote...
How are you liking Jack, Kronner? Is she up to par?
I'm always glad when people use the less popular Squaddies. Like padaE talking about Jacob, that's great.
I think every character is useful. Bioware did an amazing job with them.
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I made a ranking some time back and ranked Jacob very low, however, I'm using him from the very first mission is this playthroug as a Vanguard. He can provide Incendiary Ammo so I don't have to spent points on it and pull + warp is just brilliant.
#1757
Posté 13 mars 2010 - 05:23
#1758
Posté 13 mars 2010 - 07:42
Thank you, a whole buch of useful information here!
#1759
Posté 13 mars 2010 - 09:01
#1760
Posté 13 mars 2010 - 09:34
sinosleep wrote...
Should I post the shotgun comparison in it's own thread or just leave it here? I was considering leaving it here because shotguns are mostly a vanguard weapon, but I if others are inclined to use them I guess it'd help to post it in it's own thread.
Make a new thread, I just finished recording Evi, Claymore and Scimitar against a group of 3 (4 in one case) Blue Suns, might as well add it to your thread when I upload it to YT.
#1761
Posté 13 mars 2010 - 09:48
#1762
Posté 13 mars 2010 - 09:49
#1763
Posté 13 mars 2010 - 10:03
Also, on my Claymore run there were 4 guys, not 3, so we can either count time til the 3rd guy is dead or penalize the other two with a few extra seconds.
Inferno Ammo, Insanity, Miranda+Grunt, 4/5 Shotgun damage upgrades.
www.youtube.com/watch
Claymore: Charged at 06:039, 3rd guy dies at 09:576, 4th at 11:778
Evi: Charged at 31:231, 3rd guy dies at 35:202
Scimitar: Charged at 53:253, 3rd guy dies at 58:692
(got the numbers from VirtualDub)
Very comparable results confirming what we have been saying since a long time ago
So I still prefer Claymore, just for the feel it has, but I am a stubborn Vanguard refusing to use anything but Shotguns unless I cannot Charge the fookers
Modifié par Kronner, 13 mars 2010 - 10:05 .
#1764
Posté 13 mars 2010 - 10:04
Sabresandiego wrote...
So the data shows that the claymore is the best shotgun right?
For me, it is best, for someone else, it may be the worst of the bunch. The difference is not significant anyways, so it comes down to personal preference and playstyle.
#1765
Posté 13 mars 2010 - 10:07
If I made a speed run like you guys have been making, it would be like 5 minutes long. I like to mess around and take excessive risks, and dying is not all that uncommon for a noob like me.
#1766
Posté 13 mars 2010 - 10:16
Iz Stoik zI wrote...
The Claymore is the worst for me because I'm a terrible shot and I'm not twitchy enough to use the reload trick on a consistant basis.
If I made a speed run like you guys have been making, it would be like 5 minutes long. I like to mess around and take excessive risks, and dying is not all that uncommon for a noob like me.
haha me too
#1767
Posté 13 mars 2010 - 10:16
Pretty clear that most of the differences in regards to time taken has more to do with how the fighting happened rather then which shotgun was used.
Edit: just thought of a place that might be good for such a comparison. After the 6th valve on the collector station you turn a corner and run into 3 drones that are standing right next to each other, no movements needed. Should be able to get a more objective test done there.
Modifié par Dannok1234, 13 mars 2010 - 10:22 .
#1768
Posté 13 mars 2010 - 10:23
Dannok1234 wrote...
It's pretty easy to see in the video why you are slower with the Evi then you are with the Claymore, you take two rockets to the face which staggers you and prevent you from killing the last one, seems to delay you about a second or so, and with the Scimitar you appear to miss a shot and a melee hit etc.
Pretty clear that most of the differences in regards to time taken has more to do with how the fighting happened rather then which shotgun was used.
Edit: just thought of a place that might be good for such a comparison. After the 6th valve on the collector station you turn a corner and run into 3 drones that are standing right next to each other, no movements needed. Should be able to get a more objective test done there.
Well, yeah, I know it's not 100% objective, I just wanted to show how small the difference is. The stagger also happened because I had to melee after the second shot to kill the guy.
I did not miss with Scimitar or melee as far as I can see. The 3 drones are nice, but I am not playing that mission 3 times just to get there
Modifié par Kronner, 13 mars 2010 - 10:31 .
#1769
Posté 13 mars 2010 - 10:34
Edit: Watching it in higher quality, that wasn't it either, must have been some extra melee's or something. Or you somehow managed to get more effectiveness out of that thing then I can hehe
Edit again, watched some more. Was your squaddies that did the damage to the rocket chick, which would explain it
Modifié par Dannok1234, 13 mars 2010 - 10:40 .
#1770
Posté 13 mars 2010 - 10:42
Dannok1234 wrote...
Oh I ment your stagger, not the enemies, I thought you missed at first, but then I noticed you actually used one shot less then you should have when using the Scimitar, but the rocket chick shooting you and herself would explain why you only needed 5 shots and not 6.
Edit: Watching it in higher quality, that wasn't it either, must have been some extra melee's or something. Or you somehow managed to get more effectiveness out of that thing then I can hehe
Yeah, that was unfortunate, too bad I did not hit the rocket chick with Charge, but it would not make much difference, and if there was a 4th guy I'd lose some time with reload anyways.
As for Scimitar - 2 shots+melee for the first guy, one for the chick, one+melee for the middle guy and last shot for the chick, but she kills herself with rocket anyways /edit: or maybe squad? I dunno, they had Cryo rounds so she would have been frozen if hit..
Modifié par Kronner, 13 mars 2010 - 10:45 .
#1771
Posté 13 mars 2010 - 11:00
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Sometimes I even have to walk back because I don't want to kill the enemy.
#1772
Posté 13 mars 2010 - 11:05
Dannok1234 wrote...
Oh I ment your stagger, not the enemies, I thought you missed at first, but then I noticed you actually used one shot less then you should have when using the Scimitar, but the rocket chick shooting you and herself would explain why you only needed 5 shots and not 6.
Edit: Watching it in higher quality, that wasn't it either, must have been some extra melee's or something. Or you somehow managed to get more effectiveness out of that thing then I can hehe
Edit again, watched some more. Was your squaddies that did the damage to the rocket chick, which would explain it
Quoting you again
It just came to me that in the Claymore part, the enemies are more spread out, which is no problem for Claymore since you can fire only every 1.5 seconds, but with Evi or Scimitar you would lose some time getting into melee range (or shooting from afar). Though Evi and Scimitar are better against clustered enemies, since you can fire quite often, especially with Scimitar. With Claymore I'd just stand there waiting for the click.
Personal preference, personal preference indeed.
Also, if I scored 3 headshots with Evi, I would probably be faster than Claymore, maybe I'll give it a try laters (hate loading times with 2 CPU cores on - with 1 FRAPS kills my PC).
Modifié par Kronner, 13 mars 2010 - 11:05 .
#1773
Posté 13 mars 2010 - 11:11
One thing I noticed is unlike Collectors, Blood Pack defenses don't get one shot by area reave at lvl 30, unless I was doing something wrong. I had maxed biotic damage, +5% power damage from armor, and champion bonuses. If true this means incinerate is a must for setting up Blood Pack warp explosions.
Modifié par RamsenC, 13 mars 2010 - 11:12 .
#1774
Posté 13 mars 2010 - 11:20
RamsenC wrote...
I made an energy drain vanguard video to show energy drain is as powerful as reave on blue shield enemies if you are playing a warp explosion vanguard. Of course you can also use pull on vanguard and use a squad mate's overload, but if you like instant cast abilities only this will appeal to you more. This is not my favorite way to play, but for anyone that does like it here you go.
One thing I noticed is unlike Collectors, Blood Pack defenses don't get one shot by area reave at lvl 30, unless I was doing something wrong. I had maxed biotic damage, +5% power damage from armor, and champion bonuses. If true this means incinerate is a must for setting up Blood Pack warp explosions.
How long is the recharge on Energy Drain?
#1775
Posté 13 mars 2010 - 11:21





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